Eador: Genesis is an indie turn-based strategy game created by Alexey Bokulev. It has inspired the development of Eador: Masters of the Broken World. Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (117 Reviews) - 76 % der 117 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 7. Aug. 2009

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Kürzliche Updates Alle anzeigen (2)

3. Juni

Eador. Imperium — Early Access Start

Hi everyone,

Yes, it's been much too long, but we're still very happy to announce that today we're launching Eador. Imperium, a new stand-alone expansion for Eador, into Steam Early Access.

Starting with 4 new heroes, 15 new units, new winter Shard world and new tactical map, we're just at the beginning of making something special. We really hope you'll like what we can offer right now!



Head over to our Steam page for more details.

All Eador. MotBW owners get 15% discount on Eador. Imperium for a limited time.

Join us as we shape the next chapter of Eador!

Watch the trailer:

https://www.youtube.com/watch?v=WCfxFGngfcg



0 Kommentare Weiterlesen

10. März

Gremlins, Inc. & Eador



In 2009, Alexey Bokulev designed and developed a turn-based strategy Eador. Genesis. That game went on to score really well with the players. In 2013, we released a 3D remake of the game under the title of Eador: Masters of the Broken World that successfully sold over 200.000 copies worldwide.

To celebrate the release of Alexey Bokulev's latest game Gremlins, Inc. that comes out this week and the connection between the world of Eador titles and the world of Gremlins, Inc., on March 11 we issue special Steam coupons to all the owners of Eador. Genesis and Eador: Masters of the Broken World, entitling them to a one-time discount on Gremlins, Inc. in the period from March 11 – March 31 (if you own one of these games, you will see the coupon in your Steam inventory).

Dear guests from Eador: welcome to Zarr's world, the world of gremlins!

4 Kommentare Weiterlesen

Reviews

“It's indie roots show in the production values but it also has heart and provides both depth of gameplay and challenge I've not seen in more commercial products in ages. Eador: Genesis is both charming and rock hard with a fiendishly sharp sense of humor.”
Tacticular Cancer

Über dieses Spiel

Eador: Genesis is an indie turn-based strategy game created by Alexey Bokulev. It has inspired the development of Eador: Masters of the Broken World.

Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items — swords, spells, weapons, armor, and more — to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador, with its many wonders and adventures, awaits. Will you answer the call?

Key Features:

  • The critically acclaimed indie TBS inspired by classic strategy games
  • A balanced fusion of grand strategy, turn-based tactics, and RPG elements
  • Over 170 buildings, 80 spells, and 70 units available that can be used in any combination

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP, Windows Vista or Windows 7
    • Prozessor: 1 GHz Processor
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: 3D graphics card compatible with DirectX 9.0c
    • Speicherplatz: 150 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows XP, Windows Vista or Windows 7
    • Prozessor: 1 GHz Processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 3D graphics card compatible with DirectX 9.0c
    • Speicherplatz: 150 MB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Größtenteils positiv (117 Reviews)
Kürzlich verfasst
Czarpy
( 27.4 Std. insgesamt )
Verfasst: 10. Juli
sooooooooooooooooooooooo daaaaaamn haaaaaaaaaaaaard.


But soooooooooooooooo daaaaaaaaaaaaaaaaamn addicting.


get this game, it's cheap as hell during the sales periods. Get the other eador games too, since they have the same mechanics.

Man I'd love to see a sci-fi/superhero/steampunk version of this game.
Hilfreich? Ja Nein Lustig
Wereboar
( 149.2 Std. insgesamt )
Verfasst: 6. Juli
HoMM Lookalike?

Ok, I read in a review that this game is a Heroes of... lookalike, and I have to say, someone just playing the game for 0.1 hours might not have seen the full depth of the game. The campaign might have it's lengths - but on the other hand, you won't be sitting idly around playing it.

The game (especially the campaing) tell a story, you have to conquer shards, to gain in power and influence. Each shard is divided into several provinces, which have inhabitants, quest and resources. There are common (Gold/Crystals) and uncommon resources (also called strategical resources - required for some units and buildings). You can unlock higher levels of buildings, units and equipment through developing your kingdom, your stronghold and of course by solving quest (sometimes there is stuff that "seems" to disappear, but in fact those nifty items are used for something else).

