‘헤게모니 - 로마: 카이사르의 비상’은 역사적 전쟁 게임인 ‘헤게모니 - 골드: 고대 그리스 전쟁(Hegemony – Gold: Wars of Ancient Greece)’의 완전히 새로운 차기작으로써, 로마의 황제 율리우스 카이사르가 고대 갈리아의 숲과 들을 배경으로 야만족과 대치한 10년간의 전쟁을 직접 체험할 수 있다.
사용자 평가: 대체로 긍정적 (평가 245 개)
출시 날짜: 2014년 5월 15일

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2014년 12월 4일

Advanced Tactics DLC and Update 2.2 OUT NOW!

Hello fellow military leaders, new DLC 'Advanced Tactics' and update 2.2 are now live! DLC adds 6 all-new units and the update features the new ambush/recon game mechanic, modding samples as well as several bug fixes and improvements. Have fun everyone! Visit the discussion boards for a complete changelog!

댓글 12 개 더 읽어보기

평가

“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

게임에 대해

‘헤게모니 - 로마: 카이사르의 비상’은 역사적 전쟁 게임인 ‘헤게모니 - 골드: 고대 그리스 전쟁(Hegemony – Gold: Wars of Ancient Greece)’의 완전히 새로운 차기작으로써, 로마의 황제 율리우스 카이사르가 고대 갈리아의 숲과 들을 배경으로 야만족과 대치한 10년간의 전쟁을 직접 체험할 수 있다.
실제 지형과 동일하게 구현된 ‘헤게모니 – 로마: 카이사르의 비상’의 광활한 세계에서 기원전 1 세기의 전쟁이 아름답게 되살아났으며, 시시각각 변하는 전장의 상황과 계절의 변화는 진정한 실시간 전략에 집중하게 하고 플레이어로 하여금 깊은 역사 체험에 빠져들게 한다.
지중해 해안에서 영국제도까지 펼쳐지는 실제 지형과 한 치의 오차도 없는 혁신적인 헤게모니의 지도는 시리즈 특유의 전략적 보기를 통하여 언제든지 웅대한 실제 전장까지 로딩 없이 확대하여 살펴볼 수 있다. 또한, 로마 시민과 의회의 통치하에 갈리아 전체를 하나로 통일하거나 샌드박스 모드에서 갈리아의 여러 분파들을 단결시켜 로마의 지배를 영원히 종결시킬 수도 있다.

게임특징:
    카이사르가 본 그대로: 율리우스 카이사르가 직접 기록한 갈리아 전쟁기(Commentarii de Bello Gallico )에 묘사된 그대로 카이사르의 정복전이 재현된 4개의 캠페인을 체험할 수 있다. 100가지가 넘는 도전과제를 통해 라인 강에 다리를 놓고, 대영제국을 침략하며, 갈리아를 정복하거나 샌드박스 모드에서 20 여 개의 진영 중 하나를 선택하여 플레이할 수 있다.
    향상된 그래픽 엔진: ‘헤게모니 - 로마: 카이사르의 비상’은 전작의 10배가 넘는 지형 디테일을 묘사하여 몰입감 높고 다양한 환경을 제공한다.
    제국의 건설: 왕국에 의해 야만족들에 대한 로마의 통제권을 확대하기 위해 건설 시스템을 활용하여 지도상 수많은 지역에 요새, 성벽, 다리 등을 건설할 수 있다.
    부대의 승진: 플레이어는 군대의 장교들을 훈련시켜 그들의 유닛 스킬을 업그레이드할 뿐만 아니라 총독을 임명하여 건물을 짓는 등 도시를 발전시키도록 할 수 있다.
    포위 작전: 물류 시스템, 보급대 등으로 포위 작전과 보급 경로가 한층 더 직관적이며 전작보다 비중이 더 높아졌다.

