Verfasst: 27. September 2014
The scariest thing about Outlast isn't its mountain asylum setting, or even the thing stalking you through the bloodied building, it's that the game features a hide button.
The ability to hide isn't always there and it's not the only thing you can do in the game. Sometimes you can run, crouch, climb. What you can't do, no matter how desperate things get, is fight back.
The core gameplay experience is about no combat, it's about having the player suffer.
Outlast tells the story of a reporter who gets a tip from an anonymous informant that something fishy is going on at a mountain asylum. The reporter goes there to investigate, but when he arrives he realizes that all hell has broken loose already.
The game takes place in a fictional asylum set in the real forests of Mount Massive, a Colorado fourteener that is the second highest peak in the Rocky Mountains.
The backstory is drawn from the real MKUltra experiments conducted by the CIA in the 50s, 60s and 70s in the U.S. and Canada. Those experiments, which are still shrouded in secrecy and that some think continue to this day, dealt with drug use, torture and some form of mind control.
The game's asylum has a long, confused history that includes being used as a front for CIA-backed MKUltra experiments. The game opens shortly after the asylum, once abandoned, has been reopened by a private corporation.
Think of it as a game of hide-and-seek or tag, but in the blood-spattered hallways of an abandoned mental institute lit by occasionally flickering lights. The reporter runs, slamming doors, pushing through titled file cabinets, hoping that his next turn, the next room, isn't a dead end. When it is, and every time it was, he scrambles around looking for some way to escape his pursuer.
And thats when i screamed and wanted to klick on deinstall.