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Element4l es un juego de plataformas experimental indie, en el que se destaca el suave flujo de la jugabilidad, envuelta en una excepcional banda sonora de Mind Tree.
Fecha de lanzamiento: 24 mayo 2013
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Includes the game and the original soundtrack!

Actualizaciones recientes Ver todos (9)

Element4l update 1.2.3

8 abril 2014

Such a lovely version number!

* Languages added
* Bugs crushed

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Element4l UPDATE 1.2

6 marzo 2014

* Mr. Smooth! - new help system, for those who are stuck at a certain point. You may ask for help after you lose 5 elements at a certain checkpoint

* Updated checkpoints

* Localization! - mtba

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"Element4l is truly something special. It reminded me of the reason why I became a gamer in the first place."
9.5 -

"Element4l is founded on solid mechanics, fresh gameplay, and a undeniable sense of style."
90/100 - Hooked Gamers

"Element4l knows what it wants to be, a new kind of platform game, and nails it with audacity."
81/100 - PC GAMER

"Element4l is a terrific game that is perfectly balanced in everything that it sets out to accomplish."
80/100 - Hardcore Gamer Magazine

"Element4l is a cracking indie platformer and does more than enough to rise to the top of a pretty heavily saturated genre."
82/100 - Video Games Uncovered

"Element4l makes its mark on the world of land creatures and is just as amazing as it seemed in its initial trailer."
90/100 - Indie Power Magazine

Acerca del juego

Element4l es un juego de plataformas experimental indie, en el que se destaca el suave flujo de la jugabilidad, envuelta en una excepcional banda sonora de Mind Tree.

En Element4l, controlas cuatro elementos, unidos entre ellos en un viaje para dar forma a la vida. Tus únicos obstáculos serán la naturaleza y el sol. El juego toma un enfoque diferente e innovador de las plataformas clásicas y te propone el desafío de cambiar tu forma de jugar a los videojuegos.

Element4l es un desafío. La primera vez que lo juegues, te costará trabajo… tanto como la primera vez que intentaste aprender a montar en bicicleta.


  • Elementos con movimientos ninja
  • Jugabilidad basada en 4 botones alternativos
  • Banda sonora excepcional de Mind Tree (incluida gratis en alta calidad de sonido MP3).
  • 16 niveles repartidos en 4 etapas (+nivel de tutoriales y bonus)
  • Modo Carrera competitivo con la adaptación de Fantasmas de otros jugadores
  • Coleccionables/logros/huevos de pascua/…
  • La expansión del Modo Carrera está incluida gratis

Requisitos del sistema (PC)

    • OS:Windows XP or later
    • Processor:Intel / AMD 1Ghz
    • Memory:2 GB RAM
    • Graphics:NVIDIA or ATI - Intel: Shader Model 2 capable
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space

Requisitos del sistema (MAC)

    • OS:10.6 or later
    • Processor:Intel CPU
    • Memory:2 GB RAM
    • Graphics:NVIDIA or ATI - Intel: Shader Model 2 capable
    • Hard Drive:500 MB HD space
Análisis útiles de usuarios
A 23 de 23 personas (100%) les ha sido útil este análisis
239 productos en la cuenta
6 análisis
6.6 h registradas
Tenemos una nueva apuesta calentita, y recién sacada del horno para nuestro deguste de la mano de I-Illusions. Sin duda, no defraudará en ningún punto; sobre todo en el de dificultad, pues tendrás que hacer acopio de tus reflejos a la hora de cambiar entre elementos para superar los obstáculos, y de tus maestrías en este bello arte que es jugar a un videojuego difícil. Ellos mismos han comentado que es posible que el título llegue a otras versiones como consolas, iOS y Linux en un futuro; pero que todo dependerá de la aceptación de vosotros: el público.

