Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by...
Análisis de usuarios:
Overall:
Muy positivos (1,172 análisis) - El 87% de los 1,172 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 feb. 2013

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Comprar Kentucky Route Zero - Season Pass

All Five Episodes of Ketucky Route Zero will be automatically available upon their release

 

Críticas

"Smart, thoughtful, sweet and incredibly well crafted – it’s the perfect game to play in the small hours of a lonely night. Be warned though; it’ll leave you hungry for unknown roads and longing for an invitation to the blues."
Rock, Paper, Shotgun

"Evokes the feeling of old ghost stories told around a campfire. There's the familiarity of friends and family around a warm, man-made fire, but with it comes the unnerving tale of the strange and unusual. Kentucky Route Zero is beautifully bizarre and perfectly poignant, and most of all, deserves your attention."

9.5 - Destructoid

"However you respond to its ethereal imagery, this is a game which makes a rare suggestion: who a player is may be more important than what they do."

84/100 - PC Gamer

Steam Greenlight

Acerca de este juego

Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.

Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by The Bedquilt Ramblers.

The game is split into five acts. Acts I, II and III are available now. The remaining two acts will be released as they're completed. Taken as a whole, Kentucky Route Zero is roughly the length of a summer night.

Key Features

  • A focus on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
  • A unique art treatment inspired by theatrical set design.
  • A haunting score accompanies the ambient sounds of the bluegrass state.
  • Wander the highways of Kentucky.
  • Make some friends before morning.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Recommended:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:1 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • OS:OSX 10.5 Leopard
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
Análisis útiles de usuarios
A 72 de 89 personas (81%) les ha sido útil este análisis
13 personas han encontrado divertido este análisis
4.5 h registradas
Publicado el 30 de diciembre de 2015
If Franz Kafka watched too much Twin Peaks and had a drunken dream about it, this would be it.

My suggestion is to get the game on sale and enjoy the first 3 chapters. They are incredibly well done, a rare bit of gaming art. If the other two chapters ever come out, consider it a bonus.
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A 50 de 66 personas (76%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
4.8 h registradas
Publicado el 23 de noviembre de 2015
Beautiful. Surreal. Mysterious. This is one of the kinds of games you can play after a long day of work to chill and ponder the meaning of life.
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A 21 de 27 personas (78%) les ha sido útil este análisis
10.0 h registradas
Publicado el 5 de enero
I am utterly in love with this game. Sure the episodes are short, and sure the wait between them is long, but playing this is like dreaming, and I just don't want to wake up.
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A 19 de 26 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.9 h registradas
Publicado el 20 de marzo
I'm going to have to side with the "Don't buy until finished" camp. Over 3 years and still incomplete on a 5 Episode game with only 3 of the 5 released at the time of this writing. I'm not sure any game can possibly deliver a satisfying experience when leaving customers waiting so long. I must say I am very disappointed in Cardboard Computer not being much more upfront about their incredibly, insanely long development cycle. Had I known, I would have held off until the complete experience was ready. I mean, we're not talking a few months between content, we're talking almost 2 years waiting for a single episode.

Though I don't feel that Cardboard Computer are scamming people, I do feel they are slightly 'shady' and I think they should be a little more upfront with the community and provide a little more contact. I'll happily update my 'review' in 3 years when the game is finished.
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A 10 de 15 personas (67%) les ha sido útil este análisis
6.2 h registradas
Publicado el 12 de diciembre de 2015
There's a running argument about whether games can be art.

KR0 suggests a new argument: whether games can be literature.

There's a depth to the writing in KR0 that outshines what you usually see in games by a tremendous margin. Part of that depth is the stubborn refusal to outright explain any of its themes, a decision in stark contrast to how most games choose to make absolutely sure that the player does not miss the Important Message, no matter how little they are actually paying attention.

Almost nothing in KR0 is without purpose or meaning. Do not take anything at face value. KR0 has a very high level of difficulty, but of a kind that's not usually found in games.
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