10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10000000 and earn your freedom?
Recenzje użytkowników: Bardzo pozytywne (1,041)
Data wydania: 15 Sty, 2013

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Rekomendowane przez kuratorów

"A unique little matching game which will leave you obsessively gripping your phone into the wee hours of morning. PC Version is more or less identical."
Zobacz pełną recenzję tutaj.

O tej grze

10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.

When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.

Can you score 10000000 and earn your freedom?

Key Features:


Run the Dungeon
  • Kill monsters and find loot
  • Improve your gear and train skills
  • Find resources to improve your castle
Test your skill
  • More than 80 objectives to complete
  • Over 20 different monster types to fight
  • Find items and use them effectively
  • Fast paced action gameplay
Classic Gaming
  • Retro graphics
  • Old school music

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Core2Duo
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:50 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Core2Duo
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    Minimum:
    • OS:OSX 10.5
    • Memory:1 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:50 MB HD space
    Recommended:
    • OS:OSX 10.8
    • Processor:Intel
    • Memory:2 GB RAM
    • Graphics:Any 3D capable card
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 12.04 32-bit or Ubuntu 12.10 32-bit
    • Processor:2.6GHz single core
    • Memory:1 GB RAM
    • Graphics:OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive:50 MB HD space
Pomocne recenzje klientów
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
32.9 godz. łącznie
Zamieszczono: 24 marca
Nie konwencjonalna gra logiczna w dodatku połączona z moim ulubionym gatunkiem RPG, to właściwie przepis na zdobycie moich pieniędzy oraz gwarancja świetnej zabawy. Tak jest właśnie w tym przypadku.

Grafika w tej grze to rzecz drugorzędna, muzyka tylko dopełnia całości i można o niej zapomnieć już po chwili, za to pomysł na rozgrywkę jest nie banalny i wciągający. Z nieznanych powodów zostaliśmy uwięzieni w lochu, budzimy się ze snu, wstajemy z wygodnego łóżka i zamiast naszego pokoju otaczają nas surowe ściany lochu. Tak zaczyna się nasza przygoda...

Rozgrywka polega na jak najdłuższym przeżyciu podczas podróży przez lochy, na naszej drodze spotykamy różne potwory, zamknięte drzwi, skrzynie, co jakiś czas są też oczywiście bosowie. Brzmi bardzo klasycznie, oczywiście z potworami musimy walczyć za pomocą magii lub miecza a skrzynie i drzwi otwierać. Im dalej w podziemia tym walki i wyzwania są trudniejsze, znowu klasyka. To co wyróżnia tą grę od innych pixelartowych RPG to logiczny sposób prowadzenia walki z presją czasu w tle. Musimy za pomocą klocków tak przesuwać poziome i pionowe rzędy, aby połączyć minimum trzy klocki miecza, tarczy, magii itp co powoduje określone działanie np. trzy miecze to atak mieczem, trzy różdżki to atak magią. Im więcej (max.5) tym większe obrażenia zadamy i szybciej pokonamy wroga, otworzymy skrzynię czy też zdobędziemy więcej surowców. Brzmi skomplikowanie, ale w praktyce jest proste i przyjemne, o ile lubicie puzzle.

Po śmierci(A ginie się tu często) całe zdobyte złoto, doświadczenie oraz surowce pozostają i posłużą nam w drugiej części rozgrywki jaką jest rozwój naszej bazy. Początkowo dostępnych jest kilka komnat, za zdobyte drzewo i kamień ulepszymy stare i zbudujemy nowe komnaty, za doświadczenie rozwiniemy nowe zdolności, a za złoto zakupimy nowe miecze, tarcze, różdżki i napoje magiczne. Wszystko po to, aby ponownie wyruszyć do podziemi i tym razem zajść jeszcze dalej.