Every decission you make will have it's repercussions - for example: You have a thieves guild in your province that is causing trouble, you attack them and catch their leaders. They plight to set free again, and offer you a deal (paying tax and a one time benefit to your coffers of 200 gold) or you can kill them instead and burndown their hideout. If you accept their offer the people of the province won't be too happy about it - so you might have to use something else to lighten up their mood. Oh, by the way - if you've been too much of a fool for gold (you'll see what I mean when you see some of the quests and tasks) you'll be getting a lot of uprisings to fight...

Building, upgrading, exploring and solving quests is what is most of the time the staple in this game. In it's depth, the complexity and a lot of other ways this game is superior to HoMM... it's fun to play once you have overcome the, done these, done that.

What I do like about this game:

  • The complexity and depth of the game.
  • The really easy to learn gameplay.
  • The diversity of the game.
  • The soundtrack of the game.
  • The theme and story behind the setting.

I recommend this game with a good 80 % of playability and fun...

yes of course there are some minor, non gamebreaking bugs - and some exploits - which you might encounter sooner or later. But this game is a plain winner on my most Favorite Strategy - Empirebuilders... because it is much less railed then HoMM...
Hilfreich? Ja Nein Lustig
Sarkoth
( 3.3 Std. insgesamt )
Verfasst: 11. Juni
Reminds a lot of Heroes of Might and Magic, for 2009, very outdated, but fun to play.
Hilfreich? Ja Nein Lustig
Shadow Apple
( 50.1 Std. insgesamt )
Verfasst: 25. Mai
This game almost ruined my life. I recommend it, but only to people who don't care about their social life or welbeing.
Hilfreich? Ja Nein Lustig
spamturin
( 24.5 Std. insgesamt )
Verfasst: 18. Mai
Strongly advise against this game unless you are a diehard strategy fanatic. It has an extremely steep learning curve and is completely unforgiving. The tutorial is rediculously long and yet teaches you very little of the game's actual mechanics.
Hilfreich? Ja Nein Lustig
Rayboy
( 165.7 Std. insgesamt )
Verfasst: 5. Mai
If you ever thought to yourself: "I want to play Heroes of Might and Magic, but I want to explore the whole game, as if I played it the first time." Look no further!
Eador is basically Heroes with unlimited content! It even got a (for the game type) decent narrative.
Give it a try, you won't regret it!
Hilfreich? Ja Nein Lustig
Watch Japanese Idols Already
( 2.2 Std. insgesamt )
Verfasst: 5. Mai
Great Game. Tried to play recenlty and I was amused.
BUT I was NOT amused by bad compatibilyty with windows 7 64bit. Careful, then.
Hilfreich? Ja Nein Lustig
poictesme
( 5.2 Std. insgesamt )
Verfasst: 17. April
Let's get this out of the way... this game looks like something you'd
pull out of a box in 1990 and go "This looks like ****, my Amiga 500
can do sooo much better!".

That was it for the negative points.
Now for them positives...

All of them, no really, this is a proper "game", not a technical showcase
or a way to kill 30 minutes. There is substance, hidden depths, and
you're going to miss important stuff during the day up to the moment
when some kind of family intervention pulls you out of it, because you
are going to experience proper "another turn" vibes.

Don't let the graphics and the UI put you off, trust me. Give yourself
half an hour to get past the initial feelings and you'll enjoy Eador: Genesis,
whether you're playing it full screen like I do or in a small window.
If you REALLY hate the way it looks… I don't know, put on some
3D glasses and pretend you're hallucinating, but play this game.
Hilfreich? Ja Nein Lustig
Greatot
( 11.1 Std. insgesamt )
Verfasst: 18. Februar
The game is great, probably one of the most fun games I've ever played. But I'm only writing this review to note something very important: THIS GAME DOES NOT HAVE WINDOWS 10 SUPPORT. And it runs very badly on Windows 8 and possibly 7. Requiring you to slow down your computer in the settings or refusing to go fullscreen.

The hours I have in it were all spent in a very small windowed screen on Windows 7, reducing the quality of gameplay, obviously. Once I upgraded it refused to run at all.

