Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes. Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly...
Recenzii utilizatori: În mare parte Pozitive (195 recenzii)
Data lansării: 15 mai, 2014

Loghează-te pentru a adăuga acest joc în lista ta de dorinţe sau marchează-l dacă nu eşti interesat.


Actualizări recente Afișează tot - (13)

4 decembrie

Advanced Tactics DLC and Update 2.2 OUT NOW!

Hello fellow military leaders, new DLC 'Advanced Tactics' and update 2.2 are now live! DLC adds 6 all-new units and the update features the new ambush/recon game mechanic, modding samples as well as several bug fixes and improvements. Have fun everyone! Visit the discussion boards for a complete changelog!

6 comentarii Află mai multe

5 septembrie

Thank you, community! Free DLC ‘Bannermen’ available to download now!

Strike fear into the hearts of your enemies and raise troop morale on the battlefield with the free ‘Bannermen’ micro-DLC for Hegemony Rome: The Rise of Caesar! This new cosmetic content adds four fully-animated units to the game: including the Roman Aquilifer and the Gallic Hornblower.

The DLC is a small thank you for the fantastic support from the community, but larger additional content is planned and will be coming soon.Click on the link below to access the new content

4 comentarii Află mai multe

Ce spun criticii

“‘Hegemony Rome triumphs as brilliantly as Caesar’”
PCG Media

“‘Hegemony Rome: The Rise of Caesar brought me back to my glory days of being enthralled in a game, to the point where I do not want to put it down.‘”
The Gaming Experience

“‘Every commander’s dream...’”
Hooked Gamers

Despre acest joc

Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.

    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

Cerinţe de sistem

    • OS: Windows XP / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 3 GB RAM
    • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
Recenzii utile ale clienților
98 din 102 oameni (96%) consideră această recenzie folositoare
36.0 ore înregistrate
Postat: 23 octombrie
There is a lot of potential in this game, some interesting concepts, but poorly executed. I hope the developers see this. I want this game to be better. Don't pay full price, wait until its on special!!

Pro's/Interesting features/positives:

- Unified strategic-tactical zoom. I like using the mouse wheel to get a bigger picture.
- Capturing enemy troops and making them slaves, and getting them to work/produce resources.
- Storyboard and voice acting of Caeser
- History lessons, fun facts in the tool tip pop ups.
- Supply system and logistics. Its interesting to have to factor in the constant need for food. If only this was done better.
- Supply: Getting resources around the map, rather than a phantom stockpile like in AOE2.
- Supply lines, and interrupting them.
- Morale of troops and enemies, routing. Idea done very well in Rome2: Total War, but half done here.
- Taking hostages and sending them to other towns to guarantee public order.
- Building camps at strategic points is good idea, but these are poorly done.
- Seiging concepts are good - starve them out, drop their morale to zero and they surrender, or reduce the fortifications and overwhelm. I understandthe concepts but these are not clearly presented.

Cons/Negatives/Feedback to Devs:

