軟體 試玩版 推薦 新聞
10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
發售日: 2013年1月15日
觀看 HD 影片

購買 10000000


10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:

Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music

系統需求 (PC)

    • OS:Windows XP
    • Processor:Core2Duo
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:50 MB HD space
    • OS:Windows 7
    • Processor:Core2Duo
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space

系統需求 (MAC)

    • OS:OSX 10.5
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:50 MB HD space
    • OS:OSX 10.8
    • Processor:Intel
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:1 GB HD space

Linux 系統需求

    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 74 款產品
11 篇評論
4.3 記錄時數

256 人之中有 195 人(76%)認為這篇評論有參考價值
此帳號擁有 247 款產品
3 篇評論
13.9 記錄時數
To preface this review, I have beat the game. This review is not out of frustration for not being able to accomplish that, but it is out of frustration from the game in general.

For a match 3 game the concept is novel, adding a requirement of matching specific tiles to progress.

Unfortunately once the novelty wears off, it becomes a chore. And the novelty will wear off, because the game is stacked against you in multiple ways, and requires you to lose repeatedly to complete tasks and buy upgrades (which soon become an artificial barrier to gameplay) before winning it even becomes possible.

The main barrier to fun in the game is the manner of losing - not the inevitability, as with Tetris, but the speed at which it can happen. Every obstacle requires a specific type of match - attacks or keys - and the game can at whim decide to deprive you of these, leaving you helpless to do anything but wait until defeat.

Other problems with the control system compound this. For instance, sliding the tiles is not well designed. If you click a tile, it can only slide by the first direction the mouse moves. So if you want to drag a tile upwards but your mouse moves a LITTLE to the left first, your tiles will try moving left and right instead. You can try again while the mouse button is held down, but you've lost that time.

The matching detection is not great either. When you line or nearly line up a match, their tiles illuminate, however when you let go the tile you're moving can fit to an adjacent space, meaning the match does not occur and you have to start again. Once more, this costs time.

The game needs resource management - trying to keep a healthy number of attack tiles and keys on the board at all times to be ready for any obstacles that arrive, but a couple of things ruin this as a concept and make the game even less fun.

The monsters - particularly boss class monsters - require a LOT of matches and items to defeat, during which time you're losing time AND they hit you which also costs a nasty chunk of time. It goes without saying that despite the whole upgrade system, matching attack tiles is just not effective enough to keep the game balanced.

The game can and does throw numerous amounts of the same obstacles at you consecutively, such as two chests, a door and then another chest. Even if you kept a healthy number of keys available at the start of this, you probably won't have enough to get through it all which leads to a lot of lost time and defeat. The same applies to multiple tough monsters.

Matching tiles or using an item JUST before you arrive at an obstacle will cause it to be wasted. There's no tolerance whatsoever. This can lead to situations where you're not blocked by an obstacle, and too afraid to do anything because you don't want to lose the matches you can see available to you. This is contrary to the game's advertised element.

Finally, when you match tiles, more appear which can result in combos. Normally in this kind of game these are desirable, but in this game they can and will punish you by decimating a resource you can see yourself needing soon - for instance, if you're fighting a monster with a chest behind it, a few keys may fall in during the fight, matching with the ones already on the board and severely depleting the keys. Then when you win the fight you won't be able to deal with the chest.

Furthermore, when newly-fallen tiles create combos, this takes time during which you are unable to slide any tiles to make more matches. This results in awkward situations where you can see multiple matches you want to make but are unable to do so because a useless combo is ongoing and killing you in the process.

You do get a very limited number of items, but most of the time an item does not even clear one of its respective obstacles. After a few hours of play to finally be able to challenge for the game's namesake 10,000,000 points (yes, you need to play for a few hours before winning a game even becomes a possibility), key items will not be enough to open a three-lock chest or door, and you will need at least three damage items to defeat a single monster.

This game had promise, but its execution is disastrous. Its visuals and music are very fun for a few hours, but they do not last the extended periods of time demanded of you when the game becomes an unfair and repetitive grind.
16 人之中有 15 人(94%)認為這篇評論有參考價值
此帳號擁有 609 款產品
13 篇評論
17.3 記錄時數
A good little game. Easy to get along with, a little harder to finish, but still fine for me.
A casual 3-in-a row basic, suited in 80's-style graphics and "rpg" elements.
And it weighs 40 Mb and was designed for touchpads. Short break game.
Buy it in bundle or with 80-90% discount - and you won't be disappointed.
Good gift for casual players, by the way.
Overall 8/10.
116 人之中有 70 人(60%)認為這篇評論有參考價值
此帳號擁有 330 款產品
4 篇評論
2.2 記錄時數
It's reasonably fun, but I really wish Steam would indicate which games are more-or-less straight ports from phone/tablet (i.e. touchscreen) games. This is, and it's really awkward with a mouse.
49 人之中有 31 人(63%)認為這篇評論有參考價值
此帳號擁有 381 款產品
3 篇評論
7.6 記錄時數
10,000,000 is an arcade match-3 RPG with base management mechanics. Now, that may sound schizophrenic, but all the features actually mold together quite well to create a strange but fun experience. The gameplay consists mostly of dragging rows of cubes in order to match 3 of a certain type of cube, thereby helping you pass whatever obstacle you are currently faced with. Unfortunately, the game often gives you tons of whatever you need the least of at a certain time, leading to quite a lot of frustration. I remember one run in which I started out with a ton of keys.
“Yeah!” I thought. “I’ll be totally set for this run!”
I was then presented with about 10 or 15 obstacles in a row that required keys, and I ran out about halfway through and had to simply bide my time until the one match that I needed came along, using up all of my special items and powerups in the process. Now, whether that was built into the engine or I just have the worst luck in the world remains to be seen, but that kind of thing happens extremely frequently.
The gameplay sometimes gets as annoying as the music (an extremely loud 8-bit tune in an endless loop), with the aforementioned situation of having everything except the one thing that you need providing nearly endless frustration. The goal of the game is to get 10,000,000 points in a single run, because apparently that will help you somehow escape the prison you are in. While in a run, you can collect special items for use in a pinch, as well as building materials, gold, and experience. You can use the building materials to fix and upgrade your base. What benefit do base upgrades give? They help you waste all your gold and XP getting upgrades for your equipment.
Later on in the game, the price of training skills and getting upgrades becomes completely outrageous, whilst you are left sitting on a huge pile of wood and stone with nothing to spend it on. One thing I did like about the game was the difficulty curve. As you gather more points and complete objectives, you rank up and are forced to face harder and harder monsters. Thankfully, this gives the game a natural flow. Every time you rank up, the super-hard boss monsters that used to always kill you before you could get any matches in become commonplace grunts.
Overall, 10,000,000 is a fun game, and it is definitely worth 5 bucks for the hours of gameplay you will undoubtedly get from it. While many players like me will ragequit often, you’ll always be coming back for more. I hope we can see a more polished and less frustrating sequel sometime in the future.