Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
Nutzerreviews: Äußerst positiv (9,522 Reviews)
Veröffentlichung: 24. Mai 2013

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Von Kuratoren empfohlen

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
Lesen Sie hier das vollständige Review.

Reviews

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

Über dieses Spiel

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Hilfreiche Kundenreviews
12 von 12 Personen (100%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 11. September 2014
Ein sehr schön gemachter Sidescroller. Sehr viel Liebe zum Detail und funktionierendes Gameplay. Die Dialoge versuchen (zum Glück) nicht krampfhaft witzig zu sein und passen gut in das ganze rein. Die Story ist nichts weltbewegendes."Fidget", eine kleine fliegende Katzen-Fledermaus-WasAuchImmer ist dein ewiger Begleiter und nervt ein wenig.. (=wie Navi von Zelda) aber es ist noch im Rahmen. Der Preis ist viel zu gering..(2,50€ in Sale) Ich weiß nicht warum der Entwickler nicht mehr verlangt hat. Wer Sidescroll mag sollte zugreifen! Wer nicht auch, aber nur im Sale. Ich empfehle es.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
23.1 Std. insgesamt
Verfasst: 6. November 2014
Eines der wenigen Metroid-Vania-Spiele auf STEAM, so könnte man Dust in Kurzform zusammenfassen. Ach ja… eines fehlt noch. Metroid-Vania mit Furrys.

Dust ist im Prinzip ein Sidescroller mit einer durchaus schönen, wenn auch teils tragischen Geschichte um zwei Völker und deren unerbittlichen Krieg, der von einem Helden mit einem von fünf besonderen Schwertern endlich beendet werden soll.
Dazu Hüpft, Rennt und Kämpft sich der Held mit einer kleinen Gehilfin an seiner Seite durch die unterschiedlichsten Landstriche. In drei unterschiedlichen Dörfern gibt es viele Haupt- und Nebenaufgaben zu erledigen, die es zu erledigen gilt. Wie in jedem ordentlichen Metroid-Vania-Titel kommt man an unterschiedlichen Landstrichen ohne besondere Gegenstände oder Fähigkeiten, die der Charakter im Laufe des Spiels erhält, nicht weiter und man muss später an diesen Ort zurück kehren. Die unterschiedlichen Abschnitte des Landes sind durch Levelgrenzen getrennt, die man über eine Karte direkt ansteuern kann, sobald man einen Landstrich verlassen hat.
Auch in Dust sammelt der Held durch Kämpfe Erfahrung und setzt durch Stufenaufstiege bekommene Fähigkeitsjuwelen bei einem von vier Attributen ein. Sonst hält sich der Charakterausbau jedoch recht im Rahmen und ist daher mehr als nur einsteigerfreundlich.

Die Atmosphäre des Spieles und die Welt ist eine der größten Stärken des Spiels. Liebevoll gestaltete Landstriche und interessante Charakterdesigns lassen das Spiel durchaus optisch glänzen. Das Orchester erledigt mit sehr eindrucksvollen Musikstücken den Rest.

Jeder, der sich an gut gestalteten 2D-Plattformern im Metroid-Vania-Stil und an Charakteren erfreuen kann, die Kreuzungen aus Tier und Mensch sind, der wird mit diesem liebevoll gestalteten Titel einige Freude haben.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
23.3 Std. insgesamt
Verfasst: 5. September 2014
Ein Spiel nicht nur für Furry-Liebhaber!

Dust ist ein Sidescroller mit vielen Kampfeinlagen, Humor, interessanten Charakteren und schönen Animationen (nicht viele, aber dafür wirklich toll!).

Es gibt einige Attacken, Combos und Techniken, welche aber man leicht intus. Gut vielleicht nicht alle Combos, aber dafür kann man ja zur Not auf Gut Glück auf den Buttons rumhauen - das funktioniert zumindest meistens ganz gut. Hat natürlich den Vorteil, dass man nicht permanent über Combos nachdenken muss und es recht flüssig von der Hand geht - Sprich: die Kämpfe sind relativ unstrategisch, bis auf die paar Bosskämpfe bei denen man doch ein wenig vorsichtiger spielen sollte.

