While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them.
User reviews:
Very Positive (162 reviews) - 90% of the 162 user reviews for this game are positive.
Release Date: Oct 1, 1995

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Buy Heretic + Hexen Collection

Includes 4 items: Heretic: Shadow of the Serpent Riders, HeXen II, HeXen: Beyond Heretic, HeXen: Deathkings of the Dark Citadel


About This Game

While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans &endash; a warrior, a mage and a cleric &endash; have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world.

  • Become one of 3 heroes. Wield superhuman powers and lethal weapons.
  • Walk. Run. Fly. Look all around. Inflict serious pain.
  • Pillage your way through earthquakes, crumbling bridges and fog.
  • Track down powerful artifacts and cast wicked spells.
  • Four sick individuals can wreak havoc via network, two by modem.

System Requirements

    Minimum: A 100% Windows XP/Vista-compatible computer system

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Very Positive (162 reviews)
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
13.0 hrs on record
Posted: October 21
Hexen: Beyond Heretic is the sequel to Heretic and the second game in the Serpent Rider trilogy, released a year after the first game. This time you go to the human occupied world of Cronos, one thousand years after the events of Heretic, for it is said that every 1000 years a Serpent Rider will visit a world and attempt to overthrow it (or something like that in the lore). This time its Korax, the second oldest Serpent Rider and reputedly more powerful than D'Sparil was. He was able to subvert the shakily-ran three organizations that ruled all life on Cronos: the Legion, responsible for military power and watching over the populace with an iron fist. The Arcanum, who have untold access to arcane knowledge and other magical studies. And the Church, who are something of a bridge between the other two while furthering their own agenda. All three organizations are spearheaded by three Masters: unruly and cold men who are only concerned with the advancement of their own status and nothing else. They agreed to be in allegiance with Korax, in exchange for the dark gift of Unlife: supposed life after death, effectively immortality, granting them power beyond mere mortals. This world shattering shift in power had swept everyone under, and none knew the wiser, for they'd fallen under Korax's spell of trickery and guile. Or so it seemed. Three heroes had risen in these perilous times, each belonging to a branch of the Masters they once served. They would take everything they've learned and apply it, together or alone, in their simply understood yet incredibly dangerous quest: ridding the world of Korax.

If you've read my Heretic review most of the basics apply here, it's a modified Doom engine with all manner of new behavior and features. Most of what was introduced in Heretic was carried over to Hexen, in addition to more: Scripting via ACS, which Hexen largely depends on to carry the journey along via its many ever-changing environments as you explore and complete objectives, usually by solving puzzles in order to progress and the occasional key or two. But ACS is also used for most basic functions, like doors that split open in the middle, breaking stained glass windows, and even a couple bosses depend on ACS in order to function properly. Hexen also isn't really a straight shooter this time around like Doom, but a pseudo-open world, pseudo-RPG FPS mix. The player can choose between three different character classes: Fighter, Cleric, and Mage, each with their own strengths and weaknesses. These ultimately decide what kind of weapons you'll be using, as each class has a different starting weapon, two additional weapons they'll find along the way, and three pieces of a fourth 'ultimate weapon' they must assemble over time before they use it to its full potential. Gone are individual magical ammo pickups for different weapons, Hexen uses Mana in two colors: blue and green. Starter weapons don't require any, the second one uses blue, the third need green, and the fourth demands both to operate. Levels are no longer sequential, you will visit several sub-levels within a main level known as the hub. Hexen has five hubs and each have a handful of sub-levels that must all be explored in order to solve problems in the hub itself. Once the requirements are met you can move onto the next, more difficult hub, and be closer to taking down Korax.

