Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
Análisis de usuarios:
Muy positivos (425 análisis) - El 86% de los 425 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 19 ago. 2013

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Packs que incluyen este juego

Comprar Hate Plus and Soundtrack Bundle

Incluye 2 artículos: Hate Plus, Hate Plus Original Soundtrack

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio

Comprar Hateful Days pair: Analogue and Hate Plus

Incluye 4 artículos: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio


Acerca de este juego

Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick!

A sequel to Analogue: A Hate Story that tells a whole new hate story of its own. Analogue players can pick up where their finished save files left off, and new players can start fresh in Hate Plus.

A dark visual novel about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted.

The story so far...

I can't believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she's discovered a bunch of messages left by the mysterious Old *Mute... and wants me to uncover with her the slow enactment of a regressive political program that caused her society to regress to Joseon Dynasty social mores?!

I wasn't expecting this at all! I thought the three day trip back to Earth would be peaceful and lonely and not at all filled with reading about tragedy!

And so began my hateful days...

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP
    • Procesador: 1.66 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: DirectX compatible card
    • DirectX: Versión 9.0c
    • SO: OS X version Leopard 10.5.8 or later
    • Procesador: 1.66 GHz
    • Memoria: 2 GB de RAM
    • SO: Ubuntu 12.04
    • Procesador: 1.66 GHz
    • Memoria: 2 GB de RAM
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Muy positivos (425 análisis)
Publicados recientemente
( 0.1 h registradas )
Publicado el 20 de junio
A good sequel to a great game. Is just as amusing/depressing as the previous title.
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( 16.6 h registradas )
Publicado el 15 de junio
Not worth it. To top it off, one deliberately broken achievement which will never be patched because it is intended to be unobtainable forever.
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( 11.7 h registradas )
Publicado el 4 de junio
Four words. "Level Four Revive Materia"

That aside, this game is the second game, and should be played after Analogue: A hate story.

It's a simple point and click visual novel, with a bit of a twist, the game expects you to wait a significant amount of real life hours before you can complete the game. If you're impatient, you're going to hate this game. (You can change your computer's date and time though, which will work, if you're that desperate.)

10/10 - The animator for this game, and character designs are beautifully done. I can't complain, Mute, Hyun-ai (both my waifu's in the past game waaaat.) are wonderfully designed. The actual in game character art is really beautiful too, and I still really like the color switch depending on what AI you're using.

My only gripe with this game is up above, and afaik, there is -no- way to get the achievement. The story is really well done too, and I enjoyed playing through the game. Baking cake is however, not good for my thighs so thanks for that, Ms. Love. Lol... And yes, they do blackmail you for real cake. haha.

I'd recommend the game, it's well worth the price, and honestly, there's a LOT of content, so if you're patient - give this game, and Analogue: A Hate Story a shot
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( 0.1 h registradas )
Publicado el 15 de mayo
too much reading. i can't even read.
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( 1,284.0 h registradas )
Publicado el 1 de mayo
Let's get the hell out of here.
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Dr. Blutengott
( 11.1 h registradas )
Publicado el 30 de abril
I actually made a cake. This is immersive gameplay.
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Miyam Rucks
( 10.3 h registradas )
Publicado el 30 de abril
Literally made me get up and bake a cake for a computer program in a computer program. 10/10, would reccomend.
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🌾 Marcie 🌱
( 4.8 h registradas )
Publicado el 29 de abril
*Kudos to the creator for shining light on LGBT!

I have to admit I really like this one a lot better than Analogue: A Hate Story. Not because Analogue was a bad game either, but because this one keeps the story flowing after you wanted so much more from Analogue and I appreciate the creator for resuming the story.

As for the gameplay, it's still a point and click, message reading and desiphering game. You can carry on your data from Analogue or start over with your own preferences on how you want the game to begin and who with. I carried mine over, so I can't say much about starting with *Mute or a new route.

The soundtrack is still subtle but very nice to drown out to, and the character development only grows from here. It's a game you will get engulfed in and completely forget your surroundings.

