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A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
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购买 Sword of the Stars: The Pit - Gold Edition

包含 3 件物品: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

购买 Sword of the Stars: The Pit - Gold Edition Upgrade

Already own Mind Games on Steam? Get 50% off the Gold Edition upgrade until Sept 30th, 2014!

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Sword of the Stars: The Pit Pilgrim DLC now full Steamplay (PC/Mac/Linux)!

9月16日

Yesterday we formally announced that Sword of the Stars: The Pit was a full Steamplay title. The Mac version had been out for awhile, and the Linux version was available the last few weeks, but we wanted to knock some bugs out before telling the world. Which we did, formally, yesterday.

We then went on to say that the Pilgrim DLC, the content addition to the game that followed the Gold edition, would be available soon.

Turns out that "soon" meant "tomorrow". But who's complaining, right?

So, if you own a copy of the Pilgrim DLC, you can now apply it to your Mac and Linux, as well as PC version of the game!

Good luck! Try not to get killed before floor ten!

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Sword of the Stars: The Pit Gold Edition now full Steamplay (PC/Mac/Linux)!

9月15日

With its initial release as a Steam PC title, Kerberos made it clear they would be porting Sword of the Stars: The Pit to Mac and Linux as scheduling allowed.

While the Mac version was added earlier in the Summer, Linux is now included, making The Pit: Gold a Steamplay title!

Those who have previously purchased The Pit will find they now have the option of installing the two additional formats on their Mac and Linux machines.

"We appreciate the patience of our fans as we worked towards including the Mac and Linux platforms. We've used this opportunity to improve our development, by keeping Mac and Linux in mind from the start, which is why Ground Pounders launched as a Steamplay title." said Kerberos Producer Christopher Stewart. "We look forward to all our titles being Steamplay titles."

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评测

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

关于游戏

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

系统需求(PC)

    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers

系统需求(MAC)

    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones

系统需求(Linux)

    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
有价值的用户评测
21 人中有 21 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
一款星际之剑为背景的科幻式rogue-like游戏。从地穴的第一层往下冲,路上会随机捡到各种武器,遇到各种怪物。打到哪儿算哪儿,死亡是很正常的事。购入DLC以后可用人物多了很多。

其实对于国内玩家来说,这类rogue-like不是不喜欢,最大的问题的英文苦手。本作虽然网上还找不到汉化,又是科幻背景,英文却是意外的简单,一般来说过了四级的人玩这个,只要咬着牙坚持过了教程,熟悉一下各种武器的用法,进入游戏以后并没有什么语言压力。
发布于:3月29日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
12.1 小时(记录在案的)
虽然我玩的并不多,但姑且还是写一篇评测吧……
这是一款基于星际之剑背景的传统Roguelike,因为没有剧情,所以即便从来没听说过星际之剑系列也不会对游戏体验造成任何影响,至于传统Roguelike,你可以期待的基本特点是:随机地图、不断下地牢、回合制、永死、饥饿系统、制造系统、职业&属性&技能

作为Roguelike,坑的卖相相当好,美工、动画都可以说是同时期传统Roguelike游戏中的最高水准,操作也相当人性化,战斗易于上手,每层地牢在画面色调上都有所不同不容易导致审美疲劳,游戏中也有足够多的道具、职业、怪物、装备、互动事物,保证了充足的可重玩性,而在刚开始游戏的一段时间里也会让人感到十分有趣——可惜对于很多玩家(包括我)而言,玩到一定程度以后,就会开始感到无聊,能不断坚持下去的大概都是Roguelike真爱玩家

主要原因是核心战斗机制过于简单,在DLC加入灵能以前,所有职业遇敌后要做的事情都是一样的:走位、选武器、选目标、攻击,武器的多样性对战斗模式的影响太小了,近战武器作用起来当然都差不多(除了少数AOE打周围三格的武器),枪械武器则都是单体攻击(加上霰弹枪的溅射和自动步枪的多目标分散攻击,游戏中的远程AOE需要靠罕见的手雷来完成),而视野限制让武器射程的影响较小(即便是手枪也能打到相当远的敌人),所以枪械的多样性影响的主要是弹药管理、技能投入和输出控制,战术多样性明显不足。而灵能主要是辅助,灵能种类不是很多,大多数职业也并不适合大力发展灵能,因此对战斗机制的影响依然比较有限

