Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by...
Análisis de usuarios:
Recientes:
Variados (18 análisis) - 61% of the 18 user reviews in the last 30 days are positive.
Global:
Muy positivos (1,199 análisis) - El 86% de los 1,199 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 feb. 2013

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Comprar Kentucky Route Zero - Season Pass

All Five Episodes of Ketucky Route Zero will be automatically available upon their release

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio

-50%
$24.99
$12.49
 

Críticas

"Smart, thoughtful, sweet and incredibly well crafted – it’s the perfect game to play in the small hours of a lonely night. Be warned though; it’ll leave you hungry for unknown roads and longing for an invitation to the blues."
Rock, Paper, Shotgun

"Evokes the feeling of old ghost stories told around a campfire. There's the familiarity of friends and family around a warm, man-made fire, but with it comes the unnerving tale of the strange and unusual. Kentucky Route Zero is beautifully bizarre and perfectly poignant, and most of all, deserves your attention."

9.5 - Destructoid

"However you respond to its ethereal imagery, this is a game which makes a rare suggestion: who a player is may be more important than what they do."

84/100 - PC Gamer

Steam Greenlight

Acerca de este juego

Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.

Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by The Bedquilt Ramblers.

The game is split into five acts. Acts I, II and III are available now. The remaining two acts will be released as they're completed. Taken as a whole, Kentucky Route Zero is roughly the length of a summer night.

Key Features

  • A focus on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
  • A unique art treatment inspired by theatrical set design.
  • A haunting score accompanies the ambient sounds of the bluegrass state.
  • Wander the highways of Kentucky.
  • Make some friends before morning.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Recommended:
    • OS:Windows 7
    • Processor:1 GHz
    • Memory:1 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • OS:OSX 10.5 Leopard
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
    Minimum:
    • Processor:1 GHz CPU
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0+ compatible video card
    • Hard Drive:250 MB HD space
    • Sound:Sound card
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Variados (18 análisis)
Global:
Muy positivos (1,199 análisis)
Publicados recientemente
wingedsubmariner
( 4.7 h registradas )
Publicado el 25 de junio
Even if the developers were to quit right now, and not release any of the other planned chapters, this would still be the best game ever made. Ignore the recent spate of downvotes - the gaming community needs to learn patience.
¿Es útil? No Divertido
ryan_francis_thomas
( 7.8 h registradas )
Publicado el 25 de junio
While the first three acts are intruiging and fun to play, I cannot recommend this game simply because of the ridiculous amount of time it has taken to release the last episodes. When I purchased this game in Spring 2013, it was promised that the remaining 5 episodes would be released within a year. Act 2 was released in May 2013, and act 3 was released in May 2014. We have been waiting on act 4 for two years, an inexcusable amount of time given what was advertised initially. Do not purchase until it is clear this game is not abandonware.
¿Es útil? No Divertido
C_Rupe
( 14.9 h registradas )
Publicado el 25 de junio
amazing.
¿Es útil? No Divertido
DuaneDibbleySMEG
( 41.7 h registradas )
Publicado el 25 de junio
Really love this game. It's so simple, yet complex. The story just seems to grab you and pull you in. Can see why people are annoyed about lack of urgency from the developers, but there could be a multitude of reasons fo this. They are a small company (only producing one game so far, I believe) and this game is art, which shouldn't be rushed. So, give it a go and try not to get lost.
¿Es útil? No Divertido
VernumV
( 1.8 h registradas )
Publicado el 24 de junio
A very beautiful game. They managed to perfectly capture the strange feeling of driving around late at night.
¿Es útil? No Divertido
Provenance
( 3.8 h registradas )
Publicado el 24 de junio
Strange, surreal, and sublime.
¿Es útil? No Divertido
Quaznarg
( 6.4 h registradas )
Publicado el 23 de junio
Honestly, don't let anyone else's opinion of this game turn you off of it. There is a long wait in between episodes, but people are only upset about that because the episodes released are really good. Like REALLY good. If this sounds like your kind of game, you should totally get it.
¿Es útil? No Divertido
ckastens
( 7.7 h registradas )
Publicado el 16 de junio
I don't say this lightly, but I consider Kentucky Route Zero the greatest achievement in video game narrative to date. This game is so unique, so sublime, that it's hard to even describe what makes it so good. The subtext in the dialogues, the eerie beauty of the art, the melancholy, the sensation of weird that that makes you shiver as you navigate the world. It's magical realism in the American South, and each chapter is better than the last.The team at Cardboard Computer has really done their homework. I'd say that I'm anxiously awaiting the last two chapters, but nah, let them take all the time they need to finish this masterpiece.
¿Es útil? No Divertido
Draugart
( 12.3 h registradas )
Publicado el 13 de junio
Don't buy until all five chapters are available.
Even then, they should be wizards to untangle all the weirdness there is going on during first three acts, but, from my experience with the game, I can't say they are.
¿Es útil? No Divertido
skywing
( 2.9 h registradas )
Publicado el 13 de junio
Unfortunately, it looks like I'll be waiting quite a few more summer nights before I get to play through this game's full story.