The inventory system makes a return but unlike Heretic which took away any extra items you had (you could only transfer one of each to the next level) Hexen lets you keep them all. The Wings of Wrath however will not transfer to the next hub and are always placed at the end of a hub as sort of a novelty, using them to explore the hub at ease and look for anything you might've missed before leaving. As such they no longer expire after 30 seconds but they're largely useless this time around in the grand scheme of things. The Tome of Power sadly does not return in Hexen, but there's a plethora of new items that make up for its absence: the Flechette, a curious item that reacts differently depending on the class that uses it, for offensive purposes. The Disc of Repulsion that will shove enemies or their projectiles away from you when activated, good for defense and can be effective at cheesing some bosses (wink wink Traductus). Items like the hilarious Morph Ovum makes a spiritual return in the form of the Porkelator, transforming once proud legonnaires and powerful mages into lowly pigs! And the Krater of Might, which refills both Mana types to their maximum capacity.

Environmental hazards are more than doubled this time around thanks to ACS, you can now be injured or outright killed when falling from a high place. Earthquakes, shifting glaciers, clouds of poisonous gas, wall mounted shooters, and falling bridges can lead you to your demise. The world of Hexen is a dangerous place and Korax's minions will ensure you know this quickly. The bestiary is more or less on par with Heretic's in terms of overall variety, but the monsters are generally more interesting in behavior and cooler to look at this time around. Unfortunately some of them can be very annoying for the less experienced players and their choice of class: Centaurs are hard to kill with projectiles, often deflecting them back at you, whereas Wendigos are extremely deadly without ranged attacks. Most monsters aren't too tough to bring down, and are less of a meat shield than they were in Heretic, but they still work pretty well together and most projectiles do some hefty damage. Spiritually returning enemies include the Gargoyle from Heretic, now the Afrit, and Ettins are replacements for the flesh Golem. Environment specific enemies are a new addition to the series and appear in the manner of ice locale dwelling Wendigos and swamp infesting Stalkers that can disappear and reappear just as quickly. There's a few bosses sprinkled throughout but I'm sad to say none of them are as challenging to fight as the ones in Heretic. More on criticisms in the moment.

Visually and audibly the game is consistent with Heretic and mostly uses the same palette, with the lighter colors absent in favor of a darker looking game. If Heretic is typical medieval fantasy then Hexen is dark fantasy, it's a much more forboding looking game with a really evil atmosphere. The sounds are more meaty and punchy, the music sounds frightening and sometimes tragic in tone, the monsters look bigger and scarier, the deaths are more gory, and the environments are mostly in shades of grey and brown and capped off with a blood red or diseased yellow sky. Artwork is once again very detailed per pixel and small details are present everywhere, whether its leaves blowing in the wind or clouds scrolling in the sky. There's more ambient sound FX that bring environments to life than there was in Heretic too. All in all really cool stuff.

My criticisms are with the sense of progression and the boss fights. Levels themselves aren't much more difficult than the ones in Heretic to traverse but the placement of switches (which serve largely as the 'puzzles' in Hexen) are often haphazard and it's not always clear what they do, leading to a lot of backtracking and confusion in navigation. As for the latter bosses like the Death Wyvern are completely defenseless when its not facing you, the Heresiarch can be very nastily exploited by spamming the Cleric's Flechette, and the Masters and Korax himself are massive pushovers with each classes' ultimate weapon. Especially the Cleric's Wraithverge, its borderline game-breaking with how much havoc it can wreak compared to the other classes' 4th weapons.

Altogether Hexen is a vastly expanded (at least when compared to its predecessor) sequel and still good fun. It's not that much better or even that much worse compared to Heretic IMHO, as both do their own thing quite well. I recommend it, especially if you liked Heretic and want to see where Raven goes next.

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Most Helpful Reviews  Overall
103 of 105 people (98%) found this review helpful
3 people found this review funny
11.8 hrs on record
Posted: March 8, 2014
This is a good game that happens to use an outdated executable. The most desirable way to play this game is to delete dosbox.exe, download a source port such as gzdoom, and then rename gzdoom.exe(or whatever the executable is named as) to dosbox.exe. And then you should be able to play the game flawlessly while still being tied with Steam(logging hours and showing that you're playing the game).
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130 of 148 people (88%) found this review helpful
1 person found this review funny
19.0 hrs on record
Posted: October 28, 2014
Remember when games were made by people who loved them and put extreme effort into making them to the absolute best of their ability? Probably not. Hexen: Beyond Heretic is easily up there with the greatest of all time. Easily. Everytime I play this I cannot fathom how once such a great industry, overflowing with talent turned into the bland, dumbed-down, soulless mess it is today. We've come down from seeing hundreds of great games and a handful of masterpieces yearly to seeing maybe 1 or 2 semi decent games every 4 years if we're lucky!