-No multiplayer!
- Confusion with the colour scheme. Zoomed in the Romans have green unit icons, but zoomed out, they are red figurines, and vice versa for the enemy/other factions. The faction colours are too similar.
- There needs to be unique sounds to indicate an action happened. Unless you are closely watching everything in real time, the various drum beats mean nothing and blend in with the sound track.
- There is no clear delineation between who is friend or foe until they start attacking you. There should be some colour system to indicate what your current diplomatic status is.
- There is no clear indication of garrison or garrison strength. There is stacking under figurines on strategic map but these are not clear. Something better is needed, such as a flag.
- "Camp" look fortified when built but are too easy to capture. There needs to be some visual cue that the camp is unguarded.
- Supply lines are not clearly articulated. I want to hover mouse over line and see what the flow is, and what the rate of change is. I want to know the network, of where supplies are going, and how long to get there.
- Diplomacy to way too simplistic. How is it can chose what treaty to have... can't the other side have a say?
-How do I know the stats of an enemy asset? Wouldnt this be a mystery?
- Faction flags are poorly done. These should clearly different from each other. Suggest and Icon.
The use of figurines in general is poorly done. Its like trying recreate a board game, The figurines lack detail, need more colour differentiation and better indication of what their strength is.
- Zoomed in Icons are too similar/ not easy enough to distinguish between unit types. More details needed on icons.
- Resource problems... all the time... starving troops... swarming enemy... undefended settlements... no guidance from the tutorial, or manual. Its poorly presented.
- No visual cues on stockpiles of resources at a settlement.
- The icons indicating no food, poor morale, not in supply line, whatever the lightening symbol is etcare not clearly explained. Need a sound cue on whats going on. If voice acting is used some variety in expressions would be needed to avoid repitition (We're hungry!" We haven't been paid!" I cant get my goods to market!" etc)
- Needs clearer indication of when towns are requisitioned (rented!), who they are native to and that they are now under Roman control... otherwise it all looks Roman.
- Requisitioning resources from allies means all workers in it disapear. Why can't I rent the resource and hire the workers too?
The panels are too big and say too little.
The figurines are too big and lack detail. Cities look the same zoomed out, but quite different zoomed in. Why do Gallic villages look like the Greek Acropolis??
Combat system leaves a lot to be desired. Maybe I've been spoilt with RTW2... but seeing figures throwing javeline the wrong way in a seige is silly. No use of shield against missles.
- Seeing slingers shoot through mountains to troops on a road on other side.
- Castles look medieval... Gauls did not build such massive fortresses.
- The range of units indication reticle is outrageously huge. A low key indication is needed.
- Selecting units is too tricky. Suggest following conventions in other RTS.
- Not enough detail in zoomed in unit icons. An inidcator bar on the left for something and on the right for something else would really help. This infor is on the unit detail panel but could better presented.
- NSome features that could really improve gameplay: a technology system, unique resources,trade between factions, alliances where allies help, senate politics, disease/plague, civilians.


If you get this, your patience will be tried, the learning curve steep, and the lack of expected niceties/features very fustrating. So much potential but it fell short by too far.This ambitious game has features that remind me of a number of games:

- Morale like Total War,
- Food like Caeser 3,
- Zoom out like Supreme Commander,
- Empire building like Civilisation,
- Resource and supply like Knights and Merchants (and Settlers),
- Building forts in strategic locations like AOE2,
- Capturing forts/cities by attrition like 7 Kingdoms
- Seasons and day/night like Empire Earth,
- City capture like Rise of Nations,
- Fog of war and figurines like Shogun Total War...

...but all of them did each of these concepts much much better, including games from 2001 (13 years ago) Its an ambitious game but it needs the budget and technical wizardry of the big gaming developer publishers. It especially needs sounds and visual cues, and to improve icon differentiation.

Overall, 6/10. I'm glad I only bought this on a 75% off special. In its unrefined state, its not ready for full price. However if some changes were made, along with my feedback, this could be an excellent game. Don't pay full price. If you get it, prepare to be disapointed, but maybe you'll see the good side too. Its no-where near as good as the premium product of Rome 2 Total War, and is quite a different style of game, but it has some different features to keep you coming back.

I hope the developers see this. I want this game to be better!
A fost această recenzie folositoare? Da Nu
43 din 55 oameni (78%) consideră această recenzie folositoare
64.4 ore înregistrate
Postat: 5 iulie
Hegemony Rome: The Rise of Caesar is both a solid, fun game and a serious contender for the best 'Rome-based' RTS game in the last few years. Like the majority of others I consider the Total War: Rome franchise to be the benchmark for this genre, and despite the bugs and gameplay issues Rome II had, it got better after patching. The original Total War: Rome was fantastic regardless. It may not be fair to compare the two games considering this is technically an indie release, but I figure even newcomers to the RTS genre have heard of or played a Total War title and it's the most logical (and easiest) comparison.