One thing I'm washy about is the real time effect (waiting 11 hours between intervals to resume the story) but it does stretch out gameplay a lot more and makes it more enjoyable to come back to a greeting from Hyun.

It's hard to review it in one light, because to each their own. I highly recommend Hate Plus and Analogue though. It's worth at least trying out to see if you like it.

As Hyun stresses, it's not just another anime harem simulation, but focuses more on the story while balancing your relationship with Hyun and/or Mute (which you can be nice, or a total a-hole to them both, though Mute will probably tell you off). It's funny and cute; what else can I say?

* My review on Analogue: A Hate Story.
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( 18.7 h registradas )
Publicado el 20 de abril
This game is a sequel to "Analogue: A Hate Story" and for a better experience, I really recommend you to not play it before playin' it's prequel.

The "Hate Project" (Analogue + Hate Plus) is pretty different from the usual visual novel formula. It isn't focused in dating or romance, but it consists in a needed and mature cross-cultural reflection with elements of feminism all over the main plotline. It does a perfect criticism of the patriarchal system, which is a needed reflection since a lot of it's traces remain in our modern society - and we should eliminate them as soon as possible.

You will play as a space explorer who was hired to investigate the wreckage of a long lost space ship whose disappearance has been a mystery for ages. The ship is inhabited, it's crew is long dead. The only remnants of life are two AI programs called Hyun-ae and Mute. Together, you will dig through the archives, records and digital letters from old members of the crew trying to piece together where and why everything went wrong.

Hate Plus is another heartwarming and unique Visual Novel experience, as Analogue. If you're a fan of Visual Novels with deep plotlines, I definitely recommend you to give this dramatic masterpiece a try.

WARNING: Avoid this game if you don't like heavy reading, because this game is all about reading (and re-reading) tons of texts and try to put small pieces of plot together. Also, if you are an achievement hunter this game might be trouble for you, since it has one impossible to get achievement.
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( 1.9 h registradas )
Publicado el 3 de abril
I can tell that this is one of those games that you just absolutely love and dream about away from game (one achievement is to bake a real-life cake), or a game that you don't understand why anyone likes.

I don't really fall into either category.

I like narrative based games--and this is, after all, a digital novel--but the narrative simply doesn't capture me. The mode of narration, the concept, and the executaion are all excellent. I appreciate the clear differences in voice and interesting action occuring in the various logs the player reads with the AI. It is also a original way to present a narrative--at once one the player is part of through the interactions with the AI and the log interface, while remaining completely isolated from the narrative being read. I see why it's a game frequently talked about.

In the end, PLAY IT because it's an interesting premise--even if you don't play much of it.
DON'T PLAY IT if you won't like to read a digital novel
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A 3 de 3 personas (100%) les ha sido útil este análisis
9.8 h registradas
Publicado el 30 de abril de 2015

Tengo bastantes opiniones encontradas con lo que respecta a esta VN. No cabe dudas que el trabajo de la autora es impecable y que toca temas que suelen ser pesados de debatir en publico, pero los hace de una forma sutil de la cual lo vivimos el día a día sin darnos cuenta. Y cabe mencionar también que la atención a cada dialogo es buena pero de cierto modo Hate Plus terminó siendo más decepcionante de lo que pensé, sin pasar por alto que sorprendentemente la historia es mucho más aburrida que su precuela.

Analogue: A Hate Story es una VN un poco inusual, donde, en vez del tradicionalismo del genero, se hacia mas enfoque en el contexto social en donde transcurre toda la trama en la cual se envuelve un misterio que sucedió hace siglos sin resolver, cosa que pone el pie para dar el gran paso, para introducirte en una novela que tenia, a pesar de todo, un interesante concepto. Si: el “gameplay” hacia un muy fuerte énfasis en la lectura que, vamos a ser sinceros, aburría casi el 80% del tiempo con pequeñas historias que poco y nada aportaban a primera vista, pero que daban una enorme vista a que tipo de cultura reinaba antes de la gran catástrofe y el combustible que terminó iniciando todo ello. Fuera de todo, era buena desde un punto a pesar de no tener una disfrutable estadía visual (es decir, sin nada interesante que mirar), sino que su enfoque se basaba mas en leer entradas de texto en una computadora y descubrir que fue lo que sucedió. Reitero, buen concepto con temas secundarios que poco y nada importaban pero que tenia bien en mente cuales son los eventos que necesitamos prestar atención.