시스템 요구 사항

    Minimum:
    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    Recommended:
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
유용한 고객 평가
4명 중 4명(100%)이 이 평가가 유용하다고 함
45.2 시간 기록
게시 일시: 2014년 12월 4일
단점을 꼽자면
1. 유닛의 정보나 게임의 시스템에 대한 정보가 보기 불편하고, 생략되어있는경우가 많습니다.
2. 가끔 게임이 튕기는 상황이 발생합니다.
3. 토탈워와 다릅니다.

하지만 전 추천드립니다.
1. 적응과정을 지나면 익숙해집니다. 하지만 편의성이 아쉬운 인터페이스는 방법이 없군요.
2. 개선이 금방 금방 되네요.. 튕기는것 리포트 했더니 다음 패치때 바로 고쳐줬습니다. .. 저장 속도가 빨라서 5분간격으로 자동저장 해놔도 게임하는데 불편함은 없습니다.
3. 토탈워와 다르고 세틀러류라고 생각하면 될듯합니다. 세틀러 보다는 좀더 전투에 집중한 게임이에요.

이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
11.6 시간 기록
게시 일시: 2015년 2월 15일
" 참신하며, 독창적이다. " - Battlebirds


분대시스템, 보급로 시스템, 포로시스템, 기타 등등 여러가지가 모여 이 게임을 만들었습니다.
단순하며, 복잡하지 않고, 쉽게 이해할 수 있습니다.
긴 시간동안 플레이 하는 것을 좋아하시는 분들에게 추천해드립니다.
이 평가가 유용한가요? 아니요 재미있음
40명 중 34명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
22.5 시간 기록
게시 일시: 2014년 12월 25일
Hegemony's seamless tactical map is very much the series' trump card, and upon starting a campaign in the latest entry, Hegemony Rome: Rise of Caesar, it's immediately obvious why. Every single resource that you own, from the lowliest unit of captured slaves to your grandest city, is represented at ground level and as part of a strategic overview. Zoom out as far as possible and you can see all these points of interest as tokens on a parchment map spread across a desk in Caesar's war room. Which is great for an overall picture of your situation, but Hegemony cleverly mixes this omniscient strategic control with the ability to respond instantly to emerging threats on the front line.It's a clever system that avoids the clumsy disconnect between combat and a clunky tactical map that plagued Rome II. Here you've got total control, but also the smoothness of being able to respond instantly to developments on any scale. There's no stopping and starting, no waiting for loading screens or enemy turns. Just the grand plan.For a game about Julius Caesar, one of the pre-eminent battlefield geniuses of his day, it's a shame that Hegemony doesn't do the old ultraviolence particularly well. Expect very basic RTS fare, with most battles inevitably coming down to dry numbers rather than being decided by tactical trickery. The business of organising your force into an efficient formation is too clunky, lacking the clarity of, say, Total War's drag and drop approach.There's still a basic satisfaction to be found in massacring scores of the enemy with your elite troops, or crushing helpless infantry with a cavalry charge, but it's a much less cinematic and deep affair than I'd hoped for. I wasn't expecting Hollywood battles given the massive discrepancies in budget compared to similar war gaming titles, but a little more finesse wouldn't have gone amiss. To be fair, Hegemony isn't trying to ape the epic flourishes of Total War. While that series glories in the spectacle, the dust and blood and clash of war, Hegemony Rome is really a game about infrastructure and force organisation.The logistics and ruthless precision of a well-planned military campaign. The four-part campaign is designed to gently ease you into the game, teaching you the core systems one by one and slowly ramping up the stakes with each chapter. Based on Caesar's actual diaries of the Gaul campaign, it starts with his dismantling of the tribes at Bibracte and ends with his troops crossing the Rubicon back to Rome, taking you through various skirmishes, battles and periods of fortification and construction along the way.Once you’ve mastered the game's various intricacies via the campaign, you'll feel more comfortable diving in to the open sandbox mode, which puts you in charge of whatever faction you fancy and lets you decide for yourself how to conquer Gaul.Hegemony Rome’s quick, neat and easy approach to grand strategy puts impressive control in the player’s hands. The seamless and easy to navigate tactical map is a real strength, one that similar war games could do with taking note of. That said, despite commendable scope and some neat ideas, the meat and potatoes combat system and issues with the interface and AI decision-making slightly bog down the overall package.
