Baldur Geçidi: Yenilenmiş Sürüm™ bütün Baldur Geçidi macerasını, Kılıç Sahili Hikâyeleri genişleme paketini ve ilk defa yenilenmiş sürüm ile göreceğiniz yeni bir macera ve üç yeni karakter içermektedir: Calimshan'lı Keşiş Rasaad yn Bashir, Yabani Büyücü Neera ve Kötü Karamuhafız Dorn Il-Khan.
İncelemeler: Çok Olumlu (1,326 inceleme)
Çıkış Tarihi: 16 Oca 2013

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Baldur's Gate: Enhanced Edition Satın Alın

Baldur's Gate II: Enhanced Edition Satın Alın

 

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2 Ekim

Steamplay for Mac Now Supported!

We're pleased to announce that Baldur's Gate: Enhanced Edition now supports Steamplay for Mac! This means that if you own the game, you can install and play it on any machine running either Windows or Mac OS X. The Mac version is already updated with the latest 1.3.2053 patch and is ready to install now.

Gather your party and venture forth!

7 yorum Daha fazlasını oku

29 Ağustos

Update to 1.3.2053

We're pleased to release the latest version of Baldur's Gate: Enhanced Edition, including over two-hundred fixes and dozens of new gameplay enhancements. The full change log is posted on our official forums, but here's a taste of what we've done:

* Added "Font Size" to Graphics Options (changing this during play will empty the combat log)
* While viewing a mage's Spellbook screen, players can now switch to a priest character and the game will immediately switch to the Priest Spells screen (and vice versa)
* Spell scrolls that can be written into a spellbook for the current character now display a green-tinted overlay
* Non-friendly NPCs that are Blinded will no longer stand still; they will wander aimlessly until they are close enough to see someone worth attacking

For the full list, visit our official forums: http://forum.baldursgate.com/discussion/34086/baldurs-gate-enhanced-edition-update-v1-3-2053

27 yorum Daha fazlasını oku

İncelemeler

"The writing of Baldur's Gate has always been one of its strongest aspects. The story remains unchanged and still holds up."

8.5/10 - Destructoid
"Hammers out a multitude of bugs found in the original release, as well as introduces brand new characters, storylines, and modes to play through.

8.5/10 - Inside Gaming Daily
"Enhanced Edition has received a number of visual upgrades including support for high resolutions that provide a far more panoramic view of the game's lovely, lush backgrounds, and a mousewheel-controlled zoom function for quickly shifting to a more down-and-dirty view of the battlefield."
The Escapist

Bu Oyun Hakkında

1998'de yayımlandığından bu yana Baldur Geçidi oyunu tüm dünyadan milyonlarca hayran edindi ve sayısız ödül kazandı. Gizemleri, entrikaları ile bu sürükleyici macera, o zamandan beri dijital ortamlardaki Dungeons & Dragons™ rol yapma oyunları için bir pusula olmuştur.

Infinity Motoru'unun yenilenmiş ve geliştirilmiş bir sürümüyle çalışan Baldur Geçidi: Yenilenmiş Sürüm™ bütün Baldur Geçidi macerasını, Kılıç Sahili Hikâyeleri genişleme paketini ve ilk defa yenilenmiş sürüm ile göreceğiniz yeni bir macera ve üç yeni karakter içermektedir: Calimshan'lı Keşiş Rasaad yn Bashir, Yabani Büyücü Neera ve Kötü Karamuhafız Dorn Il-Khan.

Öne Çıkan Özellikler:

  • Yeni Macera: Kara Çukurlar,
  • Yeni Karakter: Dorn Il-Khan,
  • Yeni Karakter: Yabani Büyücü Neera,
  • Yeni Karakter: Rasaad yn Bashir,
  • Oyuncuların karakterleri için yeni ses setleri,
  • Yüksek çözünürlüklü geniş ekran desteği
  • Orijinal oyunda yapılan 400 iyileştirme
  • Tüm platformlar arasında bağlantı desteği sağlayan İyileştirilmiş çoklu oyun deneyimi.