That said, the devs here didn't try to mimick Total War by redesigning or borrowing its good parts. In fact this game is nothing like Total War. Rather, Longbow Game Studios changed the focus entirely by making historical accuracy and in-depth resource management the two biggest components of Hegemony, and it works very well on top of the standard RTS framework. Hegemony is also far less daunting than Rome and Rome II. Players new to strategy games can jump into the campaign mode and start playing immediately*, but there's also enough substance to keep veteran RTS gamers engaged. The graphics are passable and run smoothly on the highest settings, and the cutscenes are just that - static scenes drawn with a "comic book" style to them. It's a nice break from the bombardment of massively rendered 3D action scenes that end up cheesy and unrealistic because of bad anti-aliasing and direction. The comic book art is also very mature, and there is plenty of violence and blood, which is a nice touch as well.

That asterisk up there? It's for the biggest flaw in this game and (ironically) part of why this game is so easy to jump into: the tutorial system is lacking. You can jump right into this game as a new player and the tutorial will guide you, but you are going to have to learn a lot of the minute details by banging your head against the wall losing captured cities and dying often during the first couple hours. Even veteran RTS players will have to figure out some of the details by trial and error. The most glaring is the lack of explanation about hostages and captured city morale. After you understand it, it makes sense, but you will have to experiment a lot first. (Hint: move your hostages to far away cities. The game fails to mention that part.)

Overall, this is a good game. Is it worth $30? Yeah, but probably only for Roman history fans and RTS fanboys in general. If you are brand new to RTS games you might want to wait until this goes on sale.
A fost această recenzie folositoare? Da Nu
16 din 21 oameni (76%) consideră această recenzie folositoare
85.5 ore înregistrate
Postat: 18 octombrie
I am 21 hours into the game doing sandbox. I find the game quite enjoyable barring troops not loading on to transports. I feel the developers have made quite a good game so yes I recommend it most heartily.
A fost această recenzie folositoare? Da Nu
20 din 29 oameni (69%) consideră această recenzie folositoare
11.4 ore înregistrate
Postat: 4 iulie
There are many great game out there were you fight battle. Although without a dought the best battle simulation games on the market are the total war series. The properly consider weather wind, moral, flanking supprise, shock terrain etc. But while the total war series is great for battles it is not much for simulating wars.

Gone are the days where every battle can be won by overwealming a tiny kingdom. Gone are the days were you can march troops without a consern of supply. The hegemony series simulates war campaigns. Trust me ensuring troops are properly supplied can be a task, as the enemy is always trying to mess with your supplies.

Unlike in most RTS games the player will not win by overwelming an opponent the will by flanking them on a grand scale.

The game gives some nods to tactical battles, but the terrain tends to be too crowded to preform them properly. Everything in the world feels squashed together at times. Effects that would effect a grand compaign such as weather are not present.

The game is lacking multiplayer. While I think a multiplayer match would have been a slow drag. I still think it would have been nice to have.

Overall the game is worth a try. I appreciate a little variety in the game.
A fost această recenzie folositoare? Da Nu
10 din 11 oameni (91%) consideră această recenzie folositoare
19.8 ore înregistrate
Postat: 7 septembrie
Hegemony Rome: The Rise of Caesar is the game I've been waiting for. This game combines the grand strategy of Total War, but the base building and tacticality of classic RTS games.

1) Decent graphics, which I actually think fit the game perfectly.
2) Easy unit control and building.
3) Massive sandbox mode has a map of all Gaul, which is amazing.
4) Genuinely challenging but fun strategy game, fit for newcomers and veterans.

1) Some people might not like the graphics as much as I do.
2) Massive learning curve which can be fun and extremely rewarding to get through.
3) Some performance issues when zooming in quickly, but pass shortly. (might just be my PC)
4) The 'Combat Locking' feature is something I could do without.
5) As far as I know, there is no multiplayer whatsoever.

