Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has...
User reviews: Very Positive (10,278 reviews)
Release Date: Jan 27, 2015

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Recommended By Curators

"I was almost ten hours into Dying Light before I got my hands on a gun. It was an assault rifle, and I had to kill a man for it. Doing so wasn't pretty."
Read the full review here.

Recent updates View all (5)

February 14

1.4.0 Patch Notes

List of fixes in version 1.4.0:

Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usage

Gameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploit

Be-the-Zombie mode
• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issues

Game data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded games

Graphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform session

Known issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms

392 comments Read more

February 3

Multiplayer stability update - 1.3.0 patch notes


Fixed various co-op crash issues
Fixed various Be The Zombie crash issues
Hunter invasion during a GRE transmission sequence no longer possible
Fixed cut-scenes crash issue for Nvidia effects users
Minor performance tweaks for GTX970 users


Performance issues of systems based on the AMD processor
Freezes when using Nvidia DoF
Unsatisfactory performance on multi-GPU systems
Limited ability to modify game files - future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites)


Fixed a block with optional safe zones
Fixed a bug with spawning enemies
Fixed game process priority
Fixed mouse wheel sensitivity in map menu
Fixed too intense blur effect


Game does not launch on some systems (i.e. Linux Mint)
Game does not work with Radeon cards
Some rendering/OpenGL performance issues

247 comments Read more

Just Updated

Take control of the Night Hunter and begin your hunt for human survivors. As the ultimate zombie predator, you can invade other players’ games and add even more terror to their quest for survival. Kill your prey and develop superhuman skills to become the worst nightmare Harran has ever seen. Experience intense asymmetric multiplayer as the horrifying force behind invasions.

This DLC is available for free

About This Game

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

Good Night. Good Luck.

  • Welcome to the Quarantine – Experience an original and intense story set in an infected city cut off from the outside world. Only the fittest have any hope of survival.

  • Vast Open World – Dying Light lets you traverse an extensive world plunged into chaos and destruction. In this diverse environment, you fight for survival against many kinds of enemies since the infected are not the only threat: facing down other desperate humans is often the only way to get precious supplies.

  • Night Changes the Rules – In daylight you explore the city searching for supplies and weapons. After nightfall, though, this infected world undergoes a dramatic transformation that gives the gameplay a new dimension. You, a hunter by day, become prey. The infected grow in strength, but something even more sinister looms in the darkness to begin its hunt.

  • Parkour-Style Movement – Whether you hunt or escape the hunters, you can move around the city with ease and speed. Jump between rooftops, climb walls, and attack your foes from above. Dying Light gives players a freedom of movement never seen in open world games before.

  • Brutal, Visceral Combat – Fight face to face using a diverse selection of melee weapons: knives, bats, axes, or more unusual tools of destruction. Strike down your enemies, cut off their limbs, save your own life!

  • Firearms – Powerful but noisy. Use pistols, shotguns, and rifles to gain an advantage over enemies, but remember that gunfire can and will attract unwanted attention.

  • Craft Your Weapons – Why use an ordinary cleaver when you can attach a lighter for burning damage? Or wrap a hammer in electrified barbed wire? Dying Light lets you create your own weapon upgrades and construct increasingly efficient tools of combat.

  • Be the Quarantine Hero – Dying Light features RPG elements that let you develop the protagonist and adjust him to your play style. It’s a long and difficult journey from rookie to badass.

  • Choose Your Play Style – Make use of weapons, your surroundings, and traps set by other survivors. Provoke groups of enemies to attack each other. Complete objectives by day or at night. Take advantage of darkness, fog, and storm to remain unseen. Turn the odds in your favor with offensive and defensive gadgets. It’s always your call!

  • Hours of Gameplay – Discover a thrilling story, complete more than a hundred side-quests, and put your skills to the test in special challenges.

  • Co-op Mode for 4 Players – Cooperate with other players in the extreme conditions of a zombie apocalypse. Show your individuality and customize your character.

  • Be the Zombie – Unique online mode where you play as a zombie. If you ever dreamed of stalking other survivors, now is your chance. Let the hunt begin!

