A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
Data de lançamento: 8 Mar 2013
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Comprar Sword of the Stars: The Pit

$6.99

Pacotes que incluem este jogo

Comprar Sword of the Stars: The Pit - Gold Edition

Inclui 3 itens: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

Atualizações recentes Ver todos (9)

The Pit Pilgrim 1.3.1 changelog

22 abril 2014

A great launch weekend and a fairly solid release, but as always, a few bugs popped up once the DLC was being played in the wild and as ever, here is our quick support update. We also squashed a couple of achievement bugs that have been vexing some people.

  • Fixed crash that occurred when a saved game was loaded with a crowbar equipped.
  • Hiver Warrior now gets 4 skill points per level.
  • Gunny is no longer slowed wearing PBA.
  • Crusader Armour effect on hunger rate now working as intended.
  • Psi Points no longer accumulate each time transmogrifier is used.
  • All grenades are being accounted towards the Blood and Pineapples achievement.
  • "GUNNAAAAY!" achievement now unlocks properly.
  • Allies no longer attack player when player is mimicking enemy characters.
  • Added option to toggle confirmation dialogs on/off.
  • Fixed: A trap detonated on an inactive floor would prevent the game from updating.

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Destroy All Suul'ka with new Zuul playable character!

18 abril 2014

As word of the ancient Bloodweaver facility travels to the stars in hushed whispers and shadowy conversations, Enoch The Shepherd, a holy warrior, must investigate.

As one of a small, unique, but growing group of Zuul, determined to leave their savage birthright and terrible reputation behind, Enoch isn't descending into The Pit out of curiosity, but out of obligation.

Whatever evil is still down there, it is on him to witness it, record it...

...and then purify it with fire.

New Features!

  • 1 new playable character, The Shepherd, a Zuul.
  • 8 new monsters!
  • 5 new armors!
  • 19 new items!
  • 13 new recipes!
  • 13 new weapons!

With The Pit: Pilgrim DLC, players can now challenge The Pit with all the races of the Sword of the Stars Universe! You wanted to play as Zuul, and we heard you!

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Análises

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

Sobre o jogo

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Requisitos de sistema

    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:1 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:750 MB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
431 produtos na conta
4 análises
54.6 hrs registradas
Um dos melhores Roquelikes que ja joguei. Todo randomico, exige muita estratégia e é dificil pra ♥♥♥♥♥♥♥. Um jogão que te faz querer jogar toda hora. É viciante e extremamente divertido. Vale cada centavinho. RECOMENDADÍSSIMO!
Publicada: 13 fevereiro 2014
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94 de 105 pessoas (90%) acharam esta análise útil
363 produtos na conta
13 análises
50.2 hrs registradas
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
Publicada: 24 novembro 2013
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53 de 63 pessoas (84%) acharam esta análise útil
1,325 produtos na conta
29 análises
19.7 hrs registradas
(In the interests of full disclosure, this review is based on the Gold Edition - which should be considered the best option available).

It's nethack, but not your father or your mother's nethack. This is tried and tested "Get in from the frozen exterior of a planet into a secret underground base that extends downwards further than any greedy dwarf dared dig." model, but brought up to date with a solid lick of paint, high resolution graphics, and a clear and consistent approach to enemies, objects and overall design.

The story, what there is, is much the norm for such roguelikes, it's merely the pretext for getting you to the front of the dungeon, the reality is that this is a true roguelike, you go as far as you can, aiming to reach the bottom of the pit, or die messily along the way. You only have one life, no do-overs. Unlike a lot of "modern" nethacks, this one goes back to roll style checks for skill tests, and gives an extensive list of possible talents to sculpt and model your character. The Gold edition additionally features several extra classes, giving you a respectable pool of choices, both human and nonhuman in nature (playing as an alien ranger is -awesome- ).

Scattered throughout each randomly generated floor is a variety of traps, both tile and door based, locked chests and rooms, and various devices that may help or hinder your ability to progress. Ranging from defunct cookers that need repairing to prepare a simple blandwich (Don't ask what's in one, really, you don't want to know..), to advanced and somewhat dotty security computers that may just as readily electrocute you as deactivate the several heavily armed and armoured droids patrolling the area.

