Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
Recenzje użytkowników: Bardzo pozytywne (229)
Data wydania: 19 Sie, 2013

Zaloguj się, aby dodać tę grę do listy życzeń lub oznaczyć ją jako ignorowaną

Kup Hate Plus

Pakiety zawierające tę grę

Kup Hate Plus and Soundtrack Bundle

Zestaw 2 produktów: Hate Plus, Hate Plus Original Soundtrack

Kup Hateful Days pair: Analogue and Hate Plus

Zestaw 4 produktów: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack


Rekomendowane przez kuratorów

"Showed at PAX Prime 2013 - Christine Love's AI interaction game is eccentric, individual, and dark."
Zobacz pełną recenzję tutaj.

O tej grze

Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick!

A sequel to Analogue: A Hate Story that tells a whole new hate story of its own. Analogue players can pick up where their finished save files left off, and new players can start fresh in Hate Plus.

A dark visual novel about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted.

The story so far...

I can't believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she's discovered a bunch of messages left by the mysterious Old *Mute... and wants me to uncover with her the slow enactment of a regressive political program that caused her society to regress to Joseon Dynasty social mores?!

I wasn't expecting this at all! I thought the three day trip back to Earth would be peaceful and lonely and not at all filled with reading about tragedy!

And so began my hateful days...

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible card
    • DirectX: Version 9.0c
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
Pomocne recenzje klientów
19 z 20 osób (95%) uważa, że ta recenzja jest pomocna
3.7 godz. łącznie
Zamieszczono: 6 grudnia
Remember to just have 1 waifu.
Getting more waifu will destroy your laifu.
Czy ta recenzja była pomocna? Tak Nie
25 z 31 osób (81%) uważa, że ta recenzja jest pomocna
6.0 godz. łącznie
Zamieszczono: 22 czerwca
Plot is not quite as good as the first one but it has a lot of cool extra stuff. I highly recommend playing Hate Story before this, even your save gets imported to Hate Plus.
Czy ta recenzja była pomocna? Tak Nie
24 z 35 osób (69%) uważa, że ta recenzja jest pomocna
10.7 godz. łącznie
Zamieszczono: 17 lipca
Step in the role of a space investigator who likes to solve mysteries and seduce cute (underage) anime girls with dialogue wheel.
Czy ta recenzja była pomocna? Tak Nie
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
3.1 godz. łącznie
Zamieszczono: 15 listopada
An ex-terminally-ill Korean AI girl from the distant future used this game to emotionally blackmail me into making an actual honest-to-god IRL cake. 10/10 would recommend.

(Basically, it's the Portal 2 to Analogue's Portal. If you like actual engaging characters (instead of flat VN stereotypes), moral ambiguity, tragedy, mostly fanservice-free lesbian and gay relationships, futuristic spaceship dystopias, political maneuvering, reading other people's letters, or cake, buy this game. You won't regret it.)
Czy ta recenzja była pomocna? Tak Nie
14 z 21 osób (67%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 30 lipca
Now with 50% more hate!
Czy ta recenzja była pomocna? Tak Nie
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
9.1 godz. łącznie
Zamieszczono: 24 czerwca
First off let's get some things out of the way.

Don't buy this if you haven't played Analogue: A Hate Story or have no intentions of buying it.

Hate Plus is a sequel or, as some people in the reviews call it, an add on to Analogue. And besides you can't play the Harem route without Analogue.

There is a real life 12 hour "lock out" period between days. I say "Lockout" with pretend air quotes here as you can skip this time by hovering over the save file while it's on countdown and pressing the "S" key. This does however ruin one single achievement.

Anyhow with that out of the way let's talk Hate. (Possible SPOILERS ahead. I'm not gonna say since I really don't know what some people may consider spoilers. If anything I'm just gonna be spoiling the first VN/game.)

Like the previous Analogue you will yet again be playing the role of Space Investigator reading documents with your cute AI companion(s) who you convinced to come aboard your ship's computer by either accepting their virtual love, friendzoning their hopes and dreams or even possibly unlawfully kidnapping an AI. Either way they're back to make comments while you read documents, but In real time document scrolling action.

What's that? You left alone?

Well too bad that's not a route. You'll be scientifically provided with your choice of *Hyun-ae or *Mute if you start a new game instead of starting off a save file from Analogue. The Loner end to Analogue is locked as a grey file that you can not start from.

