Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
用户评测: 多半好评 (203 篇评测)
发行日期: 2014年5月15日

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12月4日

Advanced Tactics DLC and Update 2.2 OUT NOW!

Hello fellow military leaders, new DLC 'Advanced Tactics' and update 2.2 are now live! DLC adds 6 all-new units and the update features the new ambush/recon game mechanic, modding samples as well as several bug fixes and improvements. Have fun everyone! Visit the discussion boards for a complete changelog!

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9月5日

Thank you, community! Free DLC ‘Bannermen’ available to download now!

Strike fear into the hearts of your enemies and raise troop morale on the battlefield with the free ‘Bannermen’ micro-DLC for Hegemony Rome: The Rise of Caesar! This new cosmetic content adds four fully-animated units to the game: including the Roman Aquilifer and the Gallic Hornblower.

The DLC is a small thank you for the fantastic support from the community, but larger additional content is planned and will be coming soon.Click on the link below to access the new content

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评测

“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

关于这款游戏

Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.


    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

系统需求

    Minimum:
    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    Recommended:
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
有价值的用户评测
111 人中有 106 人(95%)觉得这篇评测有价值
36.0 小时(记录在案的)
发布于:10月23日
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.

Summary:

If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 6/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
这篇评测是否有价值?
57 人中有 45 人(79%)觉得这篇评测有价值
64.4 小时(记录在案的)
发布于:7月5日
Hegemony Rome: The Rise of Caesar is both a solid, fun game and a serious contender for the best 'Rome-based' RTS game in the last few years. Like the majority of others I consider the Total War: Rome franchise to be the benchmark for this genre, and despite the bugs and gameplay issues Rome II had, it got better after patching. The original Total War: Rome was fantastic regardless. It may not be fair to compare the two games considering this is technically an indie release, but I figure even newcomers to the RTS genre have heard of or played a Total War title and it's the most logical (and easiest) comparison.

That said, the devs here didn't try to mimick Total War by redesigning or borrowing its good parts. In fact this game is nothing like Total War. Rather, Longbow Game Studios changed the focus entirely by making historical accuracy and in-depth resource management the two biggest components of Hegemony, and it works very well on top of the standard RTS framework. Hegemony is also far less daunting than Rome and Rome II. Players new to strategy games can jump into the campaign mode and start playing immediately*, but there's also enough substance to keep veteran RTS gamers engaged. The graphics are passable and run smoothly on the highest settings, and the cutscenes are just that - static scenes drawn with a "comic book" style to them. It's a nice break from the bombardment of massively rendered 3D action scenes that end up cheesy and unrealistic because of bad anti-aliasing and direction. The comic book art is also very mature, and there is plenty of violence and blood, which is a nice touch as well.

That asterisk up there? It's for the biggest flaw in this game and (ironically) part of why this game is so easy to jump into: the tutorial system is lacking. You can jump right into this game as a new player and the tutorial will guide you, but you are going to have to learn a lot of the minute details by banging your head against the wall losing captured cities and dying often during the first couple hours. Even veteran RTS players will have to figure out some of the details by trial and error. The most glaring is the lack of explanation about hostages and captured city morale. After you understand it, it makes sense, but you will have to experiment a lot first. (Hint: move your hostages to far away cities. The game fails to mention that part.)

Overall, this is a good game. Is it worth $30? Yeah, but probably only for Roman history fans and RTS fanboys in general. If you are brand new to RTS games you might want to wait until this goes on sale.
这篇评测是否有价值?
22 人中有 17 人(77%)觉得这篇评测有价值
85.5 小时(记录在案的)
发布于:10月18日
I am 21 hours into the game doing sandbox. I find the game quite enjoyable barring troops not loading on to transports. I feel the developers have made quite a good game so yes I recommend it most heartily.
这篇评测是否有价值?
30 人中有 21 人(70%)觉得这篇评测有价值
11.4 小时(记录在案的)
发布于:7月4日
There are many great game out there were you fight battle. Although without a dought the best battle simulation games on the market are the total war series. The properly consider weather wind, moral, flanking supprise, shock terrain etc. But while the total war series is great for battles it is not much for simulating wars.

