Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
使用者評論: 褒貶不一 (532 篇評論)
發售日: 2014 年 11 月 21 日


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11 月 21 日

V1.01 Patch

  • New procedural missions.

  • Updated the ships texture atlas
  • All subsystems now have proper names
  • Module Count warning’s have been raised.
  • Lava planets atmosphere has been brought inline with the visuals of other planets

  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
  • Fixed issues with mission waypoints not triggering properly.
  • Fixed issues with mission faction handling.
  • Background stars are now visible again.

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11 月 21 日

Kinetic Void v1.0 Release

Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here:

The public release of the mission editor will be out in a couple days as well as workshop support for it.

I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access.

Thanks again!
Badland Studio
Kinetic Void Development Team

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Steam Workshop


About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat


Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
78 人之中有 73 人(94%)認為這篇評論有參考價值
0.7 記錄時數
張貼於:11 月 22 日
Backed this game for 50 bucks on Kickstarter. Almost 3 years later its still a horrible game. The shipbuilder was pretty nice. But thats pretty much the only enjoyable part of the game. Also runs pretty choppy on high end PC's. Cant believe they actually released this as a finished product, but I guess they just gave up and got tired of working on it. Also massively overpriced. You can get X3: Albion Prelude, a very superior game for 10 bucks. Had a lot of hope for this game, just another Kickstarter let down. (Nov. 22, 2014)
52 人之中有 44 人(85%)認為這篇評論有參考價值
3.4 記錄時數
張貼於:11 月 22 日
Kinetic void had shown promise when first announced. I have experimented with it's features at all stages of development, and was happy to see progress being made each time.

However, as of this writing (Nov 22/2014) I would not recommend this game in it's current state. Many of it's systems still need some time in the oven, features are missing, and there is a lack of purpose or motivation in continued play. Shipbuilding is entertaining if you have a creative side, but not enough to keep me engaged.

An excellent concept hindered by pushing this game out before it is ready. I'd hold off on buying this unless it's under a deep discount or after significant updates and patches.
35 人之中有 30 人(86%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:11 月 22 日
Dreadful. It is really hard to say anything else to be honest. It is also equally hard to find the motivation to spend time writing a proper review for something that certainly is not a proper finished game. It is not a matter of it simply being in an unpolished beta or alpha state, it is the matter of it being, well, not a game yet. There is barely any gameplay to be had, core ui functionality is completely absent, and the gameplay on offer barely qualifies as more than a tech test.
This would be fine, if said tech test was something new, something revolutionary, such as the Swarm tech test or if it had dynamic visual damage on the ships. If there was anything beyond the most barebones physics and graphics engine tech that has already been outdone 10 years ago or more, by games such as X2: The Threat (yes, i said X2, not X3).
That is how antiquated this game already is, it is released in 2014 with features, gameplay and tech that has been outdone by games released 10 years ago.

Then, on what basis could i possibly recommend this game? On the basis of it being an indie kickstarter project? No, it isnt good enough. If one starts to recommend and promote any indie project just for the sole reason of "supporting the little guy", we only betray ourselves as gamers and customers with basic consumer rights.
There is nothing on offer in Kinetic Void that is better, or even equal, to games already on the market, indie or AAA.
Many of the competitors even have a lower pricepoint, or have been in the bargain bin for years!

This is not just about making games. Its about basic supply and demand.
If other games have existed for 10 years that do everything this game wants to do, better, then there simply is no demand for this game. If there is no demand for this game, what was the point?
The development time would have been better spent pursuing something else, because as of right now i cant possibly claim that Kinetic Void has anything of value to bring to the gaming scene what so ever.
24 人之中有 21 人(88%)認為這篇評論有參考價值
2.4 記錄時數
張貼於:11 月 23 日
This is a truly horrible game.

I bought into this early access version a couple of years ago because I believed the developers were committed to delivering a high quality space-sim experience. I found the ship building workshop a cool introduction to the game too. All was looking promising and I cooled my interest while the developers worked away.

Well two years on (three for the kickstarter backers) and Badland Studio have churned out an ugly, half-baked, poorly optimised, insubstantial product with almost nothing to recommend it.

To those who have yet to put money in the pockets of Badland Studio, seriously don't bother.
To those who have already paid for/backed the game, you have my condolences. If Steam routinely processed refunds, I would be asking for my money back right about now.
19 人之中有 17 人(89%)認為這篇評論有參考價值
5.6 記錄時數
張貼於:11 月 23 日
You want an exemple of early access done well ? Don't go here.

