Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants.
Nutzerreviews: Ausgeglichen (739 Reviews)
Veröffentlichung: 21. Nov. 2014

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Kürzliche Updates Alle anzeigen (90)

30. Januar

v1.0.7 Patch

v1.0.7


Fixed
  • The success of salvaging nodes has been corrected (it was backwards).
  • Corrected an issue where ship combining could fail.
  • Fixed an issue that could cause waypoints to not be removed on mission end.
  • Fixed the start message for the Sector Skirmish mission.
  • Fixed missions being able to use the player as an opposing faction.

Changed
  • Reduced the volume of hangar subsystems.
  • Corrected Hangar subsystem misspelling.
  • Corrected some grammar in load screen hints.
  • Salvaging has been reimplemented. Will need another pass for balance/tweaks.
  • Thermal damage from salvage beams has been reduced.
  • Improvements to sector generation for future expansion of mission API.

8 Kommentare Weiterlesen

16. Januar

v1.0.6 Patch

v1.0.6


Fixed
  • Fixed several issues with mission spawning.
  • Weapon Fire Rate active system now displays the correct value for bonus in its tooltip.
  • Fixed several issues that could lead to faction reputation reset.

Changed
  • Improvements to handling of mission requirements.
  • All missions have been updated to reflect changes in how mission requirements are handled.
  • Double Down Mining Request mission has been combined into the regular Mission Request mission.
  • Weapon Fire Rate active system fire rate mod has been adjusted to 10%, 15%, 20%.

Added
  • New mission API functionality.

Known Issues
  • Salvaging nodes is not currently functioning as intended, and will be addressed in the next patch.

5 Kommentare Weiterlesen

Steam Workshop

Über dieses Spiel

About Kinetic Void

Kinetic Void is a 3D space adventure with a focus on customization and exploration. The shipyard allows players to construct their ship piece by piece. Ships can be as simplistic as a cockpit, a hull, a engine and a gun, or as complex as a player wants. Each module has available subsystems which can be applied to strengthen specific attributes of the ship, and when damaged, those subsystems may be destroyed. While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship, potentially with catastrophic effects. Using the Kinetic Field Generator (KFG) in game will allow your ship to create an artificial gravity around the ship, both protecting the ship as well as allowing your ship to fly freely through space. This field will also enable the Micro Warp Drive, catapulting your ship far into space in a matter of seconds. Kinetic Void is a procedurally generated adventure, there is no main story line. The decisions and direction is left up to the player. Ally with factions, go to war, build your ship and amass wealth, the choices are yours.

A New Galaxy Every Time.

Procedural galaxy creation allows as many new experiences as you'd like. When a new game is started, the galaxy map, contents of each sector, and the factions involved will be generated from scratch. You may continue to play this galaxy, or if you'd like to try something different, create a brand new galaxy. Don't worry, your old galaxy will be saved in its current state if you ever wish to return. Choose how many sectors you'd like in your galaxy, as well as how many factions (NPCs) and whether your ships will be Creative or Career mode.

Know Your Neighbors.

In Kinetic Void the galaxy is a living, breathing thing. Not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully Detailed and customizable Space Ships.

Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by adding subsystems (right click on a module to add subsystems). You can even color your ship exactly how you want. Each module has seven color fields allowing you to make amazing ships quickly, and easily. Once your ship is created, save it to your computer, or share it to the Steam Workshop for the world to see. Subscribed ships from the workshop have a random chance of making it into any new galaxy as a faction vessel.

Freedom to Choose Your Fate.

Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors, creating havoc wherever you go, then docking at pirate stations for supplies as needed.

Intense Active Combat.

Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. Deploy drones to do your dirty work or simply confuse the enemy into targeting them instead of you while you deal with the enemy vessel. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take Direct Control Of Your Ship.

Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation.

