‘헤게모니 - 로마: 카이사르의 비상’은 역사적 전쟁 게임인 ‘헤게모니 - 골드: 고대 그리스 전쟁(Hegemony – Gold: Wars of Ancient Greece)’의 완전히 새로운 차기작으로써, 로마의 황제 율리우스 카이사르가 고대 갈리아의 숲과 들을 배경으로 야만족과 대치한 10년간의 전쟁을 직접 체험할 수 있다.
사용자 평가: 대체로 긍정적 (평가 202 개)
출시 날짜: 2014년 5월 15일

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최신 업데이트 모두 보기 (13)

2014년 12월 4일

Advanced Tactics DLC and Update 2.2 OUT NOW!

Hello fellow military leaders, new DLC 'Advanced Tactics' and update 2.2 are now live! DLC adds 6 all-new units and the update features the new ambush/recon game mechanic, modding samples as well as several bug fixes and improvements. Have fun everyone! Visit the discussion boards for a complete changelog!

댓글 6 개 더 읽어보기

2014년 9월 5일

Thank you, community! Free DLC ‘Bannermen’ available to download now!

Strike fear into the hearts of your enemies and raise troop morale on the battlefield with the free ‘Bannermen’ micro-DLC for Hegemony Rome: The Rise of Caesar! This new cosmetic content adds four fully-animated units to the game: including the Roman Aquilifer and the Gallic Hornblower.

The DLC is a small thank you for the fantastic support from the community, but larger additional content is planned and will be coming soon.Click on the link below to access the new content

댓글 4 개 더 읽어보기

평가

“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

게임에 대해

‘헤게모니 - 로마: 카이사르의 비상’은 역사적 전쟁 게임인 ‘헤게모니 - 골드: 고대 그리스 전쟁(Hegemony – Gold: Wars of Ancient Greece)’의 완전히 새로운 차기작으로써, 로마의 황제 율리우스 카이사르가 고대 갈리아의 숲과 들을 배경으로 야만족과 대치한 10년간의 전쟁을 직접 체험할 수 있다.
실제 지형과 동일하게 구현된 ‘헤게모니 – 로마: 카이사르의 비상’의 광활한 세계에서 기원전 1 세기의 전쟁이 아름답게 되살아났으며, 시시각각 변하는 전장의 상황과 계절의 변화는 진정한 실시간 전략에 집중하게 하고 플레이어로 하여금 깊은 역사 체험에 빠져들게 한다.
지중해 해안에서 영국제도까지 펼쳐지는 실제 지형과 한 치의 오차도 없는 혁신적인 헤게모니의 지도는 시리즈 특유의 전략적 보기를 통하여 언제든지 웅대한 실제 전장까지 로딩 없이 확대하여 살펴볼 수 있다. 또한, 로마 시민과 의회의 통치하에 갈리아 전체를 하나로 통일하거나 샌드박스 모드에서 갈리아의 여러 분파들을 단결시켜 로마의 지배를 영원히 종결시킬 수도 있다.

게임특징:
    카이사르가 본 그대로: 율리우스 카이사르가 직접 기록한 갈리아 전쟁기(Commentarii de Bello Gallico )에 묘사된 그대로 카이사르의 정복전이 재현된 4개의 캠페인을 체험할 수 있다. 100가지가 넘는 도전과제를 통해 라인 강에 다리를 놓고, 대영제국을 침략하며, 갈리아를 정복하거나 샌드박스 모드에서 20 여 개의 진영 중 하나를 선택하여 플레이할 수 있다.
    향상된 그래픽 엔진: ‘헤게모니 - 로마: 카이사르의 비상’은 전작의 10배가 넘는 지형 디테일을 묘사하여 몰입감 높고 다양한 환경을 제공한다.
    제국의 건설: 왕국에 의해 야만족들에 대한 로마의 통제권을 확대하기 위해 건설 시스템을 활용하여 지도상 수많은 지역에 요새, 성벽, 다리 등을 건설할 수 있다.
    부대의 승진: 플레이어는 군대의 장교들을 훈련시켜 그들의 유닛 스킬을 업그레이드할 뿐만 아니라 총독을 임명하여 건물을 짓는 등 도시를 발전시키도록 할 수 있다.
    포위 작전: 물류 시스템, 보급대 등으로 포위 작전과 보급 경로가 한층 더 직관적이며 전작보다 비중이 더 높아졌다.