If you are looking to still play it however (Which you should, it's a great game.) I highly recommend Eador: Master of the Broken World, which is a 3d remake and offers the exact same experience, except it actually works.
Hilfreich? Ja Nein Lustig
Scade
( 6.8 Std. insgesamt )
Verfasst: 6. Februar
So at first is was like "Oh god no, please not another crappy nostalgia-like hexagonal tactical game" but i decided to give it a try.

And i enjoyed it !

I played for hours, gradualy leveling my character and my army, discovering and conquering every piece of land i could, getting great gear and storing a crap load of money.

And then i finished the map...

And i had to start everything over on another one.

Even though the reason why i have ot do this is explianed in the lore, it's still f*ing annyong to have the feeling i've waisted hours of my life making a perfect realm for nothing.

If at least there was some achievements to earn, or if you could get just a fraction of what you got in the new map, that would be awesome.

But no. There is nothing, and you just start over, listening at the same music again and again, doing the same things again and again, with crappy graphics and somehow laggy game.

The idea was great, even i who don't like that king of game enjoyed playing the first map. But forget about the rest.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 3 Personen (67 %) fanden dieses Review hilfreich
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149.2 Std. insgesamt
Verfasst: 6. Juli
HoMM Lookalike?

Ok, I read in a review that this game is a Heroes of... lookalike, and I have to say, someone just playing the game for 0.1 hours might not have seen the full depth of the game. The campaign might have it's lengths - but on the other hand, you won't be sitting idly around playing it.

The game (especially the campaing) tell a story, you have to conquer shards, to gain in power and influence. Each shard is divided into several provinces, which have inhabitants, quest and resources. There are common (Gold/Crystals) and uncommon resources (also called strategical resources - required for some units and buildings). You can unlock higher levels of buildings, units and equipment through developing your kingdom, your stronghold and of course by solving quest (sometimes there is stuff that "seems" to disappear, but in fact those nifty items are used for something else).

Every decission you make will have it's repercussions - for example: You have a thieves guild in your province that is causing trouble, you attack them and catch their leaders. They plight to set free again, and offer you a deal (paying tax and a one time benefit to your coffers of 200 gold) or you can kill them instead and burndown their hideout. If you accept their offer the people of the province won't be too happy about it - so you might have to use something else to lighten up their mood. Oh, by the way - if you've been too much of a fool for gold (you'll see what I mean when you see some of the quests and tasks) you'll be getting a lot of uprisings to fight...

Building, upgrading, exploring and solving quests is what is most of the time the staple in this game. In it's depth, the complexity and a lot of other ways this game is superior to HoMM... it's fun to play once you have overcome the, done these, done that.

What I do like about this game:

  • The complexity and depth of the game.
  • The really easy to learn gameplay.
  • The diversity of the game.
  • The soundtrack of the game.
  • The theme and story behind the setting.

I recommend this game with a good 80 % of playability and fun...

yes of course there are some minor, non gamebreaking bugs - and some exploits - which you might encounter sooner or later. But this game is a plain winner on my most Favorite Strategy - Empirebuilders... because it is much less railed then HoMM...
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
7 von 8 Personen (88 %) fanden dieses Review hilfreich
Nicht empfohlen
62.9 Std. insgesamt
Verfasst: 26. April 2015
Eador: Genesis hätte eigetnlich ein episches Spiel sein können, trotz der angestaubten Grafik. Es gibt bei diesem Rundenstrategiespiel zahlreiche Einheiten und einen gewaltigen Tech-Tree. Auch die Story ist spannend und mysteriös gestaltet und die NPC-Interaktion ist ziemlich umfangreich (jeder hat eine Einstellung gegenüber dem Spieler und liefert Informationen über alle anderen NPCs und zur Story).

Das Problem sind einige Grundlegende Mängel im Design. Zum Einen ist es aufgrund von exessivem Mikromanagement und stark repitivem Spielprinzip unsäglich zeitaufwendig und Fehler werden kaum vergeben, denn Savegames fehlen (es gibt wie bei einem Rogue-like nur ein einziges Autosave). Man kann zwar (mit Punktabzug) einen Zug zurücknehmen, aber viel hilft das auch nicht. Ich hatte es vor Jahren schon mal "mitten drin" aufgegeben, nun aber mal einen weiteren Anlauf begonnen, diesmal gleich unter Einsatz massiver Cheats, da mich die Story interessiert hat. Geschafft habe ich es trotzdem nicht, da ich vorher wegen möglicher Spoiler nicht ins Forum gucken wollte und so auf ein unsichtbares Zuglimit aufgelaufen bin und feststellen musste, dass die Hinweise der NPCs völlig irreführend waren und das Spiel in der vor mir angestrebten "guten" Weise so gar nicht zu gewinnen war. Ja, Pech. Gut dass ich dank Cheats diesmal nur Tage statt Wochen und Monate verbraten habe.

