Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
用户评测: 好评如潮 (9,541 篇评测)
发行日期: 2013年5月24日

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购买 Dust: An Elysian Tail

 

由鉴赏家推荐

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
点击这里阅读完整评测。

评测

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

关于这款游戏

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

系统需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
有价值的用户评测
22 人中有 21 人(95%)觉得这篇评测有价值
7.2 小时(记录在案的)
发布于:1月10日
横版ACT.

+手绘画风很棒
+操作简单粗暴
+动作很炫
+等级涨的很快
+可以随时调整难度
+可以反复刷怪

-流程短
-招式少
-手感一般
-攻击和挡反都是一个键
-角色全是动物。刚开始玩还以为在看动物世界
-不能二周目
-角色升级时属性涨的太高
-血药回血太少(不如存档点回血)
-升级竟然不能回血
-BOSS战和关卡设计——算了不说了

总评:可以一玩的进包货
这篇评测是否有价值? 有趣
7 人中有 6 人(86%)觉得这篇评测有价值
20.3 小时(记录在案的)
发布于:2014年12月26日
当年买的包里的游戏。下载一试发现是素质很高。花了3天一口气边查攻略边玩完了
流程不长不短,通关收集花了我20个小时。
剧情出色。主角掉落山谷,拾得神剑,偶遇精灵【宠物】,最后一路努力,怒挑BOSS,赢取美女的节奏,可惜游戏在最终BOSS战结束后貌似会跳出〒﹏〒,让我当时郁闷了很久。
画面和音乐都属上乘,雪地,火山,森林,山谷,各个场景风格很明显,细节也很到位
操作性总体来说一般。流畅性还可以。习惯了还不错。
怪物的造型和类型也很丰富,但是主要人物为什么都是兽耳?( ̄3 ̄)
作为一款独立游戏,另外有收集,解谜,挑战,RPG升级模式,这么多内容,还不快买买买,非常值得拿来100%通一次关的游戏。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
14.4 小时(记录在案的)
发布于:2014年10月10日
陆陆续续玩了10个小时非完美普通模式爆机了,总体来说是一款值得推荐的游戏,虽然游戏内容不是很丰富,但是战斗还是挺爽快的,剧情很揪心。接下来有时间的话再打一下全100%吧。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
9.6 小时(记录在案的)
发布于:1月3日
游戏和胧村正类似,手感非常的棒,配乐也非常不错,加上还算有趣的剧情,虽说入的是慈善包,但玩过之后不得不说即使是原价购买也相当值得。非常推荐!!!
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
13.6 小时(记录在案的)
发布于:2014年12月28日
动作流畅,操作简单,打击感充实,连击快感根本停不下来,外加各种解谜和收藏要素,实乃游戏佳品。没玩过的抓紧入手吧,不会后悔的哦。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:1月21日
不错的2D ACT

操作简单粗暴,升级加点简单粗暴,收集解谜要素一应俱全,全程语音很棒,BGM也不错。有时间一定通关~

人设给个差评。。
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年12月27日
圣诞的时候入的手是,瞬间感觉这34RMB值了,微软工作室居然还可以做出这种东西,我从来没见过哪个人设可以丑到这种地步,背景就跟我用PS的默认笔刷画出来的一样好,连细节都懒得分,服装和人物设定不伦不类,到有种画虎不成反类犬的感觉,游戏的音乐还算是做得有模有样,至于操作性,很明显是在帮微软推销XBOX手柄,默认鼠标两个键把打击感什么的烧了一半。至于我为什么要给这游戏好评,因为这里面的男主还是能给我硬的地方,回去给男主弄个顺眼的设定。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
16.2 小时(记录在案的)
发布于:1月9日
非常爽快的一款游戏,无论是动作还是连招都很流畅,探索要素也很丰富,总之玩了更本停不下来。虽然进过包,但即使原价入我觉得也是不亏的。总之强烈推荐。

