“I came away from The Swapper with nothing but amazement. From the first time you see the literally hand-crafted visuals until the final moment in the game, which is sure to give you pause for thought, you will be in complete awe. Brilliant puzzles with even more brilliant solutions compliment the philosophical plotline, leaving an unforgettable experience unlike any other.”
10/10 – Destructoid
“The Swapper tempted me with ingenious puzzles, transported me to a fully realized science-fiction world, and made me ask questions about mortality and morality that few video games have ever dared to explore. Very few puzzle games have ever managed to marry impeccable challenges with a mature storytelling quite like this – there's no fluff or extraneous content here, only a prime example of how to create a tight, unforgettable gaming experience.”
9.3 – IGN
“It didn’t take me long to fall in love with The Swapper; it continuously surprised and impressed me from its intriguing first moments to its fantastic ending.”
9.25 – Game Informer
“The game’s level design is excellent at accentuating a core, the piece you’re nearly certain must be pivotal. It’s the particulars of arranging everything around that piece that force you into this state of constant iteration and experimentation. Think, rethink. Get stumped. Take a break. Go outside. Have some ice crea- wait, no. Pet a dog. Or maybe go for a stroll in the park, because that would- Oh god, now Swapper’s thought process has invaded your mind. You can’t escape.”
– Rock, Paper, Shotgun
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Holder of numerous awards and accolades, the Swapper is an atmospheric puzzle platformer set in the furthest reaches of space. Players wield an experimental device able to clone the user and swap control between them. Dropped into a character and world as mysterious as the workings of the device itself, The Swapper is a game of exploration of a very personal nature.
All of the art in The Swapper is constructed using clay models and other everyday materials.
The Swapper is supported by Indie Fund.
- Challenge: Fiendish puzzles whose solutions are only ever a few steps away
- Isolation: Classic sci-fi atmosphere
- Wonder: A world built out of clay
- Mystery: Narrative design from Tom Jubert, writer behind indie hits Penumbra and FTL