10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
Évaluations des utilisateurs :
Récentes :
très positives (16 évaluation(s)) - 81% des 16 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (1,283 évaluation(s)) - 89% des 1,283 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 15 jan 2013

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À propos de ce jeu

10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:


Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Core2Duo
    • Mémoire vive : 1 Go de RAM
    • Affichage : N'importe quelle carte vidéo 3D récente
    • DirectX® : 9.0c
    • Disque dur : 50 Mo d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core2Duo
    • Mémoire vive : 2 Go de RAM
    • Affichage : N'importe quelle carte vidéo 3D récente
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    Minimum :
    • Système d'exploitation : OSX 10.5
    • Mémoire vive : 1 Go de RAM
    • Affichage : N'importe quelle carte vidéo 3D récente
    • Disque dur : 50 Mo d'espace disque disponible
    Recommandée :
    • Système d'exploitation : OSX 10.8
    • Processeur : Intel
    • Mémoire vive : 2 Go de RAM
    • Affichage : N'importe quelle carte vidéo 3D récente
    • Disque dur : 1 Go d'espace disque disponible
    Minimum:
    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
très positives (16 évaluation(s))
Globales :
très positives (1,283 évaluation(s))
Publiées récemment
Foxy By Proxy
( 2.3 heures en tout )
Posté le : 30 juin
Once you can learn how to move the rows and columns instead of the gem switching that most people are used to, it is a really fun game, and amazingly cheap. Worth picking up!
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Guz
( 0.1 heures en tout )
Posté le : 30 juin
--- 10,000,000 ---

* Don't mind my time played here, I have logged 100+ hours of the iOS version.
* I really don't recommend the Steam version of this game.

What is this....

10,000,000 is a match-3 endless runner with a twist. There is no story to speak of, the goal is to escape the dungeon/castle you find yourself locked into. You do this by getting a high-score of 10,000,000 or above. Sounds easy? It kind of is, the first times. This game get tough as nails when you try and beat it the forth time and beyond tho. This is something the game calls "ace levels" which basically is a NewGame+ mode. The question is who is even going to want to play that long? (except me obviously)

This leads me in to the next and biggest thing with this title. The Steam version of 10,000,000 is not nearly as good as it's iOS counterpart. 10,000,000 is a touch screen mobile game - and should not be anything else. It's absolutely atrocious to play this with a mouse not to mention the screen that is rearranged in all kinds of weird manners. The good music is still the same and the gameplay itself is smooth and fine. It's just that you cannot get around the fact that this should not exist on any other platform then handheld. Sad but true.

Mechanics....

Match 3 or more of the same symbol and you "attack" the enemy or "open" a chest or "unlock" a door etc. There is a standard magic and physical attack as well as several magic items and spells for you to cast. There is defense and resources to collect. The resources is used to upgrade your dungeon for you to be able to reach higher levels and kill harder enemies. And all of this has to go fast because the more you earn the faster the game want you dead by moving faster and faster. It gets pretty frantic later on.

Final verdict....

The iOS version 8/10. The Steam version 3/10
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HudsonWolf
( 5.7 heures en tout )
Posté le : 29 juin
10,000,000 is a solid if unspectacular match-3/RPG variant where you face off against a series of obstacles and enemies, gradually obtaining the cash and resources you need to get upgrades, which in turn allow you to progress further, until eventually you score the titular number of points and win/escape/etc.

The game is generally good at what it does, but there isn't all that much to it - my playtime reflects a completed game with all but one achievement, and people who are actually good at match-3 games could probably get through it significantly faster. The game board consists of swords, staves, shields, keys, stone, and wood (and purple blocks that give items) - swords and staves deal damage to monsters, shields protect you from monsters, keys unlock chests and doors, and stone and wood can be used to unlock and upgrade shops. Defeating monsters and opening chests also provide you with gold and experience to upgrade your damage and armor or train abilities. You also have several quests to pursue at any given time (generally either 'do X thing Y times in one run' or 'do some cool thing once') which give bonus resources and unlock new tiers to face.

The core gameplay revolves around matching the right pieces to defeat the threat you're currently up against - your location on the dungeon screen essentially represents your health, and while blocked by a monster or locked chest/door, you'll be pushed to the left. If you make the proper matches or find restorative items, you can recover and progress to the right. You also get three (four once you upgrade) inventory slots to hold items, generally to help deal with a specific threat (magic orbs for monsters, skeleton keys for chests). However, since these randomly-obtained items are the only way to interact with the board other than making matches, this can lead to some frustrating moments - if you wind up facing a dragon with a board full of keys, you're probably out of luck even if you waste the keys by clearing them to no use. This is compounded by that four of the seven piece types provide no immediate help against either a chest or a monster, meaning you're often left frantically trying to clear them in the brief moments between encounters.

The hub between dungeon runs is fairly minimalistic - you can upgrade weapons and armor, but the upgrades are 'boring' and there are no real choices to be made except for the minor decisions of where to upgrade first. The experience-bought upgrades have a bit more variety, but still boil down to 'make your dungeon runs slightly more effective' - the gameplay doesn't change. Finally, there's an alchemist - you can activate any combination of potions for a given run - most of them enact tradeoffs between certain resources and others but some are more unique.