Die Charaktere des Spieles sind echt liebenswert - vor allem natürlich das dynamische Duo - oder eher Trio? Auch die Wahrheit die sich so nach und nach offenbart hat bei mir einen echten: WOW-Effekt erzielt. Obwohl man es sich schon ein wenig denken konnte und die Steam-Karten etwas spoilern - deswegen diese am besten nicht genauer anschauen, falls ihr euch überraschen lassen wollt.

Was mir außerdem gefällt ist die Synchronisation - es wirkt sehr professionell und locker. Man kann gar nicht anders als mitzulachen, oder wenigstens zu grinsen und natürlich auch mitzufühlen. Da wurde echt gute Arbeit geleistet!
(Anmerkung: Die Synchronisation ist immer auf englisch, aber es gibt deutsche Untertitel mit denen man zufrieden sein kann.)


Geheimnisse sind nicht zu verpassen, da die Schätze auf der Karte gekennzeichnet sind - erleichtert im Nachhinein das Suchen, da man gezwungen ist, später und viel später nochmal wieder zu kommen. Spaßig sind auch die Referenzen zu anderen Spielen.


Nach dem Ending hatte ich echt Lust eine animierte Serie davon zu sehen, was wohl daran lag, dass der Stil des Spieles schon sehr stark an einen Anime/Cartoon erinnert.

Ein zweiter Teil wäre auf jeden Fall gekauft!
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3 von 3 Personen (100%) fanden dieses Review hilfreich
14.4 Std. insgesamt
Verfasst: 16. Oktober 2014
Als ich mir das Spiel gekauft habe, habe ich mir eigentlich nicht all zu viel erhofft. Dachte ein Plattformner für zwischen durch und mehr nicht. Aber mir wurde das Gegenteil gezeigt. Es war mehr als nur ein Durchschnittsplattformer.
Sehr schöne Story und Atmosphäre (ja ein Plattformer kann auch eine Atmoshphäre haben^^). Sehr genialer erdrückende trauriger Soundtrack, der am Ende alles umhaut.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
24.9 Std. insgesamt
Verfasst: 11. Januar
Dust ist nicht nur ein exzellentes 2D-Abenteuer für Fans klassischer Action-Adventures im Stile von Metroid und Castlevania, sondern eine unglaublich charmante Liebeserklärung an das gesamte Genre. Hier wird traditionelle Spielmechanik in attraktive Tücher gehüllt und als stimmungsvolles Ganzes serviert: Es spielt sich herrlich rund, sieht verdammt gut aus und motiviert ungemein. Story, Umfang sowie Inszenierung überzeugen und auch der Humor kommt nicht zu kurz. Lediglich das Questdesign präsentiert sich streckenweise etwas eintönig, das umso attraktivere Leveldesign macht dieses Manko aber mehr als wett. Bis alle Orte entdeckt, Hindernisse bewältigt, Schätze geborgen und Geheimnisse gelüftet sind, wird man jedenfalls bestens unterhalten und aufzuhören fällt äußerst schwer. Bitte mehr davon!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
12.9 Std. insgesamt
Verfasst: 24. Oktober 2014
Dieses Spiel gefällt mir außerordentlich gut… Die Musik passt, die Story auch, und die Grafik ist einfach geil, sowohl die Effekte als auch die Grafiken, die wirklich sehr schön gezeichnet sind. Ich kann das Spiel wirklich nur empfehlen.

BTW, ein etwas detaillierteres Review kommt wahrscheinlich später noch.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
4.8 Std. insgesamt
Verfasst: 29. Dezember 2014
Ganz klar eins meiner Lieblingsspiele. Es sieht wunderschön aus, die Musik ist stimmig, und die die Story sehr gut und obendrein noch wunderbar erzählt. Insgesamt ist in dem Spiel eine extrem geile Atmosphäre. :)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
17.3 Std. insgesamt
Verfasst: 4. Januar
Dust: An Elysian Tail ist auf jedenfall sein Geld wert (Ich würde darauf warten bis es im Angebot ist und dann sofort zuschlagen). Ein gut gemachter Sidescroller der allerdings ein wenig Probleme mit dem Balancing hat. Ich empfehle auf einem hohen Schierigkeitsgrad zu spielen sonst wird es stellenweiße zu einfach.
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135 von 143 Personen (94%) fanden dieses Review hilfreich
36.2 Std. insgesamt
Verfasst: 5. November 2014
Before I start, I have to say something, if you're looking for some short review of this game, this is probably not the right place to search but I'd like to encourage you to read those "few" words I have in my mind for quite some time.