시스템 요구 사항

    Minimum:
    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    Recommended:
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
유용한 고객 평가
36명 중 34명(94%)이 이 평가를 유용하다고 평가했습니다.
18.7 시간 기록
게시 일시: 2014년 8월 9일
토탈워과 규모와 시스템적으로 직접 비교할 작품은 아니고 굳이 비교하자만

파라독스의 옛 구작 knight of honor와 유사한 시스템을 계승한 작품이라고 보면 된다

(물론 구체적인 면에서는 상당히 다른 면도 있다 - 예컨대 나이츠 오브 아너의 경우 내정과 전투 시스템이 분리되었지만 이 작품은 그렇지 않다는 것, 헤게모니는 나이츠 오브 아너보다 외교 부분이 상당히 간소화 되었음)

일단 장점을 말하지만 케사르의 갈리아 원정 내용을 4부로 나누어서 충실하게 구성하고 있다(물론 미세한 내용은 잘린 면도 있다)

이는 성의있는 컷신들을 통해 역사적 사실에 대한 몰입감을 높여준다(개인적으로 가장 맘에 드는 부분)

인게임 면에서는 실시간으로 진행되는 방식으로(스페이스바로 일시정지 가능) 화면 안에서 내정과 전투가 동시에 이루어진다

게임 방식은 상당히 간략한 편이지만 자원 수급과 병력 보충 요충지 점령과 관리 등을 신경써야 한다

참신했던 요소들은 다리나 요새, 전함 등을 전략적 필요에 따라 건축하고 해체 할수 있으며(이 겜에서는 중요 요소)

식량 보급이 비교적 현실적으로 구현되서 아군 기지를 떠나 장거리 원정하면 식량이 줄어들어 병력 사기가 저하되고

지역 내 자원 수급이 이루어 지지 않으면 건축물 건설이 안 되던가 지역 불만이 생기는 등 고려해야 할 요소들이 많다

외교는 타 전략겜보다 상당히 단순하지만(전쟁 - 휴전 - 동맹밖에 없음)

동맹을 맺으면 돈을 내고 동맹국의 건물을 징발해서 이용할 수 있다

전투의 스케일면에서는 볼륨없지만 각 군단마다 장군을 붙여줘서 사기를 높이고 장교들을 고용해서 특성화 부대를 만들 수 있다

또한 샌드박스모드(토탈워의 그랜드 켐페인과 유사하다고 보면 된다)는

흔한 실시간 RTS겜들처럼 본인의 입맛에 맞는 여러 옵션들을 선택해서 겜을 진행할 수 있다

물론 비추해주신 분들 포스팅처럼 단점들도 많다(잦은 CTD, 볼륨없는 스케일, 구린 조작감)

히지만 개인적인 의견으로 콘텐츠면에서 까일만한 작품은 아니며,

오히려 이 겜과 비교되는 토탈워보다 디테일한 면에서는 낫다고 본다

(참고로 본인 플탐 중에서 토탈워 시리즈가 거의 절반이다)

아무튼 호불호가 갈리는 겜이지만 화사한 그래픽의 스케일이 아닌

아기자기함과 디테일을 추구하는 유저이면 추천할 만한 작품이다
이 평가가 유용한가요? 아니요
17명 중 11명(65%)이 이 평가를 유용하다고 평가했습니다.
3.7 시간 기록
게시 일시: 2014년 8월 6일
어떻게 된거에요...이건 아니잖아요.......ㅠㅠ

로마토탈워 발끝에도 못미치는 게임

지금 당장 2천원에라도 환불 받고 싶다
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
45.1 시간 기록
게시 일시: 2014년 12월 4일
단점을 꼽자면
1. 유닛의 정보나 게임의 시스템에 대한 정보가 보기 불편하고, 생략되어있는경우가 많습니다.
2. 가끔 게임이 튕기는 상황이 발생합니다.
3. 토탈워와 다릅니다.