What is there so far is nice, but it's been so long since the early chapters that I decided to wait until the whole thing is done to finish it. I can't say I honestly reccomend it in its current state, but it does look like it will be worthwhile once it's finished.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 50 de 61 personas (82%) les ha sido útil este análisis
No recomendado
3.0 h registradas
Publicado el 11 de junio
This game is broken up into five acts, the first of which was released nearly in January 2013, nearly 3.5 years ago. The developers said they had intended to release a new episode every three months, which would have wrapped the game up by April of the following year. As of now, we still only have three episodes. There were also very few progress updates until recently, leaving customers in the dark as to its status for a long time. The developers insist that the game is still being worked on, but the fact each act only takes around three hours to finish would seem to suggest the developers aren't putting a whole lot of effort into a timely completion. It's a shame because the acts that are out are really good, but the constant delays and the developers lack of a sense of urgency force me to not recommend it.
¿Te ha sido útil este análisis? No Divertido
A 37 de 51 personas (73%) les ha sido útil este análisis
No recomendado
4.2 h registradas
Publicado el 5 de junio
The game is good, but the time it takes for new episodes to be realeased is a little confusing. I understand that episodic games are developed by each chapter, but 2 years? Really? I con't really reccommend this game because of this.
¿Te ha sido útil este análisis? No Divertido
A 8 de 9 personas (89%) les ha sido útil este análisis
Recomendado
11.4 h registradas
Publicado el 5 de junio
It's the kind of game you play early in the morning with a mug o' coffee.
OR late at night after taking a shower... with a mug o' coffee.
because the first few parts of this game is slow paced as fu**
But it does get interesting in the most odd ways.

PS: The flow of the dialogue in this game is very interesting, if you're into non-linear type of stuff, check this game out.
¿Te ha sido útil este análisis? No Divertido
A 7 de 9 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
7.8 h registradas
Publicado el 25 de junio
While the first three acts are intruiging and fun to play, I cannot recommend this game simply because of the ridiculous amount of time it has taken to release the last episodes. When I purchased this game in Spring 2013, it was promised that the remaining 5 episodes would be released within a year. Act 2 was released in May 2013, and act 3 was released in May 2014. We have been waiting on act 4 for two years, an inexcusable amount of time given what was advertised initially. Do not purchase until it is clear this game is not abandonware.
¿Te ha sido útil este análisis? No Divertido
A 14 de 23 personas (61%) les ha sido útil este análisis
No recomendado
2.9 h registradas
Publicado el 13 de junio
Unfortunately, it looks like I'll be waiting quite a few more summer nights before I get to play through this game's full story.

What is there so far is nice, but it's been so long since the early chapters that I decided to wait until the whole thing is done to finish it. I can't say I honestly reccomend it in its current state, but it does look like it will be worthwhile once it's finished.
¿Te ha sido útil este análisis? No Divertido
A 5 de 7 personas (71%) les ha sido útil este análisis
Recomendado
7.7 h registradas
Publicado el 16 de junio
I don't say this lightly, but I consider Kentucky Route Zero the greatest achievement in video game narrative to date. This game is so unique, so sublime, that it's hard to even describe what makes it so good. The subtext in the dialogues, the eerie beauty of the art, the melancholy, the sensation of weird that that makes you shiver as you navigate the world. It's magical realism in the American South, and each chapter is better than the last.The team at Cardboard Computer has really done their homework. I'd say that I'm anxiously awaiting the last two chapters, but nah, let them take all the time they need to finish this masterpiece.
¿Te ha sido útil este análisis? No Divertido
A 4 de 8 personas (50%) les ha sido útil este análisis
No recomendado
12.3 h registradas
Publicado el 13 de junio
Don't buy until all five chapters are available.
Even then, they should be wizards to untangle all the weirdness there is going on during first three acts, but, from my experience with the game, I can't say they are.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 8 de 8 personas (100%) les ha sido útil este análisis
Recomendado
1.3 h registradas
Publicado el 27 de marzo de 2014
¿Hasta qué punto puede ser sorprendente un nuevo capítulo de un juego ya iniciado? Usualmente uno se espera un más de lo mismo, una continuación de la misma historia. Y si ese capítulo está a su vez subdividido en cinco actos, ¿cómo de sorprendente puede resultar cada uno de esos actos?