이 평가가 유용한가요? 아니요 재미있음
23명 중 19명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
67.6 시간 기록
게시 일시: 2014년 11월 15일
This is very good real-time strategy game with big focus on tactics (unit types, facing, flanking, upcoming - currently beta tree - ambush system) and logistics (need to connect assets, such as cities, mines, farms, woodcutters with land or water connections, through which food and wood is transported, and depending on length/difficulty of connection, there is tax - longer routes cost more in gold, but also have % of wood/food/gold production lost).
Another part of logistics is recruits - each city has capped amount of recruits pool, which regenerates over time. Your units need to be in supply range of fort or city with land connection to their home city to be able to draw recruits to replace casualties (further from home city, slower the reinfoircements. You can change unit's home city, but (probably) only within other cities of the same tribe.
Big part of the game is unit experience, which is what will keep you playing mostly.
You are member of particular civilization and tribe. Your native cities are loyal, but any conquered cities need either garrison buildings, garrison, and/or hostages put somewhere else to prevent it from rebelling (don't worry it's not too complex and you don't need to pay constant attention to it). Conquering another nation can mean getting their wood, gold and food sources, their recruitment pool, but depending on their bonuses you get access to units with combat bonus of their native faction or terrain capability of that faction, or even to different unit types (if you conquer roman city as barbarian, you get access to roman legionaires, which have very different stats).
There are some differences between nations/tribes, some have larger number of native cities, others have some bonuses (meelee/ranged combat bonus, terrain-specific unit capability on recruitment).
Amount of unit types is not huge - skirmishers, spearmen, slingers, cavalry, javelinmen, archers for barbarians, additional infantry and cavalry of roman factions. After earning experience in battle (or small amount on recruitment with some building upgrades build) you can (and should) spend this on purchasing officers for that unit, up to four (non-detachable) officers of four levels plus (detachable) general. These can provide significant bonuses to offensive and defensive capabilities of unit, morale, logistics, terrain-passage, siege, scouting, and probably more bonuses(typically you'll want combat bonuses first for meelee units, ranged bonus for ranged units). Generals work same as officers, but can be detached and moved to another unit or to govern some city (not sure about effects of that, maybe is still work in progress).
There is lot of content in the game already, and game is very good, although there are still things to be done (AI is good in handling some tasks but not so good with others). Good news is that developers are working actively on the game, and judging from support history from original Hegemony game (which was focused on Greece) they can be trusted to do so for years and years to come.
Compared to original Hegemony, there is less variation in units, because it takes place largely in homogenic area of Gaul.
이 평가가 유용한가요? 아니요 재미있음
21명 중 17명(81%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
114.0 시간 기록
게시 일시: 2014년 11월 24일
TL/DR: Mix of RTS and Total war that actually works. Also the frequent crashes many reviews mention(I had to set autosave to 5 minutes to avoid going insane) have been fixed in late October 2014, so consider this in your purchase evaluation.(!)

Hegemony Rome: the Rise of Caesar is the Successor of Hegemony Gold: Wars of Ancient Greece which itself is sort of an Upgrade of Hegemony: Phillip of Macedon. All three Titles basically work the same so If you want to test the Game(or one of it's predecessors) any one of them(or a demo) will give you quite a good impression of what's going on.