I bought this game very early in its early access stage (alpha I think, don't know I only played 5 hours in two years). At first I thought that the game was boring because it was an alpha, I was ready to let the time pass and try later when the game would be more polished and interesting.

I gave it a try every few month, with every time the hope that it would be a nice game, every time I was not happy.

The game pretend to be a mix of Eve, KSP and so on. Procedurally generated universe YEAH, ship costumization YEAH, an adventure of your own YEAH

None of that is good. First : ship building is not good. Far from it : the pieces are ugly, the interface is a nightmare, and it's overly complicated for a thing that offer very fews possibilites.

Procedurally generated universe and adventures : the faction exists, the planets too, the mission too. But nowhere the game tells you how to accept a mission, how to dock on a space station, what the next thing you could do. I've got nothing about being free on a vast world (not even that vast the world) but what would be nice is some advices about how to get started. In fact the game throw you in it's universe, with a obnoxious and boring text tutorial and expect you to do stuff. Never it tells you what stuff you can do, never it explain youi how to accept missions. All you can do is touch every button with the hope you would find a useful thing (last playtrough I opened fire on a station because I wanted to dock, every patrol in the system warped to me an blew me to pieces)

The game takethe worst of every of its inspiration and sublimate them. Well if you want a good space exploration game wait for Elite or Star Citizen, you can't make your own ship but at least it's interesting.
30 人之中有 23 人(77%)認為這篇評論有參考價值
3.6 記錄時數
張貼於:11 月 22 日
While all the planned features may have been technically released, this game is not playable. I really wanted this game to be fun to play, but it is just too far from ready.
13 人之中有 13 人(100%)認為這篇評論有參考價值
2.4 記錄時數
張貼於:11 月 23 日
Yet another Early Access game pushed into full release far too soon. KV is still missing many of the features we were promised way back when it first showed up in the EA program, and by the sounds of it those are now planned as DLC...which may or may not have a sticker price.

Kinetic Void looks literally nothing like it did way back when, and now runs like utter crap on my (admittedly kinda clunky) system. Sure, the oft-celebrated shipyard is still with a side order of half-baked space game. Starpoint Gemini 2's lowest graphical settings give you a game LIGHTYEARS prettier than this thing does (all of my SG2 shots are on lowest settings for reference), and the ships in that don't have flickering textures...nor do the planets look like Minecraft castoffs.

The developer's also been caught even now flagging negative reviews as against Steam TOS (case in point: ), etc, to hide them and the truth they that's just another reason to avoid this heap. Of course rabid fanboys are allowed to run amok, but hey, they gotta get their free BJs somehow, right? 'Cuz everybody knows they sure ain't gettin' their rocks off from playing the game...
9 人之中有 9 人(100%)認為這篇評論有參考價值
21.5 記錄時數
張貼於:11 月 23 日
I greenlighted this game and downloaded it immediately after being realeased as early alpha on steam.

I had fun at the beginig building ships, but after that ?

It was already hard to find anything to do in outerspace and control were hard to understand. I tried locking target, nothing, firing, nothing, clearing target, nothing...

But I continued to play. In the end, I stopped when the credit system was introduced since I couldn't build capital ship anymore.

I come back 1 year later for the "finished" product and... Nothing changed at all.
Yes, there are "missions", the first I had was going through checkpoints and fighting smuglers that had the exact same ship I just builded. And since the fighting system is the same, I couldn't figure how to defend myself. My canon was aligned, it fired in the void and 2 seconds later I was dead. So worth the 30 minutesI spent going through 2 checkpoint.

The "map". Is that really a finished map ? Seriously ? Evevn I couldn't read the alpha version maps, they were batter than that.

Impossibility to navigate or see what is in the sectors or system (Yeah, still can't tell the difference, for me a star= system, a sector = systems. And all object are blank basic 3d model they are not textured.

I think I remeber it was possible to put waypoint in early access to know where we wanted to go. Not anymore, I just wandered never knowing what to do.

There are a lot graphic glitches are hugly effects. First planet I encoutered, The atmospher disappeared sometime and there was a white line separating the two emispheres.

Another thing, it is said that the game is in it public realease because all fetures goal were reached, so where is the cockpit view ?