하지만 전 추천드립니다.
1. 적응과정을 지나면 익숙해집니다. 하지만 편의성이 아쉬운 인터페이스는 방법이 없군요.
2. 개선이 금방 금방 되네요.. 튕기는것 리포트 했더니 다음 패치때 바로 고쳐줬습니다. .. 저장 속도가 빨라서 5분간격으로 자동저장 해놔도 게임하는데 불편함은 없습니다.
3. 토탈워와 다르고 세틀러류라고 생각하면 될듯합니다. 세틀러 보다는 좀더 전투에 집중한 게임이에요.

이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
10.1 시간 기록
게시 일시: 2014년 9월 14일
토탈워 같으면서 하츠오브아이언과 같으면서 로마군이 나오는 정복 대전략이 하고 싶지만 로딩 없이 한 씬에서 가볍게 하고 싶다면 추천

물론 할인 때 이야기
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
16.5 시간 기록
게시 일시: 2014년 8월 23일
땅따먹기와 분대단위전투를 좋아하고 문명처럼 턴제가 싫으시다면 헤게모니로마를 적극 추천합니다. 다만 스팀에서 직접구매는 추천하지 않고 한국분들은 정발판을 구매하셔서 한글판으로 즐기셔야 이게임을 좀더 제대로 즐기길수 있을듯합니다.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
2.8 시간 기록
게시 일시: 2014년 10월 13일
로마 시대를 배경으로, 로마 황제 율리어스 카이사르(시저) 의 이야기를 다루고 있는 전략 시뮬레이션 게임입니다. 내정과 전투를 실시간으로 동시에 진행하는 게임으로, 전투 방식은 토탈워와 유사하지만, 조금 퀄러티가 부족한 면이 있습니다. 게임 전반적으로 구성이 원활하지만, 약간 부족한 전략 요소와 적은 병과 종류, 아쉬운 전투 퀄러티 등이 보이기 때문에, 완성도 면에서 조금 부족하지 않았나 싶은 아쉬운 작품입니다. 로마 시대를 배경으로 하는 전략 게임을 좋아하시는 분들이라면 할인 가격에 한번쯤 해볼만 하지만, 이 게임을 하는 것보다 토탈워 시리즈를 하는 것이 훨씬 나은 선택으로 보입니다.

장점: 내정과 전투가 실시간으로 이루어지는 묘한 재미
단점: 아쉬운 병과군 종류, 부족한 전투 연출, 단순한 전략 요소, 궁병의 밸런스 파괴
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
7.9 시간 기록
게시 일시: 2014년 11월 4일
뭔가 많이 부족하다..
내정과 전투가 실시간으로 굴러간다. 삼국지 11이 턴기반이라면, 거기서 딱 실시간으로 만든 느낌이다.

이 게임에서 가장 중요한 것은 원활한 보급인데, 보급로 관련해서 신경을 매우 많이 쓰게 된다. 적 보급로 상에 군사 유닛을 배치하면 적의 보급을 끊어서 도시의 자원이 점차 줄어들게 되어 공성하기수월케끔 할 수도 있고, 그 역도 가능하지만... 본 적은 없다.

토탈 워와 비교가 되는데, 그쪽이야 원체 대규모 전투를 잘 묘사하려고 했기 때문에 비주얼이 좀 나빠도 그러려니 하겠는데 요놈은 아무리 그래도 비주얼이나 규모가 심히 떨어지기는 한다. 심지어 전술적인 깊이도 그닥...무엇보다 원거리 공격 유닛이 공격을 했을 때 아군이 맞는다는 판정이 없기 때문에 궁병짱짱게임이 된다. 기병도 다 씹어먹는다...

뭔가 일일히 다 써넣을 수는 없지만 너무나도 많은 걸 넣으려고 했지만 동시에 너무나도 많은 것이 부족하다. 신병의 수급 속도가 너무 느리다던지, 병종간의 밸런스가 엉망이라던지...