Hexen, while essentially a first person action fantasy game, takes a lot of influence from RPG games of that era, offering expansive exploration that see's you backtrack through earlier stages of the game to access areas previously unavailable until aquiring a key from a later part in the game. The level design is jaw droppingly amazing, some of the best ever, consisting of sprawling non-linear layouts which are almost psychotically well thought out. There are traps, puzzles scattered through-out the levels as well as hordes of blood thirsty minions to hack into pieces.

The setting is very similar to that of Heretic and the gameplay to an extent. There are different classes to choose from, each with their own strengths and weaknesses and each with their own diverse weapons and spells, the classes consist of;

The Fighter - Melee focused character with weapons more suited for striking range.
The Cleric - Which is an all rounder class, mixing the ability to fight with the ability to cast spells.
The Mage - Which is self explanatory, the mage starts off weak, with weak spells that are suited for ranged attacks until he becomes a badass later in the game with spells that allow him to fly.

Hexen is truly a masterpiece, a work of art, a crowning achievement in gaming, if you haven't played it already I suggest you do so immediately and if you have played it I suggest you play it again. Put down your bland whack-a-mole/military shooters and play a real game!

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50 of 57 people (88%) found this review helpful
0.1 hrs on record
Posted: November 29, 2013
Confusing level design trumped by a gorgeous art style, creative weapons and violent gameplay. Not for everyone, but still one of the better FPS games of the 90's.

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25 of 26 people (96%) found this review helpful
0.8 hrs on record
Posted: December 23, 2013
One of my favorite games. Take Doom and add some pseudo-RPG elements with a larger focus on puzzles. Set it all in a medieval world with a fantasy direction, as opposed to Doom's sci-fi/hell approach, and you've got Hexen. The music is top-notch as well. I recommend playing this in a Doom source port such as GZDoom, Doomsday, or any of the other available source ports. This will allow for a more modern control scheme and higher resolutions. (Note: this will of course mean that you won't log hours on your Steam record for the game, if that kind of thing matters to you.)
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27 of 30 people (90%) found this review helpful
0.3 hrs on record
Posted: February 26, 2014
Greetings mortal. Are you ready to die?

This is one of best games ever created when you can play it in a full co-op mode. I remember co-op each life is taken seriously since everything is lost on death so each person must survive long enough to use certain objects when you find out where they go.

A similar co-op mode would make it one of the best games on steam too!
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26 of 30 people (87%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: June 16, 2015
HeXen: Beyond Hereic is a FPS made by Raven Software in 1995. It can be viewed as sequel to Heretic, but only in dark fantasy idea. It's not Doom-clone anymore, instead trying to mix First Person Shooter with RPG elements that are exploration and puzzles. No leveling though.
Compared to ports the only things you are missing is FMV intermissions of PS1 and Saturn, they are text-only on PC, and maybe split-screen multiplayer of N64. Otherwise count PC version as superior.
There also was Hexen on CD. It used redbook music. Steam doesn't have it. But don't worry, they sounded an awful lot like MIDI, but somehow slightly less weak. There were less of tracks too. So you don't miss anything.

So, DosBox was once again configured badly and will lag badly unless configured. To do that, go to "hexen.conf" file. There you should change output from Ddraw to OpenGL, this should fix this.
You can't easily access options to change control and music device from Steam, but at least developers left setup.exe in game's directory. You can open it easily by dragging setup file onto dosbox.exe.

Mutliplayer is supposed to be either coop or deathmatch. Probably isn't balanced for Deathmatch. And in coop players can be only in one level at same time. But since original multiplayer isn't something you can set up easily, or maybe not supported at all in Steam or today, I will rather recommend just using Zandronum source port for multiplayer. But this game is more designed toward single-player, multiplayer is bonus.