话说横版游戏确实是我的最爱啊,无论是RPG的还是动作类的。反倒是那些大作每次玩一两个小时就没兴趣了orz。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
25.2 小时(记录在案的)
发布于:1月9日
全程有语音,CV好评。
建议Tough难度,可以解锁成就,也不会很烧时间……
建议最后加血上限,因为设定是只要血达到1/4(也就是Tough存档点处回复的量,话说有时存不上,得开一下菜单刷新一下才能存),受什么伤害都不会被秒杀,至少会留下1点血,第二刀才死;只利用存档回血,这么玩很省药,实际上节约一下,基本上全程都没什么吃药的地方,至于boss可以靠现场提升血上限打——这节约得我自己看着都醉了……但是后来发现手里的钱已经多到花不出去,所以省药实际上只是用来给自己增加难度罢了……我已经看了几十次复活的场面,每次都很熟练地Load Game——以往玩的这类游戏钱总是不够花,节约已经成为习惯……
这显然是个好游戏,也显然并非极好,不过已经值得为其花费时间。
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:2014年11月1日
通关留念,很不错的游戏。
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
5.9 小时(记录在案的)
发布于:1月9日
尘埃幸福的轨迹,画面很是清爽,动作也很连贯,连招蛮帅的,玩起来感觉就像横板鬼泣,因为怪物可以刷新,可以不断的刷金币,素材,所以不用担心没钱花,同时存档点会保证你的血量在25%之上,所以不用担心药不够。
支线任务很多,试炼也不少,试炼不管成绩怎么样,只要通过都会有物品奖励,都是很不错的道具。别急着做主线,先把支线做了,这样等级够了,才好打boss,我在“女士”那卡了好久,后来就去先把支线做了,回来好打多了。
而且游戏设置的后期可以钻洞,爬树,所以,你还是要回去重新探索原有地图,原来到不了的,现在能去了。钥匙尽量省着点,最好都留下来开cage,而不是treasure。宝箱都是一些补给为主,意义不大,开箱子解救朋友,更有意义一点,解救的朋友会在一个叫圣地的小地图里,最后会有惊喜哦。话说主人公的朋友彩蛋真不少。
这个游戏绝对值得一试。PS:挡反用的好,真是有奇效.
这篇评测是否有价值? 有趣
143 人中有 135 人(94%)觉得这篇评测有价值
36.2 小时(记录在案的)
发布于:2014年11月5日
Before I start, I have to say something, if you're looking for some short review of this game, this is probably not the right place to search but I'd like to encourage you to read those "few" words I have in my mind for quite some time.

The game itself is a work of art, a masterpiece, practically made by one man who just wanted to show and share his story, it took him almost 4 years to make it real. It's not just a simple platform/slasher game with a pinch of RPG. This game gives you what AAA games don't, when you play it, it stays in your mind and your heart for a long time, you just can't stop thinking about main characters and their quest until you turn this game on again. Then, after 15-20 hours of playing which is a very long time for an indie game, the end comes leaving us with emptiness and one thought in mind... why it had to end so "quickly"?

But that's enough of my jabbering, lets talk about the structure of this game.

The playthrough gives you a lot of pleasure, both of fighting hundreds of enemies and of finding well-hidden secrets or collecting your "friends". You can reach some of them only before the final bossfight, which is a great opportunity to backtrack a little and find out what we missed during our journey. Exploring the world isn't something that the game force you to do so, you just want to do it yourself. Why? Because the environment is just marvelous.

A hand-made graphics and backgrounds are one of the biggest advantages of this production because it looks like a fairy tale that you can live in. You can explore it and admire such a fantastic and well-planned world. Every single location has its own charm and atmospfere without any unneccessary elements that could distruct us. Literally, every little piece of it is in the right place.

Of course this game has some flaws and bugs but it just doesn't matter when you're experiencing such a wonderful adventure.

And lets say something about it. You can't say a bad word about the main plot, if that was a movie, the author would definitely receive an oscar for it. The enjoyable mixture of both main and side quests gives you a wide range of every known and unknown feelings human ever had. I'd like to say it that way... from happines to sadness with sorrow and anger along the way in only 10 seconds.

Let me say something about soundtrack too. Maybe while beating opponents to death, it's hard to pay attention to music playing in the background but when we stop slaughtering everything around, it's nice to hold on for a second, watch the view and listen to those wonderful tracks. This music is magic and it fits perfectly but listening to it without playing Dust is as much pleasurable. Ideal for a quiet, alone night with a cup of tea...

And at the end... what about the fighting system? At the beginning you might think that simple sword-swinging combined with jumping isn't going to drag your interest for a long, even if it looks astonishing, but during the game we can find various of unique moves and techniques that can provide new ways of making incredible hit-combos up to 1000 hits!

There's much more I would like to say about this game but no amount of simple words can express the way I feel after playing this, for me prefect at any aspect, game. I hope my review will give you a proper answer to the question: "Is this game's worth playing?"

