Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!
User reviews: Mostly Positive (10,359 reviews)
Release Date: Sep 5, 2014

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Recommended By Curators

"The successor to Total Annihilation, well above average with mechanics rarely found in other Real Time Strategy Games."

Recent updates View all (61)

April 14

Online Galactic Save/Load enabled!

We've got Galactic War Save/Load for offline and online servers now!

Also included in this update is a Sandbox option in the Game Lobby to enable server cheats without using a mod. (Please note, this does not work in ranked games.)

Bugfix/Polish:

- Fix for crash loading a saved game
Known Issue: Saved games that experienced this crash prior to the fix will continue to crash. This will fix future saved games from crashing.
- Added a text warning to indicate filenames restrictions
- Fix for vision after reconnect
- Fix for the gas giant size bug in System Designer
- Added a sandbox option to enable server cheats without using a mod. (This does not worked in ranked games.)
- Enable Galactic War Save/Load for PlayFab servers
-- These save files will disappear after ~30 days.
-- If you revert the Local Server setting, your save will still work, however you will not see the save file available until you change your Local Server setting again​.

10 comments Read more

March 12

Single Player Save/Load first pass

Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could.

This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elementsl, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading). Take a look, and if you want to join the conversation, or run into any issues, please join us over on the Uber forums!

Release Build 79317

Save/Load (first pass)
-Very first pass on Save/Load now in game in its beta form (there will be some bugs, but we wanted to get this out for players to make use of asap)
--Save/Load now works with AI Free For All skirmish
---Currently it will not remember dynamic alliances
---Currently has issues with alliances ending the game
--Save/Load currently does not function for Galactic War
--Spectating won’t work after you lose a loaded game
--The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved
--You can also view save files as a replay
---In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning
-Next passes will be adding some of the missing functionality from above, including Galactic War and resume from anywhere in a replay.

Balance:
Orbital Deepspace Radar
-Metal Cost increased to 600 from 300
-Orbital Sight Radius increased to 1000 from 500

Air Scout (Firefly)
-Sight Range increased to 250 from 200

Radar
-Radar Range increased to 450 from 400
-Orbital Sight increased to 600 from 500

Advanced Radar
-Radar Range increased to 900 from 800
-Orbital Sight increased to 1200 from 1000

Wall
-New model to better communicate that your units can shoot through it
-Mesh Bounds changed to [5, 3, 14] from [5, 5, 7] (Taller, more narrow)
-Metal Cost increased to 50 from 25
-Health decreased to 3000 from 5000
-Atrophy Cooldown decreased to 0.5 from 15.0 (this is the time it takes for unit being built to die if you abandon it before it is finished)
-Atrophy Rate increased to 20.0 from 0.416667

Unit Cannon
-Health increased to 18,000 from 9,000

Orbital Factory
-Health decreased to 9,000 from 15,000
-Orbital Sight Radius increased to 250 from 100

Orbital Mining Platform (Jig)
-Nuke Radius increased to 250 from 200
-Area Build Separation increased to 100 from 50

Assault Bot (Dox)
-Move Speed decreased to 18 from 20

Boom Bot
-Damage decreased to 600 from 700

Combat Fabricator
-Can no longer build walls.

Added air_pbaoe ammo (air units with this will do AE damage on death)
-Damage set to 30
-Splash Radius set to 1.5
-Splash Damages Allies set to True

Fighter (Hummingbird)
-Added air_pbaoe as death weapon
-Health decreased to 150 from 200

Bomber (Bumblebee)
-Metal Cost increased to 280 from 240
-Rate of Fire decreased to 7.5 from 10.0
-Added air_pbaoe as death weapon

Interplanetary Fighter (Phoenix)
-Health decreased to 200 from 300
-Ammo Lifetime decreased to 2 from 5
-Added air_pbaoe as death weapon

Tactical Missile Bomber (Hornet)
-Added air_pbaoe as death weapon

Battleship (Leviathan)
-Ammo Lifetime decreased to 4 from 10

Anti-Nuke
-Ammo Lifetime decreased to 5 from Infinite
-Velocity increased to 500 from 400

Defense Satellite (Anchor)
-Metal Cost increased to 2200 from 1800

-All radar units that require energy to see the surface layer now require energy to see the underwater layer

Defense Satellite (Anchor)
-Orbital Sight Radius increased to 600 from 280

Ion Defense (Umbrella)
-Orbital Sight Radius increased to 500 from 300

Orbital Fabricator
-Orbital Sight Radius increased to 250 from 100
-Can now reclaim features and wreckage
-Can now assist and repair units and structures in the orbital layer
-Can now assist and repair teleporters

Orbital Lander
-Orbital Sight Radius increased to 300 from 100

Orbital Fighter
-Orbital Sight Radius increased to 400 from 250

Vehicle Factory
-Area Build Separation increased to 6 from 3

Air Factory
-Area Build Separation increased to 6 from 3

Bot Factory
-Placement Size changed to [30,55] from [30,60]
-Area Build Separation increased to 6 from 3

Naval Factory
-Placement Size changed to [20,50] from [20,47]
-Area Build Separation increased to 10 from 3

Advanced Naval Factory
-Placement Size changed to [50,125] from [50,70]
-Area Build Separation increased to 10 from 7

Grenadier
-Firing Arc Type changed to High from Low
-Max Firing Velocity increased to 68 from 53
-Min Firing Velocity increased to 65 from 50
-Range increased to 125 from 105
-Vision Range increased to 130 from 120

Heavy Tank (Leveler)
-Hit points increased to 1500 from 1000
-Turn Radius decreased to 60 from 90
-Yaw Rate increased to 30 from 15
-Splash Radius increased to 3 from 0
-Full Damage Splash Radius increased to 1 from 0