What's good about this game?
1.) ... wait, you've read(or will read) other shorter/longer reviews, you saw the Trailer, you maybe even played Hegemony Gold. So I'm just going to skip this and go right to the bad things and you go figure out why I spent 100 Hours(jeez) on this game despite the bad points below, eventho I have like 200 other games in my steam account and a job that earns me enough money to buy said games ;)

So what's bad?
1.) Unit variety. Gauls/Britons/Germans all have the same old: Skirmisher(guys with swords), Slinger, Javelineer, Spearman and Cavalry. Gauls also get Archers, Romans only get Legionaries(strongest unit). Some subfactions get some statbonuses but most factions are essencially the same. I liked the variation in Heg. Gold, where Macedon, Persia, Athens, Illyria, Sparta, Nomads, Thracians and gerneric Greeks all had different unit-sets. They are however working on this and enabeling modding, so I'm optimistic.
2.) The AI, while not particualry stupid*, has significant limits pertaining to it's inability to grasp the game, it does not train veterans, it builds buildings seemingly at random, it does not manage it's food supply properly etc. on the other hand this makes taking enemy cities less time consuming^^.
3.) The forum is dead. If you got a problem, just ask here on steam, it's more likely to attract the devs, or other players for that matter.
4.) In the Campaign you command Kaisars Gallic Legions. A common quest reward are extra Legionary Cohor... Brigades. As you play a special Campaign faction(and not the regular Sandbox Romans) you cannot train them yourself, in turn you cannot disband them, sounds ok sofar. However, to replenish these troops(and your Uber Archer and Slingerunits) you need Roman Population. Now where would you find that? In roman cities. Now guess how many roman cities there are in Belgiu... Belgia. One. An average city can sustain 2-4 Brigades. In essence, unless you only use low morale Gallic troops you are going to spend most of your time waiting for your Capital to recover it's pop. yeesh. Having "culturechange" as a rare Questreward as in Heg. Gold would have prevented this.
5.) Workers/slaves cannot carry Food. Players of Heg. Gold will know why this is a bad thing, you essencially need to plonk down expensive camps everywhere so your troops don't die of starvation during a siege. That, or you upgrade your troops carry capactiy instead of Attack/Morale/Hitpoints/LOS/men per unit, and who wants that?
6.) the Campaign ends with good old Cheese-R explaining his righteous struggle against the Senate and then whining a bit about his death. Something I find quite a remarkable thing to do for a corpse. Then again I find most non-rotting-related things quite remarkable if done by dead people. Also with the (horrible) intro movie showing him lead his legions over the Rubicon I would have at least expected a cliffhanger hinting to a sequel where he fights against the Senate, that or an optimistic but mysterious ending that incites young people to look up what happend to him on wikipedia just to discover his grim fate, that would have been neat, and cheaper.


*it's actually pretty mean :(
이 평가가 유용한가요? 아니요 재미있음
13명 중 11명(85%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
4.2 시간 기록
게시 일시: 2014년 12월 11일
I originally thought it would be a total war type game, just in real time. It isn't, but it's an enjoyable game on its own. The learning curve was not bad if you've played things like this before-

I read a review complaining about the complexity pre-purchase, and may I say, that player was wrong. There's a manual in steam for the game (I have not read it, didn't need to). Link cities to share supplies, like food and wood, keep your troops in supply zones until needed, build forts to create supply zones in necessary locations. You can check your spending budget and make cuts, but I have not found an overall happiness meter. Each city has its own morale you can boost with troops and such, if it bottoms out you could lose it to rebels.

Now that I'm done debunking that negitive review... the game is good. Not great, not worth full price, but pick it up on an xmas sale or black friday.
이 평가가 유용한가요? 아니요 재미있음
17명 중 13명(76%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
97.3 시간 기록
게시 일시: 2014년 12월 12일
This game hits the spot if you are interested in historical, detailed strategy.

It is much less of an empire building game as, say, Total War's Campaign or Civilization, while also not quite as "epic battle-centered" as the Total War battles.
Instead, it focuses more on the waging war in the ancient period as a whole, rather than just the battle.
You're managing every aspect of campaigning. Keeping your units and cities provisioned through an extensive network of supply lines is crucial, and using natural borders of forests, mountains and rivers is important to maintain the safety of that very same network.
Construct camps and bridges as resupply points or defenses. Take hostages to ensure the obedience of your subdued enemies. Keep your army in good morale. Promote officers and assign generals. Definitely don't get stuck in the Alps during winter, unless you want your troops to get snowed in and starve (I speak from experience :( ).