Um das mal kurz zu verdeutlichen. Das Spiel findet auf zwei Ebenen statt, einer Astral-Ebene, wo man ähnlich wie bei einer Weltkarte mit NPCs interagieren kann und neue Gebiete zum Erobern auswählt und dann gibt es noch das eigentliche Gefecht auf einer anscheinend zufällig generierten Karte. Hier startet man allerdings jedesmal bei Null. Die Burg muss ausgebaut werden, damit dort überhaupt Truppen rekurtiert weden können und Helden müssen rekrutiert werden, die diese Truppen anführen. Keine Truppe kann sich ohne Held bewegen. Die Helden selbst können zunächst nur wenige einfache Einheiten mitnehmen, sie müssen ausgerüstet werden, was nur durch das Besiegen von Gegnern geht und werden so nur langsam stärker, da bei zu starken Feinden, welche Ausrüstung und XP hätten, die Vernichtung droht.

Die Burg hat um die 100 freispielbare Aufrüstungen, die man dort einbauen kann. Viele setzen andere voraus und man kann pro Zug nur eine bauen, vorausegesetzt man hat überhaupt die Ressourcen. Automatisierung - Fehlanzeige. So vergehen dutzende Züge bis man überhaupt aus dem Startfeld bzw. den unmittelbar angrenzenden herauskommt. In jedem Feld kann man zudem "erkunden". Damit werden nach dem Zufallsprinzip weitere Örtlichkeiten entdeckt, die Boni geben, Items beinhalten und meistens von Monstern besetzt sind, die oft noch viel zu stark sind. Im Laufe so einer Partie wird man 2-4 Helden "hochziehen", was allerdings völlig für die Katz ist, denn wenn die Karte - je nach Größe - nach mehreren Stunden gewonnen ist, verflüchtigt sich das alles wieder. Sogar die Heimatwelt, die hin und wieder von Bösewichten angegriffen wird, muss jedes mal wieder komplett von Null erschlossen werden, d.h. Helden leveln und aufrüsten, Infrastruktur aufbauen, die Burg ausbauen. Jedes eroberte Feld (=Provinz) erhöht außerdem die Chance auf ein zufälliges Event. Bei dutzenden von besetzten Provinzen bedeutet das, dass gerne auch mal 5-6 Events pro Runde aufpoppen, die man nacher schon am Bild und den ersten Sätzen der Beschreibung erkennt und routinemäßig abarbeitet.

Nun gibt es aber auch Events, und Örtlichkeiten, die für die Story kritisch sind. Verpasst man diese oder nutzt sie nicht richtig, bleiben Lösungsmöglichkeiten der Kampagne insgesamt versperrt. Dies auch noch, ohne das so ohne weiteres ersichtlich ist. Eines Tages poppt dann einfach eine Meldung auf, dass die Armee des Chaos nun da wäre und - nicht etwa das nun ein epischer Kampf folgt - nein, man wird darüber informiert, das man verloren hat und alles umsonst war.

Als Bösewicht hat man es etwas leichter, man kann nach beblieben dunkle Magie einsetzen, seine Untertanen bis auf's Blut auspressen und vernichtet einfach jeden NPC der einem auf der Astralkarte über den Weg läuft. (Wobei es auch als Bösewicht eigentlich mehrere Siegvarianten gäbe.) So hat man wenigstens nach ca. 50x Helden und Burg von Null aufbauen und Karte erobern, nach ca. 2-4 Wochen Dauerzocken wenigstens die Kampagne erfolgreich absolviert.
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95 von 106 Personen (90 %) fanden dieses Review hilfreich
58 Personen fanden dieses Review lustig
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85.7 Std. insgesamt
Verfasst: 27. April 2015
I recently purchased GTAV.... About a week later I purchased Eador: Genesis.