Overall, 8.5/10 Should buy if you're bored with current RTS games, and should definetly buy if this game is on sale.
A fost această recenzie folositoare? Da Nu
9 din 10 oameni (90%) consideră această recenzie folositoare
67.6 ore înregistrate
Postat: 15 noiembrie
This is very good real-time strategy game with big focus on tactics (unit types, facing, flanking, upcoming - currently beta tree - ambush system) and logistics (need to connect assets, such as cities, mines, farms, woodcutters with land or water connections, through which food and wood is transported, and depending on length/difficulty of connection, there is tax - longer routes cost more in gold, but also have % of wood/food/gold production lost).
Another part of logistics is recruits - each city has capped amount of recruits pool, which regenerates over time. Your units need to be in supply range of fort or city with land connection to their home city to be able to draw recruits to replace casualties (further from home city, slower the reinfoircements. You can change unit's home city, but (probably) only within other cities of the same tribe.
Big part of the game is unit experience, which is what will keep you playing mostly.
You are member of particular civilization and tribe. Your native cities are loyal, but any conquered cities need either garrison buildings, garrison, and/or hostages put somewhere else to prevent it from rebelling (don't worry it's not too complex and you don't need to pay constant attention to it). Conquering another nation can mean getting their wood, gold and food sources, their recruitment pool, but depending on their bonuses you get access to units with combat bonus of their native faction or terrain capability of that faction, or even to different unit types (if you conquer roman city as barbarian, you get access to roman legionaires, which have very different stats).
There are some differences between nations/tribes, some have larger number of native cities, others have some bonuses (meelee/ranged combat bonus, terrain-specific unit capability on recruitment).
Amount of unit types is not huge - skirmishers, spearmen, slingers, cavalry, javelinmen, archers for barbarians, additional infantry and cavalry of roman factions. After earning experience in battle (or small amount on recruitment with some building upgrades build) you can (and should) spend this on purchasing officers for that unit, up to four (non-detachable) officers of four levels plus (detachable) general. These can provide significant bonuses to offensive and defensive capabilities of unit, morale, logistics, terrain-passage, siege, scouting, and probably more bonuses(typically you'll want combat bonuses first for meelee units, ranged bonus for ranged units). Generals work same as officers, but can be detached and moved to another unit or to govern some city (not sure about effects of that, maybe is still work in progress).
There is lot of content in the game already, and game is very good, although there are still things to be done (AI is good in handling some tasks but not so good with others). Good news is that developers are working actively on the game, and judging from support history from original Hegemony game (which was focused on Greece) they can be trusted to do so for years and years to come.
Compared to original Hegemony, there is less variation in units, because it takes place largely in homogenic area of Gaul.
A fost această recenzie folositoare? Da Nu
9 din 11 oameni (82%) consideră această recenzie folositoare
113.5 ore înregistrate
Postat: 24 noiembrie
TL/DR: Mix of RTS and Total war that actually works. Also the frequent crashes many reviews mention(I had to set autosave to 5 minutes to avoid going insane) have been fixed in late October 2014, so consider this in your purchase evaluation.(!)

Hegemony Rome: the Rise of Caesar is the Successor of Hegemony Gold: Wars of Ancient Greece which itself is sort of an Upgrade of Hegemony: Phillip of Macedon. All three Titles basically work the same so If you want to test the Game(or one of it's predecessors) any one of them(or a demo) will give you quite a good impression of what's going on.