  • Breathtaking Visuals and Realism – Dying Light is the first game based on the Chrome Engine 6 – the latest revolutionary incarnation of Techland’s proprietary technology. Built from the ground up with next-generation consoles and advanced DirectX 11 graphics in mind, it delivers a new level of visual quality, special effects, and dynamic weather conditions, maintaining unparalleled efficiency at the same time.

System Requirements

SteamOS + Linux
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
Helpful customer reviews
1,156 of 1,276 people (91%) found this review helpful
3 people found this review funny
25.0 hrs on record
Posted: February 7
Dying Light

Note: Dying Light currently has known issues with AMD graphics cards. You may want to keep an eye on the forums and wait for a patch before purchasing.

Field Rating Review
A pretty game to look at for sure, though it suffers with some animations on the part of NPC humans, particularly when they are speaking. The environment is very well put together, and the general ambience of the game, especially at night, is fantastic.
I have never played a game that offered such satisfying zombie smashing. On top of that, you have a variety of ways to dispatch of the zombies. The sound design is incredibly well done (save for the voice-acting, it is average at best), every smack of a weapon against a zombie is satisfying and has some weight behind it. Also notable is the parkour system in place in the game; It is extremely well executed, and gives an incredible sense of freedom to go where you want, and do what you want. The weapon system is reminiscent of Dead Island's, though gathering parts feels much more intuitive now. Missions feel varied enough that they don't come across as just "fetching" quests. They even serve to push you out of your comfort zone and into the dreaded night.
A zombie game that calls zombies exactly that, for once. The story in Dying Light isn't anything spectacular, but it has enough interesting moments to keep you moving forward, wanting to know how things will turn out. Again though, this is a zombie game, so don't be expecting Shakespeare.
Easily join up with four friends for some co-op fun which allows you to play the entire game together, main quests and all. Though frustrating at times that you must have EVERY player in the vicinity to start a mission, or even have dialogue with an NPC, the frustration is quickly forgotten as you get back to bashing zombie's heads in. Occasional co-op competitive events show up as you travel around the map, challenging you to beat your friends at killing the most zombies, finding the most loot, saving survivors, or racing to an objective. An absolutely hilarious blast of a game to play with your buddies.

Note: I have not yet played "Be the Zombie" mode (5-players allowed, instead of just 4), so I will update this review when I have the chance to try it out.
I thought that perhaps I would get tired of bashing zombie's skulls in, and jumping around the world. I have found myself to be pleasantly wrong in both regards. Dying Light executes these two mechanics so fantastically that I find myself constantly drawn to it, especially when friends are able to hop in-game with me. Though I can see the missions becoming burdensome and tiring after having done them a few times.
Of all the zombie games out there, Dying Light is number one on my recommended list. A well polished, extremely fun game by yourself, throw some friends into the mix and you have a winner. If you enjoy zombie games in the slightest, or even if you don't, give this game a whirl. Thanks to Dying Light, I find myself bummed out when I play other games that I cannot jump and climb so freely. You know something has been executed well when you find yourself wishing it was in every other game you played.

Note: A lot of folks are confused by the 9.1 (since the normal math doesn't add up). There's a little more going on behind the scenes here. Each of the fields is weighted (with gameplay being the highest influence), thus why the score works out to be a 9.1, instead of an 8.6.)

If you liked this review, feel free to check out my curator page:
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You are also welcome to join our group and play/discuss games together, here: The Tipster
Was this review helpful? Yes No Funny
480 of 514 people (93%) found this review helpful
2 people found this review funny
47.2 hrs on record
Posted: February 9
Lemme give it to y'all straight, who are on the fence;

- Yes, the game is very much worth it at full price.

- One of the first games in a long while, that has kept me up until 5 A.M. in the morning, because of how lost I get myself into it.

- Doesn't do dumb jump scares, save for a VERY FEW TIMES, and each one counted.

- The game is maybe one of the best zombie based games out there, so long as you do enjoy it with action.

- Parkour in the game is AMAZING. Sometimes I like just playing the game, so I can run
around, across roof tops, and attacking zombies while talking to friends.

- Co-op in story mode. Freaking amazing. No dumb lobby. Just click 'Join game' and bam,
you'll be thrown a few feet away from a friend without them sometimes even noticing you joined!