Gone are the days where every battle can be won by overwealming a tiny kingdom. Gone are the days were you can march troops without a consern of supply. The hegemony series simulates war campaigns. Trust me ensuring troops are properly supplied can be a task, as the enemy is always trying to mess with your supplies.

Unlike in most RTS games the player will not win by overwelming an opponent the will by flanking them on a grand scale.

The game gives some nods to tactical battles, but the terrain tends to be too crowded to preform them properly. Everything in the world feels squashed together at times. Effects that would effect a grand compaign such as weather are not present.

The game is lacking multiplayer. While I think a multiplayer match would have been a slow drag. I still think it would have been nice to have.

Overall the game is worth a try. I appreciate a little variety in the game.
这篇评测是否有价值?
12 人中有 11 人(92%)觉得这篇评测有价值
19.8 小时(记录在案的)
发布于:9月7日
Hegemony Rome: The Rise of Caesar is the game I've been waiting for. This game combines the grand strategy of Total War, but the base building and tacticality of classic RTS games.

Pros:
1) Decent graphics, which I actually think fit the game perfectly.
2) Easy unit control and building.
3) Massive sandbox mode has a map of all Gaul, which is amazing.
4) Genuinely challenging but fun strategy game, fit for newcomers and veterans.

Cons:
1) Some people might not like the graphics as much as I do.
2) Massive learning curve which can be fun and extremely rewarding to get through.
3) Some performance issues when zooming in quickly, but pass shortly. (might just be my PC)
4) The 'Combat Locking' feature is something I could do without.
5) As far as I know, there is no multiplayer whatsoever.