Rather than focusing on just the battle itself, Hegemony Rome puts you in charge of ALL the decisions that a commander (such as Caesar) would have had to make whilst campaigning. All this on a truly gigantic map of Gaul (and some bits of Northern Italy, Southern Britain, Belgium and Switzerland) representing every major historic tribe and geographic feature.

The game remains intuitive and attractive, however. Despite its scale, it remains overviewable through some rather unique design (zooming out from individual soldiers on terrain to miniatures on a parchment map).
It also is absolutely unparalelled in its attention to historical detail, every city, faction and unit has a small in-game article of historical information that can be read. You could quite feasibly substitute this game for reading information on the Gallic Wars online.

Hegemony Rome is quite different from any other strategy game out there. it is incredibly educative and detailed, while the basic game mechanics remain quite simple (though very different from other strategy games).

If you are interested in history, and a detailed, accurate portrayal of what campaigning is like, this is the game for you.
이 평가가 유용한가요? 아니요 재미있음
33명 중 21명(64%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.0 시간 기록
게시 일시: 2014년 12월 3일
Some good ideas in this game, poorly executed.
It feels a bit like trying to control a bike with no handle bars, especially during the too-fast, too-light and ultimately C&C style combat. Mad clicking is the order of the day rather than any tactical thought.

The heart of the game lies in resource management, but again there's not enough control available to the player and the resource allocation / movement seems semi random.

All in all, for a fiver I don't feel robbed but this does look more like a tech demo than a finished product.
I would only recommend at budget prices.
이 평가가 유용한가요? 아니요 재미있음
11명 중 9명(82%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
39.9 시간 기록
게시 일시: 2014년 12월 18일
With the mixed reviews on both Steam and Metacritic I was not expecting too much from this game. But it is surprisingly engrossing, with a slow-moving pace and almost hypnotic game play. There is a lot of emphasis on resources, the combat is ok but a bit dumbed down, and diplomacy seems almost non-existent. That said it is pretty satisfying to grow your empire. Game play seems to come down to gradually expanding your empire while avoiding over-extending, and very limited resources make every decision more difficult. Should you beef up your city defences or build a few new units? Invest in city buildings to build new unit types like Cavalry or invest in a marketplace to generate more income? There are lots of ways to play –raid enemy farms for resources, steal slaves from enemy posts, ambush enemy units etc, starve the enemy into submission etc. The AI is pretty good, with the enemy launching attacks on your weak spots and retreating in the face of superior forces. There is a full fog of war so you never really know what is happening outside your territory.

After playing the same sandbox scenario (as one of the Brittanic tribes) for some 30+ hours, and still being a long way from completion, I would have to say the game is starting to get a little predictable and formulaic. Position and strengthen your forces, capture enemy positions such as farms and mines, capture an enemy city, suppress revolt, recover from your losses, repeat and thus slowly grow your empire. That said it has been absorbing getting to this point, and the game has some nice touches - I can’t quite stop playing... yet.

If you are a fan of Total War, Civilisation etc and this is on special offer then I would recommend it.

Tips for new players: expand your realm slowly. The AI will hit you hard if you over-extend. Ships tend to sink in the winter months (put them in a city until spring). Upgrade cities to have the marketplace – cash is king in this game and is usually the main limiting factor to expansion. Capture enemy farms etc and send any remaining slaves back home to man your own farms etc. Capture enemy units and enslave the survivors. Captured slaves can be sent to a city and disbanded, adding to your own population to replenish your forces. If you lose a unit, it is sent back to its home city where it will replenish. Mercenary units are useful, but do not replenish.
이 평가가 유용한가요? 아니요 재미있음
11명 중 9명(82%)이 이 평가가 유용하다고 함
15.8 시간 기록
게시 일시: 2015년 3월 11일
Some time ago, on a steam sale I bought an unknown game by the name of hegmoney: Phillip of macadonia. A basic, rough little arcade RTS with some neat ideas. But despite its rough edges I ended up putting 110 hours into it because it was fun.