Once you do start a game from either a save file or the new game button you well be met with a new interface which will be colored depending on the current route you are on.

*Hyun-ae is Blue.
*Mute is Yellow-Male Space Investigator.
*Mute is Red-Female Space Investigator.
*Harem Route is Pink.

Besides this the command screen isn't in this game so no more comman shenanigans.

Document acquisition greatly differs from Analogue as you have access to (mostly) all of the documents straight from the get go. However the catch to this is you have to extract them at a rate of 6 documents per go which you can do until you run out of power. Essentially you get around 15 documents on day 1 21 ish on day 2 and day three varies a bit.

This means you're free to read what catchs your eye first, then either expand on the topic or try something else.

I personally like this system. Replayability is questionable because of it due to the fact that the documents never change no matter what AI you've got. If you're playing different routes you're doing it for that AI's reactions and comments on the documents.
And for their break chat events.

That isn't to say you shouldn't play all the routes. Each route has different AI specific events which are related to the story for the most part. I personally enjoyed the Harem route because it's hilarious with the AI's bantering between each other even while you're reading a document.

The story is on par if not better than Analogue's. It's the backstory of how the Mugunghwa became what it was.

The focus of this VN/Game seems to be more player immersion as the real time comments by the AI's while you scroll through the document and read it give it a more realistic feeling as if you were actually reading documents on a computer with AI's on it. The 12 hour wait periods are supposed to help with the immersion but if they do is questionable as reading all the documents for a day can take maybe 30 minutes to one hourish. Other things are that (MINOR SPOILER) in *Hyun-ae's route she asks you to bake her a cake. if you agree to there are times dialogue options that won't let you use them properly unless you wait about 2 minutes for on and around 20 minutes for the part where you should be baking the cake. You can then take an image with your phone or camera of the cake you baked on a certain screen and then send that to the developer for an achievement. To my eternal shame I did indeed make the 5 minute microwave cake and sent in an image.

As a side not if you're rushing through routes you may want to turn on "Minimal Animations" in option. For some reason even on a fairly powerful computer the game lags whenever your AI companion has a facial expression change or says something while you're scrolling a document. Which can get very annoying. It's mainly noticable on the Harem route as you have 2 AI's making faces and saying things.

The music is good although after going through the OST I realized I never really noticed the music changing half the time. Harem Route ending theme is fantastic though.

Overall yes I would recommend this VN/Game/Document Reading Simulator if you're a fan of the author, the series, or just want more cute AI waifus.

Czy ta recenzja była pomocna? Tak Nie
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
6.5 godz. łącznie
Zamieszczono: 20 listopada
God damn it, *Mute.

A word of warning: If you're easily depressed or heartbroken, DO NOT play this game on *Mute's route. To everyone else, enjoy, but be warned it'll be a pretty disturbing journey. I rarely recommend games, but this one is definitely worth it.

...damn it, *Mute...
Czy ta recenzja była pomocna? Tak Nie
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
7.2 godz. łącznie
Zamieszczono: 15 października
Played, and finished it, then I saw other people's screenshots.
Funny to see how much I missed in a single playthrough

On a side note, it's not as good as the first game (for me), but there're many little stuff that makes it enjoyable
(Loved the spoiler achievement)
Czy ta recenzja była pomocna? Tak Nie
10 z 17 osób (59%) uważa, że ta recenzja jest pomocna
6.5 godz. łącznie
Zamieszczono: 19 sierpnia
This is a pretty good little conspiracy and if followed sequentially you get a taste of what's coming in day 1, get a glimpse of the end in day 2, and in day 3 you see it from the conspiracy side. It's a sad little tale where really, no one is happy and the "heroes" lose. I liked that there's not really a big event that's the cause; wheels were in motion before the logs you start reading, and you feel those wheel get a little oiling during the course of events, then turn some more. There's no magic gas or anything behind it all.

The problem is it's less of a game than Analogue. You have enough power over the three days for every log, every single one. So why make me pick? It's completely pointless, you may as well just have fed them to me in a set order. In the original you had a log percentage and you felt like you were investigating, unlocking new avenues as you passed logs to your AI companion. There's none of that there, you unlock the next six logs, read them, then repeat with the next six and so on until you run out of power. There's no reason not to read them in sequential order.

