Eador: Genesis is an indie turn-based strategy game created by Alexey Bokulev. It has inspired the development of Eador: Masters of the Broken World. Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself.
Análises de usuários:
Todas:
Ligeiramente positivas (117 análises) - 76% das 117 análises de usuários deste jogo são positivas.
Data de lançamento: 7/ago/2009

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3 de junho

Eador. Imperium — Early Access Start

Hi everyone,

Yes, it's been much too long, but we're still very happy to announce that today we're launching Eador. Imperium, a new stand-alone expansion for Eador, into Steam Early Access.

Starting with 4 new heroes, 15 new units, new winter Shard world and new tactical map, we're just at the beginning of making something special. We really hope you'll like what we can offer right now!



Head over to our Steam page for more details.

All Eador. MotBW owners get 15% discount on Eador. Imperium for a limited time.

Join us as we shape the next chapter of Eador!

Watch the trailer:

https://www.youtube.com/watch?v=WCfxFGngfcg



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10 de março

Gremlins, Inc. & Eador



In 2009, Alexey Bokulev designed and developed a turn-based strategy Eador. Genesis. That game went on to score really well with the players. In 2013, we released a 3D remake of the game under the title of Eador: Masters of the Broken World that successfully sold over 200.000 copies worldwide.

To celebrate the release of Alexey Bokulev's latest game Gremlins, Inc. that comes out this week and the connection between the world of Eador titles and the world of Gremlins, Inc., on March 11 we issue special Steam coupons to all the owners of Eador. Genesis and Eador: Masters of the Broken World, entitling them to a one-time discount on Gremlins, Inc. in the period from March 11 – March 31 (if you own one of these games, you will see the coupon in your Steam inventory).

Dear guests from Eador: welcome to Zarr's world, the world of gremlins!

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Análises

“It's indie roots show in the production values but it also has heart and provides both depth of gameplay and challenge I've not seen in more commercial products in ages. Eador: Genesis is both charming and rock hard with a fiendishly sharp sense of humor.”
Tacticular Cancer

Sobre este jogo

Eador: Genesis is an indie turn-based strategy game created by Alexey Bokulev. It has inspired the development of Eador: Masters of the Broken World.

Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items — swords, spells, weapons, armor, and more — to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador, with its many wonders and adventures, awaits. Will you answer the call?

Key Features:

  • The critically acclaimed indie TBS inspired by classic strategy games
  • A balanced fusion of grand strategy, turn-based tactics, and RPG elements
  • Over 170 buildings, 80 spells, and 70 units available that can be used in any combination

Requisitos de sistema

    Mínimos:
    • SO: Windows XP, Windows Vista or Windows 7
    • Processador: 1 GHz Processor
    • Memória: 1 GB de RAM
    • Placa de vídeo: 3D graphics card compatible with DirectX 9.0c
    • Armazenamento: 150 MB de espaço disponível
    Recomendados:
    • SO: Windows XP, Windows Vista or Windows 7
    • Processador: 1 GHz Processor
    • Memória: 2 GB de RAM
    • Placa de vídeo: 3D graphics card compatible with DirectX 9.0c
    • Armazenamento: 150 MB de espaço disponível
Análises de usuários
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Todas:
Ligeiramente positivas (117 análises)
Últimas análises
Czarpy
( 27.4 horas registradas )
Publicada: 10 de julho
sooooooooooooooooooooooo daaaaaamn haaaaaaaaaaaaard.


But soooooooooooooooo daaaaaaaaaaaaaaaaamn addicting.


get this game, it's cheap as hell during the sales periods. Get the other eador games too, since they have the same mechanics.

Man I'd love to see a sci-fi/superhero/steampunk version of this game.
Wereboar
( 149.2 horas registradas )
Publicada: 6 de julho
HoMM Lookalike?

Ok, I read in a review that this game is a Heroes of... lookalike, and I have to say, someone just playing the game for 0.1 hours might not have seen the full depth of the game. The campaign might have it's lengths - but on the other hand, you won't be sitting idly around playing it.