Sistem Gereksinimleri

PC
Mac
    Minimum:
    • OS:Windows XP, Vista, 7, 8
    • Processor:1 GHZ
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
    • Sound:Windows Compatible
    Minimum:
    • OS: OS X 10.6.8 or later
    • Processor: Dual Core Processor
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
Yararlı müşteri incelemeleri
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 13.4 saat
Baldur's Gate D&D tarzı klasik bir oyun.
Oyun inanılmaz derecede hardcore(eskiden çocuklar için yapılmıyordu oyunlar).Hikayesi efsane.Sabır ve Dikkat gerektiren en ufak hatanızı affetmiyecek bir oyun.
Ölmekten Sıkılmıyorsanız Baldur's gate tam size göre.
Yayınlanma: 22 Eylül
Bu inceleme yararlı oldu mu? Evet Hayır
102 kişiden 97 tanesi (95%) bu incelemeyi yararlı buldu
kayıtlarda 59.2 saat
Baldur's Gate - A 16 year old game stands up to the test of time, and it's co-op!

So during the steam summer sale, a friend of mine bought me Baldur's Gate 1(Enhanced Edition) so we could play together(the 4 pack was 20 bucks). 6 months later, we had never played together once so I finally decided that I wanted to play, so I played it solo.

Now there's a few things you should know about Baldur's Gate. The game was originally released in 1998. I played it while I was in high school my senior year. It introduced a LOT of new people to Dungeons & Dragons. It's a 3rd person isometric RPG in which you control all members of your party. It's paused based(instead of turn based), which means that when combat starts, you pause, issue commands, unpause, wait for something to happen, pause again, issue commands, etc, etc. There are lots of games with that type of system now, but as far as I know, BG was the first.

So the way you're -supposed- to play it solo is to create one character and go along recruiting AI NPCs to join your party of up to six. Well you can get around all that by playing in multiplayer mode by yourself. Multiplayer mode lets you create all six party members and tweak them to your desire. You can also export/import different characters at any time. You can easily get away with this from an RP(roleplaying) perspective by saving your game in an inn and swapping party members in and out saying "Oh I met this guy at this inn". So to start with, I created my own party of 3: Human Fighter(me), Paladin, and Cleric, then I pick up NPCs along the way. Not completely satisfied with the NPCs in game, I finished the game with 5/6 party members self generated, and only one in-game NPC(Yeslick the Dwarven Fighter/Cleric). If you enjoy character creation and tweaking things and micromanaging party members, gear, stats, and other RPG elements, this game is definately for you.

Lets talk about the story. This is where the game really drew a lot of people in. For those of you that have already played, you know what I'm talking about. I'm not going to spoil it for anyone that may play the game in the future(even if it IS 16 years old), but it's a great, great story that lets you choose your own path. Of course my path is that of the good soldier fighting for... well... good. But if you enjoy the darker side of things, it's always allowed, which a lot of games give you trouble doing. You can lie, cheat, steal, and murder and still complete the game.

Oftentimes now that I'm in my 3rd decade of life, I've gone back and tried to play games from my childhood that I remember really enjoying, and graphically none of them have stood up to the test of time(X-Com, Doom, etc). Since all of the assets in BG are more or less hand drawn and the enhanced edition lets you play at your native resolution, the game still looks pretty damn good, especially amidst the recent indy dev 8 bit gaming boom. So graphically, it passes the test. The environments are pretty freakin cool too. A whole lot of unique, hand drawn areas that I had forgotten about since I first played a long time ago that made me say "huh, cool" when I came across them recently.

And now let's talk difficulty. Holy ♥♥♥♥ is this game hard. It's been so long since I've played a game that didn't just blatantly hold my hand and coddle me the whole way through I'd forgotten what it's like to play a game that punishes you. AD&D 2.0 core rules are a huge ♥♥♥♥♥ and completely unforgiving. There are 5 difficulty levels in the game:

-Easy - Everything does half damage, all hit point gains per level are maximized, and characters can't permanently die.

- Normal - Everything does 75% damage, all hit point gains per level are maximized, and characters can't permanently die.

- Core Rules - Everything does 100% damage, hit point gains are randomized(so you can get as little as 1 hp/level on your badass front-line fighter that needs ~10 hp/level), and characters can permanently die.

- Hard - Everything does 150% damage

- Insane - Everything does 200% damage and you are a satan worshipping masochist

I may have added that last little part on the insane bit.

So being the badass gaming veteran I am, I of course choose Core Rules. I understand what THAC0 is, I know what the different classes are, I know how to D&D. I'm good.

