A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
Análises de usuários:
Últimas:
Ligeiramente positivas (12 análises) - 75% das 12 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (995 análises) - 87% das 995 análises de usuários deste jogo são positivas.

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21 de março

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,
Medic!

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


http://store.steampowered.com/app/449720

19 comentários Leia mais

Análises

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

Sobre este jogo

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Ligeiramente positivas (12 análises)
Todas:
Muito positivas (995 análises)
Últimas análises
BopBurrito
( 1.6 horas registradas )
Publicada: 25 de maio
A fun dungeon crawler with heavy RPG elements.
I was originally worried about its turn-based element but it works so smoothly you hardly even notice the fights aren't in real time.
Largecow
( 3.0 horas registradas )
Publicada: 23 de maio
Tons of content for very little cost. :)
leafonthewind
( 145.1 horas registradas )
Publicada: 18 de maio
Very challenging rouge-like with a great aesthetic.
Darkwolf
( 27.7 horas registradas )
Publicada: 16 de maio
It ran fine for quite some time, but now i can't get it to start at all. I bought dlc hoping that would fix it and I even looked for a fix just to find nothing. I even posted on the forums asking for help and never recieved any... So i would not reccomend this at all. If you buy it and it doesn't work it probably will never work.
XSDenied777
( 8.8 horas registradas )
Publicada: 14 de maio
I love rogue likes. But honestly this one had me really frustrated.
Dying and losing all your progress is not the thing that upsets me, the thing that makes me frustrated is the absence of balance in item spawns. You could be carrying 5/6 pieces of a recipe for 15 floors and still not get what you're looking for. You could be stuck with the same weapon for the whole run and then just end up dying because you could deal enough damage. I had a few runs where I found shotgun ammo everywhere and not a shotgun in sight. So basically a completely unbalanced system of drops and crafting.

So unless you like spending hours of your life on a game that basically goes nowhere then go ahead and buy this.
Otherwise steer clear of this pointless game.
Slytusk
( 223.1 horas registradas )
Publicada: 14 de maio
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
Mordean
( 9.4 horas registradas )
Publicada: 13 de maio
Awesome game
Clyde Frog
( 22.4 horas registradas )
Publicada: 12 de maio
A roguelike that will kill you more times than you can count
etoinedevries
( 24.6 horas registradas )
Publicada: 9 de maio
Great game, love the tactical thinking. But at a moment (even on easy) it is too hard, too much strong enemies! 8/10
Endy73
( 242.2 horas registradas )
Publicada: 4 de maio
The game will turn you into real man. Though, it won't be so easy as with a woman, but there is no woman who can get you balls of stainless steel. Warning: both of them can tear off your own!
Prowler™
( 47.3 horas registradas )
Publicada: 29 de abril
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
Autistomatic`
( 115.8 horas registradas )
Publicada: 22 de abril
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
Bratboy2004
( 0.1 horas registradas )
Publicada: 21 de abril
It is just not my type of game I thought it would be cooler
CroDavid
( 1.9 horas registradas )
Publicada: 20 de abril
Its my best rogue-like game.
marxotic
( 318.3 horas registradas )
Publicada: 13 de abril
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

Cons:
- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

Pros:
- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
casualLogic
( 3.0 horas registradas )
Publicada: 12 de abril
Hard. Fun. Played many more hours off of Steam. If you downvoted this because you're bad... You deserve that salty taste in your mouth.
Funkymoses
( 471.8 horas registradas )
Publicada: 5 de abril
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
Wedge
( 12.1 horas registradas )
Publicada: 1 de abril
This game is a lie, I never see any stars wielding sword.
Análises mais úteis  Nos últimos 30 dias
9 de 11 pessoas (82%) acharam esta análise útil
Recomendado
223.1 horas registradas
Publicada: 14 de maio
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
145.1 horas registradas
Publicada: 18 de maio
Very challenging rouge-like with a great aesthetic.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
24.6 horas registradas
Publicada: 9 de maio
Great game, love the tactical thinking. But at a moment (even on easy) it is too hard, too much strong enemies! 8/10
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Análises mais úteis  Nos últimos 90 dias
12 de 12 pessoas (100%) acharam esta análise útil
Recomendado
115.8 horas registradas
Publicada: 22 de abril
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
Você achou esta análise útil? Sim Não Engraçada
10 de 10 pessoas (100%) acharam esta análise útil
Recomendado
248.5 horas registradas
Publicada: 1 de abril
This game is excellent for so many reasons. It's a Rogue-like, and, if you know what that means, you're probably a fan of the type. If not, do a little research because the sub-genre isn't for everyone.

Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!

There's a crafting system in place, but you'll have to find the right Interactable objects and the recipes (sometimes, you can guess or cheat if you want) to craft the items. However, your recipes and 'deciphering' progress are saved across playthroughs, so you'll be able to access previously acquired recipes or progress to acquiring them regardless of your deaths. (And you will die, often).

The graphics are semi-retro but colorful and pleasing, and despite their somewhat lighthearted appearance, the game has this eerie feel to it that is enhanced by the imagery.

The audio is fine, nothing spectacular, but it isn't bad or unfitting. The soundtrack can become a little redundant once you've put a lot of time into the game, but the track changes ~5 floors. And honestly, I feel its atmospheric quality makes it acceptable 'background' music, in that it doesn't grate on your nerves.

The interface and controls are excellent. Straight-forward and for the most part, comprehensive. You can play the game completely without a mouse but I don't really see any advantage to it.

The gameplay itself is very different. You have 'moves' available displayed above your health/stats bars that dictates how many squares you can move before two things happen. 1) The 'time' increases by 1 point each time you exhaust your moves. 2) All the enemies on your particular floor will take their turn, whether or not it interferes with you. So it is at your behest to do more research on this style of turn-based play, I remember it being a little disorienting at first.

As time progresses lots of passive systems take effect, like your 'food' levels, health regen (you and enemies) buffs/debuffs etc. On the higher difficulties, time can become VERY crucial, making each step its own calculated decision. Some actions use 1 or more time units regardless of your Move allowance. Things like reloading or interacting with the world. There's a pretty sharp learning curve at the very beginning but it all makes sense very quickly and there are a ton of beginner guides that are far more comprehensive than this little review.

ALSO! Learn to make use of Ctrl+W/A/S/D this allows you to turn without using a move-unit, which is critical for observing your surroundings before potentially allowing the enemy a turn.

I only just came back to this game after almost 2 years because someone commented on a forum post from way back. It reminded me how much I love this game and the punishment it can deliver. It's a great game by a great Indie company and it comes with a ton of DLC that add lots of little pieces and additional classes. My suggestion is to get it all at once, as some of the DLC adds quality-of-life and UI improvements that I wouldn't want to deal with anymore. Get it all!

TL:DR Get this game, it's affordable, fun and has a highly addictive replay value!
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29 de 48 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
17.1 horas registradas
Publicada: 31 de março
The utmost problem with this game is that it's similar to fellow rogue-like Dungeons of Dredmor, but inferior in every conceivable way. As I was playing, I eventually had a fatal thought. Why am I playing this instead of DoD, Dungeonmans, ADoM, or another vastly more enjoyable roguelike?

I had no answer whatsoever and so I stopped - in the middle of a pretty good run that may well have led to victory - and uninstalled it. I feel better already.

The trickiness is that the game appears well-crafted and designed, and nicely executes on that addictive formula of needing just one more key ingredient or item to make a solid run. So you keep going, searching every crate and biopod for your holy grail. And when you don't find it and instead die, you think JEEZ I was SO close. And that thought, that sense of ALMOST is so overwhelming that you forget to ask yourself: was I even having fun?

Well no, and here's why:

-Every run begins with a boring grind. That's how it's designed. You have to be moderately idiotic or unlucky to fail within the first 10 or so levels, yet if you want to succeed in the later 20, you have to play those first ten conservatively and thoroughly. This means using your fists and knives to conserve ammo and durability - which means taking longer to kill every monster. You have to lockpick every door and station in order to raise your skills and get exp. This takes hours and it's not fun because...