Storyline goes is that world of Hexen/Cronos is being dictated by three leaders of three factions: Legion, Arcanum and Church. They traded their alliegance for power of unlife to Korax, the second Dragon Rider, an ugly looking skeleton creature who uses Chaos Sphere to get his power. Our three heroes, who belong to those factions, escaped the infulence of Korax and their leaders and sworn to destroy them. Trying to find Korax stronghold to defeat him, they get separated after entering the portal.
No, there will be almost no storyline going during game itself. Unless you count "after trying to forget horrors that you encounteredOHGOD what is this horrible place that you got yourself into? HOW ARE YOU GOING TO GET OUT ALIVE?!" intermissions. It's mostly just an excuse of why developers decided to put use of player classes sprites as bosses in the final world.

So, the game tries to be less like Doom. It's not about speeding and rushing through series of linear levels. It's about getting hopelessly lost on hub consisting of few levels and then using Google. And pushing switches. Many switches. Switches are puzzles. Switches are everything.
But yes, it tries to vary up things with more exploration. You will have to search corners and walls of levels, trying to find hidden passages and switches. You will also have puzzles, which is either bring "key" item to the needed place or pressing switches. Sometimes it's not about switches, but it's a rare occurance. I also should note one single flaw: for majority of the game you can place the needed item automatically into place where you have to place them by pressing "open/use". But for Yorick's Skull you will have to actually use it from inventory by "use inventory item". That confused me for a while.

Levels are connected to each other into hub worlds. There are five hubs in the game, each with around five or more levels. If a switch will do something important on another level, you will be notified. And thanks to more complex scripting, there are some traps or interesting things will happen occasionally. Second hub world is one of the most confusing ones and yet it's the best one when it comes to atmosphere.
But, as said, no RPG elements like leveling or NPC.

Glitches also happen sometimes. Like, on the 4th hub the boss may sometiems not spawn. Or magic bridge in 2nd hub may not spawn if enemey blocked it. They sure ruin the fun. Especially when you have to check walkthrough to realize that something went wrong.

The game lets you choose one of the three classes: Fighter, Cleric and Mage.
- Fighter is best in anything aside from magic. At least this is what stat image says. If forget that "magic" isn't really a thing there. Anyway, he is melee class, will not get ranged weapon in a while. His blows are strong, he is fast and he can tank damage up. He is the fun with who you will have fun playing as. His flechette, very common item for the game that does different things for each class, is just throwing it forward like explosive.
- Cleric is average class. His stats are average. At least he is not a bad ranged class. His second weapon even has special property of healing you up while used in melee range. His flechettes are most powerful, blowing into poison cloud. This poison will painlock any enemy and will keep doing a damage on them, while you get to just watch them slowly get hurt. But the bad thing here is that his playstyle is tedious. Game's biggest problem are centaurs that always shield up after getting single hit. They are annoying. Fighter don't have to hit them much. But Cleric will either have to fight them for some long time or he will have to use flechette and then wait some time for them to die. Thus, it's not so fun beating game as him. Pick Warrior instead.
- Mage is has low class on everything, but has highest "magic". That means that even his basic weapon is magical peashooter. And his second weapon feels the weakest. While the third weapon is quite powerful. But all of them waste a lot of mana. And he is quite slow class too. His flechette are weak, just working as timed bomb. What I am saying is that he isn't much of fun to play either. But at least he doesn't have as much of problem with shielding centaurs as Cleric does. Unless you don't have ammo for the third weapon, then gameplay becomes tedious once again. Pick Warrior instead.

So yea, Hexen is fun, but only with Warrior. Every other class will have tedious parts.
Game also doesn't bring any good variety during walkthrough. You got three classes, each with their own unique four weapons. But the catch is that you can only play as one class for over 30 levels. As a result, you have only four weapons for whole game. First one is basic and is never used. And 4th one is super-weapon. And third weapon is usually better than the second, even though second and third weapon use their own manas types. So, there is not much thinking involved in picking needed weapon. I can say that it's not as much of thinking or fun in single walkthrough as in Heretic.