- Single play and Co-op have a huge impact; co-op feels fun, slightly safer, and adds a lot in the form of friendly rivals! Single player feels way more tense and everything you do counts, making you second guess some choices, for fear or death. Night time in either mode is fun as heck, though four co-op makes it pretty easy.

- Night and Day feel almost like two different modes. In the day, zombies shuffle around, falling off rooftops, being dumb, easy to avoid and kill. Night time? Get those UV Flares ready, and be ready to flee if they catch sight of you.

- Even after beating the story, I keep coming back for more, as it's super fun.

- Took me around 30 hours to do the story, which also included only HALF of the side missions. Still got a little over 50% left to go, and looking forward to it!

TL;DR - Get the game, find friends to play with, enjoy the hell out of one of the few games worth it at full price.
Was this review helpful? Yes No Funny
286 of 309 people (93%) found this review helpful
64 people found this review funny
77.7 hrs on record
Posted: February 24
It's like Far Cry and Mirrors Edge got married and then later had a divorce and Mirrors Edge married Dead Island. They had a baby but the baby actually belonged to Far Cry and Mirrors Edge knew that but Dead Island was all, "What the ♥♥♥♥ is this, where are the zombies?" And then they had another baby and this one belonged to Dead Island and Dead Island found out that Mirrors Edge was lying to him so Dead Island shot his wife and then himself. So then afterwards Far Cry's kid and Dead Island's kid had incest, and out popped Dying Light... So yeah Dying Light is pretty good.
Was this review helpful? Yes No Funny
168 of 182 people (92%) found this review helpful
1 person found this review funny
40.2 hrs on record
Posted: February 15
Dying Light is a zombie game that focuses on atmosphere and player movement. If you have played Dead Island you already know the basic mechanics; craft melee weapons and bash zombies while collecting supplies. But Dying Light employs numerous changes that improve on this.

Atmosphere is perhaps its best asset. The day-night cycle is a crucial component, as there are major changes to mood and gameplay as the sun sets behind the horizon. At night, the tension elevates as you experience reduced visibility and face zombies that are nimble, fast and deadly. You will be tempted to venture out at night for extra rewards. During the day, you battle hordes of shambling zombies that are fun to eviscerate with a broad selection of weaponry. The difference between night and day provides a genuine rollercoaster ride.

Parkour movement makes navigating the world immensely enjoyable. You are able to run, jump and climb over buildings with ease. You just look at a ledge and hold the jump button to climb. As you come upon zombie hordes you analyse the area quickly. Do you attack or use the environment to avoid danger? Various slides and kicks make dealing with zombies, and human foes, quite interesting. Traps placed around the world can be triggered to slow pursuers or distract zombies, giving you an edge as you learn the world around you.

The single player is surprisingly entertaining and lengthy, with side quests that are often better than those in the story. Characters are well-defined and memorable, with more effort given to justify the game world. You run between areas, clear safe zones, rescue people and collect items. Story missions might even feature shootouts in indoor levels. Progression comes via a skill tree that unlocks significant character upgrades. You will also learn to craft items like Molotovs and flares to make you more formidable against the various zombie types.

Dying Light is also a cooperative game and playing with others is easy. The basic cooperative action works well, aside from rigid animations, and you can undertake just about every quest from the campaign. You can even open your game to a 'zombie invasion' where another player joins and takes the role of a dangerous night-hunter zombie that can instantly kill survivors with a pounce. Your goal is to destroy zombie nests before you lose a certain number of lives. Whether playing alone, or with a group of four, this versus mode is actually good despite its relative simplicity. It gets hectic when four players are battling tougher zombies and running all over the open map while being pursued by a night-hunter that can summon exploding zombies.

Dying Light is a terrific zombie game that greatly improves the core mechanics from Dead Island. It emphasizes the world and how you move around in it. The changes between day and night are refreshing and memorable. There is a healthy amount of content that will provide dozens of hours of entertainment in solo or cooperative play. Dying Light mixes intriguing elements to craft a zombie experience that is entertaining, atmospheric, visceral, and frenzied.
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130 of 151 people (86%) found this review helpful
2 people found this review funny
53.0 hrs on record
Posted: February 9
Well after about 50 or so hours of playing this game and grabbing everything I pretty much can, I feel like I need to write a review on it! (With lots of Dead Island hate)

Short review: It's basically what Dead Island should have been but mixed in with some Far Cry, Mirrors Edge, and a little bit of Assassins Creed elements. If you want a superior Dead Island get this.