Key Features

  • Fully detailed and customizable space ships
  • Hundreds of weapons and modules of multiple sizes
  • Huge procedurally generated galaxy, limited only by your computer's capabilities
  • Randomized factions and political standings
  • Open world sandbox, you are in control of your fate
  • Detailed economy simulation with resources, trade routes
  • Epic space combat

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • DirectX®:9.0
    • Hard Drive:2.5 GB HD space
    Empfohlen:
    • Prozessor: Quad Core 2,3 GHz
    • Speicher: 4 GB RAM
    • Grafik: Nvidia GTX 400 oder vergleichbar
    • DirectX®: 11
    • Festplatte: 500 MB frei
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Void only officially support Ubuntu
    Minimum:
    • Processor:Dual Core 2 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia 400 or equivilant
    • Hard Drive:2.5 GB HD space
    Kinetic Voind only officially support Ubuntu
    Recommended:
    • Processor:Quad Core 2 Ghz
    • Memory:4 GB RAM
    • Graphics:Nvidia GTX 400 or equivilant
    • Hard Drive:2.5 GB HD space
Hilfreiche Kundenreviews
43 von 44 Personen (98%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.9 Std. insgesamt
Verfasst: 5. Februar
(Wichtiges Update weiter unten!!! 18.03.2015)

Das einzige was KV wirklich gut macht ist der Part mit dem man sich Schiffe aus vorgefertigten Teilen bauen kann. Die Möglichkeiten sind hier enorm hoch und die Community ist sehr kreativ. Das war es dann auch. Was hier am Sandkasten Prinzip angepriesen wird ist im Grunde sehr eingeschränkt. Wenn das eigene Schiff fertig ist darf man versuchen damit herumzufliegen, Missionen bestreiten (flieg-dahin-töte-alles-komm-zurück) oder Bergabau an Asteroiden durchführen.

Die Steuerung ist äußerst unintuitiv und das Interface grausam unübersichtlich. Vorallem beim Verkauf von Waren in Stationen fällt dies auf. Die Community hat seit geraumer Zeit auf Tutorials gehofft, diese sind aber selbst nach Release (!) nur in Textform enthalten. Missionen funktionieren nur bedingt (verbuggt) und versprochener Missionseditor ist immer noch nicht im Spiel implementiert. Fraktionen sind vorhanden und haben eine Freund/Feind einstellung gegenüber dem Spieler, allerdings verlassen sie nie ihr Territorium um zB. gegen Nachbarn Krieg zu führen (also keine großen Massenschlachten, alles eher statisch).

Version 1.0 kam für alle sehr überraschend, da das Spiel noch lange nicht fertig war. Dies wurde in den Foren auch mehrfach diskutiert und letztendlich von den Entwicklern geblockt.

http://steamcommunity.com/app/227160/discussions/0/627456486573555094/

http://steamcommunity.com/app/227160/discussions/0/620703493315704463/

http://steamcommunity.com/profiles/76561198035632014/recommended/227160 (geblocktes Review)

Natürlich ist der Tonfall nicht immer sauber und es ist verständlich das man empfindlich reagiert wenn es das eigene Produkt geht, aber Kritik wird generell schnell unterbunden.

Anhand der schlechten Rezensionen fragen mittlerweile die Entwickler was für Verbesserungen die Spieler an KV vorschlagen. Dies bleibt aber nur im Rahmen was schon existiert, d.h. also keine neuen Inhalte.

Was mir persönlich gegen den Strich geht, ist nicht das Inhaltslose Spiel, sondern die Tatsache das KV auf Kickstarter erfolgreich war und das sie zusätzlich auf den Early Access Zug von Steam mit aufgesprungen sind. Dennoch scheinen sie nicht genug Mittel (oder Willen) zu haben aus KV ein richtiges Spiel zu programmieren. Sie beteuern zwar immer wieder das sie es weiter unterstützen, aber anhand der nach dem Release veröffentlichten Patches kann man sehen das da nur Bugbereinigung kommt.


!!! Update !!!:
Seit Januar war es etwas still in um Kinetic Void und die Leute haben nun schon diskutiert ob das Spiel "verlassen" wurde, da zeitgleich ein Brettspielladen unter selben Logo und Namen der Entwickler in der "stillen Zeit" gegründet wurde. (https://www.facebook.com/BadlandGaming?ref=ts&fref=ts)

Der Thread der zur Erklärung des Ganzen dienen sollte wurde nun leider gelöscht. Als der Entwickler etwas ausfallend wurde, hat ihn der Steamuser Starbug wegen Beleidigung gemeldet und wurde dafür aus den KV Foren gebannt.

