About Kinetic Void Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants.
Análisis de usuarios: Variados (474 análisis)

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Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“The community and our fans are the core of Kinetic Void. We openly solicit feedback and suggestions, and encourage discussion about what can help make the game better. When we are done we intend Kinetic Void to be an amazing blend of open world exploration and adventure with gameplay everyone can enjoy. Current available features include shipbuilding, inventory, combat, trade, , drones, galaxy creation, asteroid mining, faction simulation/AI and additional/upcoming features can be viewed here . We plan to add missions , more space content and more ways to earn currency in game, as well as additional modules/weapons to use.”
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"works well on linux, interesting early access "

Actualizaciones recientes Ver todos (76)

3 de Octubre

Development Plans

Hello KV Community, I just started a thread and pinned it in the general section. It outlines our immediate goals for Kinetic Void. Now is the perfect time to review what we have planned and give feedback on it!

http://steamcommunity.com/app/227160/discussions/0/616189742788538684/

Take a look and get involved!

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1 de Octubre

D15.c Dev Patch


* A Console will display in the lower left when an error goes off in the game. When an error goes off you can click on it and expand the error to retrieve more details. When reporting a bug in the D15 Bug Report Thread please list the script with the number that follows.


Added

  • New messages that will be displayed in the Sector Log will expose some previously hidden elements of the faction and economy simulations to the player. Additional information and variety will be added soon.

Changed
  • Reverted docking dialogue to tweening version.
  • Docking triggers are now around the end of each station’s docking arm(s) instead of the entire station.
  • Made the economy graph commodity options larger and thus much more legible.

Fixed
  • Fixed an issue where ships saved in the Steam Cloud would not spawn.
  • Corrected a sound issue with EMP weapons.
  • Warping to a new sector should no longer put the player at risk of being caught in the empty void between stars.

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About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a single hull, a single engine and a single gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. If your ship is large enough however, it may be the asteroid that is decimated. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative (unlimited components) or Career (much more challenging with limited components).

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies and crew as needed. (Trade, Politics and Inventory in development)

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal devastating blows to the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars (Joystick support in development).

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Fully customizable and adaptable controls for mouse, keyboard and joystick
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes and more (In Development)
  • Epic space combat
  • Toggleable Newtonian Flight
  • Emergent gameplay

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2.3 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • DirectX®:11
    • Hard Drive:2.5 GB HD space
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Análisis útiles de usuarios
A 135 de 162 personas (83%) les ha sido útil este análisis
9.3 h registradas
Análisis de acceso anticipado
Great. Steam Workshop already, and a developer who joins in with the community. This game is going to be superb.
They are concentrating on all the right things first. Procedurally generated universes which you can save and come back to, user made ships, plenty of videos and tutorials to get you started. There is more to this one than meets the eye. With this solid foundation the rest of the content will fall intro place.
If they are not careful they'll give Early-Access a good name ;)
Publicado: 14 de Mayo
¿Te ha sido útil este análisis? No
A 57 de 81 personas (70%) les ha sido útil este análisis
15.4 h registradas
Análisis de acceso anticipado
Kinetic Void is getting there. It's a good game, but it's in development. So things are missing. Some things are broken. But there is an awfully fun space game in here. It place nicely, the ship builder is great and it feels great to fly around in. Give it a crack.
Publicado: 14 de Mayo
¿Te ha sido útil este análisis? No
A 21 de 27 personas (78%) les ha sido útil este análisis
7.5 h registradas
Análisis de acceso anticipado
You can build any star ship from any television show or movie you ever liked. Or download someone else's version and skip the building it on your own.

Then you can tear ♥♥♥ through a galaxy the size and population you set, and all of this is just the start.

Early Access? Haha! This is ground floor. The sky is the limit.
Publicado: 21 de Agosto
¿Te ha sido útil este análisis? No
A 14 de 19 personas (74%) les ha sido útil este análisis
3.8 h registradas
Análisis de acceso anticipado
This is an early access game, so is not done. Currently alot of features are still to be developed, but otherwise, its a good game. Im happy with it, but if your not into early access, then i would wait untill more features are released.
Publicado: 9 de Junio
¿Te ha sido útil este análisis? No
A 13 de 21 personas (62%) les ha sido útil este análisis
1.6 h registradas
Análisis de acceso anticipado
As of yet the game is unplayable. It is an very early development built. I would even go that far to say that it still is a concept build. A proof of concept. There are some good ideas like building your own ship but the implementation is nearly unusable. I miss distinctions between the modules. If I compare the screenshots to the actual game I didn't get that far because you are simply left alone in the (kinetic) void of the absence of guidance.
There is this rule in game development:
90% of the games started being developed will never finish. This is one perfect candidate for this rule.

Before this "Early Access" hype, development of such failed projects where never to be compensated. Today with Early Access you can make $$ despite you will never finish your game.
Publicado: 17 de Junio
¿Te ha sido útil este análisis? No
A 322 de 369 personas (87%) les ha sido útil este análisis
263.4 h registradas
Análisis de acceso anticipado
Having 250+ hours under my belt I can say that this game is amazing when it comes to designing ships, However, the game has a long way to go until it is finally complete. I would still buy the game as it currently, because well, each time an update happens it encourages you to play more, and there are many updates to come.

Cheers!

Edit: As of Patch D15 (the most recent) I still think the game is worth the price.
Publicado: 27 de Noviembre, 2013
¿Te ha sido útil este análisis? No
 
Un desarrollador ha respondido el 31 de Dic, 1969 a las 16:00
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