Con un Conway cojeante y maltrecho y una Shannon cuya importancia sigue aumentando hasta convertirse en coprotagonista, el juego sigue imponiéndote problemas y soluciones mientras deja a tu elección la importancia que se les da. Siguen ahí los escenarios evocadores y los caramelos para quienes decidan invertir tiempo en explorar el mapa de carreteras o ahondar en las conversaciones, pero el juego sabe que su trama ha cobrado mucha más presencia y prueba de ello es la posibilidad de que otro conduzca por ti y te lleve directo al grano.

Así que sí, la historia avanza, quizás un tanto a costa de ese aire contemplativo del primer episodio que obligaba a que gran parte de tu beneplácito hacia el juego dependiese de que te maravillase contemplar su majestuoso trabajo artístico (algo muy sencillo, por otro lado). Al menos esa es la sensación que transmiten los primeros actos, con decorados más sobrios y diálogos más densos, donde la escritura vuelve a elevarse como una de las mejores que hemos podido disfrutar en el medio (matizando que, siendo como suele ser la escritura de videojuegos bastante lamentable, debe entenderse que Kentucky Route Zero podría competir en la liga que más le placiese), capaz de crear un trasfondo y una personalidad más profundas que las reformas que necesita España para personajes cuyo protagonismo es relativo, aparentemente con el único fin de dotar de sentido y empaque a nuestro encuentro con ellos.


Seguramente necesario el sacrificio de dotar de sobriedad al primer tercio si se quiere conseguir un capítulo que empiece criticando los sistemas burocráticos y termine hablando de compañías farmacéuticas sin olvidar pasar por la religión, pero es que no se puede tener todo.

Sin embargo que nadie se alarme pues si bien ese primer acto que recuerda un poco al imaginario corporativista de Jim Guthrie se aleja bastante de las señas de identidad del anterior episodio, las transiciones de cámara que quitan el hipo o la atmósfera sonora que podría ambientar hasta a un folio en blanco siguen ahí, e irán cogiendo protagonismo conforme avancemos. Aparece también al fin ese bluegrass prometido y delicioso, mucho más de lo que suele ser habitual para un profano en el género.

Y aparece también ese toque entre místico y sobrenatural que habíamos intuido mientras permanecía esquivo y tímido. Las dosis de surrealismo estarán presentes a cada paso que demos, y si bien estos detalles (mucho más que “detalles”, a decir verdad) no suelen ser santo de mi devoción, lo cierto es que se ha conseguido que encajasen sin fisuras con el resto del juego, resultando estimulantes y fascinantes a partes iguales. Siendo seguramente el cambio más importante y destacable será el que menos mencione en este análisis, pues poco se puede decir que no sea mejor si lo descubrís por vosotros mismos.

Poco a poco y con algún retraso de por medio, Kentucky Route Zero está protagonizando la historia de la promesa que se convirtió en realidad. Pocas dudas quedan ya de que en Cardboard Computer hay talento de sobra para mantener el nivel y entregarnos, a finales de año si nada se tuerce, la conclusión de un nuevo hito del videojuego independiente, una de esas escasas obras maestras capaces de reírse del paso del tiempo. Hasta entonces, eso sí, tocará soportar una larga espera.
¿Te ha sido útil este análisis? No Divertido
A 179 de 202 personas (89%) les ha sido útil este análisis
Recomendado
23.3 h registradas
Publicado el 20 de mayo de 2014
For those who have not previously come upon it, Kentucky Route Zero is a five part point and click/text adventure hybrid described by its creators as a "magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it."