Overall, 8.5/10 Should buy if you're bored with current RTS games, and should definetly buy if this game is on sale.
这篇评测是否有价值?
12 人中有 11 人(92%)觉得这篇评测有价值
22.5 小时(记录在案的)
发布于:12月25日
Hegemony's seamless tactical map is very much the series' trump card, and upon starting a campaign in the latest entry, Hegemony Rome: Rise of Caesar, it's immediately obvious why. Every single resource that you own, from the lowliest unit of captured slaves to your grandest city, is represented at ground level and as part of a strategic overview. Zoom out as far as possible and you can see all these points of interest as tokens on a parchment map spread across a desk in Caesar's war room. Which is great for an overall picture of your situation, but Hegemony cleverly mixes this omniscient strategic control with the ability to respond instantly to emerging threats on the front line.It's a clever system that avoids the clumsy disconnect between combat and a clunky tactical map that plagued Rome II. Here you've got total control, but also the smoothness of being able to respond instantly to developments on any scale. There's no stopping and starting, no waiting for loading screens or enemy turns. Just the grand plan.For a game about Julius Caesar, one of the pre-eminent battlefield geniuses of his day, it's a shame that Hegemony doesn't do the old ultraviolence particularly well. Expect very basic RTS fare, with most battles inevitably coming down to dry numbers rather than being decided by tactical trickery. The business of organising your force into an efficient formation is too clunky, lacking the clarity of, say, Total War's drag and drop approach.There's still a basic satisfaction to be found in massacring scores of the enemy with your elite troops, or crushing helpless infantry with a cavalry charge, but it's a much less cinematic and deep affair than I'd hoped for. I wasn't expecting Hollywood battles given the massive discrepancies in budget compared to similar war gaming titles, but a little more finesse wouldn't have gone amiss. To be fair, Hegemony isn't trying to ape the epic flourishes of Total War. While that series glories in the spectacle, the dust and blood and clash of war, Hegemony Rome is really a game about infrastructure and force organisation.The logistics and ruthless precision of a well-planned military campaign. The four-part campaign is designed to gently ease you into the game, teaching you the core systems one by one and slowly ramping up the stakes with each chapter. Based on Caesar's actual diaries of the Gaul campaign, it starts with his dismantling of the tribes at Bibracte and ends with his troops crossing the Rubicon back to Rome, taking you through various skirmishes, battles and periods of fortification and construction along the way.Once you’ve mastered the game's various intricacies via the campaign, you'll feel more comfortable diving in to the open sandbox mode, which puts you in charge of whatever faction you fancy and lets you decide for yourself how to conquer Gaul.Hegemony Rome’s quick, neat and easy approach to grand strategy puts impressive control in the player’s hands. The seamless and easy to navigate tactical map is a real strength, one that similar war games could do with taking note of. That said, despite commendable scope and some neat ideas, the meat and potatoes combat system and issues with the interface and AI decision-making slightly bog down the overall package.
这篇评测是否有价值?
11 人中有 10 人(91%)觉得这篇评测有价值
67.6 小时(记录在案的)
发布于:11月15日
This is very good real-time strategy game with big focus on tactics (unit types, facing, flanking, upcoming - currently beta tree - ambush system) and logistics (need to connect assets, such as cities, mines, farms, woodcutters with land or water connections, through which food and wood is transported, and depending on length/difficulty of connection, there is tax - longer routes cost more in gold, but also have % of wood/food/gold production lost).
Another part of logistics is recruits - each city has capped amount of recruits pool, which regenerates over time. Your units need to be in supply range of fort or city with land connection to their home city to be able to draw recruits to replace casualties (further from home city, slower the reinfoircements. You can change unit's home city, but (probably) only within other cities of the same tribe.
Big part of the game is unit experience, which is what will keep you playing mostly.
You are member of particular civilization and tribe. Your native cities are loyal, but any conquered cities need either garrison buildings, garrison, and/or hostages put somewhere else to prevent it from rebelling (don't worry it's not too complex and you don't need to pay constant attention to it). Conquering another nation can mean getting their wood, gold and food sources, their recruitment pool, but depending on their bonuses you get access to units with combat bonus of their native faction or terrain capability of that faction, or even to different unit types (if you conquer roman city as barbarian, you get access to roman legionaires, which have very different stats).
There are some differences between nations/tribes, some have larger number of native cities, others have some bonuses (meelee/ranged combat bonus, terrain-specific unit capability on recruitment).
Amount of unit types is not huge - skirmishers, spearmen, slingers, cavalry, javelinmen, archers for barbarians, additional infantry and cavalry of roman factions. After earning experience in battle (or small amount on recruitment with some building upgrades build) you can (and should) spend this on purchasing officers for that unit, up to four (non-detachable) officers of four levels plus (detachable) general. These can provide significant bonuses to offensive and defensive capabilities of unit, morale, logistics, terrain-passage, siege, scouting, and probably more bonuses(typically you'll want combat bonuses first for meelee units, ranged bonus for ranged units). Generals work same as officers, but can be detached and moved to another unit or to govern some city (not sure about effects of that, maybe is still work in progress).
There is lot of content in the game already, and game is very good, although there are still things to be done (AI is good in handling some tasks but not so good with others). Good news is that developers are working actively on the game, and judging from support history from original Hegemony game (which was focused on Greece) they can be trusted to do so for years and years to come.
Compared to original Hegemony, there is less variation in units, because it takes place largely in homogenic area of Gaul.
这篇评测是否有价值?
12 人中有 10 人(83%)觉得这篇评测有价值
113.5 小时(记录在案的)
发布于:11月24日
TL/DR: Mix of RTS and Total war that actually works. Also the frequent crashes many reviews mention(I had to set autosave to 5 minutes to avoid going insane) have been fixed in late October 2014, so consider this in your purchase evaluation.(!)

Hegemony Rome: the Rise of Caesar is the Successor of Hegemony Gold: Wars of Ancient Greece which itself is sort of an Upgrade of Hegemony: Phillip of Macedon. All three Titles basically work the same so If you want to test the Game(or one of it's predecessors) any one of them(or a demo) will give you quite a good impression of what's going on.