그래도 이런 류의 게임 중에선 상당히 캐주얼한 접근이 가능할 것 같다. 그건 좀 괜찮은 듯?
이 평가가 유용한가요? 아니요
9명 중 5명(56%)이 이 평가를 유용하다고 평가했습니다.
11.2 시간 기록
게시 일시: 2014년 8월 7일
정말 비추입니다. 에이지 오브 엠파이어 3만도 못한 그래픽, 고속도로 공사 안내인형을 갖다 놓은듯한 모션. 다른건 다 못 살렸는데 공성전의 지루함만은 잘 구현해낸 세상에서 제일 지루한 공성전. 욕심 때문에 이것저것 추가해 보았으나 재미있는 복잡함이 아니라 걍 귀찮기만 하고 화나게 만드는 자원 시스템. 유저 편의는 고려하지 않은 인터페이스. 로마시대에는 인류가 아직 호모 사피엔스로 진화하지 못했나?라는 의문만 생기는 개답답 ai. 등등 쓰자면 너무나 많지만 쓰면서 제가 다 화날꺼 같아서 이만 줄입니다. 왜 이렇게 추천글이 많은지 이해가 안되는 게임입니다. 아 이런 분들께는 추천드립니다. 1. 공리주의자, 자신이 이 게임을 사고나서 불행해질지언정 게임회사 식구들 다수가 행복 해지는것을 보고 마냥 흐뭇하신 분. 2. 10년 젊어지고 싶으신 분, 이 겜 집중해서 하다보면 내가 2000년에 살고있는건지 2014년에 살고있는건지 조금 헷갈립니다. 게임 끄고나서 달력 한번 봐야지 아 지금이 2014년이라고 느껴져요.
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110명 중 105명(95%)이 이 평가를 유용하다고 평가했습니다.
36.0 시간 기록
게시 일시: 2014년 10월 23일
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.

Summary:

If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 6/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
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57명 중 45명(79%)이 이 평가를 유용하다고 평가했습니다.
64.4 시간 기록
게시 일시: 2014년 7월 5일
Hegemony Rome: The Rise of Caesar is both a solid, fun game and a serious contender for the best 'Rome-based' RTS game in the last few years. Like the majority of others I consider the Total War: Rome franchise to be the benchmark for this genre, and despite the bugs and gameplay issues Rome II had, it got better after patching. The original Total War: Rome was fantastic regardless. It may not be fair to compare the two games considering this is technically an indie release, but I figure even newcomers to the RTS genre have heard of or played a Total War title and it's the most logical (and easiest) comparison.

That said, the devs here didn't try to mimick Total War by redesigning or borrowing its good parts. In fact this game is nothing like Total War. Rather, Longbow Game Studios changed the focus entirely by making historical accuracy and in-depth resource management the two biggest components of Hegemony, and it works very well on top of the standard RTS framework. Hegemony is also far less daunting than Rome and Rome II. Players new to strategy games can jump into the campaign mode and start playing immediately*, but there's also enough substance to keep veteran RTS gamers engaged. The graphics are passable and run smoothly on the highest settings, and the cutscenes are just that - static scenes drawn with a "comic book" style to them. It's a nice break from the bombardment of massively rendered 3D action scenes that end up cheesy and unrealistic because of bad anti-aliasing and direction. The comic book art is also very mature, and there is plenty of violence and blood, which is a nice touch as well.

That asterisk up there? It's for the biggest flaw in this game and (ironically) part of why this game is so easy to jump into: the tutorial system is lacking. You can jump right into this game as a new player and the tutorial will guide you, but you are going to have to learn a lot of the minute details by banging your head against the wall losing captured cities and dying often during the first couple hours. Even veteran RTS players will have to figure out some of the details by trial and error. The most glaring is the lack of explanation about hostages and captured city morale. After you understand it, it makes sense, but you will have to experiment a lot first. (Hint: move your hostages to far away cities. The game fails to mention that part.)