Better story (as far as a zombie game goes): As far a a zombie game story goes this is a lot better than Dead Island. Basically- oh yeah SPOILER ALERT -you're a man named Kyle Crane who is dropped into the infected city of Harran to find some guy that has stolen a very important file from the GRE. And guess what happens the minute you get dropped in? You get bit, of course, lazy pr^$k couldn't move fast enough. There aren't many twists and turns in the story, but there are some very interesting parts here and there but not much else.

Characters: Compared to Dead Islands bland Characters, these actually have some soul to them (Take that for what you will) each one is pretty interesting, some are kind of bland, but not as bland as the ones in Dead Island anyway. Each one seems to have some weight to it or at least some emotion.

Fighting the Biters: Fighting the zombies actually feels like it has some weight to it, with each hit you make, each gunshot, everything. It doesn't feel as lifeless as it does in Dead Island with swings or with guns. The hit sounds are solid, the impact and weight with each swing you make, the bone breaking for biters, everything, it feels pretty solid.

Scavenging for items: To craft good weaponry or even some distracting tools, you need items found throughout the world. Aerosal, sawblades, chemicals, ductape, everything you find is useful in someway or another. This is how you make throwing stars, strong elemental weapons, explosives, and more. Plus my OCD says "GRAB EVERY DAMN THING YOU SEE." Not only that but almost every single building you go towards you can go into and scavange for some loot, very nice touch that you can enter most of the buildings to get stuff.

Traps: There are traps riddled throughout the world that you can use to your advantage, like a car trap. It sets off the alarm and the zombies gather around it, after about 5 alarm horns it goes off with an electric shock, pretty much killing everything in the area around it. Or like the electric fence, which makes a loud high pitched screech to draw enemies over, then zaps the fences below them with electricity, useful for dealing with enemies on your tail.

Different enemy types: There are different enemies instead of just zombies. There are the Spitters from Left 4 dead except they are even MORE ANNOYING. Demolishers, which as basically just really big buff zombies that can knock down a lot of your health and get quite annoying. The Runner Zombies, they are basically runners that have been infected, they're as fast as you, and can climb up buildings to catch you. The prison zombies (I suppose this is what they're called) they are basically just a beefed up version of the regular biters except with a big piece of Concrete Rubar that will hurt you with the swing and knock you over if you're too close. Hazmat zombies that can't get caught on fire, but have a air tank on their back, hit the tank, and BOOM. The Volatiles, they come out at night to patrol and can sense you if you get too close, this basically goes as a cop system like GTA, the longer they chase you the more will follow, and the longer they'll try to search for you if you lose them. And then my most HATED ENEMY EVER, the Suiciders, which can kill you instantly if you are within like 2 meters of them.

Weapon Variety: There are a lot of weapons you can get, each has it's own little property based off what it is, bone breaking, slicing off body parts, etc. AND THE GUNS ACTUALLY WORK LIKE F%#KING GUNS. Headshots apply to pretty much everything except for volatiles I believe, they do have some damn good sounds, and the impact of shooting a enemy is very rewarding.

Parkour!: How could I forget one of the most entertaining things of this game? Years after Mirrors Edge came out i've been trying to scratch a very unbearable itch mainly because that game left me with wanting more of it, and since Dice is lazy with making the 2nd game, I kept hearing about this game and it has free running properties, thankfully it's done correct. It doesn't feel like a mess, it feels very fluid, except for when you start off when you trip over every thing you see and grab onto, but it keeps you on your toes when you are being chased by the Volatiles.

Progression/level up: Progressing with your level in this game is pretty good, there are 3 types of levels. Survivor, Agility, and Power, and each is leveled up based off of what you do. Survivor is for helping people out with quests, getting air drops and giving them to the quarter master for some experience, or exploring and helping people in need. Agility is for parkouring around the place, the longer/more deadly the jump, the more points you get from it, meaning the more dangerous things you do the more point you'll get from it. Power is what you do to hurt biters, can be throwing stars, your own melee weapons, guns, traps, anything, even just smacking the zombie with your fist will get you points for it.

