Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret... if you dare.
Análises de usuários: Extremamente positivas (12,855 análises)
Data de lançamento: 4/set/2013

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Recomendado por curadores

"Perverse, genuinely frightening, and uncompromising in its horrific scenarios, an indie horror game that isn't just YouTube bait."
Veja a análise completa aqui.


“Easily one of the scariest games I've ever played”
9.5/10 – Bloody Disgusting

“"...what (Outlast) can definitely claim to be is a great game... It’ll also intrigue, terrify and surprise you. Outlast is not an experiment in how games can be scary, it’s an exemplification...”
Rock Paper Shotgun

“Outlast is the perfect nightmare. ...it's absolutely petrifying. I love it”
4.5/5 – Joystiq

Sobre este jogo

Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret... if you dare.


In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.

Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.

Outlast is a true survival horror experience which aims to show that the most terrifying monsters of all come from the human mind.


  • True Survival Horror Experience: You are no fighter - if you want to survive the horrors of the asylum, your only chance is to run... or hide
  • Immersive Graphics: AAA-quality graphics give players a detailed, terrifying world to explore
  • Hide and Sneak: Stealth-based gameplay, with parkour-inspired platforming elements
  • Unpredictable Enemies: Players cannot know when - and from where - one of the asylum’s terrifying inhabitants will finally catch up to them
  • Real Horror: Outlast’s setting and characters are inspired by real asylums and cases of criminal insanity


Outlast contains intense violence, gore, graphic sexual content, and strong language. Please enjoy.

Requisitos de sistema

    • OS: Windows XP / Vista / 7 / 8 - 64 bits *
    • Processor: 2.2 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: * 32 bits systems are not officially supported, but should work if configured to provide 3Gb of user-mode address space. See http://msdn.microsoft.com/en-us/windows/bb613473 or http://steamcommunity.com/sharedfiles/filedetails/?id=175801311
    • OS: Windows Vista / 7 / 8 - 64 bits
    • Processor: 2.8 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX Compatible
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
0.5 hrs registradas
Publicada: 27 de novembro
Jogu du DEMÔNIU, é tipo assim, vc quer parar de jogar, mais o jogo não deixa ;-; por mais assustador q seja...
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5 de 5 pessoas (100%) acharam esta análise útil
9.9 hrs registradas
Publicada: 5 de novembro
Esse jogo dá um cagaço fdp... Precisa falar mais? Recomendadíssimo.
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3 de 3 pessoas (100%) acharam esta análise útil
11.0 hrs registradas
Publicada: 13 de novembro
Peguei este game para jogar junto com meus primos e sobrinhos aqui em casa, e foi muito bom. Altos sustos e interesse em entender melhor a história bem elaborada, que finaliza com a DLC.

Para quem procura esse tipo de diversão, vale apena!

Recomendado para quem tem estômago forte, pois mostra bastante imagem forte.
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2 de 2 pessoas (100%) acharam esta análise útil
12.0 hrs registradas
Publicada: 20 de novembro

Gráfico (Graphic)...: 4.5
Som (Sound)..........: 5
História (History)....: 5

Single Player..........: 5
Multiplayer.............: -


Um verdadeiro jogo de horror, assustador, violento e mórbido. Nunca vi um gráfico tão bom assim em um jogo de horror. O som é muito bom e te deixa com medo, quando isso ocorre o personagem da gritos de medo, de susto e de dor, a respiração do personagem também sofre influência de acordo com o que acontece. A história é expetacular, muito bem feita e digna dos melhores filmes e seriados de horror. A ação do jogo é muito boa e a medida que elas acontecem você enxerga partes do seu corpo como os pés, as mãos ao chegar para olhar de "esquina" ou por exemplo quando você corre da pra ver os movimentos das mãos, uma coisa que nunca tinha visto é que é possível olhar para trás enquanto corre em um movimento perfeito de câmera. A Expansão ou DLC "Whistleblower" é indispensável, personagens macabros que ficam em sua cabeça, é tudo isso que falei só que melhor ainda!


