Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
用户评测:
总体:
褒贬不一 (314 篇评测) - 314 篇用户的游戏评测中有 66% 为好评。
发行日期: 2014年5月15日

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评测

“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

关于这款游戏

Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.


    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

系统需求

    最低配置:
    • 操作系统: Windows XP / Vista / Windows 7 / Windows 8
    • 处理器: 2 GHz Intel Dual Core processor
    • 内存: 3 GB RAM
    • 图形: 512 MB DirectX 9.0c compatible card
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: DirectX 9.0c-compatible sound card
    推荐配置:
    • 操作系统: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • 处理器: 2 GHz Intel Dual Core processor
    • 内存: 3 GB RAM
    • 图形: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX 版本: 9.0c
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: DirectX 9.0c-compatible sound card
消费者评测
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总体:
褒贬不一 (314 篇评测)
最近发布
pvinnitsky
( 1.0 小时(记录在案的) )
发布于:6月27日
The interface is a disaster. Could have been an interesting game.
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standardtrickyness
( 2.2 小时(记录在案的) )
发布于:6月22日
Bought this game at heavy discount. still not satisfied like a version of rome total war with much worse battle controls.
Also rather buggy crashed during tutorial. Interface is confusing such as not explaining why units cannot be merged.
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chris_sparky
( 2.8 小时(记录在案的) )
发布于:6月18日
gold system sucks, and after last update keeps syncing wont start
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Cybermat47
( 221.5 小时(记录在案的) )
发布于:6月13日
An epic game that lets you recreate Caesar's conquests, or rewrite history. With a supply system that other great strategy games sadly lack, gorgous landscapes and cities, intelligent AI (they'll flank you, make defences, raid undefended areas more than defended ones, and hire mercenaries to bolster their ranks) an in-built mod-manager, and some superb art, this game is one of the best I've seen come from an obscure company. Hopefully they won't remain obscure for long.
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Shaka
( 23.7 小时(记录在案的) )
发布于:5月31日
Give this game a miss. Its total pants the best thing about it is that it has Rome in the title.
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m.kernahan.mk
( 12.7 小时(记录在案的) )
发布于:5月29日
This game is annoying to play. The computer does stupid ♥♥♥♥, and the GUI doesnt make it apparent when you are being attacked.
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KoM | Uthred
( 6.7 小时(记录在案的) )
发布于:5月19日
Saw this game and liked the idea, thought I would support the developers and buy this, even though I knew it was unfinished, spent 20 euros to get it, played it a bit and then didnt play for a while in hopes that it would get improved. That wasnt the case, developement was stopped and I sat there with an incomplete game and 20 euros less. Dont make the mistake I did.
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Gilafax
( 4.6 小时(记录在案的) )
发布于:5月7日
Abandoned really for there next title. BOOOOO
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Massi
( 5.4 小时(记录在案的) )
发布于:4月30日
Just go buy the new Hegemony... this just rash all the time and i have a high end machine so....................... :/
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iTzCenturion
( 10.0 小时(记录在案的) )
发布于:4月22日
just no.
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2.2 小时(记录在案的)
发布于:6月22日
Bought this game at heavy discount. still not satisfied like a version of rome total war with much worse battle controls.
Also rather buggy crashed during tutorial. Interface is confusing such as not explaining why units cannot be merged.
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有 1 人觉得这篇评测很欢乐
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2.8 小时(记录在案的)
发布于:6月18日
gold system sucks, and after last update keeps syncing wont start
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最有价值的评测  总体
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32.8 小时(记录在案的)
发布于:2014年2月14日
从Hegemony Gold: Wars of Ancient Greece就开始喜欢这个公司的作品,让古典史硬核玩家爽翻天的超大地图;城市、军队与资源点之间的补给线和经济上限设计,使这游戏更贴近真正的"即时战略“而不是"即时战术",还有空格暂停和点一下信息提示即可跳转到相应地区的操作设计,玩起来非常舒服。

本作增加了士兵建造设施、城市建设和部队升级专长的内容,一定程度上避免了前作后期单调造兵运兵A地板,AI无限爆轻骑切断补给线折磨玩家的失败设计。城市和营地还具有独特的政令系统,可以实时切换以强化经济、军事、补给等方面的数值。

特别值得一提的是游戏的战役,内容和设计比前作华丽了数倍,还有相当带感的实时插入动画,一定要拿到veni vidi vici的成就啊!