En lo que respecta a Hate Plus, se siente como un paso atrás, una secuela que no es necesaria bajo ningún concepto. Toma todos los elementos que hicieron “misterioso” a Analogue pero los convierte de tal manera que se contrapone mucho al original. No me malinterpreten, aqui van a encontrar el mismo caudal de información que en el juego anterior, por no decir aun más, que de igual modo sus historias secundarias no tienen un punto de enganche que nos explique bien la historia, la cual voy a dar una breve sinopsis para luego seguir debatiendo sobre ella.

Hate Plus sigue los eventos de Analogue: A Hate Story, donde un investigador sin nombre es contratado para resolver un misterio acerca de la muerte de cientos de miles de personas en una colonia espacial llamada “Mugunghwa”, quien en ella encuentra a dos IA llamadas *Hyun-ae y *Mute, quienes por razones que se dan a conocer dentro del primer titulo, se llevan bastante mal y tienen opiniones que dan a entender que algo malo sucede entre ellas. No es por personalidades cabe mencionar, sino por pequeñas sospechas que se van levantando. En Hate Plus, el investigador tiene como meta presentar la información recopilada y presentarla en la tierra, aunque nos acompañaran *Hyun-ae o *Mute (o ambas) dependiendo de la elección que hayamos hecho en la precuela. El asunto es que las IA encuentran en su código base ciertos datos escondidos que datan mucho antes que el “nacimiento” de ambas, siendo la oportunidad perfecta para descubrir el porque la sociedad había cambiado tanto de generación entre generación lo cual no lo hace muy interesante a primera vista pero considerando los eventos de Analogue, es un gran enganche para el lector.

A pesar de que se explican las causas y consecuencias del dichoso “año cero” en adelante, el titulo sorprendentemente se hace muy pero muy aburrido, incluso de leer. Desde el vamos, Analogue también era muy aburrido de leer el cual era una necesidad parar unas horas para volver a retomarlo, pero la longevidad de las entradas y los comentarios de las IA hacían que mas o menos pudiéramos tener una idea vaga de lo que estábamos leyendo. En Hate Plus las entradas son excesivamente largas, tediosas y que aportan poco al misterio en general que nos había puesto su primer juego, rompiendo por así decirlo, la mística que había logrado. Otro aspecto criticable en tanto a la narrativa es que las IA ya no aportan “post comentarios”, sino que son pequeños bocadillos que ni siquiera sirven para guiar al lector a que historia debería tener mas en cuenta, que desde ya, muchas de ellas hacen hincapié a amores prohibidos, conspiraciones, promesas y otros temas sociales como homosexualidad, homofobia, feminismo, machismo, etc., pero que los hace de forma que no son homogéneos con el punto central de la lectura o historia. En esta secuela, se hace más presente estos asuntos descubriendo ciertas opiniones interesantes tanto a que tan “chapada a la antigua” es *Mute teniendo serios problemas en entender toda una generación antes de su existencia, y lo “mente abierta” de *Hyun-ae pero que su mentalidad dependiente la hace una persona frágil que necesita la atención que nunca tuvo en su pasado.