Gunship (Kestrel)
-Metal Cost decreased to 600 from 720

Commander
-Build Energy Draw increased to 2000 from 1500
-Energy Production decreased to 2000 from 3000
-Metal Production decreased to 20 from 30
-Metal Storage increased to 1500 from 1000
-Energy storage increased to 45,000 from 20,000

-Commander and missile turret weapons now prioritize pelicans over other non-prioritized air units

Metal Extractor
- Metal Cost increased to 170 from 150

-Phoenix, Barracuda, Kraken and Unit Cannon enabled in Galactic War


Polish/Bugfixes:
-Added new ranked system Amplus to the matchmaking pool
-Added new systems Amplus and Blitz to the default system list
-Updated every ranked system with new iterations
-Removed Battlefield and Inner Sol System from the pre-made system list
-Adjusted the recommended players for all of the ranked systems and the PAX system
-Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it)
-Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers
-Adjustments to how AI prioritizes based on planet resources
-Fix for rare cases where units would not fire
-Fix for a few coherent crashes
-Fix for missing vision on reconnect
-Beta tag added to Save/Load buttons on the main menu
-Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber)
-Fix for weird floating units after load
-Annihilazer should now load correctly (unless it's mid-fire, you will need to fire it again in that case
-Craters now load correctly
-Alliances restored during save/load
--Loaded games don't end properly when allied victory is true (upcoming)
-Credits system added for our writer
-Coherent fix for crashes
-Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue)
-AI unit cap is now adjustable via the ai_config file
-Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass)
-Save games filter added to Replay browser
-Units falling behind the group will now pathfind much better
-Performance improvements for large army battles and large numbers of units

Steam has a character limit on posts, so more patch notes found in game or at the uber site: http://www.uberent.com/pa/2015/03/12/single-player-saveload-first-pass/

26 comments Read more

About This Game

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate And Broadcast - Spectate matches with a suite of incredible viewing options or broadcast with integrated Twitch.TV support.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP2 64-bit
    • Processor:32 or 64-bit Dual Core or better
    • Memory:4 GB RAM
    • Memory:Integrated graphics with shared memory requires 6GB
    • Graphics:Shader 3.0 / OpenGL 3.2 +
    • Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:Windows XP is NOT supported. The game will not run in XP.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Recommended:
      OS:Windows 7 64-bit
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
    Minimum:
    • OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit versions of OS X are not supported
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Minimum:
    • OS: Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:4 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Resolution:1280x720
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Additional:32-bit distributions of Linux are not supported.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
    Recommended:
    • OS:Any Linux distribution supported by Steam, 64-bit only
    • Processor:64-bit Dual Core or better
    • Memory:8 GB RAM
    • Graphics:Shader 3.0 / Open GL 3.2+
    • Hard Drive:2 GB HD space
    • Additional:These specs are still being determined.
    • Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Helpful customer reviews
2,781 of 3,450 people (81%) found this review helpful
1 person found this review funny
90.2 hrs on record
Posted: November 20, 2014
I truly love this game. It does have something great about it. So I am going to bash the **** out of it now.

This game could be so great, but sadly it just falls short.
If this was truly a hard working little indy dev struggling to make it in this world then I would not be writing the wall of text before you!

I also understand the amount of hard work that has been put into the game of which a sizable chuck goes in credit to the actual fans and modders, since they are likely to make the game better than the people that actually earned money from it.

Planets? Flat, lifeless with a few cracks and if you are really lucky, you might get a raised platau a toddler could step down off of, and yet your giant commander cannot! Shoddy half arsed textures. Metal planets not looking metal at all. Strange knobbly mountains and bits that really, just get in the way of the already terrible pathing.
Controls? Buggy, not clear and needing work.
Boats? Whats the point, seriously? Maybe to defend a base with but unless your world has half water, you wont be using them to attack... Seriously! Because you CANT!!!! You cat get anywhere near the enemy with your super slow, super useless ships.
Again, the aircraft are insanely overpowered. Yet they talk about balance issues with a unit cannon?!?
No shields. When you crowdfund a game, give the people the game they crowdfunded! Or was it "backed" or "supported", noone seems to make their mind up and as with every game nowadays there is an army of drones that make excuses for these sorry game designers making money off your backs.
People have a right to be annoyed and to say it and to express ANGER at this kind of thing.

And now, to rip Galactic war, the Single Player element of Planetary Annihilation.

Terrible UI and genrally GW is devoid of feeling, story or substance.
Limited things to do, getting the "cards" to upgrade generally needs work, more cards, variation, a real reason to play GW.
You cant move around at all on the game map. If you want to travel backwards past previously conquered planets on the galaxy grid you have to click each individual planet and click travel, agian and again and again and again and again. You think Im kidding? Ha!
I know there is a "mod" to fix this map movement issue,!! made by the community !!. Lazy work letting the community fix your game. Lost respect for you guys after this. I shouldnt need a mod for a game to make it playable.
Buttons clunky, interface clunky, doesnt feel nice at all and sucks to be you if you get stuck on a 1v3 in the Galactic War when the enemy computer commanders can throw nukes at you from other planets but you cant even land on their planet which is heavily fortified with orbital units and air units and maybe some mostly useless land units. The reason you cannot land on a fortified planet is because all you can build is one unit type you use to travel between planets called the Atreus. This Atreus can only hold ONE unit at a time so if the computer has locked the planet down good luck getting onto it!!!
I did actually get 200 Atreus loaded with T2 builders and tanks and land and get a portal up that had hundreds of T2 units that all swarmed thru as soon as it was built. I did this THREE TIMES to THREE PLANETS in ONE GAME. Yeah, it was satisfying but blow me down if it isnt a serious game flaw. Its not hard, its stupid and badly balanced and badly done.