Day and night Cycle: people complain about the Day and Night cycle because it isn't introduced at first, which it isn't, but I think that's a good thing, I don't want to roam around at night not knowing what's gonna happen. After a few missions it introduces you to the day and night cycle and it works correctly, plus all of your Power and Agility points are doubled at night since it's so risky to go out.


THE F#%KING SUICIDERS: I hate these damn zombies the most, not only are they a pain to get away from, they aren't obvious from the rest of the crowd. Need a example? I was on the bridge trying to get to the top, while walking on the bridge and going through the zombies, there was one with his back turned, I figured "Ah why not" I hit him, BOOM, dead. Turns out it was a stupid suicider zombie, but THEY ARENT OBVIOUS ENOUGH. They blend in with the common infected so well it just starts to get annoying, like if you're in a battle with lots of zombies and they are blocking your path and you have to kill them, and then a suicider just waltzs in behind them and you hit him you just screwed yourself because of it. I'm not saying they should get taken out, i'm saying I wish they were more obvious to see and identify.

The grappling hook: This isn't a con becuase I don't like it, it works great, but it's Kyle when he uses it. If you grapplehook to certain things Kyle I guess goes artard for a moment and doesn't want to grab onto whatever I aimed it at. Like one time I aimed up near a building roof and hooked at the edge, but instead of grabbing onto said edge and climbing up he just decided he wasn't even going to try and grab it, and then just fell and broke his legs. Good going Kyle, a%#$ole.

Throwable items: Most of the throwable items are really useless, like later you can make burning and freezing throwing stars, yet burning is the best out of them all since not just zombies but the enemy Humans will start flailing around a little giving you time to attack. And then the explosives, the only useful one is the Explosive firecrackers since they gather around it and blows them all up.

CONCLUSION: After playing Dead Island and then Dying Light, Dying Light is clearly superior, and since i'm running out of a word length, i'll just say this, it gets a 8/10 singleplayer, and a 9/10 for Co-op, it's fun, it's entertaining, and I haven't gotten bored of it since. I'm not going to let AngryJoe or Benjamin "Yahtzee" Croshaw get in my way of saying it's another zombie game. It's a lot of f%$king fun.
Was this review helpful? Yes No Funny
577 of 790 people (73%) found this review helpful
36 people found this review funny
29.1 hrs on record
Posted: February 8
threw a molotov at a crying child 10/10
Was this review helpful? Yes No Funny
228 of 296 people (77%) found this review helpful
21 people found this review funny
44.9 hrs on record
Posted: February 13
Best dropkick simulator I've played.

Was this review helpful? Yes No Funny
92 of 106 people (87%) found this review helpful
1 person found this review funny
20.4 hrs on record
Posted: February 19
I played this whole game in co-op mode with 1 other player, so my review is based on the co-op version of this game.

The Positives

- PARKOUR!!! Extremely fun. Even more fun in coop when you're racing across buildings and somebody jumps the wrong way and falls to their death. The movement is very similar to that of Assassins Creed.

- The storyline. It's engaging, dark and maintains your interest.

- Kyle Crane , the protagonist, is a pretty cool dude.

- The environment is stark, eerie yet strangely beautiful.

- The day/night cycle is really innovative and makes it EXCITING! I cannot tell you how much I screeched on that first night, when darkness fell and suddenly 6 special zombies were howling and chasing me. It was terrifying and hilariously fun.

- Upgrading weapons, when you know what you are doing, is fun. So I can stick a little gas canister to my cleaver to make it set zombies on fire? Or add a small voltage so it electrocutes them? Yes, yes I think I will do these things.

- Skilling up. As in lots of games, you have skills trees where you can become more proficient in power, agility and survival. I really enjoyed gaining skills and using them to my advantage, particularly the agility tree, where you can learn to jump over zombies and the like.

The Negatives

- Weapon degeneration. I didn't like it in Dead Island, and I don't like it in this.

- Weapons lacking... something. Although this is a melee based game (guns draw zombie attention), I felt the few options for the guns (pistol, shotgun, rifle) were a bit boring. What I would have given to use a bow and arrow, crossbow, silenced weapons and the sort...

- Item making. For lack of a better phrase, I got quickly bored of fannying about looking for a small axe, a large axe, 3 pieces of string, 4 batteries, a blade and 6 metal parts to make a weapon that wasn't as good as the ones I could pick up at various points in the game.