The game (especially the campaing) tell a story, you have to conquer shards, to gain in power and influence. Each shard is divided into several provinces, which have inhabitants, quest and resources. There are common (Gold/Crystals) and uncommon resources (also called strategical resources - required for some units and buildings). You can unlock higher levels of buildings, units and equipment through developing your kingdom, your stronghold and of course by solving quest (sometimes there is stuff that "seems" to disappear, but in fact those nifty items are used for something else).

Every decission you make will have it's repercussions - for example: You have a thieves guild in your province that is causing trouble, you attack them and catch their leaders. They plight to set free again, and offer you a deal (paying tax and a one time benefit to your coffers of 200 gold) or you can kill them instead and burndown their hideout. If you accept their offer the people of the province won't be too happy about it - so you might have to use something else to lighten up their mood. Oh, by the way - if you've been too much of a fool for gold (you'll see what I mean when you see some of the quests and tasks) you'll be getting a lot of uprisings to fight...

Building, upgrading, exploring and solving quests is what is most of the time the staple in this game. In it's depth, the complexity and a lot of other ways this game is superior to HoMM... it's fun to play once you have overcome the, done these, done that.

What I do like about this game:

  • The complexity and depth of the game.
  • The really easy to learn gameplay.
  • The diversity of the game.
  • The soundtrack of the game.
  • The theme and story behind the setting.

I recommend this game with a good 80 % of playability and fun...

yes of course there are some minor, non gamebreaking bugs - and some exploits - which you might encounter sooner or later. But this game is a plain winner on my most Favorite Strategy - Empirebuilders... because it is much less railed then HoMM...
Sarkoth
( 3.3 horas registradas )
Publicada: 11 de junho
Reminds a lot of Heroes of Might and Magic, for 2009, very outdated, but fun to play.
Shadow Apple
( 50.1 horas registradas )
Publicada: 25 de maio
This game almost ruined my life. I recommend it, but only to people who don't care about their social life or welbeing.
spamturin
( 24.5 horas registradas )
Publicada: 18 de maio
Strongly advise against this game unless you are a diehard strategy fanatic. It has an extremely steep learning curve and is completely unforgiving. The tutorial is rediculously long and yet teaches you very little of the game's actual mechanics.
Rayboy
( 165.7 horas registradas )
Publicada: 5 de maio
If you ever thought to yourself: "I want to play Heroes of Might and Magic, but I want to explore the whole game, as if I played it the first time." Look no further!
Eador is basically Heroes with unlimited content! It even got a (for the game type) decent narrative.
Give it a try, you won't regret it!
Watch Japanese Idols Already
( 2.2 horas registradas )
Publicada: 5 de maio
Great Game. Tried to play recenlty and I was amused.
BUT I was NOT amused by bad compatibilyty with windows 7 64bit. Careful, then.
poictesme
( 5.2 horas registradas )
Publicada: 17 de abril
Let's get this out of the way... this game looks like something you'd
pull out of a box in 1990 and go "This looks like ****, my Amiga 500
can do sooo much better!".

That was it for the negative points.
Now for them positives...

All of them, no really, this is a proper "game", not a technical showcase
or a way to kill 30 minutes. There is substance, hidden depths, and
you're going to miss important stuff during the day up to the moment
when some kind of family intervention pulls you out of it, because you
are going to experience proper "another turn" vibes.

Don't let the graphics and the UI put you off, trust me. Give yourself
half an hour to get past the initial feelings and you'll enjoy Eador: Genesis,
whether you're playing it full screen like I do or in a small window.
If you REALLY hate the way it looks… I don't know, put on some
3D glasses and pretend you're hallucinating, but play this game.
Greatot
( 11.1 horas registradas )
Publicada: 18 de fevereiro
The game is great, probably one of the most fun games I've ever played. But I'm only writing this review to note something very important: THIS GAME DOES NOT HAVE WINDOWS 10 SUPPORT. And it runs very badly on Windows 8 and possibly 7. Requiring you to slow down your computer in the settings or refusing to go fullscreen.

The hours I have in it were all spent in a very small windowed screen on Windows 7, reducing the quality of gameplay, obviously. Once I upgraded it refused to run at all.

If you are looking to still play it however (Which you should, it's a great game.) I highly recommend Eador: Master of the Broken World, which is a 3d remake and offers the exact same experience, except it actually works.
Scade
( 6.8 horas registradas )
Publicada: 6 de fevereiro
So at first is was like "Oh god no, please not another crappy nostalgia-like hexagonal tactical game" but i decided to give it a try.