Hier ein Bildnachweis des Posts des Enwicklers (LumberingTroll) vom genannten User:
" http://imgur.com/nyzSXdj

Message is quoted as reported. I was banned for reporting him"

Die Herzen bedeuten "r e t a r d e d"

Zusammenfassung des Statements zur momentanen Situation in KV:
-> 2 Leute haben das Entwicklerteam verlassen
-> die 2 verbleibenden Entwickler arbeiten (simultan?) an einem anderen Projekt, die gemischten Userwertungen führen zu geringen Verkäufen = wenig Geld für KV für so "viele" entwickler
-> Steam lässt diesen Titel nicht wieder (!) ins Early Access Programm rein
-> der Brettspieleladen soll das Budget aufstocken und das leere Büro füllen
-> KV wird nicht aufgegeben - dennoch keine neuen Features da ja alles schon im Spiel enthalten ist was versprochen wurde - doch die Entwicklung wird sich stark verlangsamen
-> das Bewertungssystem bei Steam ist so nicht in Ordnung, da Leute bei einer Durschnittswertung von "Gemischt oder mixed" das Spiel nicht kaufen würden (überraschung!)
-> alles wird noch mal relativiert das man selbst Schuld sei dieses Spiel gekauft zu haben, man hätte ja wissen können das so ein kleines Entwicklerteam nicht solchen Anforderungen (der Spieler) gerecht werden könne

Wer gerne etwas tiefer in die Materie gehen will sollte sich dieses Review samt Kommentaren (Englisch) zu gemüte führen:

http://steamcommunity.com/id/MandrakeTheBard/recommended/227160?tscn=1427657311






//////////////////////////////////////////////////////////////////
Kurzfassung: Schaut euch die Screenshots und Artworks an und ihr kennt 95% des Spiels -> Bau ein Schiff und führe das in einem leeren, großen und langweiligen Raum gassi. Die Ausrede mimimi es ist doch Alpha zieht nicht mehr. Da nun auch Entwickler abgesprungen sind, ist meine Hoffnung nun endgültig gestorben das aus diesem "Ship-building simulator" noch was brauchbares wird. Zudem ist das soziale Verhalten des Entwicklers unter aller Sau.


Kinetic Void

Name ist hier Programm.
War dieses Review hilfreich? Ja Nein Lustig
352 von 361 Personen (98%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
152.5 Std. insgesamt
Verfasst: 24. Januar
It took me several hours and several visits to the forums to unravel Kinetic Void. Once I deciphered it I saw enough promise in the idea to purchase a second copy for a friend.

The game was flawed but it was Early Access. Lots of things didn't work as expected. Some things didn't work at all. There was little correspondence between the sparse documentation and game play. I put the game's developement somewhere between late Alpha and early Beta.

Then, almost without warning, Kinetic Void went to full release. The broken parts were still broken. The unfinished parts were still unfinished. The devs claimed they had delivered what they had promised but that they would clean up the remaining rough edges.

Several months later the edges are still as rough as they were at _release_.

Ship building works well enough but there is a lack of detail. All components engines, turrets, hull, weapons have a generic, unfinished feel. The mission system doesn't work but combat mostly does work. Trade & inventory management are overly complex and nearly indecipherable. Movement & control work but the interface is inconsistent.

The Devs are a small team. Apparently there are only three of them yet theyconsistently have ignored offers of help from the community.

Perhaps it's project burn-out. Perhaps the devs will find a second wind and, with a mighty effort, put a playable game together. I wouldn't count on it.

Put your money somewhere else.