What's good about this game?
1.) ... wait, you've read(or will read) other shorter/longer reviews, you saw the Trailer, you maybe even played Hegemony Gold. So I'm just going to skip this and go right to the bad things and you go figure out why I spent 100 Hours(jeez) on this game despite the bad points below, eventho I have like 200 other games in my steam account and a job that earns me enough money to buy said games ;)

So what's bad?
1.) Unit variety. Gauls/Britons/Germans all have the same old: Skirmisher(guys with swords), Slinger, Javelineer, Spearman and Cavalry. Gauls also get Archers, Romans only get Legionaries(strongest unit). Some subfactions get some statbonuses but most factions are essencially the same. I liked the variation in Heg. Gold, where Macedon, Persia, Athens, Illyria, Sparta, Nomads, Thracians and gerneric Greeks all had different unit-sets. They are however working on this and enabeling modding, so I'm optimistic.
2.) The AI, while not particualry stupid*, has significant limits pertaining to it's inability to grasp the game, it does not train veterans, it builds buildings seemingly at random, it does not manage it's food supply properly etc. on the other hand this makes taking enemy cities less time consuming^^.
3.) The forum is dead. If you got a problem, just ask here on steam, it's more likely to attract the devs, or other players for that matter.
4.) In the Campaign you command Kaisars Gallic Legions. A common quest reward are extra Legionary Cohor... Brigades. As you play a special Campaign faction(and not the regular Sandbox Romans) you cannot train them yourself, in turn you cannot disband them, sounds ok sofar. However, to replenish these troops(and your Uber Archer and Slingerunits) you need Roman Population. Now where would you find that? In roman cities. Now guess how many roman cities there are in Belgiu... Belgia. One. An average city can sustain 2-4 Brigades. In essence, unless you only use low morale Gallic troops you are going to spend most of your time waiting for your Capital to recover it's pop. yeesh. Having "culturechange" as a rare Questreward as in Heg. Gold would have prevented this.
5.) Workers/slaves cannot carry Food. Players of Heg. Gold will know why this is a bad thing, you essencially need to plonk down expensive camps everywhere so your troops don't die of starvation during a siege. That, or you upgrade your troops carry capactiy instead of Attack/Morale/Hitpoints/LOS/men per unit, and who wants that?
6.) the Campaign ends with good old Cheese-R explaining his righteous struggle against the Senate and then whining a bit about his death. Something I find quite a remarkable thing to do for a corpse. Then again I find most non-rotting-related things quite remarkable if done by dead people. Also with the (horrible) intro movie showing him lead his legions over the Rubicon I would have at least expected a cliffhanger hinting to a sequel where he fights against the Senate, that or an optimistic but mysterious ending that incites young people to look up what happend to him on wikipedia just to discover his grim fate, that would have been neat, and cheaper.

*it's actually pretty mean :(
A fost această recenzie folositoare? Da Nu
7 din 8 oameni (88%) consideră această recenzie folositoare
2.9 ore înregistrate
Postat: 11 septembrie
Its ok, i got it for $10 so its worth that but 30 is a bit steep. its great on the grounds of and rts and the supply lines, manpower, and economy are great features. i just want to see more econmics put into the game. like anything that has some more city management. its there just lacks on the city aspect. but the battles are fun. alot of a great features like prisoners and all. if u like rts games its worth the buy when on sale, unless u really cant wait. One thing it is missing that is needs is mulitplayer. this would be a great online game
A fost această recenzie folositoare? Da Nu
7 din 9 oameni (78%) consideră această recenzie folositoare
84.9 ore înregistrate
Postat: 12 decembrie
This game hits the spot if you are interested in historical, detailed strategy.

It is much less of an empire building game as, say, Total War's Campaign or Civilization, while also not quite as "epic battle-centered" as the Total War battles.
Instead, it focuses more on the waging war in the ancient period as a whole, rather than just the battle.
You're managing every aspect of campaigning. Keeping your units and cities provisioned through an extensive network of supply lines is crucial, and using natural borders of forests, mountains and rivers is important to maintain the safety of that very same network.
Construct camps and bridges as resupply points or defenses. Take hostages to ensure the obedience of your subdued enemies. Keep your army in good morale. Promote officers and assign generals. Definitely don't get stuck in the Alps during winter, unless you want your troops to get snowed in and starve (I speak from experience :( ).