The game itself is a work of art, a masterpiece, practically made by one man who just wanted to show and share his story, it took him almost 4 years to make it real. It's not just a simple platform/slasher game with a pinch of RPG. This game gives you what AAA games don't, when you play it, it stays in your mind and your heart for a long time, you just can't stop thinking about main characters and their quest until you turn this game on again. Then, after 15-20 hours of playing which is a very long time for an indie game, the end comes leaving us with emptiness and one thought in mind... why it had to end so "quickly"?

But that's enough of my jabbering, lets talk about the structure of this game.

The playthrough gives you a lot of pleasure, both of fighting hundreds of enemies and of finding well-hidden secrets or collecting your "friends". You can reach some of them only before the final bossfight, which is a great opportunity to backtrack a little and find out what we missed during our journey. Exploring the world isn't something that the game force you to do so, you just want to do it yourself. Why? Because the environment is just marvelous.

A hand-made graphics and backgrounds are one of the biggest advantages of this production because it looks like a fairy tale that you can live in. You can explore it and admire such a fantastic and well-planned world. Every single location has its own charm and atmospfere without any unneccessary elements that could distruct us. Literally, every little piece of it is in the right place.

Of course this game has some flaws and bugs but it just doesn't matter when you're experiencing such a wonderful adventure.

And lets say something about it. You can't say a bad word about the main plot, if that was a movie, the author would definitely receive an oscar for it. The enjoyable mixture of both main and side quests gives you a wide range of every known and unknown feelings human ever had. I'd like to say it that way... from happines to sadness with sorrow and anger along the way in only 10 seconds.

Let me say something about soundtrack too. Maybe while beating opponents to death, it's hard to pay attention to music playing in the background but when we stop slaughtering everything around, it's nice to hold on for a second, watch the view and listen to those wonderful tracks. This music is magic and it fits perfectly but listening to it without playing Dust is as much pleasurable. Ideal for a quiet, alone night with a cup of tea...

And at the end... what about the fighting system? At the beginning you might think that simple sword-swinging combined with jumping isn't going to drag your interest for a long, even if it looks astonishing, but during the game we can find various of unique moves and techniques that can provide new ways of making incredible hit-combos up to 1000 hits!

There's much more I would like to say about this game but no amount of simple words can express the way I feel after playing this, for me prefect at any aspect, game. I hope my review will give you a proper answer to the question: "Is this game's worth playing?"

And one last thing, you may think that 15 euro for this game is a little to much and you may be right, you can just buy it in a bundle or wait for a discount but... this game is worth much more... 15 euro is nothing for such an experience like this that not many games can give you, really, honestly.

Thanks for your time and have fun, you'll have it, that's for sure.
(and sorry for possible mistakes in this text)
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125 von 175 Personen (71%) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
0.7 Std. insgesamt
Verfasst: 23. November 2014
castlevania but with furries

how could you go wrong with that
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30 von 32 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.2 Std. insgesamt
Verfasst: 20. Oktober 2014
Dust: An Elysian Tail is an awesome action platformer! The story in this game is just fantastic... I felt excitement, compassion... and I even dropped a tear! (As far as I know, only 1 other game made me cry). The feelings are really strong in this game. There's way more to the game then just the story though! The platforming is good and the combat is fine. The art is simply amazing and the music is extremely good also!

I can't believe i've stopped playing about 1 hour in when I bought this game back in 2013. I came back to it just a few days ago and I had to play it until the end when I really got into the story. I've finished the game way past bedtime...

I actually really like the item system and character stats. You have to put your skill gems where you want your strength to be and it affects how you will play the game. I love finding new materials and crafting items too, it's quite simple, but well done. The metroid-style layout of the map is very enjoyable and the numerous save points makes the game a non-frustating experience.

