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10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
Utgivelsesdato: 15. jan, 2013
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10000000 is a part of Indie Piñata - use received discounts to get similar games!

18. juli

10000000 is a part of Indie Piñata, an event organized by indie developers to promote similar titles, available on Steam, among enthusiasts of specific game genres.

http://youtu.be/41rlaIwZwBQ

How does it work?
It’s very simple – the event lasts for 10 days and during that time everybody who owns at least one title from our collection can get similar games, listed below, for a discounted price:

Visit Indie Piñata website for more details.

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Om spillet

10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:


Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music

Systemkrav (PC)

    Minimum:
    • OS:Windows XP
    • Processor:Core2Duo
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:50 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Core2Duo
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space

Systemkrav (MAC)

    Minimum:
    • OS:OSX 10.5
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:50 MB HD space
    Recommended:
    • OS:OSX 10.8
    • Processor:Intel
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:1 GB HD space

Systemkrav (Linux)

    Minimum:
    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
Hjelpsomme kundeanmeldelser
17 av 19 personer (89%) syntes denne anmeldelsen var hjelpsom
12.9 timer registrert
10000000 is a game that mixes the match-3 genre with an RPG angle. Now, it's not as enjoyable as the Puzzle Quest games but the game is not a complete trainwreck either. Despite the horrible controls (or morel like 'control' - it's mouse only and 'slide'-based, naturally intended for a smartphone device), it can serve you a bit of fun for a couple of hours. However, if you're out to get all of the achievements then you might be in for a long and painful grind. This is due to the very annoying RNG.

All the negativity aside, let's get more into how the game works. You start out with a simple character, trapped in a place with barred up doors. You want to break free from this prison, but to do so, you must get a 10 000 000 score. Simple, right? Well, not really. Your toon is weak and in order to become stronger and advance then you need to gather supplies and gold. How do you do that? Well, that's where the core of the game comes in! You will need to arm yourself and venture into the dungeons!

At first, you'll see the familiar match 3 board and you'll start to match tiles as you would in any type of game like this. Soon you will notice that you're not only meant to match them, you're meant to match certain tiles at certain times. Your toon will encounter foes with different abilities and weaknesses, knowing when to match the sword or the staff tiles might save you a lot of trouble here! There are also locks on chests and doors that you need to open by matching keys. Sometimes you will gain an item or a consumable by opening chests, but also if you match the chests on the tile board. These you can use to help you progress in the dungeons. Then there are the wood and stones that you need to upgrade the different shops.

I had a lot of fun with the game in the beginning, especially when it felt like you made progress. Each new rank you unlock is a higher difficulty, and with each ranks there are several challenges to complete that grants you various bonuses. However, when you've reached the highest rank and completed all of the bonuses then the game kind of loses its potential. It takes a lot of luck and patience to even reach a score of 10 million, in any rank. I managed to 100% the game after nearly 13 hours of playtime. I've read about people who still hasn't been able to even after 30 hours, so keep this in mind if you're looking for an easy game to get perfect.

Despite all the flaws and lack of fun end game I enjoyed it when I didn't feel too stressed out. The further you get, the quicker you need to be to match the tiles. You need to be able to notice when the border of your board turns red (encounters/events) or green (when your toon is mainly walking) and adapt to this in the best way possible. It takes time getting used to how the game functions, especially when it comes to matching the tiles by sliding the columns and rows. It can be extremely frustrating at times and I wish the developer had thought about this when porting the game to PC. It's already a challenging game and believe me, being defeated just because you weren't able to align the tiles perfectly due to whatever or any reason is just flat out aggrivating.

I can recommend it if you like casual games that are a bit of a challenge. 10000000 is a challenge, both physically and mentally. In a good or bad way? Well, a bit of both to be honest.
Publisert: 14. mai
Var denne anmeldelsen til hjelp? Ja Nei
7 av 9 personer (78%) syntes denne anmeldelsen var hjelpsom
1.2 timer registrert
Interesting little tile match game with RPG elements. Unlike some games with additional RPG elements this game makes them necissary, your weapon and armor upgrades allow you to get further in the game and without the RPG elements it would be nearly impossible to get to the victory condition of 10,000,000 points in a single run. The graphics are visually uninteresting but that is not that big of an issue as you can allways tell the difference between the different tiles and enemies. It bearly takes up any space on your hard drive so it is definately good for weaker PCs. my only real issue with it is the controlls. The laptop i am using utilizes a nub mouse so i have a bit of trouble quickly moving it around the board. This game almost needs a touchscreen to be able to reach it's fullest potential. On a basic PC 5/10, on a Touchscreen 7/10
Publisert: 3. april
Var denne anmeldelsen til hjelp? Ja Nei
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
9.1 timer registrert
The sequel to 9, 999,999.
Publisert: 30. juli
Var denne anmeldelsen til hjelp? Ja Nei
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
9.5 timer registrert
Gameplay is too RNG-based. Controls are not perfect. Treants are OP.
Publisert: 22. juli
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
14.5 timer registrert
Frustrating RPG Puzzle Freedom Simulator, which while wrecks your very soul into a slobbering pathetic of lifeless drool (and will leave you contemplating your very being) offers one of the most (strangely) rewarding completions ever.