What's good about this game?
1.) ... wait, you've read(or will read) other shorter/longer reviews, you saw the Trailer, you maybe even played Hegemony Gold. So I'm just going to skip this and go right to the bad things and you go figure out why I spent 100 Hours(jeez) on this game despite the bad points below, eventho I have like 200 other games in my steam account and a job that earns me enough money to buy said games ;)

So what's bad?
1.) Unit variety. Gauls/Britons/Germans all have the same old: Skirmisher(guys with swords), Slinger, Javelineer, Spearman and Cavalry. Gauls also get Archers, Romans only get Legionaries(strongest unit). Some subfactions get some statbonuses but most factions are essencially the same. I liked the variation in Heg. Gold, where Macedon, Persia, Athens, Illyria, Sparta, Nomads, Thracians and gerneric Greeks all had different unit-sets. They are however working on this and enabeling modding, so I'm optimistic.
2.) The AI, while not particualry stupid*, has significant limits pertaining to it's inability to grasp the game, it does not train veterans, it builds buildings seemingly at random, it does not manage it's food supply properly etc. on the other hand this makes taking enemy cities less time consuming^^.
3.) The forum is dead. If you got a problem, just ask here on steam, it's more likely to attract the devs, or other players for that matter.
4.) In the Campaign you command Kaisars Gallic Legions. A common quest reward are extra Legionary Cohor... Brigades. As you play a special Campaign faction(and not the regular Sandbox Romans) you cannot train them yourself, in turn you cannot disband them, sounds ok sofar. However, to replenish these troops(and your Uber Archer and Slingerunits) you need Roman Population. Now where would you find that? In roman cities. Now guess how many roman cities there are in Belgiu... Belgia. One. An average city can sustain 2-4 Brigades. In essence, unless you only use low morale Gallic troops you are going to spend most of your time waiting for your Capital to recover it's pop. yeesh. Having "culturechange" as a rare Questreward as in Heg. Gold would have prevented this.
5.) Workers/slaves cannot carry Food. Players of Heg. Gold will know why this is a bad thing, you essencially need to plonk down expensive camps everywhere so your troops don't die of starvation during a siege. That, or you upgrade your troops carry capactiy instead of Attack/Morale/Hitpoints/LOS/men per unit, and who wants that?
6.) the Campaign ends with good old Cheese-R explaining his righteous struggle against the Senate and then whining a bit about his death. Something I find quite a remarkable thing to do for a corpse. Then again I find most non-rotting-related things quite remarkable if done by dead people. Also with the (horrible) intro movie showing him lead his legions over the Rubicon I would have at least expected a cliffhanger hinting to a sequel where he fights against the Senate, that or an optimistic but mysterious ending that incites young people to look up what happend to him on wikipedia just to discover his grim fate, that would have been neat, and cheaper.


*it's actually pretty mean :(
这篇评测是否有价值?
9 人中有 8 人(89%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:9月11日
Its ok, i got it for $10 so its worth that but 30 is a bit steep. its great on the grounds of and rts and the supply lines, manpower, and economy are great features. i just want to see more econmics put into the game. like anything that has some more city management. its there just lacks on the city aspect. but the battles are fun. alot of a great features like prisoners and all. if u like rts games its worth the buy when on sale, unless u really cant wait. One thing it is missing that is needs is mulitplayer. this would be a great online game
这篇评测是否有价值?
10 人中有 8 人(80%)觉得这篇评测有价值
94.0 小时(记录在案的)
发布于:12月12日
This game hits the spot if you are interested in historical, detailed strategy.