Hate Plus a su vez hace cosas buenas, que son opacadas por decisiones que parecieran que fueron tomadas de forma arbitraria para romper de algun modo la cuarta pared de la forma mas forzada posible. En primer lugar el aspecto mas criticable es la espera OBLIGADA de 12 horas REALES para volver a retomar la lectura, que si bien tienen una excusa dentro del juego, no es necesaria. Puede molestar muchísimo este asunto aunque podremos saltar ese absurdo periodo de tiempo, sin embargo un juego no tiene porque ponerte tiempos, sino que todo al revés: el jugador pone los tiempos en su juego. Otro cambio fue la falta de momentos tensos como la fusión del reactor de Analogue donde debíamos tratar de solucionar dicho problema antes que la colonia espacial volará en pedazos, AUNQUE lo cambia por, quizás, un momento muy triste en las rutas posibles con las IA que, personalmente, sentí nudos en la garganta puesto que uno toma cariño con ellos que están dentro del juego. Obviamente son spoilers, el cual mucho no voy a decir, pero es hasta deprimente.

Pareciera que esta secuela se olvidó de lo “serio” que era Analogue: A Hate Story y quisiera ser una VN común y corriente con chistes acerca de la cultura “otaku” y meta referencias que de manera sospechosa que apuntan a los cambios hechos como “negativos” o no muy acogedores, tratando de no salirse demasiado del molde, con un resultado que como dije, me dejó con opiniones encontradas: por un lado un buen concepto con potencial, pero por otro dejando gustos agridulces que no remontan ni con el más mínimo viento.

Por cierto, este es EL asunto que puede molestar a varios de quienes se consideran “Cazadores de Logros”: Hate Plus tiene una referencia a FFVII con respecto a Aeris y su destino final, con lo cual pueden darse una idea de lo que estoy hablando. Si no están enterados, Kotaku publico un articulo sobre este logro en particular que invito a que lo lean una vez que hayan finalizado de leer Hate Plus, puesto que a pesar de la ridiculez que esto conlleva tiene un buen contexto dentro de todo.

A fin de palabras, una secuela ♥♥♥♥♥♥♥a de una VN distinta.

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A 452 de 546 personas (83%) les ha sido útil este análisis
238 personas han encontrado divertido este análisis
4.0 h registradas
Publicado el 6 de diciembre de 2014
Remember to just have 1 waifu
-Getting more waifu will destroy your laifu.
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A 98 de 107 personas (92%) les ha sido útil este análisis
24.2 h registradas
Publicado el 26 de noviembre de 2013
Hate Plus is a different kind of game, and that's not a bad thing if you are looking for something new to try. Instead of being a puzzle, adventure, or action title, it is literally an interactive novel. The only "puzzle," if you will, is attempting to piece together what happened to space vessle Mugunghwa before the events of the previous game, Analogue: A Hate Story. Because there are some concepts originally introduced in that game, it's helpful to have played it before diving into Hate Plus, but it's not essential.

If you completed Analogue, however, you have the choice of either importing data from your save files or starting clean. How the story progresses and the interaction with your on-screen sidekick is completely dependent on which of the two AIs from the previous game you are partnered with--or if you are partnered with both. *Hyun-Ae is an adorable and somewhat naive girl with a big heart and an extremely tortured history (see Analogue for the whole story); *Mute is a security AI who is much more abrasive and sometimes struggles to fit in but interesting in her own right.

The "game" aspects of Hate Plus are minimal, even more so than in Analogue. The only things you do are choose from a series of log files to read, address your AI when she wants your attention, and generally read along with your sidekick. I'm not a person who likes to read books anymore, but presented in this format, the reading is engaging and fun. But don't take this to suggest that this is a PG story for anyone to read as there are many mature themes and outright NSFW topics discussed within some of the logs.

But perhaps the most fun is with interacting with your chosen AI. She will ask you to click on her from time to time to ask a question or discuss something with you; often, you'll be presented with a wheel of possible responses. There's no right or wrong, but how you answer definitely can influence her perception of you. If *Hyun-Ae is your sidekick, you'll even have the opportunity to bake an actual CAKE for an achievement. (Unlike Portal, this cake is NOT a lie.) And if both *Hyun-Ae and *Mute are along for the ride, their banter together is really funny at times.

