A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
リリース日: 2013年3月8日
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Sword of the Stars: The Pit を購入する

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Sword of the Stars: The Pit - Gold Edition を購入する

3 アイテムを同梱: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

最新の更新 全て表示(11)

The Pit Gold 1.2.8 and The Pit: Pilgrim 1.3.3 Changelog

2014年7月16日

These changes apply to both The Pit Gold and Pilgrim versions of the game. Sorry for the tardy posting, but we transitioned Ground Pounders out of Early Access and into full release and it was crazy pants day!

- Added: Weapon comparison tool-tip now appears for items in Storage Lockers and Tesseract Wells.
- Added: Melee attack for Kheraizen.
- Added: Duration of psionic ability (before activation) to tool-tip.
- Fixed bug: Weapon comparison tool-tip was not taking racial penalties into account for the second weapon.
- Fixed bug: Some items not dropping from medium weapon lockers as expected.
- Fixed bug: Liir health medallion not regenerating health.
- Fixed bug: Spectres can now be damaged by Starlance.
- Fixed bug: Poison was preventing all health regen (eg such as from a healing salve), not just the character's natural health regen.
- Fixed bug: Madness not spawning hallucinations player changed floors.
- Fixed bug: Hiver / Morrigi can now use crafted claws.
- Fixed bug: Player no longer auto-targets reprogrammed Recycler.
- Fixed bug: Previously selected items in SotsDex remaining highlighted.
- Fixed bug: "Use" option in popup menu for tools. ()MORE INFO)
- Fixed bug: Props / Characters not initializing correctly when character teleports multiple floors. ()MORE INFO)
- Fixed typo: "Equipping Armor" text appeared even when equipping gloves / belts.
- Fixed typo: Glamor description.

Gold v1.2.8
Pilgrim v1.3.3

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The Pit: Gold and Pilgrim DLC changelog

2014年5月16日

Gold v1.2.7 (included in Pilgrim as well)

  • Fixed crash: Occurred when maintenance bot stole item while player was doing a task.
  • Fixed bug: Filtration mask now blocks effects of Terror Bomb.
  • Fixed bug: Invisible creatures in doorways can now be targeted.
  • Fixed bug: Surveillance console would shift when going from damaged to ruined graphic.
  • Fixed bug: Human Survivor now treated as friendly.
  • Fixed bug: Game saved while sleeping resulted in black screen when reloaded.
  • Fixed bug: Ally players would trigger booby-trapped devices (eg interrogation pod)
  • Fixed bug: Enemies poisoned and left behind as the player moves to the next floor, would die forever, giving XP each time.
  • Increased Sgt Gunny's health increase per level.
  • Increased effectiveness of Amerishield.

Pilgrim v1.3.2 (specific to Pilgrim)
  • Fixed bug: Grilled cheese can now be made with the EZ Cooker.
  • Fixed bug: Shock baton being destroyed immediately by explosions.
  • Shepherd psi pool increases when leveling up.
  • Fixed bug: Mkkose no longer try to merge with player using image inducer.

Psst! Kerberos Productions has a new action-strategy game that could use your support! Easiest hidden message evar.

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レビュー

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

ゲームについて

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

システム要件

    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
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一言でいうと不思議なダンジョン風ローグライクゲーム

完全なターン制ではなく、オリジナルの味付けがしてあります。
各キャラによって特徴あり、プレイ感覚が変わってきます。
戦闘も銃を使った長距離戦闘がメイン、
と思いきや強い近接武器も用意してありどちらでもそれなりに戦える。
(というよりも敵の種類に応じて使い分ける必要性が出てきます)

いわゆる空腹要素・武器防具の耐久度等もあり手に入れたアイテムを
様々な状況に応じてクラフトしたり料理したり、武器防具の修理、
使い分けと様々な立ち回りを要求されます。

ただ基本的には難易度がとても高いので注意されたし。
DLCを入れるとその難易度が更に跳ね上がるため、
イージーでも既にハードなレベル。

しかし何度も死にながらプレイして知識や経験を得ながら立ち回りを最適化し、
クラフトのレシピ等を取得していくとその度に少しずつゲーム内環境が快適になり、
先に進めるようになったりして面白味も増していきます。

イージーでも地獄なのに更に上位の難易度が
4段階あるので不思議なダンジョン系ローグライクを
ガッツリやり込みたいという人にはかなりオススメな作品
全難易度クリアーは尋常ではない根気が必要とされます。
そこに全キャラを含めるとたぶん不可能としか思えないレベル。

また、バランス調整を難しくしすぎてる為か
正直、理不尽な敵配置やアイテム不足に陥ることもままあります。
なのでこのゲームにとっては「運」も
重要なゲーム内容要素の一つと思える人向けかもしれません。

個人的評価
8/10
投稿日: 2014年2月8日
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あぁ、いいわぁ///
投稿日: 2014年7月7日
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「死ぬ死ぬ…あっ回復装置!助かった!」→ミミックで死亡。
「脳筋らしく、敵は全撃破だぜぇー!」→武器防具磨り減って壊れた上弾薬なくなって死亡。
「普通の通路を普通に歩こう」→普通に落とし穴トラップで3階層分落ちて、退くことも出来ないまま死亡。
「初見の敵だがとりあえずHP全快だし多分大丈夫だろう」→大丈夫じゃなくて死亡。