Overall, this is a good game. Is it worth $30? Yeah, but probably only for Roman history fans and RTS fanboys in general. If you are brand new to RTS games you might want to wait until this goes on sale.
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22명 중 17명(77%)이 이 평가를 유용하다고 평가했습니다.
85.5 시간 기록
게시 일시: 2014년 10월 18일
I am 21 hours into the game doing sandbox. I find the game quite enjoyable barring troops not loading on to transports. I feel the developers have made quite a good game so yes I recommend it most heartily.
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30명 중 21명(70%)이 이 평가를 유용하다고 평가했습니다.
11.4 시간 기록
게시 일시: 2014년 7월 4일
There are many great game out there were you fight battle. Although without a dought the best battle simulation games on the market are the total war series. The properly consider weather wind, moral, flanking supprise, shock terrain etc. But while the total war series is great for battles it is not much for simulating wars.

Gone are the days where every battle can be won by overwealming a tiny kingdom. Gone are the days were you can march troops without a consern of supply. The hegemony series simulates war campaigns. Trust me ensuring troops are properly supplied can be a task, as the enemy is always trying to mess with your supplies.

Unlike in most RTS games the player will not win by overwelming an opponent the will by flanking them on a grand scale.

The game gives some nods to tactical battles, but the terrain tends to be too crowded to preform them properly. Everything in the world feels squashed together at times. Effects that would effect a grand compaign such as weather are not present.

The game is lacking multiplayer. While I think a multiplayer match would have been a slow drag. I still think it would have been nice to have.

Overall the game is worth a try. I appreciate a little variety in the game.
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12명 중 11명(92%)이 이 평가를 유용하다고 평가했습니다.
19.8 시간 기록
게시 일시: 2014년 9월 7일
Hegemony Rome: The Rise of Caesar is the game I've been waiting for. This game combines the grand strategy of Total War, but the base building and tacticality of classic RTS games.

Pros:
1) Decent graphics, which I actually think fit the game perfectly.
2) Easy unit control and building.
3) Massive sandbox mode has a map of all Gaul, which is amazing.
4) Genuinely challenging but fun strategy game, fit for newcomers and veterans.

Cons:
1) Some people might not like the graphics as much as I do.
2) Massive learning curve which can be fun and extremely rewarding to get through.
3) Some performance issues when zooming in quickly, but pass shortly. (might just be my PC)
4) The 'Combat Locking' feature is something I could do without.
5) As far as I know, there is no multiplayer whatsoever.