Or so I thought.

I'm actually not as good as I had thought. I had to do a LOT of fights multiple times because Jesus Christ, this game can be hard. Mostly with the crowd control abilities the enemies get(note - If you fight against a group that has a mage, KEEP YOUR PARTY SPREAD OUT just like in ArmA). A lot of times I'd get hit with an AoE fear or confuse or stun, etc, etc, etc. It could be infuriating, but I kept re-loading and going at the fights in different manners from different angles, and analyzing my party and their abilities and switching things around until finally, at the end of the game, I had SOME sort of idea of what I was doing... I thought... until the final battle.

Let's just say that the final battle in Baldur's Gate had me curled up in a fetal position in the corner of my room praying to Torm asking him what I had done so poorly to have been punished so badly.

So somewhere between 20 and 50 attempts later, I managed to defeat the final boss and win the game. I even had to google strategies for the final boss. I actually felt a sense of accomplishment like I haven't felt in a game in a long, long time. The funny part is, 17 year old me beat the game in 1998 without the internet for guidance. I have NO CLUE how I managed that feat.

So I immediately went to steam and bought Baldur's Gate 2 enhanced edition, even though it's not on sale, and started a new game. This time, however, I'm playing on normal mode. It seems to be a much better balance of playability vs difficulty. I've still lost some fights, but I've learned a whole damn lot and built my party around the strengths needed.

I have a Cavalier paladin because he: 1. Can't be feared, charmed, mind controller, or poisoned; and 2. He can make the entire party immune to fear pretty much all the time. He's also a badass tank alongside my main character which is a frontline fully maximized fighter with sword and shield. I also have a pure Dwarven Cleric, Fighter/Thief, Fighter/Mage, and Dragon Disciple Sorcerer. I dual classed the Thief and Mage with Fighter bases so they could use longbows for good DPS instead of being relegated to a shortbow and a sling. The nice side to that is that they get fighter HP for their first 7 levels so they're pretty beefy on top of it all.

I just pretend(roleplay) that my entire group is a squad of trained military soldiers that have been sent on a mission, so they almost all have that base fighter class from their military training.

So I have 2 tanks(FIghter/Cavalier Paladin), a pure healing Cleric, and 3 pure DPS(Thief/Mage/Sorcerer). But don't be fooled, that fighter and paladin can put out some melee hurt too. The cleric is really the only non-dps class. Oh... Make sure you -always- have a thief in your party with the script that makes him passively detect traps. Trust me on this. You don't necessarily need a thief/rogue that can stealth, but you damn sure need one that can detect/disarm traps and pick locks.

And on that note, there are pre-set scripts that you can use for each character. There are about 20 for all the different classes in the game to mess around with. I pretty much have my whole group on the standard "I see an enemy and attack with my equipped weapon", except for my rogue, who is set to always passively detect traps when not in combat, and my cleric who is set to dynamically run around and heal. I micromanage everything else(mage spells mostly).

Read the rest of this review here: http://steamcommunity.com/groups/Jester814/discussions/0/648817377413793428/
Yayınlanma: 8 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır
30 kişiden 25 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlarda 183.2 saat
Everything I remembered from the past. The game is fun to play, the gameplay much smoother for being an enhanced edition and full to the brim with humour and references. I would easily reccommend this game, I've spent so much time on it and there are still a lot of bits I've still got to check out. Get it!
Yayınlanma: 22 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
14 kişiden 13 tanesi (93%) bu incelemeyi yararlı buldu
kayıtlarda 2.5 saat
Fantastic classic game. The only question is whether to get Baldur's Game: Enhanced Edition and Baldur's Gate II: Enhanced Edition or to pick up the originals on GOG.com and use mods to combine them and play them at their best with lots of user created content optionally added as well. The Enchanced Editions win on ease of use but if you are planning to seriously get into these games then playing the originals modded currently offers the most options. This may change as people mod the Enhanced Editions more.
Yayınlanma: 2 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
13 kişiden 12 tanesi (92%) bu incelemeyi yararlı buldu
kayıtlarda 1.2 saat
Don't let my hours fool you, I have mutiple copies of the games physical disk.

(Some of these referances may be of BG 2 and IWD 1 / 2, but while the details may differ slightly the point is the same.)

Baldurs' Gate is everything a game should be.