Now I don't play GTAV.

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61 von 63 Personen (97 %) fanden dieses Review hilfreich
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61.1 Std. insgesamt
Vorveröffentlichungsreview
Verfasst: 25. November 2013
Very difficult TBS game, even on Beginner. Can be very frustrating till you learn the systems but people willing to plow through and figure it out will be rewarded with a very fun (and cheap) time sink. Despite losing my first two campaign attempts I stuck with it, got an idea for what was going on and suddenly lost 40 hours of the first week. Highly recommended for TBS fans and people who enjoy a challenge.
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48 von 49 Personen (98 %) fanden dieses Review hilfreich
Empfohlen
378.6 Std. insgesamt
Verfasst: 9. Mai 2014
Alright, what's the deal with this game? It's got crappy graphics and looks like it's from 1998!

Let's ignore those facts for a moment. Suspend your disbelief, if you will. What's going on beneath the surface with the game mechanics?

As of this review writing, I've got 305 hours spent on this game (I'm a bit ashamed of that). So, there's something being done right here. It certainly scratches a lot of my itches and gives me what I'm looking for.

In terms of strategy, there are multiple layers of complexity. You're first introduced to the game in a small starting scenario which introduces the game mechanics to you. Most of the time, you are moving your hero armies around on the campaign map. On occassion, your hero will get into a tactical battle against monsters or other heros. This takes place on a hexagonal grid system and each side takes turns moving all of their creatures.

The battles are quite tactical. Your creatures come in 4 different tiers of strength. Each unit comes with certain strengths and weaknesses, and abilities. For example, the thief has a dagger strike which poisons his foes and doesn't let them counter attack. However, the thief doesn't have a lot of HP or armor, so they can easily be killed. Archers can't shoot at adjacent enemies, so they have to move away. Sometimes, your archers can only move away and can't act, so adjacent units can keep following them and killing the archers. So, you certainly want to protect the archers with blocking melee units. The game also has a pretty interesting list of battle spells. If you can't get behind a melee wall to the squishy archers, you could always resurrect one of the dead corpses as a zombie which can do the job. Just as well, the enemy could do that to you! So, to prevent that, you want to move your creatures on top of corpses to prevent their reanimation. That could also cause you to move onto a strategically disadvantageous position. Every army has a hero leading it, so the heros also directly participate in the battles. Heros can become very, very powerful as they level up. I find that an appropriately maxed warrior can pretty much solo every fight, but that strategy won't work forever.

Your kingdom consists of your capitol and any conquered provinces. Each province yields a little bit of mana and/or gold per turn. This mana and gold is used for spells and recruiting units or constructing buildings. Some provinces will have strategic resources (such as logs) which will reduce the building costs of a building within your capitol. Each province can be improved to provide more resources. It seems that every turn, there are also a bunch of random events which happen within your kingdom. You have to read each event story and navigate a dialogue tree to respond to the event in some way. Each dialogue choice has a variable chance that it creates a favorable result or a negative result. The game events work on a sort of "karma" system, where choosing the "evil" choices results in negative karma but a short term gain, and choosing the "good" choice results in positive karma but generally incurs a cost. Over time, if your karma becomes really good, your kingdom will be flooded with positive events. If your karma becomes bad, you get flooded with bad events which get progressively more expensive.

Meanwhile, you also also contending against one or more AI players who usually play with a slight advantage (cheaters!). You have to play particularly well in order to beat the AI.

The game is also a bit unforgiving. You can't really just start a level, save at turn 15, play to turn 25, and then reload turn 15 if things go bad. The save game system only allows you to go back one turn, and if you reload, it also penalizes you by subtracting from your final score. You can restart an entire scenario from the beginning, but that too has a campaign cost (in terms of astral energy). So, you don't want to screw around and experiment. In some scenarios, an enemy wizard will directly attack your home world and you have to fend them off. If you lose, that's it. Game over. You lose. Roll credits. No reloading and trying again.

In the campaign mode, you select which "shards" you want to conquer. Each shard unlocks two or more buildings for your capitol for each subsequent scenario. Some shards are extremely difficult to conquer if you don't have sufficient tech. So, you have to pick carefully which shards you want to conquer and in which order you want to conquer them based on the buildings they unlock.