游戏的难度主要集中在对可持续性的掌握,即便是低难度到了后期也并不简单,如何把尽可能多的物资保留到后期就是最大的难题:枪械、护甲都是有耐久度的,而维修会降低耐久上限(降低程度根据维修道具而定),因为游戏中的想要的(替换用)装备很可能并不会掉落,对于某些外星种族甚至有必要把初始装备一路留到通关,前期过度使用往往导致后期存活极度艰辛。对于食物和医疗道具也是如此,灵能使用者和部分外星种族经常会对食物有更高的需求,如果依赖休息回复、或者喜欢长途跋涉楼层间往返的话食物会成为一大难题,可能需要学习加工制造高级食物

但游戏中的制造系统非常反人类,必须要找到合适的工作台、工作台有使用次数、当然还需要足够高的相关技能,游戏中有一大堆制造配方和制造素材,制造配方有两个方式可以获得:1. 按照官方建议前几周目练高电脑和破译技能,然后破译游戏中的信息;2. 去查Wiki。至于素材,种类繁多全部随机掉落,对背包管理会造成大量负担,我的建议是要么有目的的收集素材,要么无视所有素材

游戏的随机性有时候会让人感到沮丧,装备掉落场合本来就少,想要出的道具脸黑可能一直不掉落,可能一局下来你攒下来一大堆子弹但是没有好用的枪,又一局你有很多好枪但是这些枪要用的子弹偏偏不出——对于Roguelike,因为难度很大所以你会死掉很多次,但是每次的问题总在很后期才暴露,前期为了节约也不能突突突得过于豪放,加上各职业对战术的影响不大,还很依赖随机性,以至于多试几次之后容易感到无聊或者沮丧,所以我个人觉得作为Roguelike游戏并不出彩

不过Roguelike真爱粉们可能会喜欢这款游戏的,该有的都有了,缺点简单来说无非是战斗模式单一和难度高嘛,比起Nethack又算得了什么?制作精良,内容丰富,DLC诚意满满,对传统Roguelike有爱还是可以试一下的……
发布于:8月1日
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
185.1 小时(记录在案的)
贴吧: http://tieba.baidu.com/f?kw=%D0%C7%BC%CA%D6%AE%BD%A3%BF%D3&from=prin
QQ讨论群:256781712

第一个购买(原价)的steam游戏,现在已经出了3个DLC补丁了,每次都是诚意满满。原版3个角色,mind多了PSI念力系统和2个新角色,黄金版更是多了4个新角色,最新的Pilgram虽然只是一个新角色,但感觉修正了很多细节,现在能够利用的bug更少了,也更平衡了。
游戏虽然没有汉化版,但很容易上手,各种武器各种道具以及数不清楚的配方,让你可以玩上好几个周末。鉴于开发组的补丁和DLC都是比较有内容,值得继续看好。
发布于:5月6日
这篇评测是否有价值?
88 人中有 83 人(94%)觉得这篇评测有价值
447.2 小时(记录在案的)
OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
发布于:6月9日
这篇评测是否有价值?
30 人中有 25 人(83%)觉得这篇评测有价值
510.1 小时(记录在案的)
This is TorNis, from Twitch. I was first on livestream to beat on Insane difficulty this game (Vanilla SoTS), then the same happened with all expansions. I played this Roguelike too much. Perhaps too much. But it's worth every hour of my strugle versus the game. I cannot describe the feelings of joy once you beat the Pit for the first time.
Short info about the game:
- If you are old veteran of Roguelikes, such as ADOM, DC: SS, Nethack, Tome - you will love this one
- SotS: The Pit is a turn-based progressive grid-tile roguelike with advanced gameplay
- You will die a lot, learn from your deaths, collect recipies from your previous attempts. Knowledge = Power
- Know your enemy, your items, your skills, your enviroment, manage it and make the game's RNG bend to you, not you bend to RNG
发布于:7月11日
这篇评测是否有价值?