Two sad thumbs down.
War dieses Review hilfreich? Ja Nein Lustig
275 von 298 Personen (92%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.0 Std. insgesamt
Verfasst: 13. Dezember 2014
Vorveröffentlichungsreview
I bought this game a while back looking for a fun space sandbox and was highly dissapointed. Given that it was early access I decided I'd wait a bit, see if they managed to turn it into something actually worth playing. Well it's been a while since then, and guess what? Not at all what they promised... The only improvements they've made were incrimental or pointless. Moreover, the devs have attempted to silence negative reviews on numerous occasions. This is poor development and shady buisness and it's dispicable. Seriously, I want a refund but I know I won't ever get one... these devs plain lied to their customers. Don't buy this game!
War dieses Review hilfreich? Ja Nein Lustig
251 von 278 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.7 Std. insgesamt
Verfasst: 22. November 2014
Backed this game for 50 bucks on Kickstarter. Almost 3 years later its still a horrible game. The shipbuilder was pretty nice. But thats pretty much the only enjoyable part of the game. Also runs pretty choppy on high end PC's. Cant believe they actually released this as a finished product, but I guess they just gave up and got tired of working on it. Also massively overpriced. You can get X3: Albion Prelude, a very superior game for 10 bucks. Had a lot of hope for this game, just another Kickstarter let down. (Nov. 22, 2014)
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151 von 181 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.1 Std. insgesamt
Verfasst: 24. November 2014
Just went and played it after many months of giving it a miss due to lack of content. First starting up the game I get a 'tutorial' box saying "We should never see this message!". I click to continue to find out the button is inactive. After seeing that, as far as I'm concerned, this is not a 1.0 worthy product, and it is certainly not a 'game'. Can I have my money back, please? You guys are almost as deluded as the guys who made Starforge.

UPDATE: The ♥♥♥♥♥♥ have even disabled comments on their update announcements because of all the (understandable) hate they're recieving. This is censorship. Give me my ♥♥♥♥ing money back you scamming ♥♥♥♥♥.
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Ein Entwickler hat am 24. Nov. 2014 um 6:40 Uhr geantwortet
(Antwort anzeigen)
121 von 144 Personen (84%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 22. November 2014
Vorveröffentlichungsreview
Kinetic void had shown promise when first announced. I have experimented with it's features at all stages of development, and was happy to see progress being made each time.

However, as of this writing (Nov 22/2014) I would not recommend this game in it's current state. Many of it's systems still need some time in the oven, features are missing, and there is a lack of purpose or motivation in continued play. Shipbuilding is entertaining if you have a creative side, but not enough to keep me engaged.

An excellent concept hindered by pushing this game out before it is ready. I'd hold off on buying this unless it's under a deep discount or after significant updates and patches.
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87 von 100 Personen (87%) fanden dieses Review hilfreich
35.5 Std. insgesamt
Verfasst: 19. Dezember 2014
Vorveröffentlichungsreview
backed this gme over 2 years ago because the concept was amazing but sadly over the years it did not really deliver what i expected

the ship builder is amazing the ammound of thing you can do with is are nearly infinite but the gameplay does not really go farther than this sadly

i will update this review if the game get betters but so far this is sadly a no
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66 von 76 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.6 Std. insgesamt
Verfasst: 30. Dezember 2014
I watched this title for a long time. Had it on my wishlist and finally decided to take the plunge. What's here is the beginning of something that could be truly great. But it's simply that. The beginning. The game feels like it is still in early development not full release.

Pros
+ The ability to design your own ship
+ Customizing the universe size and number of factions
+ Controls aren't overly complicated like many of it's space contemporaries

Cons
- The actual interface for designing your own ships is beyond complicated there is very little instruction.
- The tutorial is sub-par
- the "Career" mode seems like it is in it's infancy.
- To much time where you are doing nothing but waiting (3 or so minutes to mine out a single asteroid)

At THIS point I could not suggest this game to anyone unless they are willing to wait and see what the developers are going to do. Make no mistake, this game may be in release but it is FAR from what any rational person would consider a "release state"
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89 von 111 Personen (80%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 22. November 2014
These days, I'm not surprised to see a game like this on the release list. This is not a finished game. This cannot and will not compete with any past or future space sims, and should be avoided at all costs.
War dieses Review hilfreich? Ja Nein Lustig
54 von 62 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
77.5 Std. insgesamt
Verfasst: 28. Januar
I bought and backed this game 2 years ago, when it was in fledgling alpha state. My first Early-release, too.

I was an active part of the community at the time, doing screenshots and showing off ships, complementing eachothers' ships, writing guides, giving feedback to the developers.