There is a good variety in enemies though. Some are melee. Common and weak. Others are tough and shoot. And there is a blocking centaurs. As said, it's a common enemy, that brings game down with his tendency to become invincible after getting hit by bringing shield up for a while. Game would have been good without them.
But hey, at least there are some bosses. Like, three of them. Eh, yes, it's not much. And one is reused again.

Graphics is a step-up on technical side and step-down on artstyle. It uses much more high-resolution sprites. Everything looks bigger and taller. But on bad sides they forgot about color. The unique awesome colorful world of Heretic was tossed out and was replaced by something brown and green. Which looks good sometimes, but most often not. It can be agrued that it fits to dark atmosphere. Well, second hub atmosphere was nice, but after that I surely was missing Heretic.
Music also took a step back. Probably more fit to exploration, but it's not catchy. I hardly can remember any good track outside of the first level.

Hexen is a mixed bag. It's puzzles and combat get tedious at times. I only recommend beating it only as Warrior and pay attention to what switches do. I found enjoyment in that way. Otherwise, it's a bad game.
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20 of 20 people (100%) found this review helpful
5 people found this review funny
1.8 hrs on record
Posted: May 19, 2014
HeXen: Beyond Heretic, or as I prefer to call it, "WHERE THE F**K AM I GOING" is a game that is quite a long way ahead of it's time. I suspect this is the first game to allow you to freely come and go between levels (once you unlock them, of course), much like you can in games like Castlevania: Symphony of the Night (although slightly unlike Castlevania, it has a hub world). The gameplay is, well, imagine doom with more melee weapons, and magic instead of guns. It's kick-♥♥♥♥. It's fast-paced, difficult, murderous fun, however it is not entirely without its flaws.

I very strongly reccomend you download a mod called Zandronum, along with downloading novert, as these give proper mouse-look (well, you can't look up and down, but the game is designed with that in mind, so it's not an issue), along with letting you customise controls and increasing the resolution of the textures, unless you're nostalgic for graphics that, in all honesty, have aged poorly. Also, the level designers seemed to have a raging hard-on for levels with poor lighting.

However, in spite of all that, plus it's insanely easy to get lost, I have to reccomend this game. The gameplay is, as you can tell from the screenshots, DOOM in a fantasy setting. You run around at mach 5 hitting ♥♥♥♥ with a lightning axe or shooting fire from your hands. Buy it, or buy the Hexen + Heretic bundle. If you like video games, fun and retro ♥♥♥♥-kicking action, you won't regret it.
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20 of 22 people (91%) found this review helpful
6.7 hrs on record
Posted: November 28, 2015
My favorite 90's FPS. Great atmosphere. The levels can be somewhat confusing though, but hey. Still holds up, at least for me.
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33 of 45 people (73%) found this review helpful
36 people found this review funny
0.1 hrs on record
Posted: April 7, 2015
If DOOM and The Elder Scrolls came together and had an illigitimate love child, this would be it.
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Recently Posted
46.2 hrs
Posted: September 24
Amazingly beautiful game. Passed several levels, but was completely fascinated by the local style. This fairy-tale atmosphere there is probably nowhere else.
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0.1 hrs
Posted: August 6
!!Important note!! To have the best experience with Hexen, I highly recommend you download a source port called zdoom, which will provide loads of customization to the controls and will improve the gameplay experience (link below). On the 4th hub, on one of the sub-levels there is a glitch which stops two doors from opening, this stops you from finishing the 4th hub. I loaded the last auto save and tried again and both doors opened. If that doesn’t work, I recommend using the noclip command to kill the enemies in those two rooms.