And i enjoyed it !

I played for hours, gradualy leveling my character and my army, discovering and conquering every piece of land i could, getting great gear and storing a crap load of money.

And then i finished the map...

And i had to start everything over on another one.

Even though the reason why i have ot do this is explianed in the lore, it's still f*ing annyong to have the feeling i've waisted hours of my life making a perfect realm for nothing.

If at least there was some achievements to earn, or if you could get just a fraction of what you got in the new map, that would be awesome.

But no. There is nothing, and you just start over, listening at the same music again and again, doing the same things again and again, with crappy graphics and somehow laggy game.

The idea was great, even i who don't like that king of game enjoyed playing the first map. But forget about the rest.
Análises mais úteis  Nos últimos 30 dias
2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
149.2 horas registradas
Publicada: 6 de julho
HoMM Lookalike?

Ok, I read in a review that this game is a Heroes of... lookalike, and I have to say, someone just playing the game for 0.1 hours might not have seen the full depth of the game. The campaign might have it's lengths - but on the other hand, you won't be sitting idly around playing it.

The game (especially the campaing) tell a story, you have to conquer shards, to gain in power and influence. Each shard is divided into several provinces, which have inhabitants, quest and resources. There are common (Gold/Crystals) and uncommon resources (also called strategical resources - required for some units and buildings). You can unlock higher levels of buildings, units and equipment through developing your kingdom, your stronghold and of course by solving quest (sometimes there is stuff that "seems" to disappear, but in fact those nifty items are used for something else).

Every decission you make will have it's repercussions - for example: You have a thieves guild in your province that is causing trouble, you attack them and catch their leaders. They plight to set free again, and offer you a deal (paying tax and a one time benefit to your coffers of 200 gold) or you can kill them instead and burndown their hideout. If you accept their offer the people of the province won't be too happy about it - so you might have to use something else to lighten up their mood. Oh, by the way - if you've been too much of a fool for gold (you'll see what I mean when you see some of the quests and tasks) you'll be getting a lot of uprisings to fight...

Building, upgrading, exploring and solving quests is what is most of the time the staple in this game. In it's depth, the complexity and a lot of other ways this game is superior to HoMM... it's fun to play once you have overcome the, done these, done that.

What I do like about this game:

  • The complexity and depth of the game.
  • The really easy to learn gameplay.
  • The diversity of the game.
  • The soundtrack of the game.
  • The theme and story behind the setting.

I recommend this game with a good 80 % of playability and fun...

yes of course there are some minor, non gamebreaking bugs - and some exploits - which you might encounter sooner or later. But this game is a plain winner on my most Favorite Strategy - Empirebuilders... because it is much less railed then HoMM...
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95 de 106 pessoas (90%) acharam esta análise útil
58 pessoas acharam esta análise engraçada
Recomendado
85.7 horas registradas
Publicada: 27 de abril de 2015
I recently purchased GTAV.... About a week later I purchased Eador: Genesis.

Now I don't play GTAV.

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61 de 63 pessoas (97%) acharam esta análise útil
Recomendado
61.1 horas registradas
Análise de pré-lançamento
Publicada: 25 de novembro de 2013
Very difficult TBS game, even on Beginner. Can be very frustrating till you learn the systems but people willing to plow through and figure it out will be rewarded with a very fun (and cheap) time sink. Despite losing my first two campaign attempts I stuck with it, got an idea for what was going on and suddenly lost 40 hours of the first week. Highly recommended for TBS fans and people who enjoy a challenge.
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48 de 49 pessoas (98%) acharam esta análise útil
Recomendado
378.6 horas registradas
Publicada: 9 de maio de 2014
Alright, what's the deal with this game? It's got crappy graphics and looks like it's from 1998!

Let's ignore those facts for a moment. Suspend your disbelief, if you will. What's going on beneath the surface with the game mechanics?

As of this review writing, I've got 305 hours spent on this game (I'm a bit ashamed of that). So, there's something being done right here. It certainly scratches a lot of my itches and gives me what I'm looking for.