In a game like this, presentation is everything, and Hate Plus does not disappoint, with charming graphics for the two AI's, a nice, clean interface serving as the ship's computer console, and an excellent soundtrack by Isaac Schankler, who also composed the music for Analogue. My favorite song of the soundtrack is called "Vision," which is heavily played during the playthrough with *Hyun-Ae. It's a beautiful song, one I find myself listening to quite frequently OUTSIDE of the game. I've heard very few video game songs that I can listen to in that way (the theme "Icarus" from Deus Ex: Human Revolution being one of the only others). It's hard to imagine a better interface or a more listenable soundtrack for the content of the game.

I did find a few minor faults with the game, however. One is the fact that after you download so many logs, you have to save your progress and quit. This is a mechanism built into the game design; the number of logs you can pull is directly linked to the power remaining in your character's ship, and when it drops to 1%, you have to end the game, thus giving the batteries time to recharge for the next session. This takes 12 real-time hours; there IS a way to circumvent this if you want. It's an interesting mechanic and not entirely artificial as it's linked to the story, but it would be nice to not have to use what amounts to a cheat to bypass it if you want to spend more time reading through the story. Additionally, I found control non-responsive more than in Analogue; I'm not sure if this is a problem or if it's another mechanic linked to the whole low-power-on-the-ship aspect of the story, but it's a minor irritation, though not one that I would consider off-putting.

And then there's the possible red herring of an achievement: Level Four Revive Materia. To this day, it appears NOBODY has been able to unlock it based on Steam's global stats (I checked this again before writing this). I've researched this on-line along with a number of other players, and it appears this achievement is not actually possible. However, there has been no word from creator Christine Love about this that I am aware of. I don't consider myself an achievement snob, but for anyone who would like to 100% this game on an achievements level, this may be off-putting until a way to unlock it becomes more clear. In that regard, anyone who considers achievements to be an important part of the experience should approach with a degree of caution.

UPDATE AND SPOILER ALERT, 7-29-2014: A new article on Kotaku confirms that this achievement is 100% IMPOSSIBLE to obtain: http://kotaku.com/the-steam-achievement-that-nobody-unlocked-1610073943

Another possible turn-off for some is the straight story aspect of the game. Even Analogue presented one fairly frantic and involving puzzle around the middle of the game in which you used that game's console to enter a series of commands to stop a nuclear meltdown. Hate Plus does not include any true puzzles at all, with the possible exception of a sequence between you and the two AIs if both are accompanying you; I can't say more without revealing a MAJOR spoiler. But those looking even for minor brain-teasers or anything other than straight reading and interacting with your AI(s) may not enjoy Hate Plus as much.

But for anyone willing to approach with an open mind and take a chance on a relatively new gaming concept, there's a lot to love about Hate Plus. Put it this way: Analogue and Hate Plus are just about the ONLY games on Steam I have paid full price for without waiting for a sale, and the demo for Analogue hooked me on the idea almost immediately. Granted, the games are not expensive to start with, but the fact that I was willing to pay the release price is a testament to how much I like Love's ability to craft this type of video game. I'm looking forward to more such games from her in the future. Hate Plus is definitely a winner.

8.0 out of 10
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A 110 de 125 personas (88%) les ha sido útil este análisis
22 personas han encontrado divertido este análisis
3.1 h registradas
Publicado el 15 de noviembre de 2014
An ex-terminally-ill Korean AI girl from the distant future used this game to emotionally blackmail me into making an actual honest-to-god IRL cake. 10/10 would recommend.

(Basically, it's the Portal 2 to Analogue's Portal. If you like actual engaging characters (instead of flat VN stereotypes), moral ambiguity, tragedy, mostly fanservice-free lesbian and gay relationships, futuristic spaceship dystopias, political maneuvering, reading other people's letters, or cake, buy this game. You won't regret it.)
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A 85 de 94 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.7 h registradas
Publicado el 28 de mayo de 2014
Hate Plus is the only game I've ever played - the only piece of media I have ever consumed, actually - that has made me willingly wake up at 8:00 AM on a day off, shower, shave, get dressed, get in my car, drive to the supermarket, buy ingredients for a chocolate cake, drive home, bake the aforementioned cake, take a picture of me eating said cake with a digital 3000-year-old 640-year-old teenager, and email said picture to a Canadian woman with pink hair.