And where is the difference with the gme from 1 year ago ?
11 人之中有 10 人(91%)認為這篇評論有參考價值
6.2 記錄時數
張貼於:11 月 23 日
As of this write up I've played about 6 hours of Kinetic Void, according to Steam.

The main draw to this is obviously going to be ship building and customisation.
There seems to be a fair number of parts to mix and match between and the editor, once you get used to it is fairly intuitive. There are some bugs with the mirroring tool that desperately need to be worked out – at times the game will not recognise that the mirrored part is positioned in a perfectly valid location, despite registering the original component as being fine to put down. You can pretty much attach whatever you want to whatever you want. Go nuts – it’s not going to stop you. The basic shapes are generally quite blocky, but there’s enough manipulation to go around that you can, with a little innovation, make some interesting ships and they won’t look like a spruced up Minecraft creation.

Combat, despite being a central focus of this game, isn’t particularly mind-blowing. It’s mid-way between EVE and X3. You won’t get straight up X3 style twitch-based dog-fighting, but you won’t be forced to watch your ship auto-pilot in circles which you hit hotkeys 1-9 to fire your missiles. It's a bit clunky but it works and there's some room for skill involved, alongside some tactical considerations to think about.

There's an economy. Who knows how it works, but it does. And you start to realise how essential non-combatants are in a universe. Games like X3, Vegastrike, etc - you see so many random little shuttles and traders and civilian craft trundling around the universe from station to station. For the most part they aren't actually doing anything, but it's nice to have them there – they add a bit of flesh to the skeleton. In Kinetic void, you don't have that. There are only military grade ships. This is tied into, and probably because of, the way the game determines what class a ship is - procedurally based on various factors. But it also means that everything is flatly centred on combat. Feasibly you could populate the universe with your own cargo tugs and passenger shuttles and so on and so forth: but everything seems to be classed as a combat vessel, and so you don't want to run up against a fleet of unarmed cargo tugs that the AI has pulled out of the background because it thinks they're fighters.

You can mine in this game and you can trade, but you are the only person mining in the entire universe, and you are the only actual trader in the universe. That makes it feel very lifeless, despite the fact that there are usually a fair number of ships flying around. The economy runs in the background, and events occur and things change it, but none of it happens in front of you. It doesn't appear to be as fleshed out as it should be. As far as I can tell there are two stations in the entire game: the ship station and the mining station. The mining station appears to be for visual effect only. You can't dock at it and it doesn't do anything. So you mine an steroid for about 5 different resources, trade them for credits at the all-in-one station, and upgrade your ship. There really doesn't appear to be an on-the-surface economy and that’s really disappointing because it’s only logical to conclude that you can’t actually affect the economy through the economy. If you can, you are the only one capable of doing it, when you should be just one more ship in the universe. Where are the other mining vessels drilling into asteroids? Where are the other scavengers going after scrapped vessels? Where are the merchants trying to make a profit from the uncertain wartime market? What are these resources going towards? Why do they exist? What do they build? Who knows.

The universe needs more persistence. Enemies will show up in your sector, usually accompanied by mission markers, and you can run or fight. They'd be more of a threat if they could affect things if they could harass trade lanes, kill merchants, and affect the economy underlying the various wars that sprout up. Or if they just stayed in system after you've docked. Because they instantly de-spawn the minute you dock so the system gets reset to 0, which means that anything that looked like it could be interesting, could potentially produce emergent scenarios, etc.... well that's gone. This really needs to be fixed, because it undermines everything that a space sim should be about.

You don’t feel like you’re immersed in the game – just skimming the surface of the under-lying calculations. Wars happen, sectors are taken, but there’s no apparent war. Someone desperately called me to this frontline battle. I expected to be way in over my head, but I thought it would be worth the view, so I jumped into the conflict. Nothing. Concerned that I had got the wrong system, I checked the map. Yep - active war zone designation. I was in a war zone without a shot being fired. The faction holding the zone lost, and were eradicated, but nobody saw them fighting an enemy.

Planetary flight is fun to have. Not much more to say.

Kinetic Void just doesn't feel like it has the depth that you expect from a space sim. It doesn't seem to know whether it wants to be a universe simulation or a combat simulation, and ends up in this strange space between. I honestly wouldn't say it's at 1.0 status. It feels like space sim lite. The ship building is good fun, the fact that your own ships start to populate the universe around you is brilliant. But the universe itself just doesn't feel very alive and that undermines the whole experience.