Honestly, apart for some aspects of the combat (such as no food cooldown and clunky movement during melee strikes) and the game only taking 13 hours to 100%, this game is perfect. I would recommend anyone to purchase this game if you want a good story and an amazing game in general!
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29 von 31 Personen (94%) fanden dieses Review hilfreich
26.1 Std. insgesamt
Verfasst: 1. November 2014
Dust: An Elysian Tail...

To be honest, I only bought the game due to the viusals on the previews. Those alone seemed to be amazing and played a decisive factor. At first, given all the reviews, I was a bit sceptycal. I was afraid that it would be an over hyped game by the community and in the end it would something bland. Fortunately, it wasnt the case.

So the big plus on Dust:
+ amazing visuals (except cut scenes - those appear to be from early free flash games)
+ cool combat system. Amazingly fluid!
+ cool soundtrack
+ interesting level construction
+ Easy to play and to master
+ gameplay length just right

The bad:
- Story is rather generic (it has a couple of twists, but nothing unseen before or trully unpredictable)
- may become repetitive at times
- can´t seem to skip some cut-scenes.
- perhaps a "nightmare" mode should be considered

I think those minus can even be neglected / forgotten given the quality of the game. I can imagine myself playing it over again in a couple of years time.

I had fun playing this game. I took my time to make my character quite strong (I think I was level 50 - 52 when I finished the game. I had a lot of fun in some levels, and loved the final boss battle. I have finished the game, recovered my last save, gained a couple of levels only to play the final boss battle again.

I thought that the game could be a bit more difficult. Appart from a couple of situations that were actually tricky, you can almost go through the whole game without actually feeling that you are in an eminent risk of dying. However, this is a dream game at every level for a younger audiance.

My recommendation - get the game and play it. You will often find it on steam sales w 75% discount (I have seen it like that 3 or 4 times until decided that I should buy it), but after playing it, I feel that the full price would be a fair deal.

Hope the analysis was useful for all the undecided.

Cheers,
Latinnus
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28 von 33 Personen (85%) fanden dieses Review hilfreich
40.2 Std. insgesamt
Verfasst: 22. November 2014
An action/platforming RPG in the vein of Castlevania, Dust drew me in, hook, line, and sinker.

The game puts you in the shoes of an anthropomorphic amnesiac called Dust, and teams him up with floating friend Fidget and wizened talking sword Ahrah. Together, the three of you travel the land of Falana, righting wrongs and uncovering the secrets of Dust's true identity. The plot walks a tight balancing act between family-friendly and dire darkness, and while it's successful overall, some characters (Fidget) do tend to add a somewhat childish, yet still charming flavor to the tale. Despite the world's somewhat medieval vibe, the dialogue is wholly modern, which is oddly jarring, but in a Disney-film-set-in-the-olden-days-but-everyone-talks-like-it's-1990 sort of way. The banter between the three leads is mostly fun, and goes a long way to establishing them as companions — and eventually, friends.

As I mentioned, the game unfolds much in the same way as the Symphony of the Night flavor of Castlevanias: explore a variety of locations in 2D space, gather new equipment and ability upgrades to slowly expand your movement possibilities, fight lots of enemies and bosses, help out others via side quests, and gather hidden treasure. While Dust only has access to his sword and several of Fidget's magical projectiles, the tight physics and the outstanding combat keep the game feeling exciting all the way through. Mixing and matching various attacks and combos is thrilling, and combined with the awesome animation, the battles are utterly chaotic and begin to seem like one epic, violent dance. The final level and battle of the game are an utter symphony of carnage. Fortunately, the controls are tight, and you're very much in control of every slash, smash, and dodge. Dust occasionally turns to face a target other than the one desired, but it doesn't happen nearly often enough to really bother me. Also, while the entire game felt very fair, there is one particular enemy late in the adventure that can break all of the established rules of battle. Parrying you while facing the opposite direction or knocked down to the ground and dodging into the background with far greater frequency than even the final boss, this enemy felt a little cheap — though this is admittedly a nitpick that only affects the final hour or two of the game.