Rather than focusing on just the battle itself, Hegemony Rome puts you in charge of ALL the decisions that a commander (such as Caesar) would have had to make whilst campaigning. All this on a truly gigantic map of Gaul (and some bits of Northern Italy, Southern Britain, Belgium and Switzerland) representing every major historic tribe and geographic feature.

The game remains intuitive and attractive, however. Despite its scale, it remains overviewable through some rather unique design (zooming out from individual soldiers on terrain to miniatures on a parchment map).
It also is absolutely unparalelled in its attention to historical detail, every city, faction and unit has a small in-game article of historical information that can be read. You could quite feasibly substitute this game for reading information on the Gallic Wars online.

Hegemony Rome is quite different from any other strategy game out there. it is incredibly educative and detailed, while the basic game mechanics remain quite simple (though very different from other strategy games).

If you are interested in history, and a detailed, accurate portrayal of what campaigning is like, this is the game for you.
A fost această recenzie folositoare? Da Nu
4 din 5 oameni (80%) consideră această recenzie folositoare
4.2 ore înregistrate
Postat: 11 decembrie
I originally thought it would be a total war type game, just in real time. It isn't, but it's an enjoyable game on its own. The learning curve was not bad if you've played things like this before-

I read a review complaining about the complexity pre-purchase, and may I say, that player was wrong. There's a manual in steam for the game (I have not read it, didn't need to). Link cities to share supplies, like food and wood, keep your troops in supply zones until needed, build forts to create supply zones in necessary locations. You can check your spending budget and make cuts, but I have not found an overall happiness meter. Each city has its own morale you can boost with troops and such, if it bottoms out you could lose it to rebels.

Now that I'm done debunking that negitive review... the game is good. Not great, not worth full price, but pick it up on an xmas sale or black friday.
A fost această recenzie folositoare? Da Nu
4 din 5 oameni (80%) consideră această recenzie folositoare
39.9 ore înregistrate
Postat: 18 decembrie
With the mixed reviews on both Steam and Metacritic I was not expecting too much from this game. But it is surprisingly engrossing, with a slow-moving pace and almost hypnotic game play. There is a lot of emphasis on resources, the combat is ok but a bit dumbed down, and diplomacy seems almost non-existent. That said it is pretty satisfying to grow your empire. Game play seems to come down to gradually expanding your empire while avoiding over-extending, and very limited resources make every decision more difficult. Should you beef up your city defences or build a few new units? Invest in city buildings to build new unit types like Cavalry or invest in a marketplace to generate more income? There are lots of ways to play –raid enemy farms for resources, steal slaves from enemy posts, ambush enemy units etc, starve the enemy into submission etc. The AI is pretty good, with the enemy launching attacks on your weak spots and retreating in the face of superior forces. There is a full fog of war so you never really know what is happening outside your territory.

After playing the same sandbox scenario (as one of the Brittanic tribes) for some 30+ hours, and still being a long way from completion, I would have to say the game is starting to get a little predictable and formulaic. Position and strengthen your forces, capture enemy positions such as farms and mines, capture an enemy city, suppress revolt, recover from your losses, repeat and thus slowly grow your empire. That said it has been absorbing getting to this point, and the game has some nice touches - I can’t quite stop playing... yet.

If you are a fan of Total War, Civilisation etc and this is on special offer then I would recommend it.

Tips for new players: expand your realm slowly. The AI will hit you hard if you over-extend. Ships tend to sink in the winter months (put them in a city until spring). Upgrade cities to have the marketplace – cash is king in this game and is usually the main limiting factor to expansion. Capture enemy farms etc and send any remaining slaves back home to man your own farms etc. Capture enemy units and enslave the survivors. Captured slaves can be sent to a city and disbanded, adding to your own population to replenish your forces. If you lose a unit, it is sent back to its home city where it will replenish. Mercenary units are useful, but do not replenish.
A fost această recenzie folositoare? Da Nu
4 din 5 oameni (80%) consideră această recenzie folositoare
1.3 ore înregistrate
Postat: 18 decembrie
I have not played the first Hegemony game, so i can not make comparisons on how good/bad this one is compared to that one.

