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Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
Releasedatum: 24 mei 2013
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Dust: An Elysian Tail kopen

Recensies

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

Info over het spel

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

Systeemeisen (PC)

    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad

Systeemeisen (Mac)

    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad

Systeemeisen Linux

    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Nuttige klantrecensies
4 van de 5 mensen (80%) vonden deze recensie nuttig
163 producten op account
1 recensie
8.7 uur in totaal
I feel bad for having bought this in a humblebundle now.. I really enjoyed playing this.

Some people enjoyed it, others didn't. It's just like some people like FPS games, and other people don't. I started playing this games without any expectations, I had no clue what sort of game it was, it looked fun, so I started playing.

It's a VERY average hack 'n slash game, the gameplay in itself is nothing fancy. It is alright. The moves can get a bit boring after a while, as you've got VERY limited amounts of attacks. You've got a nice upgrading system and all, but nothing too fancy, either.

If you look for gameplay: This is not for you.

If you like to submerge yourself into the story, YES. I recommend. I am such a person myself. I've played CoD campaigns and whatnot, but there's no story that I find interesting. "Save humanity!" uhuh.. Interesting. The storyline in here actually has a ♥♥♥♥in' story. I found myself talking as I was Dust, and chills ran down my spine countless of times.. The soundtrack really adds on to that, the music is truly amazing.

Concluded: If you really want gameplay: Uhuh, don't do it. If you want to just forget everything around you, and submerge yourself into a different ''reality'', take it. It might not've been worth the €14, but it still is a good game. I wouldn't give €14 for this, but I wouldn't give €60 for any new game either, so..

If you'd easily spend €60 for a new game, just spend these 14 on the game, IF you're mainly into the story, and the combat doesn't matter that much for you. If combat matters: skip it.

Cons: Not-so-good combat
Pros: Good storyline and AWESOME music.

It's still in the HumbleBundle as of now (24-2-2014), so get it while you can :P.

For me, scoring gets a 9/10, as I REALLY have enjoyed it. Games are not just for the graphics/gameplay, storyline is important as well, the most important for some of us.
Geplaatst: 24 februari 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
118 producten op account
15 recensies
1.7 uur in totaal
Best game ever. to me FURRIEEES AND STUFF really nice looking


9/10 would game again
Geplaatst: 24 mei 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
9 producten op account
1 recensie
12.6 uur in totaal
Awesome story , nice gameplay and kinda adictive 9/10 good enough for 8-12 hours of gameplay
Geplaatst: 25 juni 2014
Was deze recensie nuttig? Ja Nee
102 van de 115 mensen (89%) vonden deze recensie nuttig
826 producten op account
122 recensies
14.6 uur in totaal
Dust is an impressive game considering it was made by a single person. It's not only longer than most games (especially at this price range,) but more polished as well. While the game does have some rough edges, it remains very high quality overall, much more so than many games produced by larger teams.

The game is made in classic metroidvania style with maps made from sizable rooms and areas you can return to later for secrets once you have obtained new abilities. While the game is split up into a number of different maps, fast travel is very limited, only allowing up to 2 entrance points for most maps. This makes backtracking rather tedious, though you can buy an item from the shop that lets you exit the current map from any save point to get out faster. It's worth going back and searching for all the easter egg characters though.

Dust features some fantastic art and while I'm not really a fan of the anime-style characters, they are very well-made. The larger-sized characters shown in dialogues are obviously low resolution though for some reason which makes them stand out from the rest of the game. The game world and the different graphical effects for combat abilities are just as well done, some of the best I've ever seen even.

The story is also very well-written with a good variety of characters and excellent voice acting. It's not just another cliche "save the girl" story which is a nice change of pace. I don't quite understand why every character seems to have a different accent while living in the same village though.

The combat system is where the one-man development team shows its weakness however. While the combat looks and feels good, the controls aren't terribly responsive. Executing combos requires you to press the attack buttons much faster than the animations play so I frequently found myself attacking several times after defeating a group of enemies due to queued up actions. The main problem though is that the combat is just too easy. Dust feels like a god, able to stunlock the majority of enemies in large groups with basic attacks and block almost any attack, even from bosses, though blocking it's pretty unnecessary for most of the time. The game tries to compensate for this by making enemies hit very hard, which is a poor design choice shared by most modern games. In addition, airborne attacks will lock on and dash towards any nearby targets so it's not really necessary to aim and you also have a very powerful airborne spinning attack which helps you dodge attacks as well as doing heavy damage.

The combat system starts to show more balanced and challenging combat near the end of the game when enemies start using more varied attacks and dodge your attacks more. Unfortunately by this time you will have obtained snowballing gear and a full-screen stun attack which when combined, makes quick work of any enemies short of the last level. The only actual challenging part is the final boss fight which makes for a very sudden change from the rest of the game.