I often find Kentucky Route Zero a difficult game to describe. The narrative follows the final delivery of a driver whose company is undergoing financial difficulty, as he seeks out 5 Doogwood Drive, an address that isn't on Conway's maps. Stopping for directions, Conway is told that it can be found on the other side of the Zero, a mysterious underground highway that the game derives its name from. As a vague plot synopsis, that probably isn't immediately appealing, and yet Kentucky Route Zero manages to be one of the most engaging and interesting gaming experiences I've ever had.

Gameplay is a juxtaposed combination of traditional style point and click adventure mechanics in 3D scenes for key areas, and evocative text only sequences, punctuated by an exploration oriented "driving" interface represented as a stylised overhead map.

The choices the game presents you with rarely offer alternate outcomes. In contrast to more traditional point and click adventures, where progressing is a matter of chosing the correct dialogue options or performing the correct tasks, KR0 opts for a far more subtle and resonating style in which your choices define the tone of the game and the attitudes of its characters in response to the situations and predicaments they encounter. In some ways, it feels as though the player's actions control a shifting lens through which subsequent revelations are seen - an understated, yet powerful mechanic that somehow makes the player's actions feel more real and meaningful than one would usually find.

The characters in and around the Zero feel deep and rich. Even characters whose appearances seem bit parts carry a sense of life and believability. As the game progresses, Conway attracts a party of companions who join his search for 5 Dogwood Drive, each with their own outlooks and energies, motivations and troubles. Each new character shifts the dynamics of character exposition, bringing new aspects of familiar faces into relief with the flashlight of their own perspectives.

Visually, Kentucky Route Zero offers a deceptively simple style, and at first glance could be mistaken for 2D vector work. Instead, KR0's point and click scenes are entirely 3D, combining some great set design, fantastic lighting and some nice camera work with dynamic effects that work to enhance and support the game's aesthetics rather than define them (in particular, there's a super neat bit with some trees towards the end of Act II that creates an opportunity for two pairs of characters' contrasting experiences and enthusiasm to be presented at once in a way that is both interesting and in some ways moving).

From a sound design perspective, the game is equally striking, with the already atmospheric visual and narrative tone boosted further by the kind of immersive soundscapes that tend to not be directly noticed until highlighted, but as soon as you're aware, you can't help but admire them.

Kentucky Route Zero is a masterful work of interactive storytelling that is executed astoundingly well. For those who already know this, here are a couple of articles and interviews which are worth checking out if you haven't come across them already.

If you're undecided or would like to see more examples of this team's narrative work, Cardboard Computer have so far released two free standalone interludes, Limits and Demonstrations, and The Entertainment, which take place between Acts I and II, and Acts II and III respectively.
¿Te ha sido útil este análisis? No Divertido
A 155 de 185 personas (84%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 5 de enero de 2014
Y'know, when all was said and done, Kentucky Route Zero managed to be my game of the year. I couldn't tell you exactly why. The game's trippy, mysterious. Gorgeous. I could stare at this game for hours, but, of course, the mystery drives me on--because this is a real mystery, not some generic 'who murdered whom?' It's far more than that. I want to know who Julian is, what significance the mine has, how the barn ended up in a museum, and why the museum's occupants... why does the museum have occupants? Kentucky Route Zero is a mystery, a real mystery. I want to know more--I must know more!

And yet... the more I know, the less I understand. This is less of a traditional point and click adventure game, and more of... well, some sort of adventure. There's one point in Chapter 2 where my mouth dropped open, though I was looking at nothing more than inky blackness and a 2D map sketched in white lines.

This game looks good, but it sounds even better. The experience is practically made by sound. Oh, sure, the strange figures that appear if you shut off the lights in the mine are frightening, but something about it is way more compelling when you've got those headphones plugged in. Immersing yourself in this game's aural landscape is like taking a bath. Soothing. Gentle. Calm.

And yet... something there is unsettling, always unsettling. This is a room with a Bureau in an old cathedral, an abandoned storage facility that used to be a church, a floor occupied entirely by bears. This is a game that unnerved me with a simple phrase and a sound effect. This game... this game... it's something you, and everyone you know, ought to try.

As games I tried in 2013 go, Kentucky Route Zero was moving, mysterious, engrossing, and over all too quickly. For now. The first two chapters have released, and the game will be updated with three more in the future. I can't wait.

I loved every second of it, and I'm sure you will too.
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