Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
Användarrecensioner: Väldigt positivt (362 recensioner)
Utgivningsdatum: 19 aug, 2013

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Köp Hate Plus

Paket som innehåller detta spel

Köp Hate Plus and Soundtrack Bundle

Innehåller 2 saker: Hate Plus, Hate Plus Original Soundtrack

Köp Hateful Days pair: Analogue and Hate Plus

Innehåller 4 saker: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack

Nedladdningsbart innehåll för detta spelet

 

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"Showed at PAX Prime 2013 - Christine Love's AI interaction game is eccentric, individual, and dark."
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Om detta spel

Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick!

A sequel to Analogue: A Hate Story that tells a whole new hate story of its own. Analogue players can pick up where their finished save files left off, and new players can start fresh in Hate Plus.

A dark visual novel about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted.

The story so far...

I can't believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she's discovered a bunch of messages left by the mysterious Old *Mute... and wants me to uncover with her the slow enactment of a regressive political program that caused her society to regress to Joseon Dynasty social mores?!

I wasn't expecting this at all! I thought the three day trip back to Earth would be peaceful and lonely and not at all filled with reading about tragedy!

And so began my hateful days...

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible card
    • DirectX: Version 9.0c
    Minimum:
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
Hjälpsamma kundrecensioner
35 av 37 personer (95%) fann denna recension hjälpsam
12.4 timmar totalt
Upplagd: 2 mars
Most of us take it for granted that our society is getting ever more liberal. But if you look at various cultures throughout history, there are actually many instances of relatively egalitarian societies slowly morphing into socially stratified class systems, often drastically reducing the quality of life for a large segment of the population. Few people talk about the fact that this is something that can happen, and even fewer talk about why.

This is just one of the many uncomfortable questions that Hate Plus, the sequel to Analogue: A Hate Story, raises.

Originally planned as DLC before morphing into a half-sequel, half-standalone-expansion, the story of Hate Plus is deeply interwoven with the one of Analogue. It would make little sense to play this one before the first, and in fact, I would go as far as saying that you should play Analogue before you read this review for the best spoiler-free experience. I will also draw more comparisons than I would for most other sequels, so if you are unfamiliar with Analogue, much of this review might be useless to you. You can find my review for Analogue here.

The plot of Hate Plus picks up right where its predecessor ended, with you, the space investigator, having recovered the documents and one of the A.I.s from the Mugunghwa. You can either continue from an existing Analogue save file, or you can start a new game and decide right then which of the two A.I.s you brought with you, who will then accompany you on your three-day journey back to Earth. She offers to investigate with you the contents of some mysterious files. As it turns out, these files detail the fate of *Mute's previous instance from before the computer crash and the Mugunghwa's descent from a thriving postmodern society into a despotic and totalitarian implementation of Joseon-inspired principles. They cover several individual lives throughout the years as well as some of the changes in the political machinery and the intentions of the people pulling the strings into different directions, and of course, how their political actions lead to societal consequences. Your job is, once more, to find out the truth.

Compared to Analogue, this game makes a much stronger visual impression. Instead of the black-on-white look from before, it goes with a striking (if still largely monochromatic) color scheme, mostly using lighter text on dark tinted backgrounds. The character sprites have seen an expansion of their palette of poses and facial expressions, making them even more expressive. Long documents are no longer paginated, instead there is free-form scrolling. Texts are imbued with hyperlinks pointing you to "photos" of the important characters, which is certainly a big help in keeping track of the abundance of political actors. You no longer have to activate the A.I. after reading a document, instead she always accompanies you throughout the texts and comments as you go. Even though plot contrivances still prevent you from any bidirectional free-form chat, this change produces a more noticeable aura of companionship and teamwork from which the emotional investment strongly benefits. The soundtrack is unobtrusive but on point and comes with a wacky, ironically self-aware theme song.

The player freedom regarding the order in which the story is explored is so much bigger that it is almost impossible to overstate. If you felt artificially constrained by Analogue, you might be happy to hear that the game gives you almost no direction whatsoever. You just pick some files whose titles sound intriguing and hope that you can piece together the events and causalities after the fact. I would argue that the pendulum may have swung too far into the "player freedom" direction, as it is easy to ruin any dramatic arc and feel completely lost by choosing the wrong files early on or skipping some important ones for too long.