(By the by, playing Analogue first isn't necessary, but it helps.)
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A 53 de 59 personas (90%) les ha sido útil este análisis
12.4 h registradas
Publicado el 2 de marzo de 2015
Most of us take it for granted that our society is getting ever more liberal. But if you look at various cultures throughout history, there are actually many instances of relatively egalitarian societies slowly morphing into socially stratified class systems, often drastically reducing the quality of life for a large segment of the population. Few people talk about the fact that this is something that can happen, and even fewer talk about why.

This is just one of the many uncomfortable questions that Hate Plus, the sequel to Analogue: A Hate Story, raises.

Originally planned as DLC before morphing into a half-sequel, half-standalone-expansion, the story of Hate Plus is deeply interwoven with the one of Analogue. It would make little sense to play this one before the first, and in fact, I would go as far as saying that you should play Analogue before you read this review for the best spoiler-free experience. I will also draw more comparisons than I would for most other sequels, so if you are unfamiliar with Analogue, much of this review might be useless to you. You can find my review for Analogue here.

The plot of Hate Plus picks up right where its predecessor ended, with you, the space investigator, having recovered the documents and one of the A.I.s from the Mugunghwa. You can either continue from an existing Analogue save file, or you can start a new game and decide right then which of the two A.I.s you brought with you, who will then accompany you on your three-day journey back to Earth. She offers to investigate with you the contents of some mysterious files. As it turns out, these files detail the fate of *Mute's previous instance from before the computer crash and the Mugunghwa's descent from a thriving postmodern society into a despotic and totalitarian implementation of Joseon-inspired principles. They cover several individual lives throughout the years as well as some of the changes in the political machinery and the intentions of the people pulling the strings into different directions, and of course, how their political actions lead to societal consequences. Your job is, once more, to find out the truth.

Compared to Analogue, this game makes a much stronger visual impression. Instead of the black-on-white look from before, it goes with a striking (if still largely monochromatic) color scheme, mostly using lighter text on dark tinted backgrounds. The character sprites have seen an expansion of their palette of poses and facial expressions, making them even more expressive. Long documents are no longer paginated, instead there is free-form scrolling. Texts are imbued with hyperlinks pointing you to "photos" of the important characters, which is certainly a big help in keeping track of the abundance of political actors. You no longer have to activate the A.I. after reading a document, instead she always accompanies you throughout the texts and comments as you go. Even though plot contrivances still prevent you from any bidirectional free-form chat, this change produces a more noticeable aura of companionship and teamwork from which the emotional investment strongly benefits. The soundtrack is unobtrusive but on point and comes with a wacky, ironically self-aware theme song.

The player freedom regarding the order in which the story is explored is so much bigger that it is almost impossible to overstate. If you felt artificially constrained by Analogue, you might be happy to hear that the game gives you almost no direction whatsoever. You just pick some files whose titles sound intriguing and hope that you can piece together the events and causalities after the fact. I would argue that the pendulum may have swung too far into the "player freedom" direction, as it is easy to ruin any dramatic arc and feel completely lost by choosing the wrong files early on or skipping some important ones for too long.

Your companion A.I. choice has a significant influence on the delivery of the story. Since the events documented in Hate Plus take place while the Pale Bride is still in cryogenic sleep, *Hyun-ae only has a very vague knowledge of the circumstances and a low personal investment, which manifests itself in a more easily distracted and less attentive demeanour. I would recommend *Hyun-ae's route if you are looking for a more playful and cute experience instead of a heavier emotional hit. If Analogue is *Hyun-ae's story, Hate Plus is *Mute's. The former security A.I. has a noticeably better (but still fallible) grasp of society before and after the crash, and she is more strongly invested because her previous instance is a main character in the story. Even if you were initially put off by *Mute's behavior in Analogue, I would recommend her route in Hate Plus if you really want to dive in and get the full experience.