-Tactics and variety are both nil. Except for rare situations, combat tactics do not extend beyond conservation of durability and ammo. Most of the classes play remarkably similarly. The biggest difference is starting gear. But they otherwise have the same skills and stats, just different starting numbers... which primarily affect RNG success or failure. Weapons all function more or less the same. Not that it would matter anyway because the only choice you have is to use what the game gives you, and that's just how it's gonna be.

-Inventory and itemization sucks. First off, as I said, nothing you get offers drastic new tactical opportunities. It's mostly just numbers. This bread can be combined with this meat to raise this hunger bar by this amount. This repair kit raises this durability number. This necklace gives 5 to your stats so you have a 1% greater chance at the RNG game. Nothing that will totally change how you play the game. Second off, crafting blows. Finding recipes is laughably grindy (and on some characters impossible), so basically everyone resorts to the wiki. But even using the wiki, I never once crafted anything cool. Not armor, not a weapon, not a robot friend to follow me around. At best, I put a scope on a rifle which -- yep you guessed it! -- gave me a slightly higher chance of winning the RNG game.

-All of this combines to make death entirely unenjoyable and onerous. Which yeah kind of a weird statement. But not really. That's supposed to be a roguelike's modus operandi. Yeah, sure, your char permadies BUT here's some metagame progression to lessen the sting. OR hey that just means you get to try out a new character with totally different tactics! There is NONE of that here. You die - and it's 50/50 whether it was your fault - and that's that. And then you pick a character who essentially plays the same as the one who just died.

Basically, if this were the ONLY roguelike available, I'd probably recommend it. Roguelikes are sweet. But there is NO particular reason to play THIS one. If you're tempted to buy it, don't. Get Dungeons of Dredmor or another roguelike instead. Or if you already own one, go load it up. You'll have more fun, I guarantee it.
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5 de 7 pessoas (71%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
21.9 horas registradas
Publicada: 18 de março
I hate this game so much. It is designed to kill you slowly regardless of how well you understand it. If you win a run, it's because the stars have aligned in your favor. Despite the fact that that this game is literallty torture, I still recommend it. I blame Stockholm syndrome.
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
78.7 horas registradas
Publicada: 17 de março
A very good & difficult rogue-like set in the Sword of the Stars universe.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
47.3 horas registradas
Publicada: 29 de abril
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
318.3 horas registradas
Publicada: 13 de abril
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

Cons:
- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

Pros:
- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
471.8 horas registradas
Publicada: 5 de abril
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
22.9 horas registradas
Publicada: 23 de março
When i first took a look at this game it didn't look good, but when i lerned bits and bits of it it really is good game.
I suggest to play this game if you like games who are top down wiewed and alien based.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
19.2 horas registradas
Publicada: 21 de março
There's a lot to like about this game. It just feels quality but indie. Maybe that's a stupid thing to say but then I'm kind of a stupid d00d.

The only problem I have with the game is that the pacing is a little off for me, in that if I play on normal I last 2 hours and then die with the game only being challenging towards the end; if I play on a harder level I get challenging play faster but there's no chance I will get very far at all. I suppose the challenge is there from the start with normal difficulty, it's just that you aren't punished for it until later, as in I used up my healing and other items too early probably.
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Análises mais úteis  Nos últimos 180 dias
20 de 23 pessoas (87%) acharam esta análise útil
Recomendado
252.5 horas registradas
Publicada: 3 de janeiro
This is one of the most challenging Rogue-likes (or lites) out there. Similar to Dungeons of Dredmor, but way more punishing. There's something quite addictive in the gameplay though, especially if you work to decipher all of the crafting recipies instead of looking them up. Overall, it's a fun game that presents a lot of random elements that can sometimes stack against you and seem very unfair. Despite that, it's still fun to go on a run every once in a while, and the devs were very good about supporting the game with free content for over a year after the game was released. You probably got this game in a bundle, so try it out
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30 de 41 pessoas (73%) acharam esta análise útil
Recomendado
8.0 horas registradas
Publicada: 3 de janeiro
Doesn't deserve it's horrible Metacritic score. This is a very fun roguelike. In my top 20 or so.
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19 de 22 pessoas (86%) acharam esta análise útil
Recomendado
157.3 horas registradas
Publicada: 16 de dezembro de 2015
Now that I've broken 100 hours on this game, I feel it is a bit disingenuous to never have written a review of it. I have a bit of a love/hate relationship with this game. The first thing to know is that this is probably the only modern roguelike on Steam. Sure, there's CoQ, ADOM, TOME, NetHack, etc. But those are ASCII roguelikes with tile interfaces. This has true ground-up, fully constructed graphics, sound, and music while maintaining the challenge and replayability of the others listed.