And one last thing, you may think that 15 euro for this game is a little to much and you may be right, you can just buy it in a bundle or wait for a discount but... this game is worth much more... 15 euro is nothing for such an experience like this that not many games can give you, really, honestly.

Thanks for your time and have fun, you'll have it, that's for sure.
(and sorry for possible mistakes in this text)
这篇评测是否有价值? 有趣
176 人中有 126 人(72%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
0.7 小时(记录在案的)
发布于:2014年11月23日
castlevania but with furries

how could you go wrong with that
这篇评测是否有价值? 有趣
33 人中有 31 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
22.2 小时(记录在案的)
发布于:2014年10月20日
Dust: An Elysian Tail is an awesome action platformer! The story in this game is just fantastic... I felt excitement, compassion... and I even dropped a tear! (As far as I know, only 1 other game made me cry). The feelings are really strong in this game. There's way more to the game then just the story though! The platforming is good and the combat is fine. The art is simply amazing and the music is extremely good also!

I can't believe i've stopped playing about 1 hour in when I bought this game back in 2013. I came back to it just a few days ago and I had to play it until the end when I really got into the story. I've finished the game way past bedtime...

I actually really like the item system and character stats. You have to put your skill gems where you want your strength to be and it affects how you will play the game. I love finding new materials and crafting items too, it's quite simple, but well done. The metroid-style layout of the map is very enjoyable and the numerous save points makes the game a non-frustating experience.

Honestly, apart for some aspects of the combat (such as no food cooldown and clunky movement during melee strikes) and the game only taking 13 hours to 100%, this game is perfect. I would recommend anyone to purchase this game if you want a good story and an amazing game in general!
这篇评测是否有价值? 有趣
31 人中有 29 人(94%)觉得这篇评测有价值
26.1 小时(记录在案的)
发布于:2014年11月1日
Dust: An Elysian Tail...

To be honest, I only bought the game due to the viusals on the previews. Those alone seemed to be amazing and played a decisive factor. At first, given all the reviews, I was a bit sceptycal. I was afraid that it would be an over hyped game by the community and in the end it would something bland. Fortunately, it wasnt the case.

So the big plus on Dust:
+ amazing visuals (except cut scenes - those appear to be from early free flash games)
+ cool combat system. Amazingly fluid!
+ cool soundtrack
+ interesting level construction
+ Easy to play and to master
+ gameplay length just right

The bad:
- Story is rather generic (it has a couple of twists, but nothing unseen before or trully unpredictable)
- may become repetitive at times
- can´t seem to skip some cut-scenes.
- perhaps a "nightmare" mode should be considered

I think those minus can even be neglected / forgotten given the quality of the game. I can imagine myself playing it over again in a couple of years time.

I had fun playing this game. I took my time to make my character quite strong (I think I was level 50 - 52 when I finished the game. I had a lot of fun in some levels, and loved the final boss battle. I have finished the game, recovered my last save, gained a couple of levels only to play the final boss battle again.

I thought that the game could be a bit more difficult. Appart from a couple of situations that were actually tricky, you can almost go through the whole game without actually feeling that you are in an eminent risk of dying. However, this is a dream game at every level for a younger audiance.

My recommendation - get the game and play it. You will often find it on steam sales w 75% discount (I have seen it like that 3 or 4 times until decided that I should buy it), but after playing it, I feel that the full price would be a fair deal.

Hope the analysis was useful for all the undecided.

Cheers,
Latinnus
这篇评测是否有价值? 有趣
34 人中有 28 人(82%)觉得这篇评测有价值
40.2 小时(记录在案的)
发布于:2014年11月22日
An action/platforming RPG in the vein of Castlevania, Dust drew me in, hook, line, and sinker.

The game puts you in the shoes of an anthropomorphic amnesiac called Dust, and teams him up with floating friend Fidget and wizened talking sword Ahrah. Together, the three of you travel the land of Falana, righting wrongs and uncovering the secrets of Dust's true identity. The plot walks a tight balancing act between family-friendly and dire darkness, and while it's successful overall, some characters (Fidget) do tend to add a somewhat childish, yet still charming flavor to the tale. Despite the world's somewhat medieval vibe, the dialogue is wholly modern, which is oddly jarring, but in a Disney-film-set-in-the-olden-days-but-everyone-talks-like-it's-1990 sort of way. The banter between the three leads is mostly fun, and goes a long way to establishing them as companions — and eventually, friends.