It's a simple game that on the surface should be completed within a matter of minutes - the goal is simple: Achieve 10,000,000 points in 1 one and you're free to leave. If you die your score is reset. Yet, it's not that simple. Not only do you face a string of increasingly difficult monsters on your run to freedom, you also have to overcome your own inability to match 3 or more tiles together.

So simple.
Yet so freaking difficult.
And thus addicition is born.

The feeling you can beat this game, with the secretly scoffing bellows of laughter from whatever twisted mind designed this game spur you on to play it. There's not much more to say than that.
It would probably be best enjoyed as an iOS/Android game, certainly one where you could pick and play in small time windows, rather than long drawn out PC sessions (and a quick look shows that it is available for less than £2 most of the time).

If you like puzzle games, and games that tease you with their simplicity (yet burn you with their difficulty) than this game is for you. If, however, you cannot stand iOS/Android apps, and despise their existance on Steam... avoid it.
Publisert: 17. mai
Var denne anmeldelsen til hjelp? Ja Nei
232 av 310 personer (75%) syntes denne anmeldelsen var hjelpsom
13.9 timer registrert
To preface this review, I have beat the game. This review is not out of frustration for not being able to accomplish that, but it is out of frustration from the game in general.

For a match 3 game the concept is novel, adding a requirement of matching specific tiles to progress.

Unfortunately once the novelty wears off, it becomes a chore. And the novelty will wear off, because the game is stacked against you in multiple ways, and requires you to lose repeatedly to complete tasks and buy upgrades (which soon become an artificial barrier to gameplay) before winning it even becomes possible.

The main barrier to fun in the game is the manner of losing - not the inevitability, as with Tetris, but the speed at which it can happen. Every obstacle requires a specific type of match - attacks or keys - and the game can at whim decide to deprive you of these, leaving you helpless to do anything but wait until defeat.

Other problems with the control system compound this. For instance, sliding the tiles is not well designed. If you click a tile, it can only slide by the first direction the mouse moves. So if you want to drag a tile upwards but your mouse moves a LITTLE to the left first, your tiles will try moving left and right instead. You can try again while the mouse button is held down, but you've lost that time.

The matching detection is not great either. When you line or nearly line up a match, their tiles illuminate, however when you let go the tile you're moving can fit to an adjacent space, meaning the match does not occur and you have to start again. Once more, this costs time.

The game needs resource management - trying to keep a healthy number of attack tiles and keys on the board at all times to be ready for any obstacles that arrive, but a couple of things ruin this as a concept and make the game even less fun.

The monsters - particularly boss class monsters - require a LOT of matches and items to defeat, during which time you're losing time AND they hit you which also costs a nasty chunk of time. It goes without saying that despite the whole upgrade system, matching attack tiles is just not effective enough to keep the game balanced.

The game can and does throw numerous amounts of the same obstacles at you consecutively, such as two chests, a door and then another chest. Even if you kept a healthy number of keys available at the start of this, you probably won't have enough to get through it all which leads to a lot of lost time and defeat. The same applies to multiple tough monsters.

Matching tiles or using an item JUST before you arrive at an obstacle will cause it to be wasted. There's no tolerance whatsoever. This can lead to situations where you're not blocked by an obstacle, and too afraid to do anything because you don't want to lose the matches you can see available to you. This is contrary to the game's advertised element.

Finally, when you match tiles, more appear which can result in combos. Normally in this kind of game these are desirable, but in this game they can and will punish you by decimating a resource you can see yourself needing soon - for instance, if you're fighting a monster with a chest behind it, a few keys may fall in during the fight, matching with the ones already on the board and severely depleting the keys. Then when you win the fight you won't be able to deal with the chest.

Furthermore, when newly-fallen tiles create combos, this takes time during which you are unable to slide any tiles to make more matches. This results in awkward situations where you can see multiple matches you want to make but are unable to do so because a useless combo is ongoing and killing you in the process.

You do get a very limited number of items, but most of the time an item does not even clear one of its respective obstacles. After a few hours of play to finally be able to challenge for the game's namesake 10,000,000 points (yes, you need to play for a few hours before winning a game even becomes a possibility), key items will not be enough to open a three-lock chest or door, and you will need at least three damage items to defeat a single monster.

This game had promise, but its execution is disastrous. Its visuals and music are very fun for a few hours, but they do not last the extended periods of time demanded of you when the game becomes an unfair and repetitive grind.
Publisert: 26. desember, 2013
Var denne anmeldelsen til hjelp? Ja Nei