In terms of strategy, there are multiple layers of complexity. You're first introduced to the game in a small starting scenario which introduces the game mechanics to you. Most of the time, you are moving your hero armies around on the campaign map. On occassion, your hero will get into a tactical battle against monsters or other heros. This takes place on a hexagonal grid system and each side takes turns moving all of their creatures.

The battles are quite tactical. Your creatures come in 4 different tiers of strength. Each unit comes with certain strengths and weaknesses, and abilities. For example, the thief has a dagger strike which poisons his foes and doesn't let them counter attack. However, the thief doesn't have a lot of HP or armor, so they can easily be killed. Archers can't shoot at adjacent enemies, so they have to move away. Sometimes, your archers can only move away and can't act, so adjacent units can keep following them and killing the archers. So, you certainly want to protect the archers with blocking melee units. The game also has a pretty interesting list of battle spells. If you can't get behind a melee wall to the squishy archers, you could always resurrect one of the dead corpses as a zombie which can do the job. Just as well, the enemy could do that to you! So, to prevent that, you want to move your creatures on top of corpses to prevent their reanimation. That could also cause you to move onto a strategically disadvantageous position. Every army has a hero leading it, so the heros also directly participate in the battles. Heros can become very, very powerful as they level up. I find that an appropriately maxed warrior can pretty much solo every fight, but that strategy won't work forever.

Your kingdom consists of your capitol and any conquered provinces. Each province yields a little bit of mana and/or gold per turn. This mana and gold is used for spells and recruiting units or constructing buildings. Some provinces will have strategic resources (such as logs) which will reduce the building costs of a building within your capitol. Each province can be improved to provide more resources. It seems that every turn, there are also a bunch of random events which happen within your kingdom. You have to read each event story and navigate a dialogue tree to respond to the event in some way. Each dialogue choice has a variable chance that it creates a favorable result or a negative result. The game events work on a sort of "karma" system, where choosing the "evil" choices results in negative karma but a short term gain, and choosing the "good" choice results in positive karma but generally incurs a cost. Over time, if your karma becomes really good, your kingdom will be flooded with positive events. If your karma becomes bad, you get flooded with bad events which get progressively more expensive.

Meanwhile, you also also contending against one or more AI players who usually play with a slight advantage (cheaters!). You have to play particularly well in order to beat the AI.

The game is also a bit unforgiving. You can't really just start a level, save at turn 15, play to turn 25, and then reload turn 15 if things go bad. The save game system only allows you to go back one turn, and if you reload, it also penalizes you by subtracting from your final score. You can restart an entire scenario from the beginning, but that too has a campaign cost (in terms of astral energy). So, you don't want to screw around and experiment. In some scenarios, an enemy wizard will directly attack your home world and you have to fend them off. If you lose, that's it. Game over. You lose. Roll credits. No reloading and trying again.

In the campaign mode, you select which "shards" you want to conquer. Each shard unlocks two or more buildings for your capitol for each subsequent scenario. Some shards are extremely difficult to conquer if you don't have sufficient tech. So, you have to pick carefully which shards you want to conquer and in which order you want to conquer them based on the buildings they unlock.

This game is very fun, very interesting, and very complex. If you can look past the graphics, I highly recommend it for any strategy minded players. There is a newer version of this game out which pretty much is this exact game (in terms of mechanics) but overhauls the graphics and UI (ooh, pretty sparkles!).

There is only one significant downside to the game, and that is the drawback of its unforgiving save game system. I encountered a problem midway into one of my campaigns where my save game file got corrupted somehow. Since there wasn't any previous saved games, I lost hours of progress. I almost lost my entire campaign! I had to restart my shard scenario from the beginning.

Currently, I haven't been playing this game lately because I am stuck on a particularly difficult invasion. An enemy wizard decided to attack my homeworld and the AI difficulty is set very high. In the three times I've tried, I can't seem to beat him. I must fight him off, and if I lose, the game is completely over. I've given up for now, but maybe in a few months I'll try again.
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41 de 43 pessoas (95%) acharam esta análise útil
Recomendado
142.0 horas registradas
Publicada: 19 de dezembro de 2013
My new favorite game. Built on the shoulders of games like Master of Magic, Heroes of M&M, Westnoth, Warlords, it takes the best elements of these games and puts them all in one place.