- Bland side missions and a quick main game. We powered through the main mission in 13 hours flat because it was exciting, only stopping to do one side mission. Not because we were trying to speed play, but because we didn't feel the need to complete the missions - they didn't offer anything particularly exciting, just a bit of money that you can obtain from selling the 10000 pieces of string you pick up anyway. They weren't well 'advertised' either - we happened across the one we actually played by accident, thinking it was a safe house.

- Co-op felt like an afterthought. I didn't follow the development for this game very closely, so perhaps it was. It just felt very hastily put together. You play the same character, so there's just 2 of you running around, looking the same. I do understand why - you have to be Kyle to get the information, to take the calls, etc. I just would have preferred a different character to co-op with - e.g. perhaps adding a couple of other characters from the Tower. I just felt that in co-op, 4 Kyle Cranes looks a bit silly.

- You cannot complete the finale together. This one really bugged me. We had played the entire game together, working alongside each other, healing each other and occasionally laughing at one another's misfortune. It was a shared game. And then: You must play the final in single player mode. Whaaat? Having seen the finale, I completely understand why it can't be done cooperatively. Which makes me definitely think co-op was an afterthought. I would have really like to have done a joint finale, battling together against the bad guy to gain a shared victory.

Over all, I really did enjoy this game in a co-op mode, and the hours I did get out of it were highly entertaining. I would recommend it, particularly if you enjoy zombie / survival games, and if the prospect of free running your way around a city whilst being chased by a f*ckload of zombies appeals to you.
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233 of 312 people (75%) found this review helpful
21 people found this review funny
44.2 hrs on record
Posted: February 10
Openly lets you break a crying child's neck
would break childrens necks some more
Was this review helpful? Yes No Funny
122 of 153 people (80%) found this review helpful
15 people found this review funny
34.0 hrs on record
Posted: February 19
I died more times from falling than from zombies.
Was this review helpful? Yes No Funny
102 of 128 people (80%) found this review helpful
1 person found this review funny
19.1 hrs on record
Posted: February 6
About the Game: Dying Light is a first person "parkour zombie" game. Think... Mirror's Edge with zombies, with healthy amounts of Far Cry 3/4's climbing and skill point systems. The story has been done many times before; you're dropped into a post-plague infested area full of zombies, and work with the survivors to restore order. You have access to minimal abilities and weapons at the beginning, and grow your character throughout the game. You gather allies, weapons, and materials to use in the games wonderfully built crafting system. Your skills are divided up into 3 categories: survival, power, and agility. You gain small amounts of xp whenever you jump onto a roof (agility) or crack a zombie in the head with a baseball bat (power), then use those points to gain more skills do better adapt to the challenges that the game throws at you.

There is always plenty to do. Too often I was running through zombie infested streets on my way to a quest marker when I was sidetracked by something that just happened. Oh look, a pharmacy! I should head in and see if I can loot some valuable meds. Oh look, a zombie all alone, I'll bash his skull in. Oh look, a plane flying overhead, I'd better run that way to grab the supply airdrop before another faction gets a hold of it. Oh look, a safehouse I need to take control of. And the sun is about to set...

Night time is absolutely terrifying, and really changes the game up a lot. This isn't Skyrim where everything is dark, but you can still see. It's pitch f*cking black, and all you have is a flashlight. Thank god slenderman isn't creeping around the corner. Nearly as terrifying though are the volatile zombies that will pursue you in packs, should they spot you. Or the hunters, which are actually other players invading your game playing through the "be the zombie" mode! Thankfully you can sleep through the night at any safe house you've secured. Time passes throughout the game and if you aren't back by nightfall, bad things happen.

  • Gorgeous graphics, beautiful environment, terrifyingly awesome looking zombies.
  • Intense sound, especially at night. I dare you not to spike your heartrate while being pursued by volitiles
  • Tight controls, playing with a controller feels natural and responsive
  • Great use of questing, crafting, and skill systems to make you feel like you're growing stronger throughout the game.
  • There are a TON of things to do!