そんな死にゲーです(確実ではないけど、どれも対処法はあります)。
この手のローグライクが好きな人はどっぷり楽しめると思います。
正直かなりドマイナーで、日本語情報がほぼ皆無です。
いくつか特徴を挙げると、

・運ゲー?
→ゼロではないが、クラフトがあるので上手い人がカッツリやれば大体なんとかなると思う。
 どっちかというと経験のが重要。たぶん。

・ローグライク初心者向け?
→難易度がいくつかあり、イージーなら慣れでなんとかなる。難しいキー操作は必要ない。

・キャラビルドやH&S要素は?
→あんまりない。拠点などもないので、いかに有りもので回すかが重要。逆に言えば毎回新鮮。

・キャラメイクは(DLC込み)?
→プリセットの7人?から選択。職業等はない。

・メタゲーム要素は?
→クラフトのレシピ。マップ上のコンピュータを解読することで入手。
 ただし知っていさえすれば作れる。

・アニメ声の幼女キャラはいる?
→KUSO!(棒読み)とフルボイスで咆哮するゴリラ姉貴ならいます。
投稿日: 2014年6月8日
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OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
投稿日: 2014年6月9日
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I seem to be on a glut of roguelike and roguelike inspired games lately. Sword of the Stars: The Pit is an exceedingly competent entry into the genre that is well executed. The graphics are a bit strange but familiar to those that have been with the series, and in the scope of it's own series are done fairly well if not extraordinarialy. (The character animations definetely look to have been done on OpenCanvas or something similar and stand out against the rest of the game, though).

The roguelike elements are definetely the strength of the game. Combat is intuitive, fair, and reasonably balanced. The creature AI can be relied upon to act in a consistent manner which is fairly important for combat in roguelikes, and the different weapons actually add a variety of game mechanics rather than just being incrementally increased versions of the same guns, which is a pitfall of many roguelikes. The random nature of the game can make things in some runs much more difficult, but I never felt the randomness broke a game in the way it can in many roguelikes. If you got a bad roll on a level you can still have an entirely legitimate change of making it through the level if you play skillfully, such as utilising beserk mechanics to cause enemies to fight each other, luring enemies into environmental hazards, through grenades around corners, or placing traps. Which also leads into another of the games strengths - there are a lot of mechanics such as those I just mentioned and they're fairly intuitive for the most part. If you have any experience with roguelikes you likely don't need the tutorial or the manual, although both of those are actually quite well done. The one mechanic I do have a gripe with is the idea of the crafting recipes. It's supposed to be able to find recipes through some of the data panels but I have never done so. Most of them can't be found this way and it turns the game either into experimentation with blind luck, or consulting a wiki. There's some people that like their games like that however, and it's a subjective preference of mine that I don't. The voice acted parts - albeit fairly rare - are actually pretty well done, as well. The whole game just seems to be a game where a significant amount of time and effort has been taken on polishing the game, something sorely lacking from many releases big and small these days.

The biggest criticism I have about the game is that is very "safe". It takes no risks and as such is very generic in the truest sense of the word. However it's a well-executed implementation of the genre with an interesting background story and theme that offers a huge amount of replayability and a variety of different levels of challenge for someone to find their individual level of comfort. Definetely a game to pick up if you enjoy the roguelike genre.
投稿日: 2014年2月9日
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10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
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あのFortZombieを生み出した、僕らのKerberos ProductionsによるターンベースのローグライクRPG。
Sword of the Starsの世界観を使ったSF作品でございます。

銃器を主に使う遠距離戦が中心なのが特徴。
近接戦では敵の特殊攻撃(毒、病気、酸)のリスクが大きく、離れて戦わざるを得ないデザインになっています。

単純に30階を目指すだけでは先は無く、食料や装備品のレシピをコンピューターから得、利用。今回とそれ以降に生かしていくのが重要になります。

初めて数回はレシピや敵の情報が少なく、地味なゲームという印象でした。
レシピが増えるにしたがってアイテムの取捨選択のシビアな判断を迫られるようになり、地味ながらも奥深いと評価を変えることになりました。

操作性はお世辞にも洗練されているとはいえず、少々煩雑なのが玉に瑕。
キーボード+マウスが必須になっています。

細かい所では、本作にもThe Darkest of the Hillside ThicketsのToren Atkinson氏が声優として参加。いつもの声で遊べます。

SD風味のキャラクターのおかげでカジュアルな印象がある本作品。見た目に反してKerberosらしい高い難易度と味付け。万人にお勧めは出来ませんが、少し変わったローグライクを探している方は試してみてはいかがでしょうか。

余談ですが、47時間でengineerのeasyモードを初クリアいたいました。
30階に到達には十数時間ほど。
全キャラ&前難易度クリアはまだまだ先になりそうです。


追記
DLCを購入するならインベントリ保存をおすすめ。
難易度が上がりすぎてクリアできるゲームで無くなる雰囲気です。
バニラをクリア後にDLCを当てるので十分だと思います。
投稿日: 2013年8月25日
このレビューは参考になりましたか? はい いいえ