Análisis completo aquí:
Publicado: 14 enero 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
53 productos en la cuenta
2 análisis
17.9 h registradas
¡Excelente juego!, a pesar de que a simple vista pareciera ser de carácter algo infantil, en cuanto al arte del juego y el hecho de no poseer armas, es "LA HOSTIA"... Realmente, este juego es magnífico, combina elementos partiendo desde una gráfica deslumbrante (si se tiene un pc decente), hasta el hecho de que muchas veces los niveles te hacen querer lanzar tu pc por la ventana...te mantiene concentrado y expectante durante todo el transcurso del juego, no te aburres.Tiene soundtrack propio y cool, ¡muchos momentos de tensión!...vale destacar que aunque no existan armas en el juego, no quiere decir que no puedas convertirte en una al momento de superar obstáculos y niveles. Definitivamente una buena elección, una buena compra.. ¿y por qué no decirlo?, uno de los mejores juegos indies que he jugado.
Publicado: 1 enero 2014
¿Te ha sido útil este análisis? No
A 56 de 62 personas (90%) les ha sido útil este análisis
149 productos en la cuenta
9 análisis
11.0 h registradas
Dear god. Hard. Fun. Hard. Pretty. Nice music. Hard. Also, hard.
Publicado: 15 noviembre 2013
¿Te ha sido útil este análisis? No
A 37 de 38 personas (97%) les ha sido útil este análisis
91 productos en la cuenta
3 análisis
11.6 h registradas
Platforming games are a thing of incremental progress in how they are built. Players will be dropped into a relatively familiar experience, and be given the basic principles of how the world operates. From that point it is the games responsibility to build upon those foundations and craft a game that continuously teaches you more and more about itself. This is usually in the form of gameplay mechanics or level design but it’s a technique that works, and has stood the test of time. Element4l is something that is trying to accomplish progress in both of those directions at the same time in ways that previous platforming games haven’t touched upon, all set to an affecting and beautiful soundtrack.

Let’s start with the basics. You are a bubble. You will not remain a bubble, but you will begin as one. As this bubble, you will soon learn to become an ice cube. This is the transitive path to enlightenment, becoming an ice cube and all. Next you will learn to be as a stone; which is to say you will be a boulder. This will make you heavy as you may imagine, but heaviness is not enlightenment. So you will become a spark from a stone, and be as a flaming comet in the sky. This might be the path to enlightenment, who knows? Really the thing to take stock of here is that you will be four elements throughout this game, and you will have to traverse paths. Are they paths to enlightenment? No, not really, in fact they’re more likely paths to you having a minor heart attack…in a good way. If that sort of thing is possible.

Element4l places you in the role of these four elements, and tasks you with moving from the left to the right. There are no enemies to speak of as you move from the left to the right, but the environment can and will kill you. You move from one end of the level to the other using nothing but the momentum that you are able to generate by switching the various elements on the fly, each possessing their own unique properties. As a bubble of air, you are obviously able to float, but you can also “bubble up” and give yourself an upward boost. As a block of ice, you can slide around on surfaces and gain ludicrous amounts of speed that would make a hedgehog jealous, provided you’ve got enough forward momentum going. Turning to a stone will give you some immediate downward force, and turning to a spark will fling you to the right for a brief moment.

Each of these elements is controlled by a radial dial of energy that surrounds you at all times. Changing from one element to the other drains a certain amount of energy unless you are changing to an ice cube. In a subtle move of gameplay genius the developers wisely omitted an energy requirement to change to a block of ice, making sure you’ve always got something to fall back on. With all these things in place the game starts simply enough. Spark to the right, turn to a stone over a sloped piece of the level, and then quickly turn to ice. The resulting “wheeeeeeeeeee!” that escapes your mouth is elation. For a time that sense of discovery remains in place as the game continues to peel back layer upon layer of gameplay. Which is to say it gets deep pretty soon, and starts challenging your perception of movement in a general way. It’s a great gameplay device while it’s all about learning these new things. So the first time that you bounce off a lava surface to quickly reverse your direction and fling upside down as an ice cube, your mouth will upturn into a grin.

However nothing lasts forever. Once the game is done showing you the operating principles behind the myriad of ways that you can move it takes the kid gloves off. Around the second chapter of the game, Element4l shows you that only through brutal painstaking trial and error will you ever achieve enlightenment. Solutions to movement puzzles become much less obvious and much more esoteric, and the explanations are few and far between. Is this an issue? It depends on how you look at it. On the one hand this game is the very core of what platforming is about. You take a basic mechanic like moving from the left of the level to the right of the level, and then you procedurally add to it. By the end of the experience, you should have challenged the player’s perception of that simple act of moving from one side of the screen to the other. Here’s where that’s going to be disarming for those interested in Element4l; the game is adorable. While you wouldn’t think this an obvious detriment right away, I think it might be. The cutesy graphics and art style suggest a much more casual experience than what really lies in wait here. So while the average player might be expecting something in line with Braid or Limbo, they’ll be surprised or dismayed to find that this game is basically Super Meat Boy with ice cubes.

Publicado: 30 noviembre 2013
¿Te ha sido útil este análisis? No
A 13 de 14 personas (93%) les ha sido útil este análisis
140 productos en la cuenta
14 análisis
9.2 h registradas
Starts easy and gets harder each level. But if you have figured it out its realy fun to slide around and try to get maximum speed :)
Publicado: 30 octubre 2013
¿Te ha sido útil este análisis? No


Indium Game Contest - Winner (European Fantasic Film Festival Strasbourg)

Unity Awards 2013 - Finalist Best Visual 2D Experience