Is this game still in Beta? NO! but it should be.


Update
---------------------------
I have to say, I just read that they only just fixed the save/load for skirmish.
Thats not a fully released game, thats a work in progress. I stand by what I said, this game is still in Beta. Im angry that the devs said it was done and v 1.0 was released when the game was clearly, oh my gawd so clearly not finished! and Im angry that the Devs went on to say (Im paraphrasing) 'we will only continue development if people keep buying the game' which, to their credit, they have and may yet save some meagre amount of grace. The flak that UBERent has come under is not unwarrented and Im far from alone in thinking this.

I will take Plutons advice (formerly Arioch) and wait a few more months, Im too annoyed to re-assess it right now. Grrr, bear claws!
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2,926 of 3,746 people (78%) found this review helpful
1 person found this review funny
26.0 hrs on record
Posted: September 9, 2014
Let me start by saying that I have been following this game from the beginning as a backer. To put this simply, I would not recommend this game in it's current state (release build 71544). To call this a final game is absurd and borderline insulting. Features are missing or not flushed out at all and I don’t just mean I don't like them. For example:

There is no way to play this game in offline mode. This was promised from the beginning to be included "When the game is released". They lied. Also You cannot save a game so either be prepared to spend at very least 30 minutes of uninterrupted time on here or waste it when you have something unexpected happen.

Single player is useless, boring, and flavorless. Many of the games only redeeming features are not even included with galactic campaign, no super weapons here folks. And maybe I am in the minority here but I like singleplayer usually, there just isn't anything worth playing.

The games are hard to follow after you leave your first planet. Most of the time will be spent navigating the UI trying to make sense of the battle while you literally leave your other forces idle.

OPTOMIZATION is nonexistent. I have a high end rig for windows and a top line IMac and neither of them can run this game without major lag, graphical tears, or in many cases crashes/screen blackouts. This is acceptable for a beta but not a final release. And honestly the graphics are pretty boring to look at and I'm a fan of the cell shaded/cartoon look but somehow they managed to make that dull and not vibrant.

There are some small gripes I have with the game as well. First is the lack of "flavor". I feel like all the units are so bland and basic, and to make it worse everyone is using the same ones. I wish there was some way of differentiating the units per leader, or even take some cues from the terrible single player and limit the techs for each player to 3 or 4 cards to make games more exciting. That brings me to my last little gripe, bots vs land vehicles. There is almost no difference between the two gameplay wise, honestly what’s the point, maybe I am missing something here?

So unless something drastic changes don't waste your time or money on this game, I know I wish I hadn't.

My internet connection at time of review was roughly 7mb down 2-3 up, actual. Best I can afford and I would say better than avarage. Note: This is my actual number not the "estimate" that providers give you. (Welp, I'm an idiot. Actual numbers are 31 down, 12 up.)

I will Update the review if anything changes.

(UPDATE Oct. 7th)

They have announced a patch coming Oct. 9th that will bring offline play. I will be testing it out and update the review accordingly.

(UPDATE Oct. 10th RELEASE BUILD 73737)

So far with the update they made adding offline support everything has been going smoothly (at least as much as before). There are still plenty of major bugs that can be really frustrating and even make the game unplayable at times. I am glad that so far they have stuck with PA and turned out this update. As of right now I still cannot reccommend the game, however.

Some people have complained that my review doesn't take multiplayer into account much and honestly they are right. I dont like multiplayer in games like this, it all comes down to who can click faster. I thought it was pretty clear from my statments that this review is more for singleplayer or casual multiplayer people. Also once you are entreanched in seperate planets there is really no way to invade eachother so it ends up being who can make the most nukes first (or activate the deathstar-esc metal planet).

I really hope this game grows on me, I love the concept, I also really want to back their new project Human Resources but I think I will hold off since this game left such a bad taste in my mouth, not only for Uber but Kickstarter in general (Kickstarters really dont have to provide the product to you at all, and that breaks no kickstarter rules).
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2,826 of 3,768 people (75%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: September 10, 2014
October 2014 - Very Important Update:
WARNING, AVOID
Corruption, Money Scam

Im a big player of Total Anihilation and especially Supreme Commander-Forged Alliance, im a huge fan and loyal long time player, this is my view of the game so far.

Is this game worth buying right now? No
What about later? No

Why? It's unfinished, claiming to be a completed work when we all know this is still a beta. There's missing effects, units, customization and more. Saying that the game is ready to be sold, is rubbish, its not, they just needed another bulk of cash to carry on developing. Remember all this is just my opinion but it is based on facts that even recently have come to light.


In-depth information.
Graphics: 3/10
To allow for many amounts of units on the screen at once, polygon-count has been shredded, where most units and structures appear extremely square-ish, textures also greatly simplified to a huge extent. It looks really bad. I think i appreciated Supreme Commanders dramatic wars a lot more because of the quality of the image and units. Advantage is, you dont need a mega-computer to run this game smoothly, but i still feel like the quality has been destroyed too far. Many negative points for many effects being completely missing from the game. Remember a planet colliding and blowing up in the trailor? theres no effect for that in the actual game...it's unfinished.

Sound: 3/10
The repeated low quality sounds become very overly repetetive, with all units in the game having nothing to say but a mechinical noise, where only the engineer tank makes any unique noises, and the weapon firing sound effects for all units feel completely impactless, there's no OOMPH! or quality. The orchestral music isnt so bad, but it is short lived as there is no variation or multiple tracks. EVERY game features the same, SINGLE interchanging track based on wether youre incombat or drinking a beer etc.