A true horror game, scary, violent and morbid. Never seen such a good graphic like in a horror game. The sound is very good and makes you scared when that character's screams of fear, fright and pain occurs, breathing character also influenced according to what happens. The story is expectable, very well done and worthy of the best horror films and serials. The action of the game is very good and as they happen you see parts of your body such as the feet, hands to come to look for "corner" or for example when you run in to see the movements of the hands, something that had never seen it that it is possible to look back while running in a perfect camera movement. Expansion or DLC "Whistleblower" is indispensable, macabre characters that get in your head, that's all I said only better!
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1 de 1 pessoas (100%) acharam esta análise útil
2.9 hrs registradas
Publicada: 2 de novembro
E eu pensei que nao houvesse game mais assustador que Amnésia. Parabéns !
Eu super recomendo começando pelo gráfico, a jogabilidade, a estratégia, a história. Tudo está maravilhosamente perfeito !
Parabéns :p
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1 de 1 pessoas (100%) acharam esta análise útil
9.4 hrs registradas
Publicada: 1 de novembro
Excelente jogo,não recomendo para quem tem problema de bexiga ou coração.Excelente historia e trilha sonora muito bom (Y)
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66 de 72 pessoas (92%) acharam esta análise útil
6.3 hrs registradas
Publicada: 31 de outubro
Let's get one thing straight: I am not a fan of horror. I'm a giant wuss, a man baby that screams at every jump scare and closes his eyes when things get too gruesome. It's a genre that is quite frankly too much for me and one I tend to avoid for the betterment of my own sanity.

All the same horror fascinates me. I'm intrigued by why anyone would voluntarily choose to experience something designed to terrify them, compelled by the different ways horror can be effective, and find myself continuously drawn to horror games especially it's the most difficult to do well and as a result the most interesting and impressive when it's done right.

Outlast might not be the absolute pinnacle of interactive horror, but it's certainly close and an impressive bar for other developers to shoot for. It knows how to not only startle you, but to petrify you in fear from the force of the terrors within it. It's vile and grotesque beyond question, perhaps the most disturbing game I've ever witnessed that is still making me cringe as I recall some of its most horrific moments. It does all this however in a way that's oddly, even scarily compelling, almost as if some dark part of you wants to see how far the developers are willing to take it or if there is ever any light at the end of a perpetually dark tunnel.

Outlast achieves much of this through an incredibly dense and oppressive atmosphere, and a deep understanding of its own mechanics. Your helpless in Outlast, forced to sneak and hide from enemies that can often see and hear you much better than you can them, but the game never becomes frustrating or tedious do to an almost constant supply of hiding places, or the ability to outrun your pursuers should you be spotted. This doesn't mean it's an easy game, or one you can casually run through without worrying over enemies, but it places you into situations you can't handle and never feels punishing the way too many horror games have a tendency to when they rely so heavily on trial and error.

This is thanks in part also to how well Outlast cements you into its world. There's never a moment where you feel like anything more than a helpless journalist with a camera, and this vulnerability and immersion is one of the most important factors in why this is such a terrifying game. Every stumble, heavy breathe, cut and bruise, and nervous peek of your character is presented in a way that makes you really feel as if you're inhabiting your character. He might be a blank slate in every other respect, but when you step into his shoes the real world seems to melt away as you traverse an almost literal hell on earth.

Everything in Outlast becomes secondary to scaring the living daylights out of you almost the second you grab your camera and step out of your car unprepared for what awaits you inside Mount Massive Asylum, and it's because it's so effective at this goal that it's easier to forgive some of its less polished aspects. A general lack of direction and inability to recall your objectives means it's easy to get lost running in circles, even more so with the nearly impenetrable darkness around you that often hides doors and pathways, and without any map to speak of even just retracing your own steps to try and rule out where you haven't been becomes a challenge that at times removed me from the experience as I was forced to resort to a guide just to progress.

The narrative as well, for as interesting is it is when you can see it cohesively laid out on paper, is told in such a way as to be all to often jumbled and convoluted past the point of anything intelligible if you aren't paying incredibly close attention to every line of dialogue and document picked up. Even then, it switches gears often enough as to seem almost intentionally written in such a way as to keep you constantly in the dark, guessing at the few threads that are thrown at you what it all might mean. There's a reluctance to commit traced throughout the entirety of Outlast, as if it's concerned about spending too much time on one character of story moment lest you begin to assume it's the main focus of the game. The end result is something that's consistently intriguing but rarely satisfying.

The most disappointing part of the experience though is the final chapter, which jumps the shark not only in terms of narrative, but also its setting which loses almost all of the terror of the areas that preceded it and closes the game out on a rather odd note. I didn't dislike it because of the ending, so much as I did what it did to the game as a whole, which up until that point had been nothing but consistently excellent.