Warning: The game is super long and super challenging, I'll probably never finish it, but then that's not actually a problem ;)
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26 de 26 pessoas (100%) acharam esta análise útil
19 pessoas acharam esta análise engraçada
Recomendado
129.0 horas registradas
Publicada: 13 de maio de 2015
This game is the video game version of crack.
It doesn't look that great and you wonder why people are doing it. You read the reviews, every one is saying how great it is, don't knock it 'till you try it they say. It's cheap and curiosity gets the better of you. You give it a try. Two weeks pass you have spent more time on it than you have complete major titles and you're still at the begining of the game. You find excuses to play, you keep saying 'just one more turn'. You start burning dinner, becoming later and later for work, missing appointments and you are seeing your family less and less.

Like me you have become an addict, living from shard to shard. Is there help for this? I don't know.

Quite frankly I don't want to know
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28 de 30 pessoas (93%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
64.1 horas registradas
Publicada: 1 de novembro de 2014
I second every recommendation made on this game so far, with ONE addition :

This game, doesn't give you its full research tree until you are veeeeeeeery deep into it, unlike other similar games where you get some really powerful game-breaking units after, let us say, 10 hours of gaming ... with Eador it might take you 30 hours to see the first building that will create a tier 2 unit for your cities.

For me that is a definite plus as it keeps the playing time - and the mystery of the game - much much longer and much more interesting since the benefits of the shards which you have to choose from in each of the "pick a shard to conquer" turns is random as well.

Full price is WORTH it ... but if you get it on a discount RUN to buy it as if it was iPhone 10 and you were the only person that knew it was coming out :p
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26 de 27 pessoas (96%) acharam esta análise útil
Recomendado
24.0 horas registradas
Publicada: 20 de maio de 2014
I've put loads of money to obtain PC with high-end Radeon just to get bored with modern games and spend my time playing this gem. This definietly is not a game for everyone, people who don't remember and love 90's gaming might not like these graphics and gameplay. But if you do, surely should you try it. Mix HoMM with Age of Wonders, some Civilization and add bonus content and it it Eador: Genesis. Game is very complex and, depending of your skills and terrain available, you might choose plenty of different approaches. Battles seem simplified, but when you dig into them, you discover more and more relevant factors, that can, literally, transform heavy defeat into a glorious victory. I'd write more, but have to play. Just one more turn. Or maybe, a hundred ;)
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27 de 30 pessoas (90%) acharam esta análise útil
Recomendado
509.2 horas registradas
Publicada: 21 de dezembro de 2014
A true hidden gem. If you like old school turn-based strategies you should try this one, it's ridiculously complex and ridiculously hard. The amount of content is really staggering, there is more than 200 buildings in your stronghold and I'm still getting new random events and discovering new things after 100+ hours of play. If I have one complaint it's that the game does poor job at explaining anything else than the very basics and the tutorial barely scratches the surface of the real gameplay. Which is not necessarily all bad, if you don't mind mastering the game the hard way and learning from your mistakes.
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21 de 22 pessoas (95%) acharam esta análise útil
Recomendado
134.2 horas registradas
Publicada: 23 de dezembro de 2013
I would very much recommend this game, though if you already have "Master's of a Broken World" or vise versa then this is essentially the same game (before it got the fancy graphics). This game is hard, so far as there is almost no documentation that can help you understand every singe battle/challenge/random event. About the only thing you can do is dive in, play, lose, and do it all over again (I re-ran the tutorial about 3 times). But once you do learn, and you conquer your first shard, well I for one was hooked.
This is not a game that you can ever just bide your time with, building up enough of an army, and a powerful enough hero. Yes these are the things you must have to win, but the computer opponents are doing exactly the same things, and in many cases, they are much more aggressive. You can find yourself surrounded, fighting to keep the enemy out of your strongholds, when only rounds earlier you thought you had the game well in hand. Yes it is somewhat repetative (part of the game getting easier is that you eventually start to know what pattern or solution to a given "random" event is best), and there are times that it will feel unfair, but trust me. When you bull rush an enemy strong hold, kill off 2 of his heroes, siege his castle, then finally banish him, all before HE was able to break away, then you too will know how much fun this game can be!
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