It is much less of an empire building game as, say, Total War's Campaign or Civilization, while also not quite as "epic battle-centered" as the Total War battles.
Instead, it focuses more on the waging war in the ancient period as a whole, rather than just the battle.
You're managing every aspect of campaigning. Keeping your units and cities provisioned through an extensive network of supply lines is crucial, and using natural borders of forests, mountains and rivers is important to maintain the safety of that very same network.
Construct camps and bridges as resupply points or defenses. Take hostages to ensure the obedience of your subdued enemies. Keep your army in good morale. Promote officers and assign generals. Definitely don't get stuck in the Alps during winter, unless you want your troops to get snowed in and starve (I speak from experience :( ).

Rather than focusing on just the battle itself, Hegemony Rome puts you in charge of ALL the decisions that a commander (such as Caesar) would have had to make whilst campaigning. All this on a truly gigantic map of Gaul (and some bits of Northern Italy, Southern Britain, Belgium and Switzerland) representing every major historic tribe and geographic feature.

The game remains intuitive and attractive, however. Despite its scale, it remains overviewable through some rather unique design (zooming out from individual soldiers on terrain to miniatures on a parchment map).
It also is absolutely unparalelled in its attention to historical detail, every city, faction and unit has a small in-game article of historical information that can be read. You could quite feasibly substitute this game for reading information on the Gallic Wars online.

Hegemony Rome is quite different from any other strategy game out there. it is incredibly educative and detailed, while the basic game mechanics remain quite simple (though very different from other strategy games).

If you are interested in history, and a detailed, accurate portrayal of what campaigning is like, this is the game for you.
这篇评测是否有价值?
6 人中有 5 人(83%)觉得这篇评测有价值
4.2 小时(记录在案的)
发布于:12月11日
I originally thought it would be a total war type game, just in real time. It isn't, but it's an enjoyable game on its own. The learning curve was not bad if you've played things like this before-

I read a review complaining about the complexity pre-purchase, and may I say, that player was wrong. There's a manual in steam for the game (I have not read it, didn't need to). Link cities to share supplies, like food and wood, keep your troops in supply zones until needed, build forts to create supply zones in necessary locations. You can check your spending budget and make cuts, but I have not found an overall happiness meter. Each city has its own morale you can boost with troops and such, if it bottoms out you could lose it to rebels.

Now that I'm done debunking that negitive review... the game is good. Not great, not worth full price, but pick it up on an xmas sale or black friday.
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6 人中有 5 人(83%)觉得这篇评测有价值
39.9 小时(记录在案的)
发布于:12月18日
With the mixed reviews on both Steam and Metacritic I was not expecting too much from this game. But it is surprisingly engrossing, with a slow-moving pace and almost hypnotic game play. There is a lot of emphasis on resources, the combat is ok but a bit dumbed down, and diplomacy seems almost non-existent. That said it is pretty satisfying to grow your empire. Game play seems to come down to gradually expanding your empire while avoiding over-extending, and very limited resources make every decision more difficult. Should you beef up your city defences or build a few new units? Invest in city buildings to build new unit types like Cavalry or invest in a marketplace to generate more income? There are lots of ways to play –raid enemy farms for resources, steal slaves from enemy posts, ambush enemy units etc, starve the enemy into submission etc. The AI is pretty good, with the enemy launching attacks on your weak spots and retreating in the face of superior forces. There is a full fog of war so you never really know what is happening outside your territory.

After playing the same sandbox scenario (as one of the Brittanic tribes) for some 30+ hours, and still being a long way from completion, I would have to say the game is starting to get a little predictable and formulaic. Position and strengthen your forces, capture enemy positions such as farms and mines, capture an enemy city, suppress revolt, recover from your losses, repeat and thus slowly grow your empire. That said it has been absorbing getting to this point, and the game has some nice touches - I can’t quite stop playing... yet.

If you are a fan of Total War, Civilisation etc and this is on special offer then I would recommend it.

