In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
用户评测: 极度好评 (11,450 篇评测)
发行日期: 2013年8月29日

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"A game with a lot of strategy and planning. You start out as a garage programmer, and then build up to become a AAA game developer."

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8月11日

Celebrating Game Dev Tycoon with Workshop support.

Today, we are happy to announce that Game Dev Tycoon now ships with Steam Workshop support and, even better, there are already a dozen great mods available for you to enjoy. From simple mods that add topics and platforms, to more advanced mods adding competitors or allowing you to build custom PCs. Head over to our Workshop page to check out what's on offer.

Create your own mod!

Whether you are an expert modder or a complete beginner, you can create a mod for Game Dev Tycoon.

For beginners, our community has created a wizard-style mod creation tool that requires no programming knowledge. With its simple UI, the Ultimate Mod Editor allows you to create your own mod in no time.

Game Dev Tycoon is written in HTML5 and if you do have some programming knowledge, the open nature of this technology doesn't put a limit on what you can achieve. To start with, you can use our modding API but skilled modders are *not limited* by what the API provides. We have an enthusiastic and friendly modding community and we'd love to see you become a part of it. Head over to our forums and say hello :)

To developers

Is your game created in HTML5? Want to add Workshop support to your own Steam game?
Good news! We have just updated our open-source Steamworks integration library, Greenworks, to include Workshop support and you can use this to integrate Steam Workshop for your game for free. Check it out here.

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关于这款游戏

In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.

A journey through gaming history


Start in the 80s
Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

Create games your way
In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

Grow your company
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger more complex games
With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.

Features


  • Start a game development company in the 80s
  • Design and create games
  • Gain new insights through game reports
  • Research new technologies
  • Create custom game engines
  • Move into bigger offices
  • Forge a world-class development team
  • Unlock secret labs
  • Conduct industry changing products
  • Unlock achievements
  • Modding support
  • Workshop support
  • Community translations for German, Spanish, French, Portoguese (Brazil), Russian, Czech, Swedish, Dutch and Italian are available through the in-game menu.

The full game has many more features which are not listed here to prevent spoilers.

系统需求

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
有价值的用户评测
29 人中有 29 人(100%)觉得这篇评测有价值
60.5 小时(记录在案的)
首先,在同类游戏里这款游戏是画面看起来最舒服的,玩起来也比较带感,5刀以下就可以入手了;
我主要讲讲缺点:1.没有竞争感,市场上你只能看自己的游戏销量,没有与其他的公司的互动。
2.神作诞生后没有足够的成就感,主要是没有任何奖项设置。
3.不能同时开发几个游戏,不能同时拥有多个工作室。
4.游戏素质判定略僵硬,没有足够的细节设定。
5.破产系统做得不好,破产即GG而不能继续为其他公司制作游戏,也没有成为第一方工作室的选项。
6.游戏时间最多最多也就三十多小时吧,其实能玩这么多时间纯属我寂寞。
发布于:6月20日
这篇评测是否有价值?
25 人中有 23 人(92%)觉得这篇评测有价值
2.0 小时(记录在案的)
停不下来系列。
发布于:7月20日
这篇评测是否有价值?
14 人中有 14 人(100%)觉得这篇评测有价值
27.1 小时(记录在案的)
很简单的模拟游戏,大部分时间和病毒公司一样在烧时间等数据。

不过很清晰的表现出了游戏行业30年内的基本发展过程(游戏总共35年,但后5年是在虚构),各大厂商和机种都换名字露脸了(没用原名也是遗憾,不过都看得懂)
实际的游戏感受也类似病毒公司,一开始很投入的烧时间,后期掌握了合理的搭配之后就失去了粘度。
游戏整体细节的不到位(最多只能单一项目和工作室,6个人员)和评分标准单一(完全靠媒体评分算销量),都使游戏越玩越单调
唯一的乐趣就是自己制作出那些著名游戏~(用黑岛做出辐射,销量还全球排行第一的成就感还是不错滴)

这类游戏,平板等便携平台的游戏体验肯定比PC上强,如果不是想要+1做成就,就不推荐了


6.5/10,平庸之作,但作为一个天天打折5刀的小游戏,能轻易烧去10+小时的时间也算超值
发布于:8月13日
这篇评测是否有价值?
8 人中有 8 人(100%)觉得这篇评测有价值
10.1 小时(记录在案的)
这游戏是因为自带中文入的,安装的时候发现好小,才100多兆,但是看好友们有的玩到了10h+于是就打开试试,没想到就这样从下午玩到了晚上,游戏画面操作什么的都很简单,就像一个小游戏一样,但是内容却是很丰富的,让一个玩家充分感觉到一个游戏的制作过程和内容。游戏创意独特,值得一玩。
发布于:8月13日
这篇评测是否有价值?
4,850 人中有 4,250 人(88%)觉得这篇评测有价值
11.1 小时(记录在案的)
I made Call of Duty and got horrible ratings from game magazines.
10/10 most realistic game I ever played.
发布于:6月11日
这篇评测是否有价值?
48 人中有 43 人(90%)觉得这篇评测有价值
25.4 小时(记录在案的)
再现了游戏业界发展了35年历程,当看到自己喜爱的游戏被自己创作出来的那种快感真是无与伦比。作为一个经营模拟游戏也是很成功的一作。非常惊讶这个游戏居然只有69分,感觉被远远低估了。另,此作有汉化补丁。

和游戏发展国的区别还是蛮大的,这点暂且不论。关于新作出来的评分,是和机种平台、游戏类型、题材的搭配、以及开发人员的能力相关的。只有这四个方面配合好的时候,评分才会高。而且随着时间的推进,评分机制对那些技术指标的开发也越来越高,很多游戏在前期能拿到高分,在后期因为技术落后就不行了。

至于这个游戏和游戏发展国的优劣,我感觉细节上游戏发展国比较丰富,但是游戏发展国的BUG或者不够严谨的地方太多,比如每次评选玩家以外的作品都是随机的,或者说漫画改编上面就固定那几个,一年前和一年后改编没什么区别。

反倒是这个游戏的细节少但是比较严谨,历史中的几个主机在游戏中都有体现,游戏类型和主机的特点也划分的很好,而且直接关系到评分。后期有研究游戏平台、次时代引擎、开创自己的主机、运营网游、还可以研究3D大作、内容相当丰富,更新也上的很勤,比游戏发展国是要更有潜力的。

如果是有缺陷的话,就是从始至终只能一个小组,不能管理多个小组。而且优化到了后期不是很给力,上升气流太多,加入两个研究工作室后经常卡的很艰难,不敢把研究预算开最大。
发布于:2013年11月25日
这篇评测是否有价值?