10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
출시 날짜: 2013년 1월 15일
이 제품의 인기 태그:
HD 비디오 보기

10000000 구매

게임 정보

10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:


Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music

시스템 요구 사항 (PC)

    Minimum:
    • OS:Windows XP
    • Processor:Core2Duo
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:50 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Core2Duo
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space

시스템 요구 사항 (MAC)

    Minimum:
    • OS:OSX 10.5
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:50 MB HD space
    Recommended:
    • OS:OSX 10.8
    • Processor:Intel
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:1 GB HD space

Linux 시스템 요구사항

    Minimum:
    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
유용한 고객 평가
7명 중 7명(100%)이 이 평가를 유용하다고 평가했습니다.
713 개의 게임 보유 중
평가 8 개
17.2 시간 기록
간단하게 즐길 수 있는 퍼즐, 경쾌한 효과음, 중독적인 음악이 잘 어우러진 수작. 마우스도 좋지만 기왕이면 터치스크린으로 하는 걸 추천.
게시 일시: 2014년 2월 25일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
71 개의 게임 보유 중
평가 3 개
5.7 시간 기록
게임의 구성은 매우 단순한 편 입니다. 게임 상 화면에 비추는 퍼즐을 알맞게 맞추면 그 캐릭터가 그에 맞춰 움직일 뿐이죠.하지만 이 게임의 효과적인 사운드와 업그레이드요소, 퍼즐을 맞추는 손맛이 이 게임을 계속해서 하게 만들게 하는 원동력 입니다. 단순하게 시간을 보내는 게임으로서는 정말 안성맞춤입니다. 스마트폰 게임으로도 나와있는게임으로, PC버전도 괜찮습니다만, 간단히 즐기는 기본 게임 플레이 스타일은 스마트폰 게임으로서의 역할이 더 알맞은 것 같습니다.
게시 일시: 2014년 2월 16일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
258 개의 게임 보유 중
평가 6 개
1.5 시간 기록
그림 맞추기 퍼즐에 RPG를 섞은 게임

노가다 성이 짙지만 경쾌한 사운드로 쉽게 질리지 않음
게시 일시: 2014년 2월 4일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1,635 개의 게임 보유 중
평가 3 개
2.2 시간 기록
퍼즐 분야는 쥐약이라서 너무 어려웠다.
그래도 RPG요소와 퍼즐 요소를 잘 섞은 게임이라 생각한다.
상당한 반복 노가다 작업을 요구하므로 이런 스타일을 좋아한다면 해볼만하다.
단순히 앞으로 나아가며 자물쇠를 따고, 몬스터를 죽이면 그만이지만 콤보 연계가 아주 중요한 게임인듯 하다.
콤보 없이는 빠르고 쉽게 나아가지 못하며, 눈깜짝할 사이에 자신의 캐릭터가 한참 뒤로 밀려나는 것을 경험하게 된다.
게시 일시: 2014년 3월 26일
이 평가가 유용한가요? 아니요
256명 중 195명(76%)이 이 평가를 유용하다고 평가했습니다.
247 개의 게임 보유 중
평가 3 개
13.9 시간 기록
To preface this review, I have beat the game. This review is not out of frustration for not being able to accomplish that, but it is out of frustration from the game in general.

For a match 3 game the concept is novel, adding a requirement of matching specific tiles to progress.

Unfortunately once the novelty wears off, it becomes a chore. And the novelty will wear off, because the game is stacked against you in multiple ways, and requires you to lose repeatedly to complete tasks and buy upgrades (which soon become an artificial barrier to gameplay) before winning it even becomes possible.

The main barrier to fun in the game is the manner of losing - not the inevitability, as with Tetris, but the speed at which it can happen. Every obstacle requires a specific type of match - attacks or keys - and the game can at whim decide to deprive you of these, leaving you helpless to do anything but wait until defeat.

Other problems with the control system compound this. For instance, sliding the tiles is not well designed. If you click a tile, it can only slide by the first direction the mouse moves. So if you want to drag a tile upwards but your mouse moves a LITTLE to the left first, your tiles will try moving left and right instead. You can try again while the mouse button is held down, but you've lost that time.

The matching detection is not great either. When you line or nearly line up a match, their tiles illuminate, however when you let go the tile you're moving can fit to an adjacent space, meaning the match does not occur and you have to start again. Once more, this costs time.

The game needs resource management - trying to keep a healthy number of attack tiles and keys on the board at all times to be ready for any obstacles that arrive, but a couple of things ruin this as a concept and make the game even less fun.

The monsters - particularly boss class monsters - require a LOT of matches and items to defeat, during which time you're losing time AND they hit you which also costs a nasty chunk of time. It goes without saying that despite the whole upgrade system, matching attack tiles is just not effective enough to keep the game balanced.

The game can and does throw numerous amounts of the same obstacles at you consecutively, such as two chests, a door and then another chest. Even if you kept a healthy number of keys available at the start of this, you probably won't have enough to get through it all which leads to a lot of lost time and defeat. The same applies to multiple tough monsters.

Matching tiles or using an item JUST before you arrive at an obstacle will cause it to be wasted. There's no tolerance whatsoever. This can lead to situations where you're not blocked by an obstacle, and too afraid to do anything because you don't want to lose the matches you can see available to you. This is contrary to the game's advertised element.

Finally, when you match tiles, more appear which can result in combos. Normally in this kind of game these are desirable, but in this game they can and will punish you by decimating a resource you can see yourself needing soon - for instance, if you're fighting a monster with a chest behind it, a few keys may fall in during the fight, matching with the ones already on the board and severely depleting the keys. Then when you win the fight you won't be able to deal with the chest.

Furthermore, when newly-fallen tiles create combos, this takes time during which you are unable to slide any tiles to make more matches. This results in awkward situations where you can see multiple matches you want to make but are unable to do so because a useless combo is ongoing and killing you in the process.

You do get a very limited number of items, but most of the time an item does not even clear one of its respective obstacles. After a few hours of play to finally be able to challenge for the game's namesake 10,000,000 points (yes, you need to play for a few hours before winning a game even becomes a possibility), key items will not be enough to open a three-lock chest or door, and you will need at least three damage items to defeat a single monster.

This game had promise, but its execution is disastrous. Its visuals and music are very fun for a few hours, but they do not last the extended periods of time demanded of you when the game becomes an unfair and repetitive grind.
게시 일시: 2013년 12월 26일
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