Your companion A.I. choice has a significant influence on the delivery of the story. Since the events documented in Hate Plus take place while the Pale Bride is still in cryogenic sleep, *Hyun-ae only has a very vague knowledge of the circumstances and a low personal investment, which manifests itself in a more easily distracted and less attentive demeanour. I would recommend *Hyun-ae's route if you are looking for a more playful and cute experience instead of a heavier emotional hit. If Analogue is *Hyun-ae's story, Hate Plus is *Mute's. The former security A.I. has a noticeably better (but still fallible) grasp of society before and after the crash, and she is more strongly invested because her previous instance is a main character in the story. Even if you were initially put off by *Mute's behavior in Analogue, I would recommend her route in Hate Plus if you really want to dive in and get the full experience.

One interesting mechanic that bears mentioning if only for its controversy is the real-time break enforcement. Since you are reading the files throughout your trip back to Earth, you are twice met with a mandatory break time of twelve real-world hours, to sleep and recharge the ship's batteries. From what I've seen, many people are understandably critical of this design choice. However, I personally believe that I benefitted from the extra time I had to let the details sink in. I also know myself well enough to say that I likely would have binge-played it if this mechanic had not been in place, and I would be remembering it with less clarity right now. I understand how it might feel weird to not be solely in charge of your game pace, but I would encourage you to simply go along with it.

With much of the game being rooted in plot exploration, there is little of the story that I would want to give away here. It is more or less like Analogue, but even more intense, detailed, and shocking. The stronger focus on political intrigue (which the Pale Bride was mostly shielded from in Analogue), the engine improvements detailed above (even if the scrolling often feels rather jerky), and the overall more competent writing leave me in a position where I have to conclude that I liked Hate Plus even more than Analogue. Both titles have strong character writing and a compelling mixture of moods, but the sequel stands out thanks to the extra effort that went into it. Don't play it before Analogue, but if you liked that one, I can't imagine you being disappointed by Hate Plus.
Var denna recension hjälpsam? Ja Nej Rolig
17 av 19 personer (89%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
3.0 timmar totalt
Upplagd: 11 januari
Forced to bake chocolate cake with AI waifu 10/10

Play Analogue: A Hate Story before playing this however, as this is a direct sequel to it.
A very engaging visual novel, I wanted to keep playing until the end so I can get my happy ending. The only problem I have with this though is how real life time dictates when you can play the game on the "next day" again. I guess to add a level of realism to it.

10/10 would bake chocolate cake again.
Var denna recension hjälpsam? Ja Nej Rolig
9 av 10 personer (90%) fann denna recension hjälpsam
5.3 timmar totalt
Upplagd: 15 februari
TL;DR: I accept that this is a sequel worth playing/reading if you've finished Analogue, but while Analogue deserved much praise, this title deserves much criticism. I recommend the game on the premise that you have played and finished Analogue, because you should have no interest in it otherwise. The sexual content is way overplayed.

Mechanics spoilers ahoy, I mean, if you care about that.

The mechanics, interactions, and other minutae that made Analogue: A Hate Story one of the best visual novels are conspicuously absent, and instead replaced with infernal time-gating (thankfully, tied to the system clock) and lonely cake baking. Steam says I spent 5.3 hours to get through *Hyun-ae's path, and that's with me taking frequent breaks, including to make tea in lieu of checking my kitchen stocks since she apparently doesn't trust me to know what's in there (extremely immersion breaking to ask the player to go to the grocery store when they're supposed to be a solo starship pilot). AI character writing direction seems to have drifted away from what I would expect, at least for *Hyun-ae. I haven't yet decided if I will sit through probably the exact same writing to see *Mute's reactions.

Where the predecessor had many touch points with the active characters for most text entries that let you explore their feelings and personalities, this game sadly just has them looking over your shoulder, mumbling incomplete commentary about the text before you're able to read it. *Hyun-ae had few relevant things to say about most of the events covered, and I felt a lot of what she had to say was unseemly for her character. Compared to the skillful, asymetrical revelations made in Analogue that progressed your understanding of the events in a way that made you ask more questions despite easily figuring out the ultimate end, this game is effectively a linear text with enforced interruptions.