There's also a lack of variety. You had the terminal in Analogue to mix things up a little, plus the bit with the reactor added a little drama to the proceedings. Here it's just so... bland. You read logs, then shut down. Repeat for three days.

There isn't a climax to the story either. You just run out of logs. Contrast that to Analogue where you find out why the Pale Bride doesn't speak, or why everyone on the ship is dead.

It isn't helped that Hyun-ae's route is so unchallenging. There's no conflict, no drama, no tension. How can a relationship survive between someone in a screen and someone in the physical world? Won't the investigator eventually leave her? ♥♥♥♥ that, here's a message about AI bodies to completely dissolve any potential for dramatic tension. The opportunity is also completely missed to draw parallels between your relationship and that of Mute and her security lieutenants, the way she had seen them come and go. What happened when you died and Hyun-ae lived on? Nope, nothing. What about charges against her for her actions on the ship? Nope, answered, no tension. What about her being part of the contract and thus taken from you? Ignored.

Hyun-ae and the story are just completely disconnected from one another, and the new log format doesn't help. She doesn't make any substantive contributions to the narrative, just little one liners here and there, generally along the lines of "harsh" or some such.

I even felt the music wasn't as good this time around.

I hope and pray that when I do it with Mute further down the line that it will be better, because there's someone with a more personal investment in events. There's also that achievement for reading all the logs again on day 3 with her, which would suggest she reviews them in a new light.

I should be interested in the replay, but I can't get enthused. In Analogue I didn't need to re-read logs I still remembered, I could pass them straight to the AI to get the new content. You can't do that here, and I'm not sure I can face the idea of slowly... scrolling... through... every... log... again. It's a game designed to be replayed which isn't designed to be replayed. Or played at all really.

The game really only does one thing better and that's that it ties the side characters more tightly into the story. In Analogue you could know nothing about the Smiths and it wouldn't change a thing, but here all those people provide a window into how society was changing, and the impact it had on people.

I come out the end of this really disappointed. There's a good story underneath it all, but it misses every opportunity to be more.
Czy ta recenzja była pomocna? Tak Nie
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
8.1 godz. łącznie
Zamieszczono: 22 czerwca
I really liked this VN, and the dramatic turns surprised me quite a few times. To find out what lead to the events in "Analogue: A hate story" was really cool, and it was really nice to get a sense of closure about the whole thing. The real-time waiting process really made me flip in a good way, as it was something i'd never experienced before. To actually have to wait for a substantial amount of time in order to be able to continue the game was equally frustrating as much as it was amazing.

It gave me time/forced me to process the story and actually reflect on what I'd read and found out so far, and it also did amazing things to increase the immersion, because well, time would pass, I'd do other stuff and then return to what almost felt as "my actual job".

All in all, really cool game/VN with some really cool mechanics going on and really nice immersion. Strongly recommended alongside "Analogue".
Czy ta recenzja była pomocna? Tak Nie
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
11.1 godz. łącznie
Zamieszczono: 25 września
Initially I didn't like this game as much as Analogue, but it got much better after the 2nd playthough with *Mute's route and then even more so with the Both harem route. Hilarious. Also, if you have a completed Analogue game save, Hate Plus will *notice it* by the way.
Czy ta recenzja była pomocna? Tak Nie
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
4.2 godz. łącznie
Zamieszczono: 14 listopada
Good sequel for Analogue. I personally enjoyed this game more than the first one simply because I get to piece together the puzzle without pressure from time.

I'd recommend this for people who like of dating sims or text adventures.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
14.9 godz. łącznie
Zamieszczono: 1 grudnia
First one was about *Hyun-ae, this one focuses on *Mute and her past self.
The atmosphere isn't as oppressive as in Analogue, since you're just chilling in your spacecraft during a flight instead of negotiating with strange AIs on a derelict space colony ship that's about to explode. The interface is the same, and while the hyperlinks, portraits and summaries are really helpful, the most substantial feature is the story, again fragmented into log messages.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
18.9 godz. łącznie
Zamieszczono: 19 września
Oh, *Hyun-ae, let's solve mysteries together forever~

Hate Plus is a fantastic... something between a visual novel and a kinetic novel. Both this game and it's predecessor, Analogue, aren't a tangled spiderweb mess of routes, choices, decisions, Good and Bad Ends. There aren't many branching decision points in these games (Hate Plus doesn't even really have any), which kind of removes a lot of their "gaminess." That's okay with me; the visual/kinetic novel genre exists somewhere in the digital melting pot between traditional literature, comic books and video games. That's pretty great, in my opinion.