Gameplay: 2/10
After all the wait and all the multipl intakes of cash Uber Entertainment conned out of us, we got scraps. Where in short, the person who Mashes the mouse button the fastest AND wins a Decision based Dice-roll, rather than the smartest and most strategic player is going to be the winner of the game. You cannot speed up and slowdown gameplay (like in Supreme Commander) to allow for real strategy, instead, the winning formulae is to build as much as you can, as fast as you can (mash that mouse button! yeeaah!) of something to Zerg rush your opponent in ALL games. There's no strategy whatsoever than 'Send units directly to enemy'. The ability to smash moons and planets together is broken, where even some games end with EVERYONE losing, because early in the game, your planet 'naturally' (not caused by players) smashes with another one before ANYBODY including hard AI has a chance to leave the planet...meaning the entire game was a pointless waste of time right from the beginning.
With Land > Sea > Air > Orbital >Artillery > Nukes > Forced Planetary destruction giving too many things to possibly build to defend against all of them, the whole games boils down to who plays the fastest from the beginning, and what choice or units you build at the beginning, in a Rock-Paper-Scissors-Stapler-Pencil-Rubber-Glue-EverybodyLoses style gameplay.
In short, it feels pointless to play a game where you know who's won in the first 5 minutes. THERES NO STRATEGY HERE WHATSOEVER, it's all about mashing the mouse button.
Terrible.

Overall: 3/10
The idea of what this game can become, is fantastic, but it is greatly undermined by being unfinished, unbalanced, and not anywhere near ready for consumption, and currently not worth that asking price. My advice is to play Supreme Commander - Forged Alliance against AiX (super hard cheating AI) if you want 'actual' large scale war that involves STRATEGY in order to overcome a tough challenge. It breaks my heart as a massive fan and lover of the other 2 games to say it :( This is not a RTS, just a button masher. AVOID.

Feedback?
1. Give people the option like in Supreme Commander to SpeedUp and SlowDown gametime. We all have different physical playing speeds and bodily/mental fingerclickin limitations. It's not skill or strategy (i cannot state that enough), Planetary Annihilation is just speedclicking in it's current state. Its like giving a button-masher the championship-title in a Street Fighter tournament, it just aint how it goes.

2. Scale. Planets, are so small that it takes away the ability to create strategies on the ground level.

3. Defenses. Most turrets are pointless, they cannot stop much, and are too squishy. The most concerning defensive structure you gave us...is the wall...It is too easy to shoot around and many air units, orbital units and launchers and artillery and (long list of other things) simply ignore Walls. Remove these pointless walls that dont do anything, and replace them with Shield technologies.

---UPDATE - 2014 9th OCTOBER---
It has been announced that Uber are teaming up with the creators of Super Monday Night Combat (another piece of unfinished junk) to create another strategy game, when this game isnt finished by a huge mile. Breaking their Kickstarter contract to complete what was stated they were going to do.

At this point i can sadly say that this is all just a money scam at this point, to rush out a crappy game using kickstarter even though they already have the money squeezed from the fans of Supreme Commander. This is just greed, and full corruption even below EA standards. THIS COMPANY IS SCAMMING YOU, AVOID ALL GAMES.


Uber Entertainment have gone very low into corruption. This game is nowhere near finished, and we the people are now being stabbed in the back after supporting their game with an unfinished product, and being shaked for more money on a new kickstarter for another game when they already have the money they robbed from you the fans.

There has been a great deal of drama over the internet on this, and i (once a hugely loyal fan) am saddened to have to agree...All trust has been lost, take my advice and do not do any further business with these swindlers. DO NOT FEED THEM MONEY ON KICKSTARTER. Its a scam, they already have taken tonnes of YOUR cash to be able to afford development of the next game. They want cash, for nothing.

Discluding the crappy campaign mode which only consisted of copy/paste skirmishes, this is what Uber Entertainment have done:

-Stolen over $1.1 Million in Kickstarter Fraud.
-Stolen (by leaked rumours) around $16 million from Steam/Game fans in sales of a broken & unfinished game that does not meet the Kickstarter declarations.
-Abandoned the game to a small team to do patchwork, breaking their Kickstarter contracts.
-Instead of using the stolen cash to develop the new game 'Human Resources' , setup another Kickstarter so YOU have to pay for it.

Expect further fraud and broken contracts. This is large scale fraud that deserves headlines in every game magazine (where the hell are you guys...you call yourselves journalists?)

Uber Entertainment should be Boycotted.

---UPDATE 22nd OCTOBER---
https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/posts
'Human Resources' canceled, the fans responded with great power behind their lack of donations. Human Resources was boycotted & the fans have been given a slight piece of Justice.

May Planetary Annihilation now be properly developed on...probably not.
Either way, they should be banned from using Kickstarter in the future for taking the money and abandoning the game before the contract was complete. Thats fraud on a massive scale that needs an appropriate response.
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1,424 of 1,907 people (75%) found this review helpful
156.3 hrs on record
Posted: November 25, 2013
Strategy on a massive scale, conquering planets, invading solar systems, smashing and blowing up moons. What's not to like?

Release (review) Update!

PA has officially been released! This doesn't mean it's done though, but it's at a point where the devs feel it's reached a solid foundation to build upon further. They will keep working on it for quite a while, and some features are still coming, such as offline play, dynamic savegames via ChronoCam, and multi-monitor support.

Some new release features include Gas Gians, orbital only resource planets, which can be mined for a massive boost in resources.

Also, metal planets can be turned into planet killing death stars via a new building, the Catalyst. It's an excellent game ending weapon that will keep everyone on their toes for sure, and changes the game dynamic quite a bit.

Area commands and PiP windows turn the task of managing whole planets into a breeze, while units such as the stargate-like teleporter shows off how interesting solar system-wide warfare can be. Personally these are the features that "wow" me the most.

Most importantly, the client side of the game has gone through massive optimisation work, with multi-threading and many other improvements that make it run smoothly on not-so-new systems.