Podziemia mają kilka poziomów, dodatkowo na każdym poziomie mamy szereg questów do wykonania, które wyświetlają się przed rozpoczęciem podróży, a za które dostajemy dodatkowe premie. A to mamy uzbierać 500drewna, a to zabić bossa, zadać 3 razy krytyk mieczem przy jednym przebiegu, zabić jednym ciosem potwora itp. Jest tego dość sporo i powoduje, że poza głównym celem którym jest zdobycie tytułowych 10 000 000 milionów punktów w jednym przebiegu, mamy cele pomniejsze.

PODSUMOWANIE

Gra zaskoczyła mnie bardzo pozytywnie, zazwyczaj podchodzę sceptycznie do pixelartowej grafiki, bo często autorzy wykorzystują ją aby tłumaczyć braki w rozgrywce. Tutaj nic takiego nie ma miejsca. Gra jest satysfakcjonująca od początku do końca. Daje graczowi wyzwanie, które z początku wydaje się nie możliwe do wykonania, jednak po pewnym czasie gracz podejmuje rękawicę.

OCENA

8,5/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
14.1 godz. łącznie
Zamieszczono: 10 marca
Proste i przyjemne połączenie gry logicznej i rpg, mimo prostej, oldschoolowej grafiki oraz mechaniki gra jest mega grywalna, dużo radości sprawiło mi maksowanie achievmentów w tym tytule ale warto było.

Odnośnie samej fabuły jest ona prosta niczym budowa cepa, jesteśmy uwięzieni w lochu, by wydostać się na wolność musimy zdobyć tytułowe 10.000.000 punktów, tak więc do boju, ile jeszcze czasu macie zamiar gnić w tym więzieniu?
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 15 osób (80%) uważa, że ta recenzja jest pomocna
7.9 godz. łącznie
Zamieszczono: 27 listopada, 2014
This is a highly addictive game. A very fast paced match-three puzzle/action/rpg. Match three swords/staves to deal damage to enemies as you run along to your exit, collect gold, wood and experiance to build better equipment and learn new skills.

It will have you rage quitting and then moments late, you find yourself oddly compelled to open it up again and continue where you finished off.

The graphics style is pretty neat, you don't really play this sort of game for the graphics though, the fast paced music keeps the momentom going as well. There is next to zero replayability however, once you escape, you won't want to carry on playing, as you will have already full upgraded your castle, armour and abilities anyway. Yes you can keep trying to beat your highscore, but that's just not my thing.

Most people will probably have this in their library from a bundle or maybe just for farming trading cards, but if you want a pick up and play game will keep you playing for hours on hours, 10,000,000 is really worth a shot.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
17.6 godz. łącznie
Zamieszczono: 6 listopada, 2014
I originally started playing 10,000,000 to get the trading cards (yes I do it the old fashioned way). As I began playing I became more and more attached to it. I realy enjoy matching puzzle type games for calming down or just relaxing anyways. But the RPG elements added into 10,000,000 make it just different enough to keep it interesting. The upgrades and RPG elements aren't very deep or anything but I believe it is just enough of a twist to set it apart from other tile matching games. I would say if you like matching games it is worth $5. If your interests lie more in the RPG aspect of it you will probably want to pass on this one.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
7.7 godz. łącznie
Zamieszczono: 7 lutego
One of the most addicting games I've ever come across. Looks highly unspectacular, even ugly, and the playfield icons are not the most readable. Doesn't matter, this game will destroy your life. And you'll love it anyway. You'll match tiles until your eyes bleed and your fingers fall off.
Also it has a killer soundtrack. I'll never get tired of the dungeon themes.