I won't go into the story because it would be rife with spoilers, but I'll talk some about the game itself. Hate Plus is even more linear than Analogue, which is okay. The bulk of the "gameplay" is spent reading over recovered logs from the derelict generation ship Mugunghwa. You've got the assistance of whichever AI you either choose or carry over from your Analogue clear data. Depending on the choices made in Analogue or when starting a new game, you may have a different relationship with either *Hyun-ae or *Mute.

The meat of the game's story is told through the logs and the AI's commentary on the logs. Because your ship was damaged somehow, you have a limited amount of data you can sift through every 12 hours, which forces the game to be played over a period of at least 39-ish real-time hours (though you can circumvent this, but the author will call you a "jerkface"). Every time you read through six logs or read a log that's very significant to the plot, your AI partner will want to discuss something with you. Depending on your progress, this could either be a discussion about your relationship or about the mystery of the Mugunghwa's reversion to a primitive Neo-Joseon culture. Occasionally you'll receive a message from your employer or other people, usually while you are extracting new data from the encrypted logs.

And that's pretty much the extent of the gameplay. There really isn't much "game" here; it's entirely about the narrative. And that's okay. The narrative is excellent; Christine Love is a fantastic writer. As a writer myself, she makes me jealous. The logs and your progress through them are carefully metered so you're slowly drip-fed the main story while seemingly being distracted by random bits and pieces that don't seem relevant. They become very relevant later.

The plot itself, like its predecessor, is seriously messed up stuff interspersed with little rejuvenating isles of humor and heartwarming. While I was going through the game (I was playing *Hyun-ae's route; I intend to finish *Mute's route eventually) there were many points where I desperately welcomed *Hyun-ae's insistence that we stop and chat. Some of the stories you read in the logs are soul-crushingly sad. Spending time "talking" with *Hyun-ae and her generally ridiculous levels of adorable sweetness balanced out the intense tragedy of the story from the past. I haven't completely finished *Mute's route, but her "breather episodes" seem to largely be composed of humor (and that's great, too). As the plot progressed further and further, the hopelessness of many past characters' situations started to press heavily upon me, drawing me deeper and deeper into the self-contained world and its terrible drama.

That isn't to say Hate Plus doesn't have problems. It has problems. The "real-life" time limit is my biggest personal gripe, even though you can circumvent it. As a general rule I hate it when games try to control the rate at which I play them. I can't stand turn limits, limited numbers of saves, save points, diminishing returns on experience points gain (I especially hate daily quests in MMOs, but that's a rant for another day). My second-biggest problem was the UI seemed to be very sluggish in responding to my mouse commands. Scrolling through the logs seemed to take far more "spins" of my mouse wheel than I would need to execute to scroll a web page in Chrome, for example. I was spinning the mouse wheel so much my index finger started to get a little numb! I tried lots of keyboard keys in an attempt to find some other way to scroll, but nothing seemed to work. Trying to grab the slider didn't work, either. Occasionally clicks on UI elements wouldn't register. I don't think these issues were part of the "interface screw" from the ship's low power and damage.

A lot of people seem to have another major gripe: the infamous "cake" sequence in *Hyun-ae's route. To be honest, I actually loved this part. Partly because I really did find it completely, adorably cute, and partly because it gave me a brief respite from the soul-crushingly depressing things I was reading. I happened to be playing at 3AM, but I still went in the kitchen and made a cake (it was pretty tasty, so it worked out). I understand why the developer chose to add this, and I can understand and appreciate why people would be annoyed by it, but I really loved the fact that it was in the game.

Hate Plus is a fantastic visual novel and I'd recommend it to almost anyone, especially fans of science fiction. The plot will make very little sense if you haven't played Analogue, however, so I recommend buying them both and playing them both. Don't let the poor "hours of play per dollar" ratio scare you off; there's some really great story here!