In short, while it's a bit clunky at moments and can be fairly luck-dependent, 10,000,000 features enjoyable gameplay and is a fun diversion.
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DamarusRex
( 9.8 heures en tout )
Posté le : 29 juin
Not ambitious, nor very pretty or polished, this puzzle game is still a surprisingly addictiv experience for the genre lovers.
The puzzle time attack kind of game isn't generally what I like, but I must say it got me in the ressources collection, the unlockables and the challenge of missions and overall progression.
The game is simple to understand and has a satisfying difficulty curve without being hardcore or time eater.

Which gets me to the negative point : it's short!
And while i did a lot of grind on purpose, finished the game in 10hrs, I'd not be surprised if one could beat it faster.
I hoped for a system of several floors and many more unlockables but nope.

So despites its shortness, the game is good, you can still try to break the record after beating the "story".
I would take it only on sales (which I did) considering the game depth. The concept is nice anyway and could benefit a huge developpement imo.
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Dodger
( 1.0 heures en tout )
Posté le : 26 juin
10,000,000 is a mobile port however with this one it's done decently enough to not be to distracting to take away from the game itself. The game is a simple tile slider, a bit like bejewled. I tend to play this game when I've not got a huge amount of time to spare and want to waste some time quickly (before work tends to be a good one). With the game being rather simple it's quick to pick up with the game having some simple mechanics that make it so that the game does get mixed up enough to not be boring or dull.

I'd say grab it considering how cheap the game is even when it's not on sale.
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Dirk Gently
( 6.6 heures en tout )
Posté le : 26 juin
I am a big fan of Bejewelled and hoped this game would provide an interesting variation on the Match 3 style. While it was entertaining and I did finish it, the game feels like a slog to complete. There are a number of upgrades required to beat the game that are simply matter of grinding the same 30-240 seconds of Match 3 action. TBH, I would advise you just buy Bejewelled 3.
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[PAF] Super Meat Bro
( 7.0 heures en tout )
Posté le : 23 juin
This is addictive. Need to sleep now.
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Roland The Jabberwocky
( 7.8 heures en tout )
Posté le : 19 juin
Very simple yet unique match 3. I had so much fun just dinking around in this game while listening to youtube or a podcast. Great time waster and just a great game. The sequel is called You Must Build A Boat, but I think its still only on iOS and android.
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Luisfius
( 8.0 heures en tout )
Posté le : 11 juin
Always be matching.

10,000,000 is a damn fun match 3 game. If you like those, I see no reason why you should not like this one. It adds certain "conditions" to get bonuses and you can allter element of the game with modifiers.

Basically, if you like grinding for grinding's sake, and like match 3, this is a very good acquisition.

That being said, it plays better on tablets. So if you have a tablet of some sort, I recommend it THERE instead of steam.
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Molotov Slacker
( 11.9 heures en tout )
Posté le : 11 juin
Fun little time waster :D
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Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
8.0 heures en tout
Posté le : 11 juin
Always be matching.

10,000,000 is a damn fun match 3 game. If you like those, I see no reason why you should not like this one. It adds certain "conditions" to get bonuses and you can allter element of the game with modifiers.

Basically, if you like grinding for grinding's sake, and like match 3, this is a very good acquisition.

That being said, it plays better on tablets. So if you have a tablet of some sort, I recommend it THERE instead of steam.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
6.6 heures en tout
Posté le : 26 juin
I am a big fan of Bejewelled and hoped this game would provide an interesting variation on the Match 3 style. While it was entertaining and I did finish it, the game feels like a slog to complete. There are a number of upgrades required to beat the game that are simply matter of grinding the same 30-240 seconds of Match 3 action. TBH, I would advise you just buy Bejewelled 3.
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Évaluations les plus pertinentes  Globales
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
7.1 heures en tout
Posté le : 26 février 2014
Très addictif, il vous faudra arriver à 10'000'000 de point afin de sortir du donjon.

Il y a 2 phases de jeu :
- Une phase de course où il faut gagner un maximum de point/or/xp/bois/pierre en allant le plus loin possible en faisant correspondre 3 tuiles (magie/épée pour l'attaque, bois/pierre pour les ressources, clefs/coffres/armures ...).
- Une phase de préparation où l'on utilise ses ressources (bois/pierre/xp/or) pour améliorer son personnage/ses équipements.

IMO 14/20, asser simple, ça vous bouffe vite une soirée :)
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Non recommandé
8.4 heures en tout
Posté le : 9 février 2014
L'exemple typique du jeu qui passe de "sympa assis sur les chiottes avec son téléphone" à "jeu merdique" quand il se fait porter sur PC. Gameplay pauvre, graphismes moches, musique énervante, rejouabilité inexistante, progression uniquement basée sur le farm et sur la chance, bref, pas une expérience très agréable :(
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
9.3 heures en tout
Posté le : 9 février 2014
Excellent petit jeu qui mélange puzzle et RPG. Genre de jeu qu'on se dit "bon, je m'endort, mais je vais jouer un peu avant d'aller me coucher" et 5 minutes plus tard, tu vois qu'il s'est finalement passé 45 minutes...
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
9.7 heures en tout
Posté le : 7 juin 2015
Pour un petit jeu, attendez vous a en découdre pour le finir.