The other big weakness of the game is the loot system. The items themselves are well thought-out, though mostly direct upgrades. Some of the late-game items are ridiculously powerful though, causing a massive snowball effect which can be enjoyable, but just makes the game even easier. Where the item system really shows its weakness, however, is in the drops. I have never had such a big case of "what the hell do I do with all this money" in an RPG. Gold and crafting materials drop nonstop, and by selling a crafting material to the shop, you cause it to be stocked, gaining one in the store every couple minutes. By the end of the game there were more than 200 copies of half the crafting materials stocked. What could I possibly do with them? Later in the game, you will also find tons of blacksmithing blueprints, the vast majority of which will be useless or not craftable until after you can already buy the item.

Despite having a lot to say about the weaknesses of the game, they are only very small marks against it. The game is still fantastic overall and one I would not hesitate to recommend. Even though the combat is very easy and the controls a bit unresponsive, it's still fun. Overabundant loot and useless blacksmithing recipes don't affect the game much, though it makes me wonder how much better the game could have been if these things were improved.

As a last note I did run into a few bugs in the game. There's a persistent stutter every couple seconds while playing that seems to pop up whenever you enter a new map and clears up after a couple minutes. It's a bit annoying. The game also crashed trying to play the ending cinematic which is a first for me.
Geplaatst: 6 maart 2014
Was deze recensie nuttig? Ja Nee
52 van de 62 mensen (84%) vonden deze recensie nuttig
191 producten op account
3 recensies
0.2 uur in totaal
DISCLAIMER: I have played Dust on the Xbox 360 ánd PC, testing out both control schemes. I finished the game on the Xbox 360 as I prefer controllers, but mouse and keyboard work good enough as well.

Dust: The Best Tail I've chased and played with in a while

This is the story of Dust, a person with extraordinary capabilities. When I first met Dust, I did not think much of him.
He felt generic, not showing his face, having amnesia and struggling to find out where he came from. I did not connect much with the furry man, as such a story is hardly original.
Fortunately, his gameplay did connect with me from the start. He hacked and slashed like a true soldier, finding keys, treasures, abilities, upgrades and many more fine, fun things in true MetroidVania fashion. One could even find a small funny easter egg related to the horrible CastleVania II when you look hard enough(You'll chuckle when you find it). With such gameplay and 2D graphics, one might ask if such a game has still the right to exist amongst contemporary gamers. The answer is a loud and clear YES.

From Whence it Came

As I travelled through the world of Falana, I was amazed how much I did start to connect with Dust now. The man was truly regretful of his past and sought to redeem himself through every possible noble deed he could manage. My little companion Fidget started to grow on me too. Being a flying whatever-the-♥♥♥♥-its-name-is with a high-pitched voice and a knack for being scared ♥♥♥♥less and knowing everything better, the little critter soon turned into a lifelong friend of mine.

And of course there was Ahra, the mystical and mysterious (Wow, never thought to use 2 words in the same sentence starting with 'my') sword. What was his purpose? What was our purpose with him? What did he know about us and what did he keep silent from us? The plot started to deepen, becoming ever more emotional from chapter to chapter.
The journey felt like a personal growth, a new sense of understanding the world.

Rising Phoenix
Hacking and slashing through hordes of enemies is fun, but not necessarily very hard. Granted, I finished the game on normal, but even on normal I did not die many times. Fortunately, there are two extra difficulty levels (tough + hardcore), which can be set from the very first playthrough.

As mentioned, Dust can be upgraded and level up, giving you the option to invest more in Dust's defense, attack or Fidget (the flying critter has interesting powers). Items can be crafted from materials that you gather from fallen enemies, such as pendants, rings, armor and augments. The only downside to the crafting is that you do not actually see Dust wearing the item. Also old school I guess.

If grinding to get all the materials you need isn't your thing, there is a nice mechanic with a travelling salesman that follows you throughout your travels. Sell him one piece of a particular material he doesn't have and he'll "catalogue" it. After that, he will update his stock over time and provide you with the materials you once sold him.

...And the Dust Settles

After clearing the final area and defeating the final boss, I realized something. I actually cried at the ending of this visually stunning video game. Being created by just a SINGLE person (aside from the story and music), this game is something very, very special. For little money you get at least 10 hours of gameplay, make that 20 hours if you're a completionist like me.
The gameplay is solid, the controls are fine and the story and progression are perfect.
This is an indie game which could easily be viewed as a triple AAA title.

Gameplay: 7.5/10
Story: 9/10
Controls: 8/10
Graphics: 9/10
My final, personal score: 8.5/10
Geplaatst: 22 juni 2014
Was deze recensie nuttig? Ja Nee

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