  • A little buggy. I ran into a few minor issues, but nothing to interrupt the game. I've heard some people having more major issues but it's been very minimal for me
  • The story isn't quite as fleshed out as it feels like it could have been. There are a ton of interesting characters, factions, conflicts, etc. But the game doesn't spend long enough on any of them for you to really feel invested. Still, there's enough here to give you a reason to keep going.

Conclusion: I love this game. It combines elements from Mirror's Edge, Far Cry 3/4, Dead Island, Dark Souls, and Skyrim into a ridiculously fun package. Did I mention there's co-op? Oh ya, there's co-op. 9.5/10 Buy this game.
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137 of 182 people (75%) found this review helpful
3 people found this review funny
58.4 hrs on record
Posted: February 9
Not a ground breaking game, and it competes in a massively over saturated genre, but Dying Light is a polished and solid game that is a lot of fun to play.

See my full review here : https://www.youtube.com/watch?v=33_8W2MU1qY
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101 of 128 people (79%) found this review helpful
8 people found this review funny
80.4 hrs on record
Posted: February 19
31 hours and 14% story completed. best game ever
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74 of 89 people (83%) found this review helpful
1 person found this review funny
49.6 hrs on record
Posted: February 10
I like this game. The parkour and the combat system make it feel like a more polished Dead Island. Content-wise it's very meaty and you get a good chunk of story to go along with several challenges and side quests.

The game gets a bit too easy once you reach survivor rank 25 though. Weapons (when upgraded to the greatest extent) can kill Volatiles, Goons, and Demolishers in 1 or 2 hits. It makes the night phase a joke.

As of writing this review, there are currently a handful of achievements that are bugged and one is definitely broken. Various players report very different experiences when it comes to how some of their achievements are tracked. I had a friend who I played co-op with for the entirety of the game and he ended up 1 quest short on his progress bar (we were stuck at 44/45 while he was stuck at 43/45) even though we played every single quest together.

There's also a few glitches that were mildly annoying. I fell under the map once while travelling near a fishing village. A friend also has demonstrated the grapple hook glitch that pretty much sends you flying out of bounds.

Now you may be thinking that with half of the interview mostly being about achievement bugs and glitches, I may not even recommend this game. Nevertheless, I'm still going to recommend it. I've enjoyed my fair share of zombie games and while the Dead Island games were kind of 'meh', I still enjoyed the open-world setting. Dying Light is a better version of Dead Island. I'm recommending the game because Techland's games are progressively improving. They just need to bring their A-game when it comes to the aforementioned bugs/glitches.
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67 of 80 people (84%) found this review helpful
1 person found this review funny
99.1 hrs on record
Posted: February 16
Awesome game! Parkour is amazing, the coop runs super smooth and it is fun as hell! Gratifying combat, great level up system, a game of the year contender for sure. Worth every penny
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141 of 199 people (71%) found this review helpful
1 person found this review funny
22.2 hrs on record
Posted: February 11
Met a dude which was scavenging for supplies in a shop. I began a dialogue with him, and soon the dialogue revealed that he was clearly very mentally ill, having seen and done a lot of terrible things...

Crane then responded with "You must be fun at parties", thus ending the dialogue...

What is wrong with Crane?
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74 of 97 people (76%) found this review helpful
9 people found this review funny
54.7 hrs on record
Posted: February 20
The game reminds me of my childhood
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91 of 125 people (73%) found this review helpful
14 people found this review funny
73.3 hrs on record
Posted: February 21
still a better love story than 50 shades of grey
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38 of 42 people (90%) found this review helpful
4 people found this review funny
4.4 hrs on record
Posted: February 22
normally zombies dont scare me because games like left for dead 2 I have a big ♥♥♥ gun to shoot them with. however in this game when it gets dark, all i have is my little stick and its actually a scary experience but still super fun running for my life while saying fuc fuc fuc fuc so loud that my parents ask me whats wrong

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46 of 55 people (84%) found this review helpful
43.4 hrs on record
Posted: February 17
Dying light has to be one of the best PC games I have played, and took me up to about 36 hours to complete with side quests done too.
While it plays a little bad on my GPU (AMD), it still has stunning visuals, both environment and zombies, as well as soldiers.

I would highly suggest it, even for its price. Its also the first zombie game which has actually interested me story-wise, and wanting to actually see what happens.

Overall rating 9.5/10
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