But it should be taken as rather large praise that despite Outlast's very present issues, they rarely become more than a minor disappointment or anything you have time to think about with how intense and stressful just surviving in this asylum is. Developer Red Barrel doesn't know how to craft a narrative or direct the player particularly well, but they understand acutely how to do first person survival horror to a degree that deserves commendation. If you have any interest in horror of the most unsettling and macabre nature, Outlast deserves your time. As someone that appreciates horror for what it is more than what it does to me, Outlast succeeded in ways that truly surprised me, and now has me hesitantly interested in discovering more of the genre I've tried so hard to stay away from.
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41 de 49 pessoas (84%) acharam esta análise útil
10.0 hrs registradas
Publicada: 15 de novembro
*starts new game*

*gets out of car and looks at asylum*

*quits game and erases my hard drive*

10/10 would erase my hard drive again
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24 de 30 pessoas (80%) acharam esta análise útil
2.0 hrs registradas
Publicada: 31 de outubro
I do not scare easily, for my heart is filled with darkness and I probably have no soul. I marathon horror films in the middle of the night, solo. I went to Great America's Halloween Haunt and annoyed the employees by trying to scare them instead. I also jumped off a building one time. I'm kind of like Will Smith in that crappy After Earth movie, but without the scientology and a bad actor known as Jaden Smith.

This game, however, changed things for me. It put fear back into my heart. Its tendrils, so tenderly burrowed its way into my amygdala, from the very bottom of my bunghole.

I started out in a car. When I got out, there was a building. I realized I was very tall. This pleased me, because in reality, I am not that tall. I got through a gate door and fiddled around with the controls to learn the game. Walking to the building, I discovered the door was locked, so I had to find another path. To the left, there was a small opening that I had to crawl through like a dog. Dog is the preferred meat source of my people. Getting through that hole, I saw an open window a few stories up. I had to climb like Assassin's Creed.

Once I got inside, the lights turned off. I got scared and jumped back out the window. Then I decided to kill myself because I did not want to go any further, so I jumped over the edge. I plummeted to my death, only to be ressurected by the stupid game.

I knew I had to continue, so I walked around. I went into another room across a hallway. The TV turns on, but that doesn't scare me. I keep moving. I see vending machines and a vent. I don't want to go into the vent, but I guess I have to. Going through the vent, I see some guy running around. I'm scared so I stay there for a while.

After a while, I decide to jump down. There is a door, I open it. Something jumps out at me. I scream at the top of my lungs. I hide back in the vent for a while. I finally am brave enough to leave the vent and continue through the dark room filled with corpses. I come across a guy dying. He tells me random things. I don't really care. I'm scared.

I find batteries in a bathroom. There is a hand sticking out of the toilet. I wonder if It will wipe me.

I leave the bathroom and continue on. There is no way to go except for this tiny passageway I have to squeeze through. I decide to squeeze through. Out of nowhere, some giant fat dude with no skin grabs me and says something. I scream at the top of my lungs as he throws me through the tinted window. I continue screaming for a while at the top of my lungs. I see some guy going through my things.

I can't do this anymore. This game is too scary. Save and Exit.

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17 de 19 pessoas (89%) acharam esta análise útil
5.3 hrs registradas
Publicada: 23 de novembro

Developer: Red Barrels
Genre: Survival horror
Release year: 2013

The Good
☺Very atmospheric, dark soundtrack
☺Intense and thrilling chase moments
☺Interesting story of the crazy asylum
☺Well designed levels that are fun to explore
☺Graphically a nice looking game

The Bad
☹Relies too much on jumpscares
☹Hiding in same lockers and under same beds gets repetitive

Worth Noting
  • The game contains nudity. If you don't mind seeing a few whistles from time to time, it shouldn't be a huge issue. No but seriously, I wouldn't recommend this game for younger audience.

The Verdict
Personal Rating: "Worth playing"
Traditional Rating: 8/10

"A sick ride, but in a good way. Definitely one of my favorite horror games on PC."
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20 de 25 pessoas (80%) acharam esta análise útil
0.9 hrs registradas
Publicada: 8 de novembro
As soon as I get out of here I am going to write a poor review for this hospital on Yelp.
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19 de 28 pessoas (68%) acharam esta análise útil
1.0 hrs registradas
Publicada: 1 de novembro

If you like jumpscares then this is for you 100%.
Você achou esta análise útil? Sim Não
15 de 21 pessoas (71%) acharam esta análise útil
1.6 hrs registradas
Publicada: 4 de novembro
Played 10minutes. Screamed and woke both dogs up. Turned it off. 10/10.
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8 de 8 pessoas (100%) acharam esta análise útil
12.2 hrs registradas
Publicada: 25 de novembro
"What are you going to play next?"
"Umm. Outlast I guess. It's been in my backlog since summer. Supposed to be scary or something."