6 months later I grew tired of the slow updating (as well as the game) so I stopped playing it as actively as I once was. 3 months after that I stopped completely.

I patiently waited for new updates that came once per 3-4 months at a time sometimes, and briefly brought myself to speed with how things were.

Then they began to rush the release. I could tell because they suddenly sped up the alpha states faster than the content actually generated. From .022 to a .#, and then to simply d.#, like they were trying to rename the process to give the illusion of progress. Then the release came. I, like many other backers, was immensly disapointed with the game.

While real progress was made in these 2 years, the progress could have easily fit into one year.

Don't get me wrong, the shipbuilder is GREAT. Or, at least last time I checked.

But then you're in space. It can get really laggy, and there isn't much to do. I don't mind having all the lore of the universe in your head, but developers promised economy systems, intricate faction mechanics, ect. Nothing is intricate.

Even if this was still in alpha I would give a shaky reccomendation at best. Progress was slow, but continuing.

But this 'release' gives me the feeling that this game is rather a let-down.

Sorry, but I'm disappointed.
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55 von 65 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.5 Std. insgesamt
Verfasst: 11. Januar
Was a promising game, got it cheap so I didn't care. I virtually shelved it in my library and waited patiently for good updates to come but they never did, and the game was released unfinished just to take off that 'early access' status so the devs can stop the mandatory updates. Although the game still appears to be being updated, and the devs have said so. But for me, it just doesn't feel right to release the game at it's current state. A few months of development could have benefited them, especially the ratings. Right now I'm seeing 56% Positive 44% Negative, thanks to enhanced steam. and that's not good.

I don't blame the Early Access model, it's there for games like Kerbal Space Program, in which I would lose approx. 1000 hours of fun if the model hadn't existed. For games like Minecraft, Starbound, Arma 3, GalCiv 3, etc

In the future I would be more careful about buying early access games unless the ratings are 90% Positive and above, and the game is already feature complete, Thanks Enhanced Steam for that extra data!

Update: Now I'm seeing 50% positive 50% negative, which has more negatives than on my original review, i think it has gotten worse
War dieses Review hilfreich? Ja Nein Lustig
70 von 89 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.2 Std. insgesamt
Verfasst: 22. November 2014
Dreadful. It is really hard to say anything else to be honest. It is also equally hard to find the motivation to spend time writing a proper review for something that certainly is not a proper finished game. It is not a matter of it simply being in an unpolished beta or alpha state, it is the matter of it being, well, not a game yet. There is barely any gameplay to be had, core ui functionality is completely absent, and the gameplay on offer barely qualifies as more than a tech test.
This would be fine, if said tech test was something new, something revolutionary, such as the Swarm tech test or if it had dynamic visual damage on the ships. If there was anything beyond the most barebones physics and graphics engine tech that has already been outdone 10 years ago or more, by games such as X2: The Threat (yes, i said X2, not X3).
That is how antiquated this game already is, it is released in 2014 with features, gameplay and tech that has been outdone by games released 10 years ago.

Then, on what basis could i possibly recommend this game? On the basis of it being an indie kickstarter project? No, it isnt good enough. If one starts to recommend and promote any indie project just for the sole reason of "supporting the little guy", we only betray ourselves as gamers and customers with basic consumer rights.
There is nothing on offer in Kinetic Void that is better, or even equal, to games already on the market, indie or AAA.
Many of the competitors even have a lower pricepoint, or have been in the bargain bin for years!

This is not just about making games. Its about basic supply and demand.
If other games have existed for 10 years that do everything this game wants to do, better, then there simply is no demand for this game. If there is no demand for this game, what was the point?
The development time would have been better spent pursuing something else, because as of right now i cant possibly claim that Kinetic Void has anything of value to bring to the gaming scene what so ever.
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45 von 52 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
20.2 Std. insgesamt
Verfasst: 16. Dezember 2014
I truly wish there was a "star" system for steam instead of this "NO" or "YES" thumbs up black and white system steam has in place.

If it did: 2.5 of 5

That being said I went with a no due to the simple fact this game was taken out of early release and sent into full

This review is going to be written on five points’ gameplay, graphics, sound, story, replay ability.