最新的版本终于开放了sandbox模式,包括多个地图,地域涵盖了南不列颠、高卢全境和阿尔卑斯山区,没有出现整个西欧的地图比较让人失望,考虑到游戏名本来就叫Rise of Caesar,要求小公司做全西欧的地图和派系有点过于苛刻了……另一个设计上的亮点是,玩家可在沙盒模式中自定义任务目标,玩起来不像前作的沙盒那么干涩了。另外游戏还有MOD系统,不知有有生之年能否玩到热血玩家搞出来的欧洲全地图MOD……

最后说下这个游戏的缺陷吧,超大地图意味着这个游戏是个杀时间机器,随着帝国疆域的不断扩张,安排部队的补给城市、维持城市的稳定度,规划补给线路等重复操作会变得越来越让人厌烦,前作我用底比斯基佬团统一伯罗奔尼撒半岛后就玩不下去了,过少的兵种、相对弱智的AI和后期的繁琐操作给玩家带来的不快远大于乐趣。当然……如果你是古典史游戏的抖M硬核,就当我什么都没说好了。
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36.3 小时(记录在案的)
发布于:2015年3月22日
详细评测:http://steamcn.com/t125279-1-1

汉化:http://steamcn.com/t125278-1-1

————————————————————————————

其实是个不错的小品类游戏,就是上手略难,需要习惯一阵子。总体上讲,在战斗系统,经济体系,外交政策,城市建设等方面,可以说是简化的非回合制罗马全战,战役共有四个章节,严格按着历史事件线走,随着剧情发展而逐渐解锁地图,想往别的地方打都不可能,不像全战一样四处开推土机。故事主题是前58年凯撒担任高卢总督,如何征服整个高卢和不列颠,跨越莱茵河直捣日耳曼尼亚,最后在前49年班师在卢比孔河迈出了那一小步。沙盒模式就可以当全战了,午夜成人档,想上谁就上谁,想推谁就推谁。

具体操作上,游戏可以放到大地图操作,就像玩兵棋推演一样,也可以缩到战场细节,指挥部队打仗,枪兵排好队形正面冲骑兵迂回包抄箭手掩护,能听到那喊杀声。部队有经验值设定,只要没被彻底消灭,就可以恢复建制打仗刷经验,好几千经验点堆出来的王牌部队可以选择升级技能属性,技能槽是有限的,个人用得最多的:猎人减少对食物补给的依赖,医疗兵减少战损,百夫长升级格斗技能,护民官扩大部队编制。

兵种不多,但有民族限制,比如你征服了塞夸尼人的城镇,那么就只能在城镇里招募塞夸尼人的兵种,原来民族的兵种减员了,就需要当前所在城镇与自己的本城有交通线,这样新兵才能补充上来。而如果本城积累起来的兵源都被耗光了,那就等着再慢慢生成吧,所以必须尽早在军团本城建造训练场扩充兵源。我就因为这个限制在第二章被全灭了一个军团,半残了两个。

玩着玩着发现一个办法,尽量俘虏敌军然后变成奴隶,然后就可以把早期招募的工人撤回本城解散,能解一时之急。

也可以雇佣佣兵,但是佣兵没经验,也不能补充,打残了就残了,最后耗没了。DLC里可以雇佣达契亚剑士和帕提亚重骑,战力强大必须好评,所以据说下个补丁要把佣兵招募量削减了~~

但是每个城镇/营地的建筑槽都是有限的,所以就要善加规划,城镇主攻经济,不同城镇不同兵种搭配,而野外可建可拆的营地则可以建造攻城器械厂或者补给仓库,最大限度利用资源。

这游戏最苦的一个地方是粮食。城镇不产粮,必须要控制城镇外面的农田/牧场/渔场。而这个游戏非常强调后勤保障,资源产出地距离城镇远了,运输途中就要有损耗,所以必须根据各城镇据点的威胁程度兵力分布,合理规划运输线路,而不是满地图连线弄得跟蜘蛛网一样,稍有不慎产出粮食的一半都要在半路上烂掉。粮食或者军饷不够军队士气就会崩坏,可军饷比较容易把握。如果你的运输线被敌人掐了,守城将士就只能喝西北风了。