It's hard, but has a scalable difficulty so if things are too hard or too easy you can change that. However XP gained is also lowered with the difficulty so while you can make it easier, it gives you a good reason not to lower it.

It's long, but can be SO much longer. By following the main story you can miss a huge portion of the game but it'd still take a lot longer to complete than just about any other game out today. If you decide to do everything then you have got a friend for life, it's very simaliar to The Elder Scrolls / Fallout series in the sense that if you want to max' it out, you REALLY have to put the work into it, but in a FAR more varied way. (Black Isle were involed with the production of Fallout 1 and 2 and to this day Fallout and The Elder Scrolls still share similarities with The Forgotten Realms, but that's another story......)

It has a very good story that unfolds based on your choices. There are so many ways to do everything, if you need a certain item try convincing the owner to part with it. With a high enough charisma you can make him think it's cursed, you could have a thief try to pick pocket him, you could buy it from him, maybe he wants to give it to you because of all the good things you have done, maybe he won't EVER give it to you because of all of the bad things you have done, you could earn it from him or just flat out kill him and take it. The story is the world itself, what is happening in it and what you will chose to do when you are given the chance.

It's very well written and acted. The people who came up with the dialog covered everything, you would think trying to talk a guy out of committing sucide would have easy choices and results right? Wrong. Every option you chose could rely on many different factors, some of which can be random. You can never be sure of what will happen as a result of what you do, regardless of your intentions. You'll find yourself saving and loading everytime you are given a choice, simply succeding in a task doesn't mean you couldn't have done better. Voice acting is what they ment it to be, if you are talking to someone who is trying to be serious, you're not laughing at them. (Like you did during the intro' to Resident Evil 1 "Stop...... Don't open.... That door!")

It treats you like an adult. It won't give you a gray marker that is on-screen 100% of the time telling you were to go, if you don't know, open your journel and find the entry that refers to your current objective (or maybe pay attention next time).
It won't let you retry something that you messed up, you messed it up, next time pay attention (or just load.... It's easier).
It has a lot of in-game mechanics that you are expected to learn and understand, this isn't CoD you don't just run around untill you see someone and then jam both triggers. 1 Small enemy can be infintly more deadly that 10 large ones, why? Maybe he's attacking a mage in a much lower armor class than a fighter, why isn't the fighter intervening? Maybe he got stunned by the small enemy, maybe the small enemy has a high magic resistance and can't be put down with magic so you need your fighter and you can't heal him because your healer is healing your ranger who is holding another front. It won't hold your hand and tell you you're pretty (even if you are), if you get beat it's your own fault for not prepairing properly.

It's class / ability vareity is huge, you could have 4 mages all with different spells, one for summoning, one for buffing, one for AoE and one for direct attacks. 2 Rangers can work differently from each other, one could be a make-shift fighter holding a choke point while another attacks from range or sneaks past. You can change party formations, give individual orders to you party members and pause / unpause at any time (apart from during cut-scenes) so if you find yourself up against some tough enemies (I'm thinking of the Yuan-Ti invasion of Kuldahar in IWD 2) you can pause and look closely at your options.
Will you take out the archers raining heavy damage on your mage(s) from range? Will you focus on the infantry crashing into your tank(s)? What about thier mage behind the front lines casting AoE on you? Can you healer(s) keep your tank(s) alive? Should you retreat? You'll spend more time looking at paused battlefields than fighting on them, I know that might not sound like a good thing but when 1 bad guy can kill you and you kill 30+ because you assesed the complex situation properly....... That makes you feel pretty cool..... /Epic Face.

As if that weren't enough, they have updated it on Steam! Now with new charecters, including the expansion, a new "adventure" presummable meaning a new area that (like all other areas) has many "inner-areas". Improved multiplayer support for cross-platform connectivity, over (and I quote) "400 improvements to the original game". It now has a tutorial mode, support for high resolution widescreen displays and even new charecter voice options.

There is simply too much to say and all of it is good. If you are going to buy it I will say this, graphics don't make a game, gameplay does. If you need good graphics to enjoy a game this is (your loss) not the game for you.
Yayınlanma: 24 Ağustos
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15 kişiden 15 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 36.1 saat
Şunları Türkçe oynamak ne büyük keyifmiş arkadaş... Yıllarca ne çekmişiz :)
Yayınlanma: 24 Ocak
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