As I mentioned, the game unfolds much in the same way as the Symphony of the Night flavor of Castlevanias: explore a variety of locations in 2D space, gather new equipment and ability upgrades to slowly expand your movement possibilities, fight lots of enemies and bosses, help out others via side quests, and gather hidden treasure. While Dust only has access to his sword and several of Fidget's magical projectiles, the tight physics and the outstanding combat keep the game feeling exciting all the way through. Mixing and matching various attacks and combos is thrilling, and combined with the awesome animation, the battles are utterly chaotic and begin to seem like one epic, violent dance. The final level and battle of the game are an utter symphony of carnage. Fortunately, the controls are tight, and you're very much in control of every slash, smash, and dodge. Dust occasionally turns to face a target other than the one desired, but it doesn't happen nearly often enough to really bother me. Also, while the entire game felt very fair, there is one particular enemy late in the adventure that can break all of the established rules of battle. Parrying you while facing the opposite direction or knocked down to the ground and dodging into the background with far greater frequency than even the final boss, this enemy felt a little cheap — though this is admittedly a nitpick that only affects the final hour or two of the game.

Visually, Dust looks like what every Disney game from the 1990's aspired to be. The hand-drawn background art is gorgeous and diverse, and the character models are big, colorful, and move with a fluid grace that gives Rayman a run for his lums. There are numerous particle effects like rain, wind, snow, and ash, and tons of dramatic lighting and blur effects during combat. If 2D graphics were food, I would eat Dust all day.

The musical score is deep, emotional, and diverse, and lends a huge degree of weight to the various locations and scenes it underscores. There's plenty of audio feedback during combat and in menus too, and all of it lives up to the high-water mark set by the graphics and music. The voice acting is generally pretty good — Dust in particular gives a great performance — but a few here and there (Fidget) are a wee bit cutesy for my taste. Still, no character's voice is outright bad.

The PC version automatically detects your control setup and changes the menu layout to suit your choice of mouse and keyboard, keyboard, or gamepad. Keyboard/mouse combinations are certainly serviceable, but the best way to play is undoubtedly with a controller in your hands. There's also a nice selection of knobs and dials to prettify your visual experience if you've got the hardware for it. Considering all of that, Dust absolutely makes a great transition to PC.

The game has a set of four difficulty options, the usual suite of Steam achievements, and several challenge rooms for you to struggle with, as well. Playing on hardcore difficulty and completing 100% of the game took me in the neighborhood of 19 hours, so there's certainly plenty of game here for the price, too. Dust was undoubtedly a labor of love by its creator, and it shows. This game oozes craft, artistry, and love, and shows it off in every facet of its design. There's great gameplay, graphics, music, and heart here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
这篇评测是否有价值? 有趣
16 人中有 15 人(94%)觉得这篇评测有价值
11.1 小时(记录在案的)
发布于:2014年11月25日
+ Agreeable game-length for a platformer
+ Very fluid, solid, and thoroughly enjoyable combat system
+ Amazing soundtrack
+ Beautiful level designs
+ Gorgeous art-style

- Uninspired narrative; not terrible, but little that you haven't seen before
- Marginal replay value

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
这篇评测是否有价值? 有趣
18 人中有 16 人(89%)觉得这篇评测有价值
10.5 小时(记录在案的)
发布于:2014年11月19日
Let me first by stating that this is everything I wanted Odin Sphere to be.

This is a semi open world 2D RPG with mechanics not dissimilar to a fighting game.

- Great art style, the game is gorgeous
- really fun/ in depth mechanics in dealing with enemies
- the soundtrack, my goodness, I listen to it while playing other games due its epicness.

I believe this game suffers from the Psychonauts syndrome. Highly critically acclaimed, however no one heard about it.

This is a beautiful game. I recommend to anyone interested in any genre no matter what you say you play.
这篇评测是否有价值? 有趣
31 人中有 23 人(74%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
17.1 小时(记录在案的)
发布于:2014年10月28日
>Furries

Ok. That's out of the way.

What I liked:
+Background Design
+Music and Sound Effects
+Combat* and Control
+Level Design

*Combat feels good but is ultimately pretty shallow. I played on hardcore my first time and by the endgame I was feeling like the game wants you to abuse the Dust Storm and lightning too much. The few combos that are in the game aren't super flashy and the dust storm outshines them really early unless you ignore Fidget and don't craft rings. The dodge ability could have been soley on the right stick and the triggers could've been freed up to modify combos and give some more variety.