However; as someone who comes from the Total War series (started with Rome 1 back in 2004) , i have to admit that i was quite skeptical about this game when i first decided to try out, for my surpirse Hegemony Rome turned out to be supperv!
Sure the battles do not have the scale nor the complexity that Total War has, but the rest of the game is way "supperior" in many aspects, specially its depth and "realism".

I have not completed the single player campaign yet, but i am close to doing so(nearing the end of chapter 4), i must have put around 20h + into this game so far, and i dont regreat it, its been wonderfull! Also i dont know about other people but i have only encountered ONE crash to deskop so far, and no bugs yet (it might help that i first tried the game this month, over half a year after its original Release Date: 15 May, 2014)

Deffinetly worth every peny in my opinion!
A fost această recenzie folositoare? Da Nu
18 din 33 oameni (55%) consideră această recenzie folositoare
12.2 ore înregistrate
Postat: 25 august
Firstly, the game is still buggy and crashes. I simply wouldn't recommend this game because the field isn't balanced. The enemy will almost ways win one on one and you have to outnumber them. If you are going up against one unit you need two. For two units you need three units, despite them being experienced or not. If you face six units you need at least eight or nine and the field becomes too tight for them to manuever properly. Cities will rebellion against you even if you have hostages and five units which you will lose and having a 100% moral. After all that i simply just didn't like the resource gathering. I think it suppose to be realistic but it just doesn't work in making the game fun and allowing events to flow. Money too is odd and what is up with sailing units? Couldn't figure out why they immediately take damage as soon as they are on the water? Anyways, don't waste your time or money...there are better games to be played.
A fost această recenzie folositoare? Da Nu
3 din 4 oameni (75%) consideră această recenzie folositoare
2.6 ore înregistrate
Postat: 26 octombrie
OK. First off... I would only recommend this game if you are into the history of Caesar. Don't get me wrong, it is a fun to play game, but has some drawbacks.

-The game can be sluggish. You might want to reduce the graphics settings to get a smoother experience.

-For one, the price is too high for this version of the game. I think too many improvements are needed to make it worth the price really.

-The game is CLUMSY! at first. It deff. takes some getting used to. The zooming in and out of the map is nice, but it doesn't always transition very well. Clicking on units and cities take a lil precision with the mouse as well.

-The tutaorial sux. It doesn't always guide you as to exactly what you need to do next. The little window that pops up explaining things (as in Total War series) kinda gets in the way of some info. Not sure how to close the window.

-Graphics are ok, although somewhat dated.

-Combat is very simple when compared to the Total War series. Although this is not always a bad thing.

Has some nice features you do not see in other games. The integration of battle and campaign are done very well. Both are tied together on the same map... and things happen in real time. For example... while one of your legions is in desperate battle with enemy raiders, you can send more troops up from a different part of the map to help, or to engage another enemy. In otherwords... LOTS IS GOING ON AT ONCE!

My advice if you get this game, TAKE YOUR TIME at first. Let the screens load, listen to the advice the AI gives you... don't get overwhelmed at the sudden influx of OBJECTIVES. Just navigate the screens as needed to get a grip on what is going on. It is not a game you can just jump in and start waging war.
A fost această recenzie folositoare? Da Nu
4 din 6 oameni (67%) consideră această recenzie folositoare
30.0 ore înregistrate
Postat: 26 octombrie
Honostly the game had me drawn in when i watched the first video of it, it focus's more on your empire, supplys, and keeping your border safe then out commanding your enemy but they dont let that slack either. Being able to have your battles with charging, flanking, and eventualy making your enemy route but it gives reason not to slaughter your enemy for thoes that march to fight you will work great in your mines and fields. This is a game i would recommed to sit and watch all videos for it as it is its own game in my opinion but still great on its own.
A fost această recenzie folositoare? Da Nu
1 din 1 oameni (100%) consideră această recenzie folositoare
7.9 ore înregistrate
Postat: 20 decembrie
A fost această recenzie folositoare? Da Nu
3 din 5 oameni (60%) consideră această recenzie folositoare
164.2 ore înregistrate
Postat: 26 octombrie
Really great game with a good strategy spin on it. As a fan of generally turn based strategy games, I am sceptical about playing RT however found HR to be just the right mix to not be quite a build a base spam as C&C.