Here's the love part of the relationship. This game is infinitely replayable. The different classes handle differently (ahem, other roguelikes that have nominally different classes that basically handle the same). This creates massive variety in playstyle. There is an epically huge amount of items and enemy types. Choices matter. Strategy matters. This is a roguelike with the greatness of a modern UI.

The hate part of the relationship. The recipe system was a hugely original and clever way to put persistence in the game without altering the gameplay or permadeath components. Unfortunately, it is a bit too steep. After 100 hours, I'm not even close to having completed the recipes. This drives me away in frustration every now and again. Once this part is completed, I'll probably enjoy the game more.

The other thing is that it takes a very, very long time to complete a successful run. This means you'll find yourself blaming RNG and the cruelty of the difficulty a bit much. Sometimes this drives me away. To be fair, this is an illusion. Anyone who claims the game is too RNG dependent doesn't know what they are talking about, and you can safely ignore their review. Go watch people who are excellent at the game.

If you play in the Easy - Hard difficulty settings, and you consistently die, then it is your own fault. Post a video of your run, and people will point out the hundreds of tiny mistakes you make each floor that caused you to die in the long run.


Anyway, this game is excellent, and the flaws do not hinder it enough to ever truly pull me away. If you're a roguelike fan and you haven't played this yet, you're missing out big time.
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7 de 7 pessoas (100%) acharam esta análise útil
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149.0 horas registradas
Publicada: 13 de fevereiro de 2014
Um dos melhores Roquelikes que ja joguei. Todo randomico, exige muita estratégia e é dificil pra ♥♥♥♥♥♥♥. Um jogão que te faz querer jogar toda hora. É viciante e extremamente divertido. Vale cada centavinho. RECOMENDADÍSSIMO!
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2 de 3 pessoas (67%) acharam esta análise útil
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8.4 horas registradas
Publicada: 22 de julho de 2015
Very brutal but extremely satisfying to go through

First let me assure you the horrible music in the trailer does not make it into the game. Now, this game is genius. Buy it now. Pay full price. Buy all DLC. Sell soul. What for?
This is the most difficult and rewarding game I have ever played. In order to beat the game of normal difficulty, you must be conscious of all the complexity this game has to offer, and master the art of building small advantages and minimizing your mistakes. You will die, you will learn, you will not sleep, but you will achieve something great. Luck helps too.

The Pit is a great rogue-like game with expansive content, variety and charm. The game is very accessible but yet very deep. It's an ideal game for someone who wants to delve into this genre.

Every class plays differently and each playthrough is a challenge. Thanks to the looting, hunger and crafting system, the game has a lot of replayability. Furthermore there is much to explore and interact with making it just a very enjoyable game.

The controls are smooth and the game works flawlessly. The presentation is nice and so are the sound assets. Nothing to complain about.

My only major gripe with this game is that each run can be quite slow paced and take a ridiculous amount of time, also you might feel really frustrated if you accumulated extremely good loot and you lose everything after being killed in a very unfair way. Hours of progress can instantly be lost, I feel like it should be more fast paced. Each run takes up to several hours just go get into the deeper levels.

Nevertheless I highly recommend this game for it's great accessibility and replay value, highly addictive!

Also, this game is fun to play.


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131 de 139 pessoas (94%) acharam esta análise útil
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522.3 horas registradas
Publicada: 9 de junho de 2014
OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
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113 de 130 pessoas (87%) acharam esta análise útil
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50.2 horas registradas
Publicada: 24 de novembro de 2013
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
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