The game has a single player mode called Galactic War, with procedurally generated galaxies, that are unique with every run. It's not perfect, but it's excellent fun for a first pass, with unlockable technologies, AI assisted sub commanders, that make every run unique and fun. And it will only get better once the updates start rolling. Improvements and a multiplayer version is in the works!

In summary, if you loved Total Annihilation and Supreme Commander, but would like to take it a couple steps further, this is a game for you.

-----
Disclaimer: As PA is in development, I will occasionally update this review to reflect the state of the game.
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899 of 1,207 people (74%) found this review helpful
10.2 hrs on record
Posted: November 25, 2013
Early Access Review
While many people may spend their time arguing and squabbling over the price or what the game should be like, I would like to go in a different direction.

[Note]: I play on the stand alone browser, that is why my time on steam may seem low. If you contest my veterancy please go look up OathAlliance on youtube. That is my channel and it chronicles some of my +100 hours in game.

[Note]: I'm doing my best to keep this up to date with every major game update. It might be a little bit behind the current build however.

Key Features(What makes it, it)
- Planetary Combat - Why settle for flat polygon maps that block you from flanking when you can attack from literally any direction(except from underground)?
- Interplanetary - When you lose one world move to another. War doesn't take a holiday as long as there's worlds to conquer!
- Interplanetary Nukes - Enemy on an orbiting moon? Nuke him!
- Planet destruction - Why spend hours nuking all of your opponent's bases when you can just destroy the whole planet?
- Massive scale warfare - Tired of having that dinky little 1k unit cap? How about swarming your opponent with 10k of bots(game supports 10k doxen atm)!
- Galactic War! - Now you can conquer the galaxy, one planetary system at a time!
- Voiced Alerts! - Low on metal? A voice will let you know of that and any other important info!
- More little things that would be a pain to write down -

So now you're like "That sounds cool! But, why isn't it like that? Where's all the cool stuff!?". Well, let us remember that this is Gamma not Gamma as in "almost done teaser demo like BF4" this is literally "We are throwing in tons of awsomely big features that we've been working on throughout beta".

What's coming?
- More units and buildings! - Over 50 units are supposed to be in the game not including a host of buildings to accompany them!
- More gameplay features/UI updates/more game types! - It says it all!
- Co-op galactic FREAKING WAR! - Say goodbye to those boring campaigns that take away half the fun items. Just destroy the galaxy over and over again for fun!
- 40 Player Games! - Killing everyone you know in a 40 way FFA is BOSS!
- Even more things that are small and not worth my time writing! -

So, the final question. Is it worth the $? Well, that would be up to you. I paid over $100 during the Kickstarter, I've been in since the ALPHA(people who'd like to challenge my veteran status can check out my youtube @OathAlliance) and it's been worth my money. If are willing to accept that it's not complete and that you get to watch it grow and become even better than it was before whilst gaming, then go for it. If you simply want a finished game with all the nice shiny features and polished gameplay, wait until release.

I'm not here to tell you what to do. This is simply a guide to help you on your path.

Updates have added the following:
More Units: Flame Tanks, Gunships, Sniper Bots, with more coming.
Teleporter: Insta-Transport to the other side(planets, bases, etc)
Artillery acting like artillery: Up and over not straight.
Cheaper Units: More units, less nucks!
Optimization: Particle effects are now GPU rendered!
Transport Unit: Carry your units around like a pro.
Main Menu UI update: It's SO pretty!
More social features: You can add friends!

Upcoming in more updates:
More Aggressive AI: Stronger, faster, deadlier.
Graphics update: Beauty just got more beautiful.
Balance work: It's barely been done!
Optimization: Always more work to do!
UI updates: First pass of the second pass!
Bug fixes!: Uber hates bugs as much as we do, they're doing their best to squash the little buggers.

More to come...

Helpful links:
PA Forums: forums.uberent.com/categories/planetary-annihilation.60/
PA Homepage: www.uberent.com/pa/
My Youtube with over 200 PA videos: www.youtube.com/OathAlliance

If this review was helpful please rate it up, if you didn't understand something or something was incorrect please leave me a comment so I can look into it.
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481 of 632 people (76%) found this review helpful
24.9 hrs on record
Posted: February 5, 2014
Early Access Review
Remember Rome: Total War? Taking over a continent with large scale armies was great. Watching hundreds of arrows arching into a tightly packed phalanx, breaking it up just before the distracting charge from your Swordsmen forced them out of position so your Cavalry could break through the side. What a game.

I believe this is the next best thing. In terms of scale, it is crazy! Most matches have the potential to see orbital engagements, with Commander units fleeing the battle torn main planet in search of refuge. A nearby moon makes for a better base than the distant planet. Once secure, the moon is turned into a war factory, pumping out robots and tanks into a teleporter to be fed back into the foothold left on the starting planet. Then, just as your waves and waves of units seem to be breaking the enemy line of defense, they nuke your teleporter and push you completely off the planet!

But all is not lost... You move every construction unit into the production of Halleys - giant rockets that can move small planets out of orbit... All the while inter-planetary nukes harass your anti-nuke defense and orbital units flood into your atmosphere trying to break through. But you manage to hold on just long enough to finish building your Moon of Doom, and it is time to quickly flee with your commander to the unoccupied planet.

Now comes the fun as your push the moon into a new orbit of the sun; one which intersects with the orbit of the home planet - now riddled with machines of war, eager to break out and destroy you. However, without a foothold on the moon, nor an attempt at collonising the distant planet, your enemy has no where to go, and can only watch as a multi million ton projectile, hurled through space, smashes into his base, obliterating the planet, triggering the destruction of their Commander unit, and knocking them out of the game.