One interesting mechanic that bears mentioning if only for its controversy is the real-time break enforcement. Since you are reading the files throughout your trip back to Earth, you are twice met with a mandatory break time of twelve real-world hours, to sleep and recharge the ship's batteries. From what I've seen, many people are understandably critical of this design choice. However, I personally believe that I benefitted from the extra time I had to let the details sink in. I also know myself well enough to say that I likely would have binge-played it if this mechanic had not been in place, and I would be remembering it with less clarity right now. I understand how it might feel weird to not be solely in charge of your game pace, but I would encourage you to simply go along with it.

With much of the game being rooted in plot exploration, there is little of the story that I would want to give away here. It is more or less like Analogue, but even more intense, detailed, and shocking. The stronger focus on political intrigue (which the Pale Bride was mostly shielded from in Analogue), the engine improvements detailed above (even if the scrolling often feels rather jerky), and the overall more competent writing leave me in a position where I have to conclude that I liked Hate Plus even more than Analogue. Both titles have strong character writing and a compelling mixture of moods, but the sequel stands out thanks to the extra effort that went into it. Don't play it before Analogue, but if you liked that one, I can't imagine you being disappointed by Hate Plus.
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A 58 de 80 personas (73%) les ha sido útil este análisis
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No recomendado
6.5 h registradas
Publicado el 19 de agosto de 2014
This is a pretty good little conspiracy and if followed sequentially you get a taste of what's coming in day 1, get a glimpse of the end in day 2, and in day 3 you see it from the conspiracy side. It's a sad little tale where really, no one is happy and the "heroes" lose. I liked that there's not really a big event that's the cause; wheels were in motion before the logs you start reading, and you feel those wheel get a little oiling during the course of events, then turn some more. There's no magic gas or anything behind it all.

The problem is it's less of a game than Analogue. You have enough power over the three days for every log, every single one. So why make me pick? It's completely pointless, you may as well just have fed them to me in a set order. In the original you had a log percentage and you felt like you were investigating, unlocking new avenues as you passed logs to your AI companion. There's none of that there, you unlock the next six logs, read them, then repeat with the next six and so on until you run out of power. There's no reason not to read them in sequential order.

There's also a lack of variety. You had the terminal in Analogue to mix things up a little, plus the bit with the reactor added a little drama to the proceedings. Here it's just so... bland. You read logs, then shut down. Repeat for three days.

There isn't a climax to the story either. You just run out of logs. Contrast that to Analogue where you find out why the Pale Bride doesn't speak, or why everyone on the ship is dead.

It isn't helped that Hyun-ae's route is so unchallenging. There's no conflict, no drama, no tension. How can a relationship survive between someone in a screen and someone in the physical world? Won't the investigator eventually leave her? ♥♥♥♥ that, here's a message about AI bodies to completely dissolve any potential for dramatic tension. The opportunity is also completely missed to draw parallels between your relationship and that of Mute and her security lieutenants, the way she had seen them come and go. What happened when you died and Hyun-ae lived on? Nope, nothing. What about charges against her for her actions on the ship? Nope, answered, no tension. What about her being part of the contract and thus taken from you? Ignored.

Hyun-ae and the story are just completely disconnected from one another, and the new log format doesn't help. She doesn't make any substantive contributions to the narrative, just little one liners here and there, generally along the lines of "harsh" or some such.

I even felt the music wasn't as good this time around.

I hope and pray that when I do it with Mute further down the line that it will be better, because there's someone with a more personal investment in events. There's also that achievement for reading all the logs again on day 3 with her, which would suggest she reviews them in a new light.

I should be interested in the replay, but I can't get enthused. In Analogue I didn't need to re-read logs I still remembered, I could pass them straight to the AI to get the new content. You can't do that here, and I'm not sure I can face the idea of slowly... scrolling... through... every... log... again. It's a game designed to be replayed which isn't designed to be replayed. Or played at all really.