So imagine my delight at seeing Hegmoney rome on a bundle star sale. Ther latest game from the same devs, but with all the rough edges smoothed out. Wow was ever I mistaken in thinking that.

In fact this game is quite the opposite. The nice clean interface is gone, now its an eyesore of icons and walls of text boxes. The epic battles are gone, now you just end up with a mess of mobs brawling all over the place. In fact its hard to find a mechanic they have not broken. The way my army eats, I can no longer put more than a hand full of units into the field as they end up starving to death. The econmy? No idea whats going on there as one minute I have hundreds of gold, the next I'm flat broke and my armies are rebelling.

They have added the ability to requisition/build camps etc and upgrade bases, but with the broken economy I never get the chance. Oh and they added a very basic diplomacy function. Woot.

But the real deal breaker is the bugs. They are the only legions you will find in this game. Units randomly vanishing (including Ceaser himself in one game), unit hot key assignments randomly change so you end up sending in the wrong uinits. Camera locking to the terrain forcing reloads, trigger points that don't trigger....and lag spikes and crashes. And often you need to click a unit multiple times before it will finally select, and often your units will not replensish as the game will give you the recruitment blocked message, even when there is nothing blocking it.

Sure the devs can find the time to create DLC, but not time to fix this mess. They can even find the time to start making an entire new game for a kickstarter - but still can't find the time to fix this broken mess.

The only pros I can think of, is the voice acting is generally good, and the music is also very fitting. Andf the mechanic to take hostages instead of having to garrison every town was nice.

If you want to see this game done right, then grab hegemony gold. Same devs (tho hard to believe) but none of the issues, crashes or broken mechanics, and a very good game with many hours of game time. If you want Rome then get one of the excellent total war series.

Luckily it was part of a bundle so I ended up with some good games, A shame this was not one of them.
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8명 중 7명(88%)이 이 평가가 유용하다고 함
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60.1 시간 기록
게시 일시: 2015년 2월 1일
I picked this up in early access due to my enjoyment of the Hegemony Gold game. It wasn't optimized then so I let it sit for a while. It is now decently polished, and optimized.

The Hegemony series is in antithesis of the dominant form of RTS (Starcraft Style). It is a slow playing ballet that builds over hours where a handful of units can have a large impact and a single raid can cause problems for an unwary empire. The way supply and manpower are handled in this series is brilliant, creating a very thoughtful style of gameplay that I would love to see more often.

The bigger your empire, the more difficult it is to protect it, and manage getting the needed food and manpower to the right place.

The four story campaigns follow the career of Caesar in Gaul in exacting detail. You will invade Britain, you will cross the Rhine, and you will see your province torn apart by rebellion. By the end of it you will feel like you have conquered the place yourself, and maybe feel a little shell shocked at having to deal with pesky raiders constantly picking at your flanks.

The game is by no means perfect. If you are not a patient gamer, or a thoughtful exploiter of gaming systems you may not enjoy it. The scope of the game might have been a little too ambitious for such a small studio, and it occasionally falls apart. It is slow to start, but that humble beginning only lets you appreciate the epic scope once you get there.

Pros
-Supply lines and manpower mechanics define how the game is played. Raids can be devastating, and concentrating an entire army in one place will often cause you to lose as you run out of food or your empire is picked apart by raiders.
-New Experience System lets you specialize Legions, and even promote officers from veteran legions to lead others.
-Flanking and positioning make an enormous difference.
-You can built forts and bridges, and customize cities.