What I disliked:
-Character design
-Story is nothing special
-Voice Acting*
-The ♥♥♥♥ing poison shooting plants in Chapter 2 (Seriously ♥♥♥♥ you)

*I actually didn't mind Fidget at all. My issue here might be more with dialog writing than acting. Some of Dust's lines are stupidly edgy and overly dramatic. And the country bumpkin Mudpot people annoyed me a little too. Again that might be a writing issue. I felt a lot of the voices and characters were just fine barring these few.

Overall Dust is a very solid game that I would recommend to fans of action platformers or Metroid style exploration. Made 95% by one dude, it's impressive that a game of this length and scope turned out as well as it did.
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15 人中有 14 人(93%)觉得这篇评测有价值
19.5 小时(记录在案的)
发布于:1月11日
Chris Sawyer, sole developer of RollerCoaster Tycoon, once said that "many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others." Dust: An Elysian Tail's animator-turned-developer, Dean Dodrill, programmed, animated for, planned out, and otherwise developed this game on entirely his own effort, save for a few sound people and a smattering of voice actors. He has nothing to offer you but his blood, toil, tears and sweat; times when he would have to cram ten months' work into three, times when his Christian beliefs were put to the ultimate test, even times when by some sheer luck or divine intervention, the solution to an impossible problem of development would come to him in a dream. And when the fruit of his labour came to see the light of day, it became a perfect example of the kind of game Chris Sawyer was talking about. A game that one man was sure he wanted to create, with his will, intention and vision left unspoiled in the final product by the opinions of the many others who would be working on it otherwise; a work of art with his personal signature left in every facet of it.

Dust: An Elysian Tail captures the aesthetic of an animated movie almost perfectly, with just a few mature touches to keep its older audiences interested. Its characters, plot and background lore may not be the most complex, Shakespearian thing you've ever encountered, but if anything, they will charm you. In fact, I would compare the story more so to an ancient myth or tale of legend. Despite its animations only being about 12-24 FPS, which is pretty standard for animated works, it runs at a smooth, 60 FPS, and is uber-responsive to controls as well, so that it still plays fluidly with controller or keyboard. Especially considering the majestic hand-painted backgrounds and stages, as well as even the slightest shader effects, like light refracting around icicles, and bloom/lens flare effects that make their presence known, but don't overstay their welcome, I would call this, to my knowledge, the best-looking 2D game we've seen yet.

Though the aesthetic of the game may grow to be your neo-childhood, the gameplay mechanics are fuelled on pure testosterone. Being the closest thing that I know of to a fantasy-action-exploitation-film-turned-beat-'em-up-Metroidvania, it carries an emphasis on stylish swordplay, massive combos, and looking like a total bad-♥♥♥ in the heat of battle, as well as some RPG-like mechanics, like stat levelling and equippable items, that you'll pay more attention to in the quieter moments, to add some complexity and sense of progress. In fact, you may find yourself caught up in an inner struggle over whether to raise the difficulty to add more challenge, or keep it the same to retain the feeling of being all-powerful. As is standard with Metroidvania-type games, there are hidden areas that can be accessed as you gain new skills, and great attention was put into making these areas still enjoyable to look for, and not just like a long, tacked-on extra journey.

As was mentioned before, the plot isn't exactly the most complex thing out there. In a game like this, it actually works out for the better. It was a refreshing change to play a game that seemed so innocent and honest with itself. Even the protagonist, Dust, starts out innocent - he follows the trope of the amnesiac hero, having just come to in a forest with barely a memory of his past self. There's plenty of baddies to slice and dice your way through, sure, but Dust: AET is really just a journey of self-discovery that, as you play through and the pieces come together, slowly morphs into something truly epic. It gives you a rush unlike any other to fight your way through the final level, and to get to the final boss and pulverize him multiple times, even until the very end of the game, made me the most satisfied I'd felt with any game in quite a while.

In conclusion, this game is criminally underrated. No review, including mine or any other, will completely do this game justice. You have to buy it to fully understand just how Dodrill's inhumanly hard work all paid off to create the best experience I've received from a video game in a long time - and you will, too.

And for those who get tremendously upset over the fact that this game contains anthropomorphic animals, who cares? Playing this game won't turn you into a flamboyant, hyper-sexual sparkledog of a furry. It is something that almost everyone can enjoy, as long as you remove any prejudices about this game from your mind. Unfortunately, that seems to be the main thing holding people back from playing it.
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