Yeah it's fun :D I just need someone to play with :(

Multiplayer is where it is at, as unlike most strategy games, you can play as the same colour, sharing controlling of the same units, as well as team up. What's more, unique game modes like 1v3v3v3 can be played due to the dedicated servers, whereby the aim of the game is to knock out the solo player who has a production bonus. Almost like a race to break into the fortress!
Watch this if you need any more convincing! http://www.youtube.com/watch?v=-UArrkWiwvE
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268 of 363 people (74%) found this review helpful
4 people found this review funny
28.2 hrs on record
Posted: January 9
Game starts
ME: build base; build tanks and planes
AI: enemy attacks!
ME:build defense towers
AI: enemy keeps attacking, but loses tons of vehicles
ME: build bigger base, with more vehicles and more defense towers
AI: enemy keeps attacking, armies grew larger
ME: first nuke ready, launch, destroyed enemies base
AI: commander on the moon
ME: send troops to the moon with unit cannon, build portal, send more troops
AI: enemy attacks new moon base
ME: base got raided, send new troop, more troops, better troops, fortified moon base
AI: enemy loses moon army
ME: launch nukes on enemy moon base
AI: enemy commander fled to another planet, build new base
ME: send own commander to barren planet/death star, build base, build annihilator, exterminated enemies planet
AI: enemy commander fled to first planet
ME: throw moon on planet, accidently destroyed own main base
AI: commander survived
ME: build giant army on barren planet, only consisting of about 300 exploding spider-bots, send them threw portal to old planet, rushed to AI commander

WON

Total:
-23 nukes launched
-5 bases destroyed
-2 planets annihilated (planet and moon)
-a lot of spider-bots died

10/10
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170 of 226 people (75%) found this review helpful
1 person found this review funny
129.1 hrs on record
Posted: January 15
So first of, why all the negativity?
Well the game is certainly not without it's faults. It has had a rocky start and some people do have problems with even getting it to run properly without crashing. But it is getting better.

The latest version is by far the best version. The new balancing and tweaks for units make it so much better in many ways. Compared to a few months ago, when I bought it (oct 2014) it is much better. The fixes for stability and performance was really needed and can't be appreciated enough.

The future looks bright as the game continues to be developed and gain features and fixes. For those that want to play around there is an excellent tool for mods, PAMM (Planetary Annihilation Mod Manager). With that you can install, uninstall, update mods with just a few clicks. Mods range from UI tweaks and hotkeys to overhauls that change the whole gamebalance. Some even adding in new units.
Well worth looking into even if you only want to add teamcolours to commanderexplosions.

So what is the game.
Well it is a game where you balance economy with expansion while trying to stop you oponents to gain economy and expand. The goal is to defend and keep your commander alive while finding and killing your oponents commanders. Depending on what skillevel you land on you will find the game as a nice slow basebuilding excersise (not appreciated style in multiplayer ;) ), or a spamfest where the goal is just to outproduce you oponent and overwhelm them or, lastly, as toptier you will have a real good spamfest but also with an intense need for always making the most of everything. Meaning you will need to micro armycomposition. Making sure your anti-air isn't in the front getting slaughtered. Doing that in a couple of places is one thing now do it in up to ten places on a sphere. Then introduce more spheres, more oponents. It gets hectic, frustrating and really rewarding when you manage to have some control.

The game really scales very well to. You can play 10 people on a small planet and have an intence fight from start or you can play 2v2v2v2 starting on a planet for each team. It is up to what you and the ones you play with wants.

There is a 1v1 ladder that presses skill hard on those that need it. This is where you can see the balance of the game shine (or not :P). It is easy to get into and replays are available to study what the good players does that works.

Actually the replaysystem in it self can merit some mentioning. they call it ChronoCam. It makes the whole game into something that can best be compared to a videoplayer. Jump around, change speed and so on is all there. The really amazing thing is that while you play a game you can jump into ChronoCam anytime and rewind to see what you missed. Not something you will use often but still a fun thing.

While 1v1 ladders rarely (never?) end up advancing the tech to tier 2 there is a largescale endtech war to be had. It involves planet vs planet where the goal is to get a beachhead with a teleporter to massinvade from you homeplanet. Or you could scout the location of the enemy commander and target the location with a nuke volley to punch through the anti-nuke defences. Just before christmas they also added the Unitcannon. Big artillery piece that lobs units to any place in the system with pinpoint accuracy. With it you can land a harassmentforce righ inside you enemy's base.

It really is a game that will reward those that embrace it. But it also isn't a game for everybody.
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814 of 1,184 people (69%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: November 17, 2014
The game just isn't there.

It looks amazing, the concept sounds amazing, but it just wasn't done "right".

Ultimately the game is not horrible and I am sure that I could still enjoy some matches, but for the most part I just find the game lacking in many (needed and simple) ways. To give an example, this game is said to be RTS. While by definition I suppose it is, the strategy element is the weakest simply because every game mostly consists of unit spamming. It basically just comes down to who can get the biggest army the fastest, and there are very few opportunities for tactical flanking, unit countering, etc.

The final nail in the coffin for this game (to me) was the Galactic Conquest mode. It sounded amazing and I was expecting something akin to Star Wars Empire at War. Instead it is quite literally nothing more than "exploring" a pre-generated map, and whenever you encounter an enemy force, you then have to fight it. There are no turns, so the enemy does nothing, and the only "strategy" involved is you having to choose which units you can build via which "techs" you hang on to (you can only hold three at the beginning). Oh and you don't research the techs, you find them on planets...