Tips for new players: expand your realm slowly. The AI will hit you hard if you over-extend. Ships tend to sink in the winter months (put them in a city until spring). Upgrade cities to have the marketplace – cash is king in this game and is usually the main limiting factor to expansion. Capture enemy farms etc and send any remaining slaves back home to man your own farms etc. Capture enemy units and enslave the survivors. Captured slaves can be sent to a city and disbanded, adding to your own population to replenish your forces. If you lose a unit, it is sent back to its home city where it will replenish. Mercenary units are useful, but do not replenish.
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6 人中有 5 人(83%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:12月18日
I have not played the first Hegemony game, so i can not make comparisons on how good/bad this one is compared to that one.

However; as someone who comes from the Total War series (started with Rome 1 back in 2004) , i have to admit that i was quite skeptical about this game when i first decided to try out, for my surpirse Hegemony Rome turned out to be supperv!
Sure the battles do not have the scale nor the complexity that Total War has, but the rest of the game is way "supperior" in many aspects, specially its depth and "realism".

I have not completed the single player campaign yet, but i am close to doing so(nearing the end of chapter 4), i must have put around 20h + into this game so far, and i dont regreat it, its been wonderfull! Also i dont know about other people but i have only encountered ONE crash to deskop so far, and no bugs yet (it might help that i first tried the game this month, over half a year after its original Release Date: 15 May, 2014)

Deffinetly worth every peny in my opinion!
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5 人中有 4 人(80%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:10月26日
OK. First off... I would only recommend this game if you are into the history of Caesar. Don't get me wrong, it is a fun to play game, but has some drawbacks.

-The game can be sluggish. You might want to reduce the graphics settings to get a smoother experience.

-For one, the price is too high for this version of the game. I think too many improvements are needed to make it worth the price really.

-The game is CLUMSY! at first. It deff. takes some getting used to. The zooming in and out of the map is nice, but it doesn't always transition very well. Clicking on units and cities take a lil precision with the mouse as well.

-The tutaorial sux. It doesn't always guide you as to exactly what you need to do next. The little window that pops up explaining things (as in Total War series) kinda gets in the way of some info. Not sure how to close the window.

-Graphics are ok, although somewhat dated.

-Combat is very simple when compared to the Total War series. Although this is not always a bad thing.

Has some nice features you do not see in other games. The integration of battle and campaign are done very well. Both are tied together on the same map... and things happen in real time. For example... while one of your legions is in desperate battle with enemy raiders, you can send more troops up from a different part of the map to help, or to engage another enemy. In otherwords... LOTS IS GOING ON AT ONCE!

My advice if you get this game, TAKE YOUR TIME at first. Let the screens load, listen to the advice the AI gives you... don't get overwhelmed at the sudden influx of OBJECTIVES. Just navigate the screens as needed to get a grip on what is going on. It is not a game you can just jump in and start waging war.
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7 人中有 5 人(71%)觉得这篇评测有价值
30.0 小时(记录在案的)
发布于:10月26日
Honostly the game had me drawn in when i watched the first video of it, it focus's more on your empire, supplys, and keeping your border safe then out commanding your enemy but they dont let that slack either. Being able to have your battles with charging, flanking, and eventualy making your enemy route but it gives reason not to slaughter your enemy for thoes that march to fight you will work great in your mines and fields. This is a game i would recommed to sit and watch all videos for it as it is its own game in my opinion but still great on its own.
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2 人中有 2 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:12月25日
This is a really fun strategy game that you even can control the generals only at an horse without an army. BUY THIS IF YOU WANT CAUSE ITS GOOD! :)
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6 人中有 4 人(67%)觉得这篇评测有价值
164.2 小时(记录在案的)
发布于:10月26日
Really great game with a good strategy spin on it. As a fan of generally turn based strategy games, I am sceptical about playing RT however found HR to be just the right mix to not be quite a build a base spam as C&C.

The campaign is extremely lengthy which is good and bad. I did find it slightly long winded at first wanting to get on to sand box and do my own thing, but I could of done that at any point anyway!