Gameplay: So you build a ship with a wide array of parts, from tiny to massive in scale. To accommodate nearly anything you can think of, within reason, there are limitations. The shipyard tutorial is annoying and persists every time you go into a new game, divided into chunks of whatever aspect you are using the shipyard. Instead of leading you step by step to build a ship, which would have been better as it is easy to miss some things. Leaving you to fumble around on your own, which has its uses of course. I personally feel that is the better way to learn is through trial and error, but can see when this would be annoying. On the whole however the shipyard is pretty good and the only real issue is the tutorial. Once you leave the shipyard however is the real issue, missions are bland and boring. Collect this, kill that, I was hoping for planetary sieges or space convoys. The faction system is pointless at this stage, I saw a rival faction that owned more systems give money to the only other faction that was clearly there rival as they were engaged in a open conflict. Clearly some issues need resolution here.

Gameplay: 2 of 5.

Graphics: Not terrible when the frame rate doesn’t stutter I’ll admit my system can’t run on ultra its true. But when it moves a high-medium for a while then slows to a crawl when more the five objects appear at once, not counting asteroids, ships and stations. Then Huston when have a problem. While textures look decent on some objects such as the lens flare from suns and ships. On planets they look half baked, while passable they could be better. And I’ve yet to find a nebula, so if they are even in here or not I don’t know but I’d hope they look better. In total the ships, asteroids and stations look good, fix the rest.

Graphics: 2.5 of 5

Sound: The music is catchy and epic but there’s only about three tracks so you’ll quickly grow board of them. Thrusters and gun fire is about the same sounds good on some weapons but again there’s only about a handful of sounds some that don’t match. Warp drive is nice though, loud boom followed by an annoying repetitive whir sound, that I swear sounds like one of mass effects loading screens. On the whole they need to fix the ones they have and to add more sounds.

Sound: 2 of 5

Story: There isn’t one, I don’t know why I’m here, what I’m doing here or much of what’s going on…
I suppose this might be on purpose, I e Mine craft in space or other such build your own story. But I’d like some content please.

Story: 1 of 5

Replay ability: Ok so this is the only real thing holding Kinetic voids head above water. IF, and I strongly stress if, you can look pass the whole issues in the game sound, story gameplay. Then you can kill a lot of time here building ships and sailing amongst the stars, tweaking ships, etc.
Replay ability: 4 of 5
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73 von 98 Personen (74%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 22. November 2014
Sorry guys... The general idea about this game was great. But putting it on "released" is a joke.

It's still far from being a playable game on Nov 22 2014..
War dieses Review hilfreich? Ja Nein Lustig
56 von 73 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 10. Januar
Well first off, i was an idiot and bought this game without reading the reviews.

I bought this because it looked fun and had the aspects of games i love, sandbox, space and ships you can build piece by piece (And customize it even further). I started it, and i was having lots of fun building my little ship.

The problems started when i left the station, not only did my FPS drop to around 4, there is a complete lack of content and atmosphere.

That's my short review.
War dieses Review hilfreich? Ja Nein Lustig
44 von 54 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
54.4 Std. insgesamt
Verfasst: 24. Januar
The developers have obviously abandoned this game. While version 1.0 has come out, it is lacking in content. You can build your ship and leave the station and fly around in glorious badly optimized space.
There is barely any content besides the ship building and even the ship building is extremely finnicky and buggy.
Updates come very rarely and when they do they dont update anything useful.
This game has been abandoned
Don't get it
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Ein Entwickler hat am 31. Jan. um 22:25 Uhr geantwortet
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44 von 55 Personen (80%) fanden dieses Review hilfreich
5.6 Std. insgesamt
Verfasst: 23. November 2014
You want an exemple of early access done well ? Don't go here.

I bought this game very early in its early access stage (alpha I think, don't know I only played 5 hours in two years). At first I thought that the game was boring because it was an alpha, I was ready to let the time pass and try later when the game would be more polished and interesting.

I gave it a try every few month, with every time the hope that it would be a nice game, every time I was not happy.

The game pretend to be a mix of Eve, KSP and so on. Procedurally generated universe YEAH, ship costumization YEAH, an adventure of your own YEAH

None of that is good. First : ship building is not good. Far from it : the pieces are ugly, the interface is a nightmare, and it's overly complicated for a thing that offer very fews possibilites.