The discussion of sexuality in Analogue was masterfully revealed and, within context, tense, shocking, titilating, even dismaying and uncomfortable in the way you probably should want it to be. The sexual content of Hate Plus had no lead-up, and I felt it was quite gauche, bland, disinteresting, and way overdone. That's not to mention it was almost wholly unrelated to the main events and characters that shaped them (2 actual plot relevant characters and 1 implied side character involved with plot character of 10 total characters that be doin' it - 7 are "just there"). Given consideration of the supposed origin of the texts in the AI's code, I find the percentage of sexual and unrelated content pretty bizarre and unexplainable. I understand human preoccupation with sexuality as much as the next person, but I don't think I'm alone in feeling that sticking it onto (into?) everything kills the appeal. And I had to talk at length about it just now because it's just so much of the text that it can't go unaddressed.

Analogue touched on a lot of personal themes and had a tragic story that was difficult to swallow, a setting with mystery, and revelations that packed a punch and really made you feel a lot of different things. Hate Plus's story made sense, but didn't have any particular revelations, after all, we already know the aftermath, but that was the same for it's predecessor as well. I'll not fault it for being what it is, an explanation of what happened immediately leading up to widespread illiteracy and loss of records on the colony ship. But, to be frank, the pre-existing class system made it seem like it was not far off from that to begin with, and more could have been written about earlier events that cascaded up to that point. About how a somewhat 'modern' society could be sustained on the ship despite the decline of knowledge. More about the gradual loss of knowledge and technology, was it related to the fertility issues? Tying more side characters into the main plot instead of leaving them stranded.

I think the biggest take-away from Hate Plus is that I didn't really have any strong feelings for any of the characters introduced by the narratives. Maybe a couple, but not strong feelings. I felt sad for Analogue's passing, and I felt awful having to decide which AI to save, a tense feeling sitting at the command line, wondering if I made the right choices before typing out 'download'. I did not feel much of anything for Hate Plus's passing. I wondered how a starship's engineers couldn't know the deleterous effects of gamma radiation, something every school-aged child knows, something discovered in the 1930's. I wondered how they could still have working computers with that kind of basic knowledge lost. Was this really where the downfall occurred? I guess the answer is no. That said, this could only really be a stepping stone, after all, the Chinese still use Chinese characters. Playing out the plot of Tree With Deep Roots in reverse wouldn't cause a modern society to collapse on its own, so I still feel like there's a lot missing.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
10.3 timmar totalt
Upplagd: 17 februari
A sequel to Analogue: A Hate Story, this game digs into what led to the world depicted in the previous game into becoming a Neo-Confucianist nightmare. The gameplay is more or less the same, though a bit improved in a few areas so you spend more time reading the logs and less time poking the AI to ask them their opinions. In fact, they just interject with comments as you read the logs themselves, so you will get their reactions as you are both reading it at the same time. I've not finished the other routes yet, but the so-called "Harem" route where you have *Hyun-ae and *Mute together results in quite a few amusing moments (particularly from *Mute, who basically is the "straight man/tsukkomi" here).

While perhaps not as... no, nevermind. The story is still pretty dark and still can be a difficult one to get through, though the end of it honestly was fairly predictable. But if you liked the first game, then check this out too because it answers unresolved questions from the first game and has more crazy, raunchy, and depressing stuff for you to read. Woohoo!
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
5.0 timmar totalt
Upplagd: 22 maj
Excellent follow-up to Analogue a Hate Story. Both of these games don't follow the traditional Visual Novel formula. Yes, you still interact with 2d beautiful, anime girls, but you are acting more as a historian than as an actual character in a story. The way that you go through text files and read the unfolding drama is fascinating and intriguing, and the writing does a good job of making absolutely everyone feel sympathetic, even the worst characters in the game. If you've never played a visual novel, give Analogue and it's sequel a chance.

P.S. The interface in this game is drastically better than the one in the original Analogue, especially since you can look up character names by clicking on them. But you won't understand this game AT ALL if you don't play Analogue first, so go do that. It only takes about 3 hours for each title, so it's not a huge time sink.
Var denna recension hjälpsam? Ja Nej Rolig