The game really only does one thing better and that's that it ties the side characters more tightly into the story. In Analogue you could know nothing about the Smiths and it wouldn't change a thing, but here all those people provide a window into how society was changing, and the impact it had on people.

I come out the end of this really disappointed. There's a good story underneath it all, but it misses every opportunity to be more.
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11.8 h registradas
Publicado el 27 de agosto de 2013
Cake Baking for Waifu Simulator 4989
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18.0 h registradas
Publicado el 1 de noviembre de 2013
Hate Plus is the sequel to "Analogue: A Hate Story" from 2012, continuing the story between you and your computer wife, or just a friend side investigator. After loving the previous game, can the sequel step up to the plate and be just as good? Or even better?! Perhaps...

Story: The story is focused on the events after Analogue, with you traveling with your selected A.I. partner to Earth and finally finish your mission, however it's 3 days long and the dialogue option is messed up just like last time. Luckily, your A.I. friend finds some logs about the history of the Mugunghwa before the Pale Bride (events of the first game). The game still has *Hyun-ae and *Mute, luckily not having to complete half the game this time to pick your character to playthrough with like last game. The logs in the game are even better than the last, it focuses on the previous events before the Pale Bride incident and has Old *Mute involved, a previous A.I. security version of *Mute, and your job is to find out what happened exactly to Old *Mute and the ship before the Pale Bride. Just as the previous game, the title sticks through the entire game. Hate Plus. It's a game that you'll find to be sickening with certain events, and it has many hateful characters and moments (In a good way!).
Same as Analogue, Christine Love shows us how superb she is at writing as the logs you sift through have an emotional punch to them all, and tells a little tale for each of the characters you read about, as some logs are just diary pages or even council meetings. Many logs are hard to read for either hateful reasons, or pure sadness; which Analogue did do, however, I feel that Hate Plus delivers an even more emotional tale with *Mute's side of the story, never before have I had such twisted emotions in a game and long after completing, I was still thinking about the events that occurred in the logs, along with the events that were happening with me and my A.I. wife.

However I feel as though *Hyun-ae's side is a bit too...cheery, or off topic. *Mute's side is figuring out what was going on with her old self, and how she's going to cope with the events from the past, however *Hyun-ae consists of cake baking, chatting, and just being lovey to each other. I suppose it's expected since *Hyun-ae was the focus in the previous game, however even *Mute in the previous game was more focused on the story as well. That's the only issue I have with the story here, but with *Mute's side, it's just perfect.

Gameplay: Surprisingly, the gameplay here in a visual novel style game, has improved quite well. Unlike the previous game, your A.I. partner reads with you with each log and gives you their thoughts on certain things in the logs while reading it. It gives more realism since in the previous game you would just talk to them after and didn't know if they were reading it with you, or they already read it beforehand...

There is one other major change than in the previous game. You have a certain amount of energy to download logs each day, ones you've downloaded all you can in one day and read them all, you have to power down and it's a literal 12 hour waiting process. For some, it was a bad choice, taking away the reading from the player for nearly the rest of the day. However I feel like it was a sensible choice and I was able to think things through more, just to focus on one day instead of trying to cram all the info of the entire game in one play session.

Whereas most gamers this year are picking The Last of Us, BioShock Infinite, GTA V for their GOTY. I'd have to safely say, no other game this year has been as amazing as Hate Plus in my eyes. No other game has twisted my emotions this much or had such an impact on me. While Analogue is an amazing game, Hate Plus is just a few steps away from being a perfect title. If you haven't played either, I suggest picking both up. I guarantee you'll be loving every second of it....and hating every minute.

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6.9 h registradas
Publicado el 20 de noviembre de 2014
God damn it, *Mute.

A word of warning: If you're easily depressed or heartbroken, DO NOT play this game on *Mute's route. To everyone else, enjoy, but be warned it'll be a pretty disturbing journey. I rarely recommend games, but this one is definitely worth it.

...damn it, *Mute...
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