Could do with some more variety in unit types with possible building upgrades to attribute units such as in Total War. Would be also nice to be able to build forts and bridges in areas of user specific choosing and not saved map areas.

Great game, only issue I find is having enough time to play it!
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1 人中有 1 人(100%)觉得这篇评测有价值
21.7 小时(记录在案的)
发布于:12月22日
Hegemony Rome is a spiritual successor of Hegemony Gold and as such has a lot of its features. The seamless map where strategic and tactical layers are fused together with smooth zooming that makes the gameplay quite enjoyable. In comparison to the old game its a lot easier to get income to support your troops since now you can build buildings and other city improvement where as before that was more dependent on the mines. Markets are essential for income. Walls are also a necessity. Forts nicely increase the supply radious so that you can expand faster then before and sustain your troops which is very authentic for roman times. Officer upgrades are also quite nice although maybe not as intuitive as one would expect.

Small tip for people who don't know how to get food/wood/gold supply going. Capture a farm/mine/logging camp with troops or workers (slaves can't capture buildings - you capture the farm by left clicking on worker/troops and right clicking on farm) and then send slaves or workers in the farm/mine/logging camp (right click on farm). Left click on farm/mine/logging camp after you captured it and right click on city and voila your supply line is set up. The same applies for city to city supply lines (left select city + right click on the city you wan't to connect to). Its as easy as possible.

The AI really depends on what kind of game you wan't to play and how you set it up in sandbox settings - don't just choose random. Playing as a roman faction (2 of them in sandbox) there is no certainty that you will win cause you have a legionary army. You have to flank the enemy and as such bring their morale down. Ah, morale one of the most important factors in this game. Watch out for food supplies when you attack or your troops will have low morale and break fast and then you will have problems getting more troops since your troops are dead and it takes time to get more recruited like in reality.

One important feature of the game that needs to be used a lot in later game is active pause so that you can move your armies and assault different enemy cities, forts, etc. Afterall this is an rts game.

People complaining about lack of diplomacy options - its the time of constant betrayal and warfare so its really not necessary to have sofisticated options especially since you sustain your economy yourself if you know what you are doing. Graphics - not really important to me as long the gameplay is good and I think that graphics that are in this game on a map of such grand scale (several times bigger then Rome 2 map) are quite good.

Does the game have issues? Yes, there are several instances where crashes or some glitches occur but they are not very common and game breaking (autosave is implemented). At this point I still recommend saving as many times as you can. I know the company for a long time and I know that if there are issues in the game they will be patched out and the game improved but only if people send them dump files that they can actually find the issues !!!
It took a long time for Hegemony Phillip of Macedon to become Hegemony Gold: Wars of Ancient Greece and it had similar issues that Hegemony Rome has but were patched out at the end. Basically they are like Arcen games when it comes to improving and fixing their games.

What I like about this game are interesting, realistic formation battles, city improvements that make game more user friendly in comparison to Hegemony Gold and realistic morale and supply system in comparison to other games in RTS genre where you have your armies magically march through the whole map without any supplies and without any morale issues.

As famous idiom by Napoleon Bonaparte says: "An army marches on its stomach."

Just one more thing if you are expecting Rome Total War game from this - its not a Total War game so don't expect something like that or you will be dissapointed - its an RTS game of never before seen scale so it might be too much for a lot of players. I would still recommend the game at full price and over Rome 2 Total War at any time.
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1 人中有 1 人(100%)觉得这篇评测有价值
13.5 小时(记录在案的)
发布于:12月22日
Awesome game support the devs for Hegemony 3 Clash of the ancients!! cool features even though the graphics are like the 1st Rome total war food features armies fights bad without food not much loading screens because they are all in one map
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1 人中有 1 人(100%)觉得这篇评测有价值
7.3 小时(记录在案的)
发布于:12月22日
Words cant tell how fun this game is.
Takes up quite some time (like every good game :D)
I sugest it for strategy geeks like me XD.
I sugest you buy it when its on sale ,only costs a few dolars.
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