Overall, 8.5/10 Should buy if you're bored with current RTS games, and should definetly buy if this game is on sale.
이 평가가 유용한가요? 아니요
12명 중 11명(92%)이 이 평가를 유용하다고 평가했습니다.
22.5 시간 기록
게시 일시: 2014년 12월 25일
Hegemony's seamless tactical map is very much the series' trump card, and upon starting a campaign in the latest entry, Hegemony Rome: Rise of Caesar, it's immediately obvious why. Every single resource that you own, from the lowliest unit of captured slaves to your grandest city, is represented at ground level and as part of a strategic overview. Zoom out as far as possible and you can see all these points of interest as tokens on a parchment map spread across a desk in Caesar's war room. Which is great for an overall picture of your situation, but Hegemony cleverly mixes this omniscient strategic control with the ability to respond instantly to emerging threats on the front line.It's a clever system that avoids the clumsy disconnect between combat and a clunky tactical map that plagued Rome II. Here you've got total control, but also the smoothness of being able to respond instantly to developments on any scale. There's no stopping and starting, no waiting for loading screens or enemy turns. Just the grand plan.For a game about Julius Caesar, one of the pre-eminent battlefield geniuses of his day, it's a shame that Hegemony doesn't do the old ultraviolence particularly well. Expect very basic RTS fare, with most battles inevitably coming down to dry numbers rather than being decided by tactical trickery. The business of organising your force into an efficient formation is too clunky, lacking the clarity of, say, Total War's drag and drop approach.There's still a basic satisfaction to be found in massacring scores of the enemy with your elite troops, or crushing helpless infantry with a cavalry charge, but it's a much less cinematic and deep affair than I'd hoped for. I wasn't expecting Hollywood battles given the massive discrepancies in budget compared to similar war gaming titles, but a little more finesse wouldn't have gone amiss. To be fair, Hegemony isn't trying to ape the epic flourishes of Total War. While that series glories in the spectacle, the dust and blood and clash of war, Hegemony Rome is really a game about infrastructure and force organisation.The logistics and ruthless precision of a well-planned military campaign. The four-part campaign is designed to gently ease you into the game, teaching you the core systems one by one and slowly ramping up the stakes with each chapter. Based on Caesar's actual diaries of the Gaul campaign, it starts with his dismantling of the tribes at Bibracte and ends with his troops crossing the Rubicon back to Rome, taking you through various skirmishes, battles and periods of fortification and construction along the way.Once you’ve mastered the game's various intricacies via the campaign, you'll feel more comfortable diving in to the open sandbox mode, which puts you in charge of whatever faction you fancy and lets you decide for yourself how to conquer Gaul.Hegemony Rome’s quick, neat and easy approach to grand strategy puts impressive control in the player’s hands. The seamless and easy to navigate tactical map is a real strength, one that similar war games could do with taking note of. That said, despite commendable scope and some neat ideas, the meat and potatoes combat system and issues with the interface and AI decision-making slightly bog down the overall package.
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11명 중 10명(91%)이 이 평가를 유용하다고 평가했습니다.
67.6 시간 기록
게시 일시: 2014년 11월 15일
This is very good real-time strategy game with big focus on tactics (unit types, facing, flanking, upcoming - currently beta tree - ambush system) and logistics (need to connect assets, such as cities, mines, farms, woodcutters with land or water connections, through which food and wood is transported, and depending on length/difficulty of connection, there is tax - longer routes cost more in gold, but also have % of wood/food/gold production lost).
Another part of logistics is recruits - each city has capped amount of recruits pool, which regenerates over time. Your units need to be in supply range of fort or city with land connection to their home city to be able to draw recruits to replace casualties (further from home city, slower the reinfoircements. You can change unit's home city, but (probably) only within other cities of the same tribe.
Big part of the game is unit experience, which is what will keep you playing mostly.
You are member of particular civilization and tribe. Your native cities are loyal, but any conquered cities need either garrison buildings, garrison, and/or hostages put somewhere else to prevent it from rebelling (don't worry it's not too complex and you don't need to pay constant attention to it). Conquering another nation can mean getting their wood, gold and food sources, their recruitment pool, but depending on their bonuses you get access to units with combat bonus of their native faction or terrain capability of that faction, or even to different unit types (if you conquer roman city as barbarian, you get access to roman legionaires, which have very different stats).
There are some differences between nations/tribes, some have larger number of native cities, others have some bonuses (meelee/ranged combat bonus, terrain-specific unit capability on recruitment).
Amount of unit types is not huge - skirmishers, spearmen, slingers, cavalry, javelinmen, archers for barbarians, additional infantry and cavalry of roman factions. After earning experience in battle (or small amount on recruitment with some building upgrades build) you can (and should) spend this on purchasing officers for that unit, up to four (non-detachable) officers of four levels plus (detachable) general. These can provide significant bonuses to offensive and defensive capabilities of unit, morale, logistics, terrain-passage, siege, scouting, and probably more bonuses(typically you'll want combat bonuses first for meelee units, ranged bonus for ranged units). Generals work same as officers, but can be detached and moved to another unit or to govern some city (not sure about effects of that, maybe is still work in progress).
There is lot of content in the game already, and game is very good, although there are still things to be done (AI is good in handling some tasks but not so good with others). Good news is that developers are working actively on the game, and judging from support history from original Hegemony game (which was focused on Greece) they can be trusted to do so for years and years to come.
Compared to original Hegemony, there is less variation in units, because it takes place largely in homogenic area of Gaul.
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12명 중 10명(83%)이 이 평가를 유용하다고 평가했습니다.
113.5 시간 기록
게시 일시: 2014년 11월 24일
TL/DR: Mix of RTS and Total war that actually works. Also the frequent crashes many reviews mention(I had to set autosave to 5 minutes to avoid going insane) have been fixed in late October 2014, so consider this in your purchase evaluation.(!)