The campaign is extremely lengthy which is good and bad. I did find it slightly long winded at first wanting to get on to sand box and do my own thing, but I could of done that at any point anyway!

Could do with some more variety in unit types with possible building upgrades to attribute units such as in Total War. Would be also nice to be able to build forts and bridges in areas of user specific choosing and not saved map areas.

Great game, only issue I find is having enough time to play it!
A fost această recenzie folositoare? Da Nu
15 din 29 oameni (52%) consideră această recenzie folositoare
6.3 ore înregistrate
Postat: 17 august
This is an exercise in futility and frustration.

I tried it for 4 hours today and can't even make it past the second tutorial. Logistics/supply isn't explained at all beyond how to link a city forward. There's no explanation of why this is important, how to do it well, how to link cities together and so forth. Building and promotions haven't been explained at all and I have no idea what they are.

The second scenario requires you to take on 18 enemy units from Germany. There's no way my units can do this - they fold instantly, the TBS mechanics are awful so it's just a massive mob, I can't keep half that many in supply and raiders continually raid from areas of the map I'm not allowed to enter (and no, you can't station a unit at the entry point because there's no supply there), I've had one city mysteriously taken over by bandits TWICE with 2 of my units in the city and never any pop up that told me I was even being attacked...in short, right now the game is a total loss. Not because I necessarily think it's a bad game, but everything is so poorly explained that I simply have no idea what to do.

Oh yea, and there's no ♥♥♥♥ing manual either. So these concepts that aren't explained? You're screwed.

So at this point the game is a loser. Even if I can figure out how/why to do things, there's zero reason for putting up with off-screen raiders who capture garrisoned cities with no notification and amateur stuff like that. Save your money and save yourself some frustration by steering clear of this.
A fost această recenzie folositoare? Da Nu
14 din 28 oameni (50%) consideră această recenzie folositoare
25.1 ore înregistrate
Postat: 23 octombrie
When I first heard of the release of hegemony Rome and saw the first gameplay videos it looked to be quite pomising.

To the positive aspects first:

It offers an immense world to be conquered and with simple scrolling your mouse you can overlook all that or your miniature settlers and don't ever have to deal with a loading screen.
Also the historical informations either given in the campaign or for the city desciptions are quite nice and informative.
But that's pretty much it.

The graphics of my settler game from 2001 are better and that game also was more fun for the price it costed back than.
So if you can snap hegemony on steam sale for a few bucks like I did then your money isn't wasted but spending 30€ on it is just waaaaayy overpriced.
A fost această recenzie folositoare? Da Nu
223 din 254 oameni (88%) consideră această recenzie folositoare
97.7 ore înregistrate
Postat: 31 ianuarie
Recenzie Early Access
blxz covered it pretty well. A great strategy game that should have appeal to all levels of RTS players.

I'd just add one thing though, Longbow's track record. This alone should be an important factor in your purchasing decision.

Both Hegemony PoM and Hegemony Gold were supported and improved upon for many years following release, I have no doubt that Rome will see the same due care and attention. One of a small list of developers that do not send their games out in the wild and forget they exist beyond first week sales.

Combine that with modding support built in from the go and we have here a game with potential to provide hundreds of hours of entertainment value for years to come.

If Total War: Rome 2 left a sour taste, this will go a long way towards scratching the Roman itch.
A fost această recenzie folositoare? Da Nu