Visually, Dust looks like what every Disney game from the 1990's aspired to be. The hand-drawn background art is gorgeous and diverse, and the character models are big, colorful, and move with a fluid grace that gives Rayman a run for his lums. There are numerous particle effects like rain, wind, snow, and ash, and tons of dramatic lighting and blur effects during combat. If 2D graphics were food, I would eat Dust all day.

The musical score is deep, emotional, and diverse, and lends a huge degree of weight to the various locations and scenes it underscores. There's plenty of audio feedback during combat and in menus too, and all of it lives up to the high-water mark set by the graphics and music. The voice acting is generally pretty good — Dust in particular gives a great performance — but a few here and there (Fidget) are a wee bit cutesy for my taste. Still, no character's voice is outright bad.

The PC version automatically detects your control setup and changes the menu layout to suit your choice of mouse and keyboard, keyboard, or gamepad. Keyboard/mouse combinations are certainly serviceable, but the best way to play is undoubtedly with a controller in your hands. There's also a nice selection of knobs and dials to prettify your visual experience if you've got the hardware for it. Considering all of that, Dust absolutely makes a great transition to PC.

The game has a set of four difficulty options, the usual suite of Steam achievements, and several challenge rooms for you to struggle with, as well. Playing on hardcore difficulty and completing 100% of the game took me in the neighborhood of 19 hours, so there's certainly plenty of game here for the price, too. Dust was undoubtedly a labor of love by its creator, and it shows. This game oozes craft, artistry, and love, and shows it off in every facet of its design. There's great gameplay, graphics, music, and heart here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
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15 von 16 Personen (94%) fanden dieses Review hilfreich
11.1 Std. insgesamt
Verfasst: 25. November 2014
+ Agreeable game-length for a platformer
+ Very fluid, solid, and thoroughly enjoyable combat system
+ Amazing soundtrack
+ Beautiful level designs
+ Gorgeous art-style

- Uninspired narrative; not terrible, but little that you haven't seen before
- Marginal replay value

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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16 von 18 Personen (89%) fanden dieses Review hilfreich
10.5 Std. insgesamt
Verfasst: 19. November 2014
Let me first by stating that this is everything I wanted Odin Sphere to be.

This is a semi open world 2D RPG with mechanics not dissimilar to a fighting game.

- Great art style, the game is gorgeous
- really fun/ in depth mechanics in dealing with enemies
- the soundtrack, my goodness, I listen to it while playing other games due its epicness.

I believe this game suffers from the Psychonauts syndrome. Highly critically acclaimed, however no one heard about it.

This is a beautiful game. I recommend to anyone interested in any genre no matter what you say you play.
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23 von 31 Personen (74%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
17.1 Std. insgesamt
Verfasst: 28. Oktober 2014
>Furries

Ok. That's out of the way.

What I liked:
+Background Design
+Music and Sound Effects
+Combat* and Control
+Level Design

*Combat feels good but is ultimately pretty shallow. I played on hardcore my first time and by the endgame I was feeling like the game wants you to abuse the Dust Storm and lightning too much. The few combos that are in the game aren't super flashy and the dust storm outshines them really early unless you ignore Fidget and don't craft rings. The dodge ability could have been soley on the right stick and the triggers could've been freed up to modify combos and give some more variety.

What I disliked:
-Character design
-Story is nothing special
-Voice Acting*
-The ♥♥♥♥ing poison shooting plants in Chapter 2 (Seriously ♥♥♥♥ you)

*I actually didn't mind Fidget at all. My issue here might be more with dialog writing than acting. Some of Dust's lines are stupidly edgy and overly dramatic. And the country bumpkin Mudpot people annoyed me a little too. Again that might be a writing issue. I felt a lot of the voices and characters were just fine barring these few.