Take it or Leave it
-Siege warfare is brutal. Better plan it out.
-Naval Warfare can be finicky
-Not a lot of different varities of unit, however the differences become very meaningful as you learn how to use them,

Cons
-Slow to start
-The supply mechanic is not for every gamer
-Not as flashy as a AAA title

I will let it sit for a while longer then I'll try the sandbox campaign and some mods I think, then update my review. Good on you Longbow, I always hoped for another after Hegemony Gold and I am glad to see it.

V,V,V
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10명 중 8명(80%)이 이 평가가 유용하다고 함
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14.8 시간 기록
게시 일시: 2015년 1월 15일
http://www.youtube.com/watch?v=5haxdi4fYpk

This game follows the military battles of Julius Caesar in which you act as the guiding hand of God moving his forces into the perfect (or poor) formations to get victories against the Gaullish and Germans.

The game was not very well optimized for my AMD based video card. On the second scenario it would crash fairly consistently after the battles got very large. If you have an AMD video card, probably stay away from this title.

It was fun and refreshing but unfortunately it looks like it exited early access a tad bit too early. It's appropriate because it being in early access was basically a scam anyway. The publisher of the game is owned by Kalypso Media (creators of Tropico) and this is just a somewhat clever way for them to have pre-orders of the game with higher sales. The early access ONLY involved testing out the first campaign of the game, which is basically a demo. Beyond the first campaign of the game there are a lot of problems with pacing, bugs, and gameplay.
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7명 중 6명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
23.8 시간 기록
게시 일시: 2014년 12월 31일
Great game! Most strategy games ignore the importance of supply and logistics. This game hits the nail on the head in that reguard.
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15명 중 10명(67%)이 이 평가가 유용하다고 함
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17.9 시간 기록
게시 일시: 2014년 12월 20일
Could be fun...but its about unplayable. I made it through 8 hours and realised I was having more fits than fun. Buggy as #@$% and that is more frustrating than you can believe in this game. All is going well until you have to zoom in on the action and then its a slide show...the seamless map is a good idea, just extremely poorly done here. Thing is, they have already moved on to a new game just like this so dont expect much more support. The 2.2 Beta patch has helped the performance issues a good bit, but more should be done. This could be a gem if it could just run better...
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12명 중 8명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
7.9 시간 기록
게시 일시: 2014년 12월 18일
I have not played the first Hegemony game, so i can not make comparisons on how good/bad this one is compared to that one.

However; as someone who comes from the Total War series (started with Rome 1 back in 2004) , i have to admit that i was quite skeptical about this game when i first decided to try out, for my surpirse Hegemony Rome turned out to be supperv!
Sure the battles do not have the scale nor the complexity that Total War has, but the rest of the game is way "supperior" in many aspects, specially its depth and "realism".

I have not completed the single player campaign yet, but i am close to doing so(nearing the end of chapter 4), i must have put around 20h + into this game so far, and i dont regreat it, its been wonderfull! Also i dont know about other people but i have only encountered ONE crash to deskop so far, and no bugs yet (it might help that i first tried the game this month, over half a year after its original Release Date: 15 May, 2014)