I will warn you though that if you suffer from massive testosterone poisoning, you will probably find both games to be very uncomfortable. Both can be aggressively girly, especially on *Hyun-ae's routes. For me, that's a big win. The gaming industry as a whole is completely dominated by titles that are aggressively hypermasculine. It's nice to have something that more caters to my side of things.
Czy ta recenzja była pomocna? Tak Nie
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
4.3 godz. łącznie
Zamieszczono: 11 października
I love the characters, I love the immersion.
Czy ta recenzja była pomocna? Tak Nie
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
12.2 godz. łącznie
Zamieszczono: 28 czerwca
Books, movies, tv shows, even music can all change the way we view the world and think about things, for better or worse. But because games are interactive, I feel that they can be the most potent, because of the way that players feel they have an impact on the outcome. Hate Plus is far from the first videogame to mess with the player by any means, but it's certainly among the most directly and enthusiastically manipulative. Like the previous game, Analogue: A Hate Story (play it first!) Hate Plus' narrative undercuts some of the most basic assumptions about how stories work in videogames and in general, but it goes one further by making demands of the player which might seem ridiculous and unreasonable. You don't "have" to do what it asks of you, but if you don't want to, then you probably shouldn't buy it in the first place. Still, the game will never know the difference. It's not real.

...is it?

I'm still not sure.
Czy ta recenzja była pomocna? Tak Nie
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
17.8 godz. łącznie
Zamieszczono: 23 września
I Hate this game, I Hate my two Waifu and I Hate Love.
Czy ta recenzja była pomocna? Tak Nie
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
9.0 godz. łącznie
Zamieszczono: 22 listopada
So, what is this? This is the sequel/addon to Analogue: A Hate Story, and, just like a sequel normally does, continues the story from its prequel. After rescuing *Hyun-ae or/and *Mute, you can use your savestate of Analogue and start your journey back to earth with all your gathered information and new waifu. But - because you're a handsome space investigator - you do not slack off during your travel home; no, you go further into investigating instead (and bake a cake).

In Hate Plus you get to know what happened on the Mugungwha before the year 0; what exactly happened that society got so old-fashioned; the missing piece in the story of Analogue. I won't write how exactly the story goes, in order to not spoil it for anyone who hasn't played it yet. But I'm willing to say that the story is awesome and matches perfectly with the story of the prequel. Everything fits, though you have to be prepared that this story offers a quite different atmosphere, since society hasn't regressed yet; it feels a bit more modern. You may also need to be interested in at least a little bit of politics, since you will read a lot about it here; if you're not, this game may not be as easy to read for you - it could (and possibly will) get a bit boring then.

The soundtrack is - just as in its prequel - good, absolutely fitting and decent. If you liked the soundtrack of Analogue, you will like this one too, and it's totally worth its money. (Though, Analouge's soundtrack was way catchier)

I strongly recommend this game to everyone who played Analogue and liked *Hyun-ae or *Mute. Though, you have to keep in mind that this is an addon. It's not really a standalone game, it's an addon. I say this, because sometimes I get the feeling that it's just not as good as Analogue was; so if you ever get this feeling too, just remember: it's basically just an addon. So, everything's fine. Besides, there's no point in playing Hate Plus, if you didn't play Analogue. But I feel like I'm starting to ramble here, am I not?
So, if you liked Analogue, get this game in your cart already and continue investigating!
Czy ta recenzja była pomocna? Tak Nie
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
10.4 godz. łącznie
Zamieszczono: 10 sierpnia
I love mai waifus
Czy ta recenzja była pomocna? Tak Nie
91 z 97 osób (94%) uważa, że ta recenzja jest pomocna
24.2 godz. łącznie
Zamieszczono: 26 listopada, 2013
Hate Plus is a different kind of game, and that's not a bad thing if you are looking for something new to try. Instead of being a puzzle, adventure, or action title, it is literally an interactive novel. The only "puzzle," if you will, is attempting to piece together what happened to space vessle Mugunghwa before the events of the previous game, Analogue: A Hate Story. Because there are some concepts originally introduced in that game, it's helpful to have played it before diving into Hate Plus, but it's not essential.

If you completed Analogue, however, you have the choice of either importing data from your save files or starting clean. How the story progresses and the interaction with your on-screen sidekick is completely dependent on which of the two AIs from the previous game you are partnered with--or if you are partnered with both. *Hyun-Ae is an adorable and somewhat naive girl with a big heart and an extremely tortured history (see Analogue for the whole story); *Mute is a security AI who is much more abrasive and sometimes struggles to fit in but interesting in her own right.