Procedurally generated universe and adventures : the faction exists, the planets too, the mission too. But nowhere the game tells you how to accept a mission, how to dock on a space station, what the next thing you could do. I've got nothing about being free on a vast world (not even that vast the world) but what would be nice is some advices about how to get started. In fact the game throw you in it's universe, with a obnoxious and boring text tutorial and expect you to do stuff. Never it tells you what stuff you can do, never it explain youi how to accept missions. All you can do is touch every button with the hope you would find a useful thing (last playtrough I opened fire on a station because I wanted to dock, every patrol in the system warped to me an blew me to pieces)

The game takethe worst of every of its inspiration and sublimate them. Well if you want a good space exploration game wait for Elite or Star Citizen, you can't make your own ship but at least it's interesting.
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49 von 64 Personen (77%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 23. November 2014
This is a truly horrible game.

I bought into this early access version a couple of years ago because I believed the developers were committed to delivering a high quality space-sim experience. I found the ship building workshop a cool introduction to the game too. All was looking promising and I cooled my interest while the developers worked away.

Well two years on (three for the kickstarter backers) and Badland Studio have churned out an ugly, half-baked, poorly optimised, insubstantial product with almost nothing to recommend it.

To those who have yet to put money in the pockets of Badland Studio, seriously don't bother.
To those who have already paid for/backed the game, you have my condolences. If Steam routinely processed refunds, I would be asking for my money back right about now.
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35 von 43 Personen (81%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 27. November 2014
Vorveröffentlichungsreview
Kinetic Void is another one of Kickstarter's darling children... that got kidnapped and found in a ditch 8 miles from its home. I have followed this game since its alpha, and it's been nothing but a bumpy ride. The devs initially promised a galaxy teeming with things to do, but it was rushed into release and now feels as empty as your relative-who-refuses-to-throw-anything-away's trashcan. The ship builder is great, until you realize that you lack the creative freedom that you yearn for. That's not to say there arent many parts, because there are a TON of parts, which could be a good or bad thing depending on how you personally feel. The combat, although recently updated, feels just lazy and not as inspired as the original concept, and the trade and relations systems are just boring to slog through and dont have much reward in the end. I spent most of my time as a pirate, as it gave me more things to do with enemies constantly on my tail, and that's another thing; the enemies are unrelenting. They refuse to give up, even if they are on the brink of death and you havent taken a scratch. In the end, Kinetic Void is not worth your time at all. Not even on sale.
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29 von 34 Personen (85%) fanden dieses Review hilfreich
23.6 Std. insgesamt
Verfasst: 23. November 2014
I greenlighted this game and downloaded it immediately after being realeased as early alpha on steam.

I had fun at the beginig building ships, but after that ?

It was already hard to find anything to do in outerspace and control were hard to understand. I tried locking target, nothing, firing, nothing, clearing target, nothing...

But I continued to play. In the end, I stopped when the credit system was introduced since I couldn't build capital ship anymore.

I come back 1 year later for the "finished" product and... Nothing changed at all.
Yes, there are "missions", the first I had was going through checkpoints and fighting smuglers that had the exact same ship I just builded. And since the fighting system is the same, I couldn't figure how to defend myself. My canon was aligned, it fired in the void and 2 seconds later I was dead. So worth the 30 minutesI spent going through 2 checkpoint.

The "map". Is that really a finished map ? Seriously ? Evevn I couldn't read the alpha version maps, they were batter than that.

Impossibility to navigate or see what is in the sectors or system (Yeah, still can't tell the difference, for me a star= system, a sector = systems. And all object are blank basic 3d model they are not textured.

I think I remeber it was possible to put waypoint in early access to know where we wanted to go. Not anymore, I just wandered never knowing what to do.

There are a lot graphic glitches are hugly effects. First planet I encoutered, The atmospher disappeared sometime and there was a white line separating the two emispheres.

Another thing, it is said that the game is in it public realease because all fetures goal were reached, so where is the cockpit view ?

And where is the difference with the gme from 1 year ago ?
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