这游戏目前个人认为BGM不够多样,听多了叫人腻歪犯困,而且选取部队无响应,别说是全战系列,就是以前玩凯撒大帝4,选择一支军团就蹦出一句It's a good day to die,再来一声高呼,特别有感觉。

当然最大的缺陷是战役流程太短,完全可以在前49年凯撒当上独裁官之后继续,征讨伊比利亚,希腊,一直把庞培撵到埃及,然后打北非和努米底亚,再调过头镇压庞培两个儿子在伊比利亚的叛乱,到前44年成为终身独裁官,这才是凯撒的巅峰。此外,每一章为了搞基础建设积攒资源太耗时间,而游戏又没有加速功能,于是只好耗着~~

最近刚刚给这玩意做完汉化校对,原汉化是3大妈在N久之前还是early access时做的,至于质量如何么……反正肯定不是机翻,因为没有能把“日内瓦”翻译成“吉纳瓦”的翻译软件,更没有能把罗马数字XIII翻译成7的软件,至于那满篇的“德国”“英国”就更是让人细思恐极了……目前初步完成正在进游戏挑错补漏,借这机会还稍稍学了点古罗马军制。高级战术DLC还没买,相关内容还没动,等到夏季海豹时估计也玩差不多了,弄全了内容把汉化发到STCN。

总之一句话,对于全战死忠,古战历史粉,罗马控,都值得来尝试一下!
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66.3 小时(记录在案的)
发布于:2014年7月1日
这个游戏非常棒,比三国志生动,比文明、罗马简约,值这个价钱
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36.0 小时(记录在案的)
发布于:2014年10月23日
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.

Summary:

If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 6/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
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117.8 小时(记录在案的)
抢先体验版本评测
发布于:2014年1月31日
blxz covered it pretty well. A great strategy game that should have appeal to all levels of RTS players.

I'd just add one thing though, Longbow's track record. This alone should be an important factor in your purchasing decision.

Both Hegemony PoM and Hegemony Gold were supported and improved upon for many years following release, I have no doubt that Rome will see the same due care and attention. One of a small list of developers that do not send their games out in the wild and forget they exist beyond first week sales.

Combine that with modding support built in from the go and we have here a game with potential to provide hundreds of hours of entertainment value for years to come.

If Total War: Rome 2 left a sour taste, this will go a long way towards scratching the Roman itch.
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24.5 小时(记录在案的)
发布于:2014年6月19日
A great game. Don't expect this to be a total war clone. A lot of reviewers compare this to that series, but it is not. Battles are part of the fun but it is not the main objective. Keeping your supply line, linking up your cities, and making sure you don't run out of gold is what makes the game challenging. The map is interactive and exploring in this game is fun to do. I highly recomended it for a historical and stratagy game alternative.
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7.4 小时(记录在案的)
抢先体验版本评测
发布于:2014年1月31日
A fantastic game with oodles of potential so far in the beta phase. Given time to release more sandbox modes, complete the campaign and iron out any bugs this game has real potential to be one that will draw you back time and time again.

Given the track record of the Longbow team I look forward to them delivering fully on all their promises and perhaps even throwing a few surprises in there for good measure. A must buy for those looking to expand beyond the more generic Rome Strategy games out there.
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19.4 小时(记录在案的)
抢先体验版本评测
发布于:2014年2月12日
If you have been disappointed by Rome II and its complete lack of challenge and how repetitive the game play is...well my dear fellow history nerd, search no more.

Even at its early development stage Hegemony Rome: the rise of Caesar already shows veeeeeeeeeeeeery promissing features. This is a game that really satisfies the tactical,strategic and operational side of any strategy player.

The graphs are better than before and there is even a variety of faces amongst soldiers.

Thre are tons of civil nad military buildings that can be built and/or destroyd according to you strategy (i.e. bridges,forts)

There is a huge variety of units and each one of them has its pros and cons

The terrain is much more detailed and plays a much more importante role, you have to build bridges to cross certain rivers and certain mountain pass only allow for one of your units to fight at a time.

The interface needs a little work but its already 10x than the previous installment, requiring less clicks while not being dumbed down.

I am also very happy to see that the developers really care about the community and it is open for suggestions, unlike the other guys(CA,SEGA). There is a MODS tab which suggests taht the game will be moddable, which needless to say, is an awesome feature.

In summary, do yourself a favor and buy this game.
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