The "game" aspects of Hate Plus are minimal, even more so than in Analogue. The only things you do are choose from a series of log files to read, address your AI when she wants your attention, and generally read along with your sidekick. I'm not a person who likes to read books anymore, but presented in this format, the reading is engaging and fun. But don't take this to suggest that this is a PG story for anyone to read as there are many mature themes and outright NSFW topics discussed within some of the logs.

But perhaps the most fun is with interacting with your chosen AI. She will ask you to click on her from time to time to ask a question or discuss something with you; often, you'll be presented with a wheel of possible responses. There's no right or wrong, but how you answer definitely can influence her perception of you. If *Hyun-Ae is your sidekick, you'll even have the opportunity to bake an actual CAKE for an achievement. (Unlike Portal, this cake is NOT a lie.) And if both *Hyun-Ae and *Mute are along for the ride, their banter together is really funny at times.

In a game like this, presentation is everything, and Hate Plus does not disappoint, with charming graphics for the two AI's, a nice, clean interface serving as the ship's computer console, and an excellent soundtrack by Isaac Schankler, who also composed the music for Analogue. My favorite song of the soundtrack is called "Vision," which is heavily played during the playthrough with *Hyun-Ae. It's a beautiful song, one I find myself listening to quite frequently OUTSIDE of the game. I've heard very few video game songs that I can listen to in that way (the theme "Icarus" from Deus Ex: Human Revolution being one of the only others). It's hard to imagine a better interface or a more listenable soundtrack for the content of the game.

I did find a few minor faults with the game, however. One is the fact that after you download so many logs, you have to save your progress and quit. This is a mechanism built into the game design; the number of logs you can pull is directly linked to the power remaining in your character's ship, and when it drops to 1%, you have to end the game, thus giving the batteries time to recharge for the next session. This takes 12 real-time hours; there IS a way to circumvent this if you want. It's an interesting mechanic and not entirely artificial as it's linked to the story, but it would be nice to not have to use what amounts to a cheat to bypass it if you want to spend more time reading through the story. Additionally, I found control non-responsive more than in Analogue; I'm not sure if this is a problem or if it's another mechanic linked to the whole low-power-on-the-ship aspect of the story, but it's a minor irritation, though not one that I would consider off-putting.

And then there's the possible red herring of an achievement: Level Four Revive Materia. To this day, it appears NOBODY has been able to unlock it based on Steam's global stats (I checked this again before writing this). I've researched this on-line along with a number of other players, and it appears this achievement is not actually possible. However, there has been no word from creator Christine Love about this that I am aware of. I don't consider myself an achievement snob, but for anyone who would like to 100% this game on an achievements level, this may be off-putting until a way to unlock it becomes more clear. In that regard, anyone who considers achievements to be an important part of the experience should approach with a degree of caution.

UPDATE AND SPOILER ALERT, 7-29-2014: A new article on Kotaku confirms that this achievement is 100% IMPOSSIBLE to obtain: http://kotaku.com/the-steam-achievement-that-nobody-unlocked-1610073943

Another possible turn-off for some is the straight story aspect of the game. Even Analogue presented one fairly frantic and involving puzzle around the middle of the game in which you used that game's console to enter a series of commands to stop a nuclear meltdown. Hate Plus does not include any true puzzles at all, with the possible exception of a sequence between you and the two AIs if both are accompanying you; I can't say more without revealing a MAJOR spoiler. But those looking even for minor brain-teasers or anything other than straight reading and interacting with your AI(s) may not enjoy Hate Plus as much.

But for anyone willing to approach with an open mind and take a chance on a relatively new gaming concept, there's a lot to love about Hate Plus. Put it this way: Analogue and Hate Plus are just about the ONLY games on Steam I have paid full price for without waiting for a sale, and the demo for Analogue hooked me on the idea almost immediately. Granted, the games are not expensive to start with, but the fact that I was willing to pay the release price is a testament to how much I like Love's ability to craft this type of video game. I'm looking forward to more such games from her in the future. Hate Plus is definitely a winner.

8.0 out of 10
Czy ta recenzja była pomocna? Tak Nie