And there I went. Oblivious to what I was getting into. Honestly, I had only watched 2 minutes of vids online
and a Conan O Brian review. Then came the game; immediately creepy. And it quickly moved on to scary and terrifying.
The world seemed a bit Portal 2-ish, but the actual gameplay...was amazing. Pacing, story, real HORROR, and tension
like I had not really felt in a horror game. Not that I have played a ton of horror titles, but I would put it on par with early Silent Hill games.

I won't go into the details. Really, it would spoil it for you. Honestly, very basic. You are a reporter checking out the weird stuff
happening at the aslyum. And then you walk in into an evil Wonderland complete with menacing large evil killers and a nutso with
no pants.

Speaking of that, tweedle-nude and tweedle-nuder didn't get me once. I was kinda proud of that.

You can't fire a gun or use a weapon. The only defense is running, hiding, ducking, and having your heart up in your throat
as Chris Walrider walks by you...aw! He found me! AwHHHHHH!! RUNNNN!!!

Of all the games I have played this year, this has to be one of the best made in totality. The length is just right. Cues and
progression move at an exact rhythm that does not allow you to slow your scare down. The jumpscares are there, but are by no means
the meat of the game. There are no useless time wasting missions. Everything has a reason and the most annoying mission in the game
is perhaps one of the most terrifying when you do not know what will happen next at all. Normal difficulty is not impossible and not once
did I get stuck on geometry. A few things are not apparent - that much is true. Granted, if they were the game would not be hard enough.
It's just right. Really. It's absolutely just right. Kudos to the dev team.

At one point I told my buddy I was really wasn't super scared anymore by about the middle of the game. BUT. I could not play for more than
an hour or so or my heart would not slow down enough for me to sleep well. Too much tension. Then he said "Isn't that what terrifying means?"
He was right. Even when the horrific graphics no longer phased me, it was the sheer tension of the game that kept me in it's grip.
That is amazing, and impressed me more than many AAA titles I've played in the past.
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10 de 13 pessoas (77%) acharam esta análise útil
7.1 hrs registradas
Publicada: 8 de novembro
The first time I played this game, I decided that leaning back in my chair was a good idea.
It wasnt a good idea.

Constipated? Have a seat on the toilet while playing this game and watch all of your problems "go right down the crapper".

10/10 would ♥♥♥♥ myself and fall backwards in my chair again.
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8 de 10 pessoas (80%) acharam esta análise útil
15.7 hrs registradas
Publicada: 9 de novembro
I did my first play-through of Outlast on Nightmare difficulty, where you get a max of 2 batteries and get insta-killed by certain enemies. It lasted about 10 hours and rates as THE top horror gaming experience in my 20 years of gaming. I walked away feeling very satisfied.

-Not just about the cheap jump scares
-Very strong, dark atmosphere
-Interesting story and ending
-Tons of gore and creepy stuff
-Great music and sound effects
-Effective use of light and shadow
-Constant tension from being hunted and almost running out of batteries
-No weapons

-Would have liked more unique inmates and variety in inmate animations

Whoever finishes this game in 2 hours is completely ignoring the story, the dialogue, the documents, the atmosphere, and probably just playing on normal difficulty. Turn off the lights, ramp up the difficulty, let yourself be immersed and take your time. That's how Outlast is meant to be played.
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7 de 9 pessoas (78%) acharam esta análise útil
29.2 hrs registradas
Publicada: 6 de novembro
Outlast gives the player the feeling that they're in constant danger of death throughout the entire game. Enemies do massive amounts of damage on anything other than Normal difficulty and on Insane difficulty, they will instantly kill you. My heart rate didn't go down for over 3 hours while I playing this on Insane difficulty and I'm walking away from this game shaking. I would absolutely recommend this game if you don't any have heart problems and are interested in an extremely stressful experience.
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3 de 3 pessoas (100%) acharam esta análise útil
3.7 hrs registradas
Publicada: 1 de novembro
I played this game with my brother and JESUS we peed yourselfs.
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2 de 2 pessoas (100%) acharam esta análise útil
4.3 hrs registradas
Publicada: 4 de novembro
Best horror game ever
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3 de 4 pessoas (75%) acharam esta análise útil
0.7 hrs registradas
Publicada: 2 de novembro
too scary
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