Last night I found out that 10,000,000 is a very good hotseat game, and two people playing together sometimes can help each other out with pointing out tile combinations.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
6.6 godz. łącznie
Zamieszczono: 15 listopada, 2014
An Awesome Bejeweled-Like Game [KAMGUSTA's REVIEW]

Wow... just wow! Too bad it only has a limited playtime (5 hours). It is a sort of tech-demo: the gameplay is solid, but the game is not so refined (for example, upon completing a quest you are forced to exit the dungeon for refreshing the others) and lacks some customization (no resolution settings), quality (bitmaps everywhere!) and variety (maybe different classes, hero's stats, different levels, and so on).
What's about the gameplay? You advance the dungeon by combining items of the same type in your lower part of the screen: wands for magical attack, swords for physical attack, chests for loot and so on... enemies can attack you and slow you down (or kill!).

Advice: you can upgrade your buildings by clicking "upgrade" in the upper portion of the windows... It took me 3 hours to notice it.

I am looking forward to 20,000,000! With a little more dedication it could be the next Puzzle Quest (at the moment, the pinnacle of the genre)!

Best played with Keyboard and Mouse
Recommended Buy Price < 2$
Score 8/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
7.8 godz. łącznie
Zamieszczono: 9 marca
A surprisingly fun game, 10,000,000 gave me more far more enjoyment than I had expected when I initially purchased it for a few dollars. Though the game is primarily a Match-Three, every single type that you match provides an effect that drastically alters your current encounter. Match three (or more for an increased effect) swords, for example, and you'll unleash a physical attack; match three magic wands, you'll cast a magical attack; match three keys, you'll unlock a treasure chest or door, etc.

The game is quite challenging, though each time you run through a dungeon path you'll acquire gold, experience, and items that will aid you in future runs. Gold can be used to upgrade your equipment (swords, staves, shields, armor, etc.) by choosing a specific trait such as the sharpness of your sword (critical chance) or the material that it is made out of (base damage). Experience can be used to purchase training upgrades which enhance abilities such as your lockpicking skills and increasing damage against certain enemy types.

All in all, it's a cheap game with a good amount of fun to be had as long as you keep that in mind.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
28.1 godz. łącznie
Zamieszczono: 6 listopada, 2014
It's a Match-3 game, with a simple objective: Get 10,000,000 points. The narrative throws in something about escaping a dungeon, but really that's a lame excuse for the mechanics.

Fortunately, the mechanics are where the game shines. The gameplay reminds me of a more strategic version of Chuzzle, which is pretty high praise. You automatically gain points as your avatar keeps moving through the dungeon, but that doesn't continue for long before an obstacle stops your progress and starts whittling away the time you have remaining on your run.

Your matches are used to overcome obstacles and collect resources in order to boost your score. The resources that you collect can be expended at your home base (like, say, a less complicated version of Rogue Legacy) to provide upgrades and bonuses to plow through obstacles more easily, defend yourself against said obstacles, or on the rare occasion just provide a percentage boost to your overall score.

The graphics are deliberately retro, even excessively so, but it definitely has a unified aesthetic. The music and sounds are sufficient, but I found after about 30 minutes of playing and hearing all the tracks, I enjoyed it more with the music off and a different soundtrack in the background.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
13.1 godz. łącznie
Zamieszczono: 18 listopada, 2014
Fun matching/RPG game. A mixture of Bejeweled type of game which helps you attack or cast spells on your opponent or defend your character. After you win the fights, you can upgrade your dwelling and your character's attributes and/or equipment. Fun simple addictive game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
14.1 godz. łącznie
Zamieszczono: 21 lutego
+ Great "match 3" mechanics
+ Pretty good chip-tunes and pixel art (if you're into that sort of art)
+ Delivers the "just one more turn" mindset
+ Equipment upgrading mechanics

- Very repetitive and has little to offer
- Relies on pure luck for extremely high scores
- Obviously a mobile port, even though it is ported well for PC

10000000 is a "match 3" type puzzler with a "retro" art style with chip-tune music and pixel graphics by EightyEightGames. As with most games of this type, you don't need many words to describe how you play.