The game will run on a potato: with everything turned down to very low it runs on a mid-2010 Macbook pro with 320M chipset at a decent clip and doesn't stutter much.
15 人之中有 12 人(80%)認為這篇評論有參考價值
16.0 記錄時數
張貼於:11 月 23 日
What bothers me the most is the fact that they changed all the Steam pictures in the store that looked like the game had awesome gameplay in one of the early acces patches and from that point on I knew this will remain a ship builder until the release. And now they ask for "community intrest" to add all the cool freatures they will never actually include
10 人之中有 9 人(90%)認為這篇評論有參考價值
3.1 記錄時數
張貼於:11 月 23 日
Yet another unfinished game rushed out of Early Access. This would pass as "promising but needs a lot of work" if it was still Early Access, but for a release game it's just shameful.
10 人之中有 9 人(90%)認為這篇評論有參考價值
14.6 記錄時數
張貼於:11 月 23 日
I got the game a while back while it was still in alpha because I liked the concept of the game: build your ship and explore the universe. However, it was rather raw then (and understandably so at such an early stage), so I put it aside with hopes it would mature into a great game. I wish I could say that that is what happened, but when I played the 1.0 release of it, my hopes quickly vanished. They've improved the UI somewhat since the game was in alpha, but the game and the UI are still somewhat glitchy and feel clunky.

The biggest failing that I see in it though lies in what I (personally at least) expect in a sandbox type game. To work a sandbox has to provide an immersive universe in some way such as the building mechanics in space engineers or enough universe lore and detail that the player can feel like a part of everything around him or her. Without this, what would be a glorious sandbox becomes a sloppy game with no objectives. Unfortunately, I see kinetic void as a sloppy game with no objectives right now.

I'm sorry to give such a negative review. I hope some people find enough good in the game to still enjoy it, but for me it was a waste of money.
15 人之中有 11 人(73%)認為這篇評論有參考價值
8.3 記錄時數
張貼於:11 月 23 日
Kinetic Avoid. Another incomplete space game into the bin.
6 人之中有 6 人(100%)認為這篇評論有參考價值
2.9 記錄時數
張貼於:11 月 23 日
This doesnt' even really qualify as a game at this point. Like many others I had high hopes and was fairly disappointed. Even if you got this on a steam sale for 5 dollars you paid too much.
5 人之中有 5 人(100%)認為這篇評論有參考價值
0.5 記錄時數
張貼於:11 月 23 日
This is nowhere near a released game, I feel rather foolish for backing this project.
11 人之中有 8 人(73%)認為這篇評論有參考價值
6.8 記錄時數
張貼於:11 月 23 日
this is such a shame.
17 人之中有 11 人(65%)認為這篇評論有參考價值
6.0 記錄時數
張貼於:11 月 22 日
AVOID KINETIC VOID :) until Q1 2015 to see if Devs keep their promise of more polish and features.
6 人之中有 5 人(83%)認為這篇評論有參考價值
21.8 記錄時數
張貼於:11 月 23 日
There's probably a game in here somewhere that I can't find. I don't wish to find it at this point. The game is hidden under a clunky UI and UE in general. UI elements go off the screen with no way to bring them back on (such as the right click menus when flying in space) and the ones that you can control the positions of do not remember their positions. As one of the initial backers for this game's Kickstarter, I really really wanted it to succeed, but as it stands right now, this game is trying to do far too much with a UI that makes little to no sense.
13 人之中有 8 人(62%)認為這篇評論有參考價值
2.7 記錄時數
張貼於:11 月 23 日
Not surprised. Bought earlier access ages ago, devs hardly worked on it and didnt care about making it a good game, and now they finally gave up and passed it off as 'finished' in a last ditch attempt to scam some more money out of people.
一位開發人員在 11 月 23 日 @ 下午 3 時 37 分 作出回覆
2 人之中有 2 人(100%)認為這篇評論有參考價值
1.1 記錄時數
張貼於:11 月 24 日
Just went and played it after many months of giving it a miss due to lack of content. First starting up the game I get a 'tutorial' box saying "We should never see this message!". I click to continue to find out the button is inactive. After seeing that, as far as I'm concerned, this is not a 1.0 worthy product, and it is certainly not a 'game'. Can I have my money back, please? You guys are almost as deluded as the guys who made Starforge.

UPDATE: The pricks have even disabled comments on their update announcements because of all the (understandable) hate they're recieving. This is censorship. Give me my ♥♥♥♥ing money back you scamming ♥♥♥♥♥.