Hegemony Rome: the Rise of Caesar is the Successor of Hegemony Gold: Wars of Ancient Greece which itself is sort of an Upgrade of Hegemony: Phillip of Macedon. All three Titles basically work the same so If you want to test the Game(or one of it's predecessors) any one of them(or a demo) will give you quite a good impression of what's going on.

What's good about this game?
1.) ... wait, you've read(or will read) other shorter/longer reviews, you saw the Trailer, you maybe even played Hegemony Gold. So I'm just going to skip this and go right to the bad things and you go figure out why I spent 100 Hours(jeez) on this game despite the bad points below, eventho I have like 200 other games in my steam account and a job that earns me enough money to buy said games ;)

So what's bad?
1.) Unit variety. Gauls/Britons/Germans all have the same old: Skirmisher(guys with swords), Slinger, Javelineer, Spearman and Cavalry. Gauls also get Archers, Romans only get Legionaries(strongest unit). Some subfactions get some statbonuses but most factions are essencially the same. I liked the variation in Heg. Gold, where Macedon, Persia, Athens, Illyria, Sparta, Nomads, Thracians and gerneric Greeks all had different unit-sets. They are however working on this and enabeling modding, so I'm optimistic.
2.) The AI, while not particualry stupid*, has significant limits pertaining to it's inability to grasp the game, it does not train veterans, it builds buildings seemingly at random, it does not manage it's food supply properly etc. on the other hand this makes taking enemy cities less time consuming^^.
3.) The forum is dead. If you got a problem, just ask here on steam, it's more likely to attract the devs, or other players for that matter.
4.) In the Campaign you command Kaisars Gallic Legions. A common quest reward are extra Legionary Cohor... Brigades. As you play a special Campaign faction(and not the regular Sandbox Romans) you cannot train them yourself, in turn you cannot disband them, sounds ok sofar. However, to replenish these troops(and your Uber Archer and Slingerunits) you need Roman Population. Now where would you find that? In roman cities. Now guess how many roman cities there are in Belgiu... Belgia. One. An average city can sustain 2-4 Brigades. In essence, unless you only use low morale Gallic troops you are going to spend most of your time waiting for your Capital to recover it's pop. yeesh. Having "culturechange" as a rare Questreward as in Heg. Gold would have prevented this.
5.) Workers/slaves cannot carry Food. Players of Heg. Gold will know why this is a bad thing, you essencially need to plonk down expensive camps everywhere so your troops don't die of starvation during a siege. That, or you upgrade your troops carry capactiy instead of Attack/Morale/Hitpoints/LOS/men per unit, and who wants that?
6.) the Campaign ends with good old Cheese-R explaining his righteous struggle against the Senate and then whining a bit about his death. Something I find quite a remarkable thing to do for a corpse. Then again I find most non-rotting-related things quite remarkable if done by dead people. Also with the (horrible) intro movie showing him lead his legions over the Rubicon I would have at least expected a cliffhanger hinting to a sequel where he fights against the Senate, that or an optimistic but mysterious ending that incites young people to look up what happend to him on wikipedia just to discover his grim fate, that would have been neat, and cheaper.


*it's actually pretty mean :(
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9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
2.9 시간 기록
게시 일시: 2014년 9월 11일
Its ok, i got it for $10 so its worth that but 30 is a bit steep. its great on the grounds of and rts and the supply lines, manpower, and economy are great features. i just want to see more econmics put into the game. like anything that has some more city management. its there just lacks on the city aspect. but the battles are fun. alot of a great features like prisoners and all. if u like rts games its worth the buy when on sale, unless u really cant wait. One thing it is missing that is needs is mulitplayer. this would be a great online game
이 평가가 유용한가요? 아니요
10명 중 8명(80%)이 이 평가를 유용하다고 평가했습니다.
89.3 시간 기록
게시 일시: 2014년 12월 12일
This game hits the spot if you are interested in historical, detailed strategy.