Overall Dust is a very solid game that I would recommend to fans of action platformers or Metroid style exploration. Made 95% by one dude, it's impressive that a game of this length and scope turned out as well as it did.
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13 von 14 Personen (93%) fanden dieses Review hilfreich
19.5 Std. insgesamt
Verfasst: 11. Januar
Chris Sawyer, sole developer of RollerCoaster Tycoon, once said that "many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others." Dust: An Elysian Tail's animator-turned-developer, Dean Dodrill, programmed, animated for, planned out, and otherwise developed this game on entirely his own effort, save for a few sound people and a smattering of voice actors. He has nothing to offer you but his blood, toil, tears and sweat; times when he would have to cram ten months' work into three, times when his Christian beliefs were put to the ultimate test, even times when by some sheer luck or divine intervention, the solution to an impossible problem of development would come to him in a dream. And when the fruit of his labour came to see the light of day, it became a perfect example of the kind of game Chris Sawyer was talking about. A game that one man was sure he wanted to create, with his will, intention and vision left unspoiled in the final product by the opinions of the many others who would be working on it otherwise; a work of art with his personal signature left in every facet of it.

Dust: An Elysian Tail captures the aesthetic of an animated movie almost perfectly, with just a few mature touches to keep its older audiences interested. Its characters, plot and background lore may not be the most complex, Shakespearian thing you've ever encountered, but if anything, they will charm you. In fact, I would compare the story more so to an ancient myth or tale of legend. Despite its animations only being about 12-24 FPS, which is pretty standard for animated works, it runs at a smooth, 60 FPS, and is uber-responsive to controls as well, so that it still plays fluidly with controller or keyboard. Especially considering the majestic hand-painted backgrounds and stages, as well as even the slightest shader effects, like light refracting around icicles, and bloom/lens flare effects that make their presence known, but don't overstay their welcome, I would call this, to my knowledge, the best-looking 2D game we've seen yet.

Though the aesthetic of the game may grow to be your neo-childhood, the gameplay mechanics are fuelled on pure testosterone. Being the closest thing that I know of to a fantasy-action-exploitation-film-turned-beat-'em-up-Metroidvania, it carries an emphasis on stylish swordplay, massive combos, and looking like a total bad-♥♥♥ in the heat of battle, as well as some RPG-like mechanics, like stat levelling and equippable items, that you'll pay more attention to in the quieter moments, to add some complexity and sense of progress. In fact, you may find yourself caught up in an inner struggle over whether to raise the difficulty to add more challenge, or keep it the same to retain the feeling of being all-powerful. As is standard with Metroidvania-type games, there are hidden areas that can be accessed as you gain new skills, and great attention was put into making these areas still enjoyable to look for, and not just like a long, tacked-on extra journey.

As was mentioned before, the plot isn't exactly the most complex thing out there. In a game like this, it actually works out for the better. It was a refreshing change to play a game that seemed so innocent and honest with itself. Even the protagonist, Dust, starts out innocent - he follows the trope of the amnesiac hero, having just come to in a forest with barely a memory of his past self. There's plenty of baddies to slice and dice your way through, sure, but Dust: AET is really just a journey of self-discovery that, as you play through and the pieces come together, slowly morphs into something truly epic. It gives you a rush unlike any other to fight your way through the final level, and to get to the final boss and pulverize him multiple times, even until the very end of the game, made me the most satisfied I'd felt with any game in quite a while.

In conclusion, this game is criminally underrated. No review, including mine or any other, will completely do this game justice. You have to buy it to fully understand just how Dodrill's inhumanly hard work all paid off to create the best experience I've received from a video game in a long time - and you will, too.

And for those who get tremendously upset over the fact that this game contains anthropomorphic animals, who cares? Playing this game won't turn you into a flamboyant, hyper-sexual sparkledog of a furry. It is something that almost everyone can enjoy, as long as you remove any prejudices about this game from your mind. Unfortunately, that seems to be the main thing holding people back from playing it.
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11 von 12 Personen (92%) fanden dieses Review hilfreich
14.8 Std. insgesamt
Verfasst: 27. September 2014
This game is one of the most impressive games I've seen made by a single man. The main draw of the game for me was the combat system, but I ended up getting hooked by the story and exploration much more. The game is very reminiscent of old Metroid and Castlevania games, especially Metroid due to the fact that you will unlock new abilities through the game that can be used to access new areas in levels that you've already been to. There aren't an incredibly large amount of levels, but the levels still take a decent amount of time to get through and have plenty of secrets all over the place.