Deffinetly worth every peny in my opinion!
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7명 중 5명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.5 시간 기록
게시 일시: 2015년 1월 14일
5.5/10 This game has a lot of potential. A tutorial would be super helpful as they kinda just throw you into the game and tell you how to do a few basic things. Now let me justify the 5.5/10. For me personally a 10/10 game in this genre are games like Heroes of might and magic II & III, and to say this is anywhere near this is an insult. HR - Rise of Caesar is missing things like a skirmish mode where theres a random map generation and the objective is to beat everyone else on the map, and you know what? It might have it but because of the zero guidance found within the game I have yet to find it. it's also missing that "oomph factor" it doesn't leave you pumped after you play it. You close the screen look at the clock and go "really? I wasted that much time? I didn't even accomplish anything in the game!" The zoom out to map feature is really cool and well done but it just doesn't make up for the rest of the game. Am I mad I bought it? Absolutely not, I got it on sale and for what I paid (I think it was like 80% off?) it was money welll spent. Full price though would have left me dissapointed and angry I spend the money. Buy this game on sale (like at least 50% off), don't pay full price.
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9명 중 6명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.6 시간 기록
게시 일시: 2014년 12월 25일
This is a really fun strategy game that you even can control the generals only at an horse without an army. BUY THIS IF YOU WANT CAUSE ITS GOOD! :)
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2명 중 2명(100%)이 이 평가가 유용하다고 함
62.0 시간 기록
게시 일시: 2015년 2월 3일
It's a great game. A lot of the complaints I've seen from others are true, but they don't bother me. I'd describe the game as a cross between Total War and Starcraft, and that is true in that it has RTS and strategic aspects, but that really doesn't do the game justice. It's just massive. I'm 9 hours into a campaign, and I'm about 25% finished.

Things I love:

1. The realistic complexity: Walking your army through a small area without many farms may very well eat all their food and cause them to revolt. Everything in the game has a cost/benefit, and the game designers clearly went to a great deal of effort to make the game feel authentic.

2. It's addictive: I find myself playing for 5 hours and still wanting to "just finish this one thing".

3. The single player campaign: It basically follows Caesar's accounts of his wars in Gaul. If you've read his memoirs, you know the entire campaign because it pretty much follows it to the letter. I was annoyed with the final fight with Vercingetorix. I was expecting massive attacks from all sides, but there was just a large army sent out from the city which I locked up in a choke point and took out with my archers with zero losses.

4. The seemless transition between the strategic and tactical map. No other game I've played has ever tried this. They've truly pushed the genre on this one. It took a while to get the hang of it, but it works very well. Sometimes, it works too well. Imagine trying to fight 4 "Total War" fights simultaneously. This happens and it can be annoying. On the other hand, this is only happening because I'm pushing 3 armies up through Gaul at the same time while they are also attacking my flank. That's awesome.

Complaints about the game:

1. It's too easy. Granted, I've been playing these games forever, so I'm good, but after your troops get upgraded, they just roflstomp any opponents. This is partly because the computer doesnt attack smartly and partly because the computer upgrades its units stupidly. The computer is, however, persistant, and if you don't cover your flanks, for both your army and your cities, you will be punished. The first hour of a map is difficult with limited resources. After that, I've got so much gold, food, and wood that I don't even bother to optimize my cities.

2. Balance. This is always difficult to do, and I realize that. Getting experience for your archers is a pain, but once fully upgraded, archers with anything in front of them to tank just annihilate any opponent in about 2 seconds. In fact, you really don't need anything tanking for your archers. It's only a little helpful when you're in a 2v10 fight.

3. Crashes. My games crash about once ever 3 hours. However, Total War also crashes about once every 3 hours. I just save a lot.

All in all, I've played for 60 hours and I'm not ready to quit. It's addictive, fun, and interesting.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
64.1 시간 기록
게시 일시: 2015년 2월 22일
Probably one of the best strategy war games I have played in donkeys years. I thought I was going to be playing a poor mans version of total war, but to be very frank with you it's a lot better than a total war game and simplified beautifully. Ok the battles are not as visually stunning as total war and lack detailed unit management, but its not really a skirmish battle simulator. This game is all about supply and logistics management and they have got it spot on.

The AI is beautiful and attacks you in weak areas or cuts into supply lines if you fail to defend routes or knock out uprisings. Every small victory on the map is hugely penile stimulating, however small victories can back fire if mis-managed.

All I can say is buy this game and whip your slaves into shape for the love of Caesar and thy Gods.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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12.4 시간 기록
게시 일시: 2015년 2월 23일
very good game with in-game strategy both battle tactics and economy system,trade and ofcourse deplomacy!a great game that strategy lovers will have a crash! :P
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