This game is very fun, very interesting, and very complex. If you can look past the graphics, I highly recommend it for any strategy minded players. There is a newer version of this game out which pretty much is this exact game (in terms of mechanics) but overhauls the graphics and UI (ooh, pretty sparkles!).

There is only one significant downside to the game, and that is the drawback of its unforgiving save game system. I encountered a problem midway into one of my campaigns where my save game file got corrupted somehow. Since there wasn't any previous saved games, I lost hours of progress. I almost lost my entire campaign! I had to restart my shard scenario from the beginning.

Currently, I haven't been playing this game lately because I am stuck on a particularly difficult invasion. An enemy wizard decided to attack my homeworld and the AI difficulty is set very high. In the three times I've tried, I can't seem to beat him. I must fight him off, and if I lose, the game is completely over. I've given up for now, but maybe in a few months I'll try again.
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41 von 43 Personen (95 %) fanden dieses Review hilfreich
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142.0 Std. insgesamt
Verfasst: 19. Dezember 2013
My new favorite game. Built on the shoulders of games like Master of Magic, Heroes of M&M, Westnoth, Warlords, it takes the best elements of these games and puts them all in one place.

Warning: The game is super long and super challenging, I'll probably never finish it, but then that's not actually a problem ;)
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26 von 26 Personen (100 %) fanden dieses Review hilfreich
19 Personen fanden dieses Review lustig
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129.0 Std. insgesamt
Verfasst: 13. Mai 2015
This game is the video game version of crack.
It doesn't look that great and you wonder why people are doing it. You read the reviews, every one is saying how great it is, don't knock it 'till you try it they say. It's cheap and curiosity gets the better of you. You give it a try. Two weeks pass you have spent more time on it than you have complete major titles and you're still at the begining of the game. You find excuses to play, you keep saying 'just one more turn'. You start burning dinner, becoming later and later for work, missing appointments and you are seeing your family less and less.

Like me you have become an addict, living from shard to shard. Is there help for this? I don't know.

Quite frankly I don't want to know
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28 von 30 Personen (93 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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64.1 Std. insgesamt
Verfasst: 1. November 2014
I second every recommendation made on this game so far, with ONE addition :

This game, doesn't give you its full research tree until you are veeeeeeeery deep into it, unlike other similar games where you get some really powerful game-breaking units after, let us say, 10 hours of gaming ... with Eador it might take you 30 hours to see the first building that will create a tier 2 unit for your cities.

For me that is a definite plus as it keeps the playing time - and the mystery of the game - much much longer and much more interesting since the benefits of the shards which you have to choose from in each of the "pick a shard to conquer" turns is random as well.

Full price is WORTH it ... but if you get it on a discount RUN to buy it as if it was iPhone 10 and you were the only person that knew it was coming out :p
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26 von 27 Personen (96 %) fanden dieses Review hilfreich
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24.0 Std. insgesamt
Verfasst: 20. Mai 2014
I've put loads of money to obtain PC with high-end Radeon just to get bored with modern games and spend my time playing this gem. This definietly is not a game for everyone, people who don't remember and love 90's gaming might not like these graphics and gameplay. But if you do, surely should you try it. Mix HoMM with Age of Wonders, some Civilization and add bonus content and it it Eador: Genesis. Game is very complex and, depending of your skills and terrain available, you might choose plenty of different approaches. Battles seem simplified, but when you dig into them, you discover more and more relevant factors, that can, literally, transform heavy defeat into a glorious victory. I'd write more, but have to play. Just one more turn. Or maybe, a hundred ;)
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27 von 30 Personen (90 %) fanden dieses Review hilfreich
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509.2 Std. insgesamt
Verfasst: 21. Dezember 2014
A true hidden gem. If you like old school turn-based strategies you should try this one, it's ridiculously complex and ridiculously hard. The amount of content is really staggering, there is more than 200 buildings in your stronghold and I'm still getting new random events and discovering new things after 100+ hours of play. If I have one complaint it's that the game does poor job at explaining anything else than the very basics and the tutorial barely scratches the surface of the real gameplay. Which is not necessarily all bad, if you don't mind mastering the game the hard way and learning from your mistakes.
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