Back to the combat system that I said interested me before, it is very satisfying but tends to get boring quickly. I found myself just repeating the same combo over and over since there was little reason to use much else. Also, I'd highly recommend playing sidequests rather than just rushing through the main story because enemies become VERY damage-spongey if you aren't properly leveled.

Now, the story; I got quite hooked into the world this game created, despite it's somewhat childish appearance at first glance the story actually gets fairly dark at times while the writing still manages to have a good amount of humor(Mostly from your flying sidekick, Fidget). All the characters seemed well-written to me, except for the main character, Dust. Dust came off as an awfully generic reluctant hero, and what little character development he had seemed forced and out of nowhere. The voiceacting is also very good, aside from, again, Dust himself. I can't pinpoint exactly why, but Dust's voiceacting made me cringe often. A lot of people hate Fidget's voiceactor, but I found it well-done and fitting for the character.

Now, one big complaint people have about this game is the artstyle. A lot of people don't like the sort of "furry" artstyle this game has, but personally, aside from Fidget, all the characters reminded me more of something you'd see in an old Disney cartoon than something you'd see in some lonely wolf-kin's DeviantART gallery. The artwork for the levels is also VERY detailed and well-done, and the animations are very impressive as well. Except for during the cutscenes, for some reason the pre-rendered cutscenes have AWFUL animation quality at times. There were a lot of cutscenes where I wished they had just stuck with the in-game dialogue and preset animations rather than a fully rendered cutscene.

Overall, this game is absolutely fantastic, and I'd recommend it to anyone who enjoys those old Metroidvania-style games and people who enjoy a good story. Don't be turned away by the artstyle, I assure you there is no yiffing involved in this game. ...Just don't look up any fanart.
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13 von 16 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.1 Std. insgesamt
Verfasst: 12. September 2014
This game is like absorbing an art exhibit through your fingertips. Beautiful.
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11 von 14 Personen (79%) fanden dieses Review hilfreich
21.5 Std. insgesamt
Verfasst: 26. Oktober 2014
One of the best platformers you can get on PC and it's made by 1 person (if you don't count soud designers & Voice actors)

Right when you jump in, you'll have a hard time believing that only 1 person could create this game, and this feeling will last till the end of the game. It's beautiful hand-drawn world that you are going to fall in love with.
You are playing as Dust, which is a boy that can't quite remember who he is or how he ended up where he is right now, shortly his swords begins to talk to him, but it's not going to reveal much. And after that, you are going to meet your sidekick fidget. She can be a bit annoying but it's a cute character that's making the game more interesting. She is not there just for the heck of it, she is a guardian of the sword your hero weilds and she decides to follow you if you are not going to retur the sword and in fact, she proves to be useful on your jurney.

The combat is flawless, fluid and responsive. Even tho there's alot to do, you'll be right at home with the mechanics. you are not only going to be killing stuff with your sword, you are going to learn some magic too and that's where fidget is going to proof useful to you. She cast it, you make it better. It's as simple as that.

You are going to be picking up some loot and coins alog the way, it's a RPG game after all complete with vendors and some crafting. While you can't craft yourself, you are going to meet a blacksmith, that's going to craft you whatever she can, you'll just have to find the resources and pay a fee. In the end, the gear can change how you play and what bonuses your character is going to have. You are also leveling up and each level you get to choose what stat are you going to increase.

You get quests as well as side quests and each is unique in its own way. I'd suggest you to complete every single one, it's worth your time. You can also find challanging places in the wrold. You have to complete certain challanges in them (run through an area fast and destroy all targets).

The story is easy to follow and yet it's great. You may think that you know who your character is after a while, but in the end it's all quite different and surprising. Each character have its own individuality, which makes it even better.

The music is one of the most important aspects of any game for me and here it's outstanding. I love the soundtrack, it's memorable and is making the game even better! I guarantee you are not going to be disapointed.

I 100% the game and I would play it again, any time! It's full of nice references from other games that don't get in the way. It's working great with both a controller (it's ported from xbox after all) and keyboard. The PC port is one of the best ports out there, some major AAA devs could learn a thing or two (I am not kidding).
If you like platformers and you don't own this game yet, for the love of god get it! It's well worth the 14€
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