It is much less of an empire building game as, say, Total War's Campaign or Civilization, while also not quite as "epic battle-centered" as the Total War battles.
Instead, it focuses more on the waging war in the ancient period as a whole, rather than just the battle.
You're managing every aspect of campaigning. Keeping your units and cities provisioned through an extensive network of supply lines is crucial, and using natural borders of forests, mountains and rivers is important to maintain the safety of that very same network.
Construct camps and bridges as resupply points or defenses. Take hostages to ensure the obedience of your subdued enemies. Keep your army in good morale. Promote officers and assign generals. Definitely don't get stuck in the Alps during winter, unless you want your troops to get snowed in and starve (I speak from experience :( ).

Rather than focusing on just the battle itself, Hegemony Rome puts you in charge of ALL the decisions that a commander (such as Caesar) would have had to make whilst campaigning. All this on a truly gigantic map of Gaul (and some bits of Northern Italy, Southern Britain, Belgium and Switzerland) representing every major historic tribe and geographic feature.

The game remains intuitive and attractive, however. Despite its scale, it remains overviewable through some rather unique design (zooming out from individual soldiers on terrain to miniatures on a parchment map).
It also is absolutely unparalelled in its attention to historical detail, every city, faction and unit has a small in-game article of historical information that can be read. You could quite feasibly substitute this game for reading information on the Gallic Wars online.

Hegemony Rome is quite different from any other strategy game out there. it is incredibly educative and detailed, while the basic game mechanics remain quite simple (though very different from other strategy games).

If you are interested in history, and a detailed, accurate portrayal of what campaigning is like, this is the game for you.
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6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
4.2 시간 기록
게시 일시: 2014년 12월 11일
I originally thought it would be a total war type game, just in real time. It isn't, but it's an enjoyable game on its own. The learning curve was not bad if you've played things like this before-

I read a review complaining about the complexity pre-purchase, and may I say, that player was wrong. There's a manual in steam for the game (I have not read it, didn't need to). Link cities to share supplies, like food and wood, keep your troops in supply zones until needed, build forts to create supply zones in necessary locations. You can check your spending budget and make cuts, but I have not found an overall happiness meter. Each city has its own morale you can boost with troops and such, if it bottoms out you could lose it to rebels.

Now that I'm done debunking that negitive review... the game is good. Not great, not worth full price, but pick it up on an xmas sale or black friday.
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6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
39.9 시간 기록
게시 일시: 2014년 12월 18일
With the mixed reviews on both Steam and Metacritic I was not expecting too much from this game. But it is surprisingly engrossing, with a slow-moving pace and almost hypnotic game play. There is a lot of emphasis on resources, the combat is ok but a bit dumbed down, and diplomacy seems almost non-existent. That said it is pretty satisfying to grow your empire. Game play seems to come down to gradually expanding your empire while avoiding over-extending, and very limited resources make every decision more difficult. Should you beef up your city defences or build a few new units? Invest in city buildings to build new unit types like Cavalry or invest in a marketplace to generate more income? There are lots of ways to play –raid enemy farms for resources, steal slaves from enemy posts, ambush enemy units etc, starve the enemy into submission etc. The AI is pretty good, with the enemy launching attacks on your weak spots and retreating in the face of superior forces. There is a full fog of war so you never really know what is happening outside your territory.

After playing the same sandbox scenario (as one of the Brittanic tribes) for some 30+ hours, and still being a long way from completion, I would have to say the game is starting to get a little predictable and formulaic. Position and strengthen your forces, capture enemy positions such as farms and mines, capture an enemy city, suppress revolt, recover from your losses, repeat and thus slowly grow your empire. That said it has been absorbing getting to this point, and the game has some nice touches - I can’t quite stop playing... yet.

If you are a fan of Total War, Civilisation etc and this is on special offer then I would recommend it.

Tips for new players: expand your realm slowly. The AI will hit you hard if you over-extend. Ships tend to sink in the winter months (put them in a city until spring). Upgrade cities to have the marketplace – cash is king in this game and is usually the main limiting factor to expansion. Capture enemy farms etc and send any remaining slaves back home to man your own farms etc. Capture enemy units and enslave the survivors. Captured slaves can be sent to a city and disbanded, adding to your own population to replenish your forces. If you lose a unit, it is sent back to its home city where it will replenish. Mercenary units are useful, but do not replenish.
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