The core gameplay consists of sliding rows and columns of various icons so that three or more align, making the aligned icons disappear and making new ones fall out of the top to replace them. The spin that 10000000 has to offer is that you're a prisoner of a dungeon, and you must score, well, 10 million points to get out. You earn points by killing monsters and opening doors and chests, by matching staffs and swords, or keys, respectively. Matching backpacks gives a chance of earning items, which you can then use to kill monsters, to give you more time in the dungeon or to open chests and doors. There are also wood and stone icons, which give you those as a resource that stays the same between playthroughs. There are two other, similarly working resources: experience and gold, which are earned by killing monsters and opening chests. Once you run out of time in the dungeon, you return to the main hub where you can use the resources you've amassed to upgrade your statistics in rooms that can be upgraded. To progress through the dungeon you must complete quests such as "match x amount of y tiles", or "make x amount of triple matches". Eventually, a quest involving scoring a set amount of points during a round appears, and upon completing the quest, you gain a new rank and may now start the next run further in the dungeon.

Now, that looks like a ton of words, but that is literally all the game has to offer. There is nothing else in this game (apart from the ending, which I won't spoil, but trust me when I say that I wouldn't need many more words to describe what happens after getting 10000000 points).

The game sports a "retro" feel to complement the mechanics, which works fine. The pixel graphics are good, but not amazing. The music is also pretty nice, but there aren't many tracks. After a few runs, it gets very repetitive, to the point where I, a person who usually sticks through with a games music until the end, had to use my music library instead.

Unfortunately, all of these facts point toward the game being an obvious mobile port, designed to be played in short bursts of playtime. As a result, the interface is a bit huge when playing in full screen, and the options menu is very lackluster (not that it needs to not be, given the simple graphics of the game).

The RPG-ish equipment upgrading mechanics aren't bad (I love it when the name of your armor changes based on the aspects you choose to upgrade, possibly giving names such as "immovable cloth ring mail" or "soft diamond shirt"), but what's the point of having a visual representation of your character if he looks like a pixelated Indiana Jones regardless of whether he has mythril plate-mail or a cloth shirt? It's not like there's thousands of equipment possibilities.

Overall, 10000000 feels very repetitive. It's good at what it does, and presents a spin on the "match 3" puzzler mechanics, but this doesn't remove the repetitiveness problem completely. The equipment upgrades seem like an after-thought because of how they do not affect the character visually. This game hangs in the balance between "I recommend it" and "I don't recommend it", but equipment non-visualization forces me to say that I don't recommend 10000000.

This does not mean it is a bad game at all, but I just wouldn't recommend it to anyone but the most hardcore "match 3" fans. The developers still update the game though, so I promise to change the recommendation if they do visualize the equipment upgrades. In my opinion, a good "match 3" has to have a good core system and a great spin on the formula. Visualizing the upgrades would make the spin in this one great, instead of "just" good.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
0.2 godz. łącznie
Zamieszczono: 1 stycznia
I actually love Match 3 Games, but this one is not like the casual ones everyone is used to playing. It's very intense, and sometimes you're not sure exactly which tiles you should be matching, as the action is fairly intense. Overall a very good time waster to come back to here & again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
5.9 godz. łącznie
Zamieszczono: 13 listopada, 2014
Casual "match-three" game with a twist: you must complete specific combinations so your character continues his "run through the dungeon". I DO NOT recommend this for anyone looking for some relaxing casual game, you're constantly under time pressure here. Otherwise, good game for several hours of fun, tops.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.4 godz. łącznie
Zamieszczono: 10 stycznia
It's not very easy to play at first, but its addicting and I love matching games. It gets harder as the level goes by. I had to choose between this game and another game, but the review for this game was a lot better. And so my friend help me got it for a special gift, so I thank him for it. I really love it, the trailer explains the game exactly. You basically attack if there's monster with the sword or wand, open doors/chest for keys, woods and stones are for resources that you need to unlock the storerooms in order to upgrade your stats. Basically, its like unlocking and collecting.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
15.8 godz. łącznie
Zamieszczono: 18 stycznia
Got this game for 50 cents during a sale years ago just for ♥♥♥♥♥ and giggles. Had a rager say to me "you just buy anything you can, don't you?"