The game operates functionally as a turn based game, with each discrete action you take allowing the AI the opportunity to respond (hint - if the game pauses briefly between moves, there's something nearby, and it's almost certainly unfriendly). You take an action, the AI takes an action, repeat until either you or whatever the AI sent your way has collapsed in a pool of it's own fluids. When dealing with multiple foes, target selection becomes important, you can if you feel confident let the computer handle targetting and it does a sensible enough job, but on occasion you'll want to step in yourself to ensure that the scariest thing dies first. Combat employs a wide variety of melee and projectile weapons, and in keeping with the future sci-fi aesthetic, these can be pretty fantastical, including laser, plasma and other interesting effects.

In such games, death can come in many ways, here is no exception. Simply being impaled is for novices, try being irradiated, choked by a mimic pretending to be a med station, diseased by an out of control experiment, or being melted in acid. It is important to note that in these games - Death is an opportunity to learn, not a signal of failure. Go in expecting to die a lot, and the ultimate victory will be that much sweeter.

This game is not for the faint of heart, but it is well worth the effort, and for an intermediate roguelike player, someone who's cut their teeth on more forgiving entries to the genre (Dungeons of Dredmor is a great place to start), this is the logical progression. Welcome to The Pit. Enjoy your stay.
Publicada: 26 novembro 2013
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28 de 33 pessoas (85%) acharam esta análise útil
100 produtos na conta
1 análise
61.2 hrs registradas
One of my favourite games of all time and a close call for GOTY for me.
This snuck up on me earlier in the year and after I gave the demo a go I was instantly hooked and bought the full game, and subsequent expansions over the course of the year.
With endless replayability, the game is an excellent Rogue-like where your chosen character must traverse through an ever-descending series of floors. The monsters (of which there are so, so many different and unique types) get harder the deeper you go, the loot gets progressively better although is still wonderfully randomised -- sometimes you are cursing your lack of equipment, other times you get lucky. Food is scarce, so you must scavenge to stay alive. You can craft items and food from recipes which you can discover through experimentation or by hacking computer terminals and gradually uncovering pieces of text leading you to the full recipe. This element adds to the replayability as you'll likely learn something new from each run.
The game is brutally hard as you crank up the difficult level, but for those looking for an easier time the Easy setting is much more forgiving.

So yeah, if you like Rogue-likes and want an extremely polished turn-based game with wonderful graphical style, sound and huge replayability, I can't recommend this enough :)
Publicada: 26 novembro 2013
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11 de 12 pessoas (92%) acharam esta análise útil
79 produtos na conta
12 análises
21.4 hrs registradas
Sword of the Stars!

There are some things in gaming that will just never, ever get old, going deeper and deeper into a dungeon while looting everything there possibly is to loot being one of them. You can't miss with this basic premise, but you can certainly sweeten the pot. Making the loot drool worthy is a complicated exercise in tug-of-war: too strong, and you'll never find improvments, not enough and you have your players getting bored. SotS deftly walks this tightrope with a deep crafting system and the depth of the game itself.

Let me explain what I mean by that a little more: The game is pretty difficult (if you're playing correctly :^)) but there are A LOT of cool things to find that can be a big help. Whether it's a electronic chip that boosts your computer skill to max level, or a sick, sick piece of armor, every cool find is made cooler by the hope of getting deeper into your run they represent.

You start the game having to choose a difficulty (at least hard for the most fun) and a class. The differences in the classes are refreshingly pronounced and greatly influence how the game plays out. The Commando has a big advantage with starting equipment and stats, but doesn't grow as fast as the Scout (whom will get one or two shotted on the first few floors of the Pit).

Combat is fluid and lovely. The game is actually turn based so standing still gives you time to size up situations and make a decision. Everything takes place on a grid. The game has a magic ability to shoot at the square you want even when you misclick. Seriously, it's uncanny.

As with most roguelikes, your goal is to get as far as you can. I think you can actually beat this game but it's harder than a mother ♥♥♥♥er. Replay value is built in with the roguelike genre, but The Pit particularly so since the game changes even more than normal from run to run and class to class.

8.4/10
Publicada: 29 novembro 2013
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