At any rate, I just can't give this game a positive review. It had the potential to be awesome, but I feel that it failed.
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119 of 154 people (77%) found this review helpful
354.2 hrs on record
Posted: February 4
I've been playing this RTS since the initial alpha release, I've watched it steadily get better and better over time. If you enjoyed Total Annihilation and Supreme Commander this game captures a similar (note: similar, not identical) feel, but with a unique approch using spherical maps (you can have one or multiple planets)

The highlight of this game for me is playing with a group of friends in team games with shared armies. I played a good deal of SupCom / SupCom:FA with friends and while it was fun, it just didn't capture the same feeling of team cooperation that you can get from sharing a single set of units working with your friends. Shared armies lets you split up the management of the game by not forcing any one single person to keep track of everything (and in large games over multiple planets, this can be difficult) Tasks such as economy expansion, scouting and raiding, orbital and multi-planet expansion can be split among teammates. This does require a degree of cooperation as there is a single shared resource pool, but the benefits are well worth it.
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146 of 199 people (73%) found this review helpful
2 people found this review funny
48.9 hrs on record
Posted: January 9
You can fly planets INTO OTHER PLANETS.
And if someone flys a planet into YOUR planet you can blow it up with a laser BEFORE IT HITS YOU!

What's not to like?
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1,102 of 1,665 people (66%) found this review helpful
1 person found this review funny
37.5 hrs on record
Posted: September 10, 2014
Pre-Release Review
This is a review of single player so called Galactic war.

-Gameplay is boring and repetitive!
-Sterategy element is not present! spam more unit than A.I and step over it.
-all the factions are the same! just different basic colors.
-all factions units are same! there are still balance issues! some of them frustrating and gamebreaking.
-commanders are only skins! no different abilities here. ludicrously those little ugly skins cost 10-20€ on the DRM store!
-nasty bugs are present. Gamebreaking ones like not allowing you to select or command your units.
-performance issues with the latest gaming machines!

Honestly... i cannot recommand this game to my friends and family.
don't waste your time here and don't let the hype take over your logic.
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96 of 126 people (76%) found this review helpful
20.2 hrs on record
Posted: January 16
I only recently purchased Planetary Annihilation when it was on sale for five dollars the last weekend. Im actually very impressed. Ive been out of the strategy genre for a while now but I feel as if this particular game is the perfect grand return to the scene. It can be a bit challenging trying to master all of the multi tasing necessary to be successful ad its definitely about production and managing your ecnomy to outproduce your enemy. After a few practice games you can easily get the hang of it. Great game.
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1,320 of 2,048 people (64%) found this review helpful
1 person found this review funny
47.0 hrs on record
Posted: September 5, 2014
Not even close to a finished product. I support this game, but it shouldn't be out of early access.
[note i havent played this game sence i made this review]
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525 of 808 people (65%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: September 6, 2014
Not a review, but a warning. The game has just entered the "official launch" phase. This implies the game is complete and fully released. However it is not finished, and there's still many missing features. The devs admitted to the game being incomplete, but went ahead and released it anyway.

Don't support these kinds of people.
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95 of 131 people (73%) found this review helpful
2 people found this review funny
37.6 hrs on record
Posted: February 4
An Amazing game that is 100% worth buying,
Developers are great and fix reported bugs and problems quickly,
Overall an AMAZING GAME BUY IT NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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69 of 93 people (74%) found this review helpful
2 people found this review funny
81.1 hrs on record
Posted: January 30
Bottom line: While a cool take on an RTS, this game is extremely frustrating. I don't think I will play it again for quite some time.

Edit: after having returned to this review a little more level-headed, I have decided to err in favor of a positive review. I have added some positive points below.

Edit 2: I apologize for how long this review ended up being. I also just saw how many hours Steam has logged for me playing PA. This is partly due to what I mention in bullet 2.

Yes, I am writing this after just being completely hosed in my one and only multiplayer, ranked 1v1 match. Yes, I am writing this after coming from having been recently annihilated on my very last battle in the Galactic War I was in (the furthest I had ever gotten up to that point). Yes, I'm not by any stretch the greatest RTS player out there (but I really thought I was getting the hang of PA after several hours of play). And yes, I'm probably not in the best frame of mind to write an unbiased review. Still, for now, I'm sticking to my opinion above. Let me tell you why:

  • This is not a casual game. There is no Easy Mode.
    For some games, that is okay. Some time ago, I reviewed FTL: Faster Than Light. In FTL, the fact that there is no easy mode is okay because, while it is difficult, all you really need to do better is know how to plan upgrades and know when to pause during a fight (hint: very often). With those two skills, and a measure of patience, your only really challenging enemy is bad luck. In a game with no significant curves thrown at you, you can work through it without a ton of effort most of the time.
    This is only kind of true with PA. In PA, you either do the right thing, maximizing productivity all the time, or lose (and in the case of a Galactic War - permanently). There's very little room for error. Really, the only way to win any fight is to pause often and issue several orders at once. Otherwise you are just going too slowly to keep up. While this is not always a bad thing, I feel it is a little inappropriate for a Real-Time Strategy game.
    With the tech options at your disposal, there are often only a couple of paths you can take to success. If you can build a vehicle factory, do it right away and pump out tanks and AA. If you have air factory tech, focus even more on that and pump out bombers. Always play offensively; there is no such thing as a defensive win unless you already have a serious advantage. Don't interrupt the natural progression of building - make cheap units and buildings first until you have a lot of excess metal and energy. Trying to shoot immediately to an advanced factory, as I have often tried, always fails. Expand as fast as possible, across your start planet and to other planets. In the endgame, metal is always your most restrictive resource, so grab as much as you can as early as you can.
    When you are able to do it right and win, it is a satisfying win. But in the final battles of a Galactic War, you already start significantly overwhelmed, meaning you have to take out as many commanders as fast and early as humanly possible or you lose - badly.
  • There is no way to save and return to a fight - so they always have to be finished in one sitting, or paused and left running.
    Now, I have read somewhere on the forums that is mostly because the developers have to do more optimizations on their end to have the ability to save games using the Chrono Cam, which is basically a replay feature very similar to what you find in the Dirt racing series (or at least Dirt 2). The idea is that, when fully implemented, you can open a saved game (or the one you are in) and rewind/fastforward to any point you choose, and pick up right where you left off. While this will indeed be a very cool feature when implemented (it's one of the things that really sold me about Dirt 2), it doesn't make up for the fact that currently there is no saving at all, not even a stop-gap feature until the Chrono Cam saves are done. This seems like a pretty basic omission to a game not still in beta.
  • There are still some aspects of actual play that feel unfinished. One of the larger examples is planet-smashing. While I have not yet smashed a smaller planet into a larger one (to supposedly achieve the crater effect shown in the promo video), I have successfully smashed some fairly equally-sized planets together - and the resulting animation is completely underwhelming. The attacking planet approaches along a path that often has several unrealistic jerks, it lines up with the target, and runs into it. That's pretty much it. There's no planet-crumbling explosions that shatter it into a thousand pieces or widespread surface deformation as they collide. The model for the two planets simply overlap breifly until they each reach the other's core, and then both instantly disappear. The only evidence that planets once existed there are the mushroom cloud(s) of whatever commander(s) you destroyed still billowing up from the invisible surface of a now non-existent planet.
    Other smaller issues:
    - The relatively small number of structures and units. This would be different if there were some faction-specific units with differing strengths/weaknesses. Right now, the only difference between two armies' units is their color.
    - The pause screen banner has an invisible no-click zone above and below it, requiring repositioning the camera until the desired selection is in the bottom or top quarter of the screen before you can click it.
    - Sometimes after selecting a group of units, the arrow keys stop working; so that you must first deselect the units, move the camera so that you can see the units and the target, then selecting the units and issuing the order.
Also, in case you are wondering, I always play with the maxed out ("Uber") graphics preset and can still get a good framerate, so that is not the issue.

Okay, with those negative points out of the way, here are some positive ones:
  • The general idea behind Planetary Annihilation is certainly ambitious and, if successfully fleshed out, will be totally awesome.
  • PA is still a pretty solid RTS. Play on a single planet feels like it should for any standard RTS (my opinion from my perhaps limited experience).
  • Interplanetary gameplay adds a whole new dimension to an otherwise well-explored genre.
  • Kill your opponents by blowing up their planets. Make it a destruction by collision with another massive body, or with a frickin' laser beam, Death Star style.
  • If planet destruction isn't your cup of tea, then you could try a much more subtle death-by-bajillion-nukes. The mushroom clouds are quite pretty.
  • If that's still a bit strong for your taste, then there's always the classic invasion-with-hundreds-and-hundreds-of-units method.
  • The community seems to be a good one, and the developers do interact and take feedback on the forums.

Ultimately I decided to mark this a positive review, but only just. As I said above, PA can be very frustrating for several reasons, but that is at least partly balanced by how unique it is, and how awesome it has the potential to be.
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481 of 763 people (63%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: November 17, 2014
Having been a big fan of Total Annihalation, I was very excited when I saw this kickstarter, but as development grinded on, it became somewhat forgettable. When we got to start playing, I was very excited to see what the lore had developed like- but this is really just an RTS smash-em-up, with no soul. TA had more unique units and combat method, and was trapped with a 2d platform. On the whole, great if you want to play multiplayer, bad if you want to play a grand RTS story.
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157 of 240 people (65%) found this review helpful
11.8 hrs on record
Posted: December 9, 2013
Early Access Review
I'm changing my review for this game.

I've owned this game for several months now and the updates still have not made this game worth any ammount of money. Stay clear of this game till it is 100% complete. It has allot of potential. But until it's a finished product, don't waste your money. They've made a fortune from those of us who have bought it and are delivering sub par results.
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1,429 of 2,342 people (61%) found this review helpful
6.3 hrs on record
Posted: January 7, 2014
Pre-Release Review
Well, let's just say I told you so.
It is far from being ready to be played. I'm a huge RTS fan. Planetary Annihilation has been on my radar for the past weeks. I was super excited for the game. As a huge Supreme Commander fan, I wanted something similar with different gameplay. For that point, I wasn't disappointed. You still have a commander and unlimited amount of units to your command. The scale is huge, which make the game more interesting. However, the game lack in terms of performance. I have a good rig, and I'm not shy against graphical settings. When you hit the thirty minutes mark, expect an immense drop in frame rates.
Here's why: you are streaming the game. Your computer is never working hard. My graphic card usually make a bunch of noise due to heat (you get the point), but not with this game. The game needs to be connected to an ongoing internet connection. It destroys the entire experience. Each time you generate a game, you generate a server on the Uber service. When the action is getting high, the game is extremely slow due to poor server maintenance. It's far from being DRM-free. You can't play offline. Nope. Never. Forget it.
So, you get the point: no servers, no game. It's simple as that.

My $60 experience so far was to explore the menu. My games are never loading up because the servers are not responsive. I was extremely excited about the game. I dreamed to play the game. Now, I have nightmares. If you want to play a new RTS experience, give it a shot. It is not that bad. I actually liked it, if I was able to play. Unfortunately, painful drops in performance and weird servers maintenance make the game not fun at all. Try it in a couple months. Simply hold your money for now, or buy Supreme Commander. After all, it is pretty much the same game, but with much more content (and yes, much cheaper).

If you're still skeptical about the performance you might get, go check it out on YouTube. There's plenty of let's plays. You'll eventually encounter - no, you will - bad frame rates. It's like getting a game but the engine is so poorly optimized that the frame rate is awful. You wouldn't get this game for that reason, right? Well, it's the same scenario here, but the cause is the Uber servers.
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