Joke's on him, this is one of the best games of this genre that I've played. The dev's thought of pretty much everything that could make the gameplay a complete, fun, irritance-free experience. It's a high-paced game that keeps you on the edge of your toes, and the items and upgrades are well thought out and interesting to use. 10/10 worth it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
11.1 godz. łącznie
Zamieszczono: 20 marca
After about 11 hours and all achievements, I can say this:

10,000,000 brings together elements of RPG, Dungeon Crawl and Match 3 to make for a unique experience all around. The system of improving your character as you go through the various difficulty levels of the dungeon is quite well-made, I would claim, and the challenge is high. And to get all of the achievements is a really tough job. But in the end, when you crack that magical number for the first time, it's a victory well-earned.

An overall well-rounded game for some casual fun. The 8-Bit graphics give it a nice touch as well. And seriously, it doesn't need any more elaborate graphics.

Would definitely play again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
8.1 godz. łącznie
Zamieszczono: 9 marca
This is one of the true hidden gems on steam. It is simple in concept and highly enjoyable.

It has the rare ability to keep you on the edge of your seat with adrenaline, but also make you feel strangely relaxed. The retro style music score is also extremely good and fits the game perfectly. The hybrid combination of a side scrolling battle with a pattern matching game is very interesting and the enemies have different attacks and weaknesses, to succeed random combos will not work.

10/10 for sure grab this game even if you just want to kill a few hours.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
2.7 godz. łącznie
Zamieszczono: 25 marca
Don't get me wrong, love the game.

I beat it on Android, grabbed it on Steam... cannot stand the PC version.

If I were to have a touchscreen, I would still play on PC, but with a mouse??? I just do not find the mouse to be an intuitive device for this application.

Great game, but pretty reliant on a touchscreen. It is too bad they did not add a cursor like Yoshi's Cookie... In fact, that would be the perfect resolution to the PC port's only real flaw.

I hate to say it, but go buy it on mobile...eww... that left a dirty taste in my mouth...
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
2.1 godz. łącznie
Zamieszczono: 14 stycznia
In this exciting reboot of Pitfall you run in a line looking for gold bars. Like most reboots it's dumbed down and has worse music than the original, but on the bright side it has squares and everyone likes squares in videogames these days.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 15 osób (53%) uważa, że ta recenzja jest pomocna
10.9 godz. łącznie
Zamieszczono: 6 lutego
I wanted to like this, but in the end found it to be rather boring.

Conceptually, what led me to want to get this game:
  • Match-3 with a slightly different mechanism for moving the pieces on the board.
  • RPG elements.

What I didn't like:
  • It's basically an endless runner in Match-3 form. You play until you die, in a way like Tetris. Some people will like this. I was expecting Puzzle Quest-like matches against opponents.
  • That manner of moving the pieces on the board was different, which is commendable in terms of differentiation, but I found I didn't like it. For whatever reason, it just doesn't click in my head, so any combos I get are by chance.
  • Playing this game with a mouse. It would definitely be better on a touch screen.

Unfortunately I haven't finished this. I'm not enjoying it enough to continue. To beat the game, you need to get 10,000,000 points. I've maxed out my character but am topping out at about 7,300,000. And as stated before, I'm not "getting" the game, so there's no improvement. For me, 10,000,000 points is a dream, so I might as delete the game now.

4/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
6.9 godz. łącznie
Zamieszczono: 25 listopada, 2014
Warning for the gamers out there who don't have carpal tunnel syndrome. This game will make you want to trade your social life for this wacky, puzzle-rpg that will have you encapsulated for hours.
Czy ta recenzja była pomocna? Tak Nie Zabawna