What I liked about the game
• I liked the concept of the game. Instead of having a level to level game like Heretic, which can be quite linear, you now have a hub with sub-levels, you have to solve one big puzzle to move onto the next hub.
• You can choose your character, you can either be a warrior, a cleric or a mage. Each character has his own unique weapons.
• The items you use and store in your inventory can be very useful. The porkelator is a fun item to use.
• Good level design, I liked the little things they added to the game like the leafs falling of the trees, bats flying out of dark caves and the wooden doors making creaking sounds then you opened them, it added to the games atmosphere. There are also secret sub-levels.
What I disliked or was disappointed with
• The game can be confusing, especially when you first start playing it. It took me a while to get into the game, because I thought it was going to be like Heretic with level to level gameplay.
• Sometimes I got stuck and had to resort to looking on the internet, to find out what to do next.
• Very challenging, lots of traps and some hard to beat enemies like the Heresiarch.
• Final boss is way too easy to defeat.
My conclusion
A good game, with relpayability. A bit confusing at first and maybe a bit too difficult, but overall I enjoyed it. If you are bored with level to level fps, I recommend you try this. 70/100

Zdoom (source port)

Helpful? Yes No Funny
0.2 hrs
Posted: July 30
"Oh, this switch opened a door! I wonder which one, since there's about 30 across different dimensions it could've opened."

10/10 would get lost again
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call of duty infinite memeware
0.1 hrs
Posted: July 27
fun to cheat in
Helpful? Yes No Funny
13.4 hrs
Posted: July 8
If you played Turok on N64, this game will feel familiar. The level-design is amazing, actually complex. Unfortunately, the decision to make the game about finding hidden objects ruins the experience for me.
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Sol Invictus
11.8 hrs
Posted: July 3
Hexen - Beyond Heretic is a sequel to Heretic as a continuation to the serpent rider's saga. This game is not as good as Heretic, what do I mean? This game got the most annoying puzzles I have ever seen. while Heretic had simple puzzles like find the key or lever to unlock the door, Hexen puzzles are confusing.
You flip a lever in one level and then a massage appear that something happened on another level (door opened, stairs were raised, etc.…) or you do something involved with the puzzle of a world to receive a massage that "one sixth/half/third of the puzzle has been solved" and without the context of what and where this happened exactly you will have no idea what to do next!!
There are 5 episode/worlds and each one got a central hub that will lead to multiple levels. So in order to solve the puzzles you will need to go back and forth between levels to figure what happened…..
So why this is a positive review? Because other than the annoying puzzles Hexen is actually a good game! It’s a good FPS like Doom but unlike the Doom-clone that is Heretic, Hexen got new mechanics like the ability to jump, different classes and sadly the annoying puzzles.
So if you want to play this game then and grab an FAQ so you won't get stuck on the puzzles and use ZDOOM to make this game work better on the modern system.
Helpful? Yes No Funny
0.1 hrs
Posted: June 28
Terrible control scheme
Helpful? Yes No Funny
2.9 hrs
Posted: June 26
The hardest thing is finding your way. I bet that it is super difficult when you play on the hardest diff., but man, playing it for the first time, I wouldn't know where to go, if it weren't for walkthroughs.

+ :classic, fps+rpg, 3 heroes to play as, old school controls & graphics, gameplay, multiplayer, puzzles, enemies, spells, weapons, story

- : hard af to get around (frustrating, but part of the game, so it's minus point just for me)

9/10 would firestorm again (play as cleric, you'll know)
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6.4 hrs
Posted: June 19
Hexen: Beyond Heretic has been and will always be a classic. I first played it on the Nintendo 64 back in those good days, and decided to go back to it, but this time on PC. Hexen overall is a super challenging (if you put it on the hardest difficulty anyways). Not only is the action super rushing and fast paced at times, but it can also be puzzling. The game overall is really brutal, brutal in the good way anyways if thats possible. The puzzles can have you for hours just sitting and trying to figure out how to move on in the game, the switches too haha since you get no hint as too whatever the switch you just pulled did! That may be a downside to some but to me it just adds playtime and makes it even better. Now for the PC version, the first installed version of the game was... eh not too good looking, in fact I think it was slightly uglier than the Nintendo 64 version, but after installing the zDoom application I swear I was so amazed, I have never seen this game as beautiful as I did that day. This only made Hexen better than it already is, Hexen, give it a try it's a brutal action packed adventure game where you get called "Mortal" and get told to prepare to die. 10/10
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