Alors votre mission est simple, votre but sera d'atteindre un score de 10,000,000, comme l'indique le nom du jeu.
Mais pour arriver a cet objectif votre route sera parcheminer de coffres,portes et d'ennemis.

Attendez vous a une progression lentes et difficiles, malgrès le fait que les ressources sont assez simple a récuperer, prenez en compte que la quantitée qui vous sera demandé pour améliorer vos batîment sera énorme sans parler des améliorations qui vous coûte des pièces d'or.
Attention ceci n'est pas un mal, mais il aurait été bien de voir les prix de certaine amélioration un petit peu a la baisse. (maximum 15% moins cher)

Le jeu peux devenir vite répétitif après environ 1H30 de jeux.
Je conseillerais donc de jouer au jeu une petite heure et puis de reprendre un peu plus tard dans la journée voir même le lendemain, afin de ne pas trop se lasser du jeu.

Cependant cela reste malgrès tous un bon jeu, mais que je résserverais pour des petites session répartie sur le long termes.

Malgrès c'est petit bémol je recommande quand même le jeux, car il n'est pas si mauvais malgrès ce que l'on pourrait en penser d'après les graphismes.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
4.9 heures en tout
Posté le : 7 décembre 2015
Faites attention avec ce truc, parce quand on commence, on ne peut plus s'arrêter...
...
je plaisante pas!

Best Match3 Ever!
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
49.5 heures en tout
Posté le : 4 février 2014
Très fun et très addictif :D
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
263 personne(s) sur 348 (76%) ont trouvé cette évaluation utile
Non recommandé
13.9 heures en tout
Posté le : 26 décembre 2013
To preface this review, I have beat the game. This review is not out of frustration for not being able to accomplish that, but it is out of frustration from the game in general.

For a match 3 game the concept is novel, adding a requirement of matching specific tiles to progress.

Unfortunately once the novelty wears off, it becomes a chore. And the novelty will wear off, because the game is stacked against you in multiple ways, and requires you to lose repeatedly to complete tasks and buy upgrades (which soon become an artificial barrier to gameplay) before winning it even becomes possible.

The main barrier to fun in the game is the manner of losing - not the inevitability, as with Tetris, but the speed at which it can happen. Every obstacle requires a specific type of match - attacks or keys - and the game can at whim decide to deprive you of these, leaving you helpless to do anything but wait until defeat.

Other problems with the control system compound this. For instance, sliding the tiles is not well designed. If you click a tile, it can only slide by the first direction the mouse moves. So if you want to drag a tile upwards but your mouse moves a LITTLE to the left first, your tiles will try moving left and right instead. You can try again while the mouse button is held down, but you've lost that time.

The matching detection is not great either. When you line or nearly line up a match, their tiles illuminate, however when you let go the tile you're moving can fit to an adjacent space, meaning the match does not occur and you have to start again. Once more, this costs time.

The game needs resource management - trying to keep a healthy number of attack tiles and keys on the board at all times to be ready for any obstacles that arrive, but a couple of things ruin this as a concept and make the game even less fun.

The monsters - particularly boss class monsters - require a LOT of matches and items to defeat, during which time you're losing time AND they hit you which also costs a nasty chunk of time. It goes without saying that despite the whole upgrade system, matching attack tiles is just not effective enough to keep the game balanced.

The game can and does throw numerous amounts of the same obstacles at you consecutively, such as two chests, a door and then another chest. Even if you kept a healthy number of keys available at the start of this, you probably won't have enough to get through it all which leads to a lot of lost time and defeat. The same applies to multiple tough monsters.

Matching tiles or using an item JUST before you arrive at an obstacle will cause it to be wasted. There's no tolerance whatsoever. This can lead to situations where you're not blocked by an obstacle, and too afraid to do anything because you don't want to lose the matches you can see available to you. This is contrary to the game's advertised element.

Finally, when you match tiles, more appear which can result in combos. Normally in this kind of game these are desirable, but in this game they can and will punish you by decimating a resource you can see yourself needing soon - for instance, if you're fighting a monster with a chest behind it, a few keys may fall in during the fight, matching with the ones already on the board and severely depleting the keys. Then when you win the fight you won't be able to deal with the chest.

Furthermore, when newly-fallen tiles create combos, this takes time during which you are unable to slide any tiles to make more matches. This results in awkward situations where you can see multiple matches you want to make but are unable to do so because a useless combo is ongoing and killing you in the process.

You do get a very limited number of items, but most of the time an item does not even clear one of its respective obstacles. After a few hours of play to finally be able to challenge for the game's namesake 10,000,000 points (yes, you need to play for a few hours before winning a game even becomes a possibility), key items will not be enough to open a three-lock chest or door, and you will need at least three damage items to defeat a single monster.

This game had promise, but its execution is disastrous. Its visuals and music are very fun for a few hours, but they do not last the extended periods of time demanded of you when the game becomes an unfair and repetitive grind.
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