Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features: No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
用户评测: 褒贬不一 (442 篇评测)
发行日期: 2013年9月18日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Ironclad Tactics

购买 Ironclad Tactics 2-Pack

购买 Ironclad Tactics Deluxe Edition

购买 Ironclad Tactics - Deluxe Edition Upgrade

 

由鉴赏家推荐

"A melding of a trading card and real-time tactics game involving civil war robots (yes really). No microtransaction nonsense and a solid campaign."
点击这里阅读完整评测。

数字豪华版

Includes:

  • The first two add-on campaigns released for Ironclad Tactics when they are released. Add-on campaigns include new missions, new cards to unlock, new gameplay, and new stories to tie them into the game universe.
  • A high-quality digital artbook with concept art, designs, and commentary from the Zachtronics team.
  • A printable papercraft model of an ironclad that you can print out and assemble.
  • The Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.
  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

关于这款游戏

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
有价值的用户评测
18 人中有 13 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.8 小时(记录在案的)
发布于:1月8日
https://www.youtube.com/watch?v=UWvKNef7yok

Ironclad Tactics is a fast paced real time strategy card game set in a fictitious civil war era featuring steam powered robot warriors. The game features lovely artwork offering charming and funny comic strip style cut scenes. The core gameplay is centered on constricting your deck of 20 cards consisting of various human and machine warriors along with weapons and perks you can apply in combat. You start the game with three randomly drawn cards and earn more cards upon one full cycle of the brief timer that counts as each turn, upon the completion of the turn you are also awarded an Action Point that you use to activate the cards from your hand. The main objective of each mission is to earn a set number of victory points that are obtained by one of your ironclad warrior robot troops successfully getting from one end of the battlefield to the other.

The fast paced nature of the game is both what makes the game shine and at the same time is its biggest hindrance, the fact that you have to make decisions so quickly eliminates the ability to really thoroughly strategize and plan out your next move as would a turn based strategy card game would, however this little bit of hectic fast paced chaos is what makes the game different from other card lane strategy games. Upon completion of the mission you are awarded with a new set of cards that have some unique twist or element that was the featured gimmick of the level.

The game does offer a fairly steep difficulty curve that can become frustrating at times but adds to the overall length and replay-ability of the game when you have to go back and rework a new deck to try to conquer your highly competent AI foe. The game perfectly combines the good of both a Trading card game and a card lane strategy game; it offers a lovely art style, interesting setting, and a very challenging level of difficulty
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
22.9 小时(记录在案的)
发布于:3月24日
If you've ever played a collectible card game, do you enjoy constructing a deck as much as actually playing the game? If so, then you'll probably enjoy Ironclad Tactics.

It's possible to slog your way through missions with sub-optimal builds/tactics, and granted, it is incredibly frustrating when played in that manner. The core missions are tolerant of bad play, so you can get pretty far into the game before realizing what you're doing wrong. After unwittingly playing badly throughout the main campaign, I eventually hit a wall in the additional content.

The final mission of New Game Plus was particularly brutal, and I barely beat it after a couple hours of reckless attempts. As I moved onto the DLC missions, I found myself frequently devastated by the enemy having 1.5-2 times the resources that I do. Slogging through these missions was becoming increasingly unlikely, and I was questioning whether these missions were fairly balanced. Did I have to rely on the AI screwing up to stand a chance, or was there another way?

At that point, I approached the game from a different angle. First play a mission noncommitally with a simple deck, just to grasp what's being thrown my way. Then go to the drawing board and construct a deck particularly for that mission. With that mindset, I was crushing missions on the first "serious attempt" and feeling accomplished in my decision making.

Playing in this manner is a bit artificial. In what other game do you play a level for the first time solely to analyze it, with no intent of winning? I wonder if Ironclad Tactics could have been more forthcoming with its mission content, rather than have players flail through the motions with an uncatered deck.

I recommend trying Ironclad Tactics with the "study first, succeed later" approach. That's what tipped me into the "recommended" camp. This is certainly a game for analysts/tinkerers.
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:4月28日
Brilliant card deck strategy game.
Use your Ironclads and soldiers to beat a civil war in the USA.
For each move you have action and move points. The game field is quite limited (mostly 5x8 squares) So you have to figure out the right tactic. After every mission your success is awarded with an extra story comic strip. Later you can build your own card decks or beat missions with infinite card dropping. Tip: Use pause button on your Ironclads to stand them. Tip2: You can repair your Ironclads.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:3月24日
Great turn based strategy game that you can enjoy with friends. It can be challenging in some parts but easy in others. Its well thought out and well done across the board. Recommended to co-op players.
这篇评测是否有价值? 欢乐
10 人中有 6 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
24.4 小时(记录在案的)
发布于:1月14日
http://calmdowntom.com/review/ironclad-tactics-review-pc/

"When Ironclad Tactics was pitched to me as a ‘fast-paced, card-based tactics game’ set during the American Civil War, I have to admit, I was skeptical. Little did I know that it featured ROBOTS!"
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
64.1 小时(记录在案的)
发布于:2014年12月8日
I've been playing Ironclad Tactics off and on for a big time Only now, after earning lot's card, I realize that I forgot to write a review.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

The civil war theme and story are awesome. I love the characters and animated comics that set up you journey across America. The in-game art and animation is beautiful. It’s easy to tell every unit apart and their abilities match the visuals. A robot with a jetpack files, dude with a shotgun has spread attack, and a flame thrower hits multiple targets. .

Each level starts by showing you 5 random cards from your deck of 20, so sometimes it feels like a lucky/unlucky start can make or break a win. If cards come out in just the wrong order it can kill a plan, but managing this problem is also part of the art of deck building. It improved a bit with the release of the first DLC where you can now spend 1 action point to ‘save’ a critical card for later.

The first DLC uses an army with a completely different and fun style of play. It’s satisfying playing as the boss enemies that were beating you down in the final levels and to understanding the logic behind how their robots transform. It also fills in missing parts of the story with more comics.

Not every ability or tactic is perfectly balanced, but there’s lots of viable strategies to solve each problem. That said, I haven’t played multiplayer which would be a much better gauge of balance. There’s not enough players to support random matchmaking and I don’t feel like it would be that fun against friends (even if they unlocked all the cards). I also haven’t tried the co-op mode, which is supported throughout the entire game buti think it would be pretty fun!
这篇评测是否有价值? 欢乐
5 人中有 3 人(60%)觉得这篇评测有价值
58.7 小时(记录在案的)
发布于:2014年12月8日
I love ironclad tactics a lot. I still dont get why peoples bash it a lot. i have finish the game and now i am playing on game+
and let met tell you IT VERY HARD. But still i make new decks and i find a way to win. So the game is extremly challenging but it is sooooo much fun to play. very recommanded and i hope there will be a ironclad tactics 2 :D
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
6.6 小时(记录在案的)
发布于:2014年12月25日
A very cool and decidedly unique strategy game from Spacechem's Zachtronics. Ignore the metacritic rating (seriously what is the point anymore of metacritic?) and give this a try if you are intrigued by the premise and mechanics. This game is definitely not for everyone, but if it seems interesting, you'll most likely enjoy it.
这篇评测是否有价值? 欢乐
21 人中有 21 人(100%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:2014年9月26日
游戏一启动就花屏。但是截图又是正常的。问了官方只说让我更新驱动,但是我更新驱动以后也依然如故,他们也没有办法了。不知道是我的显卡还是显示器和这个游戏不匹配,但是请允许我稍微发泄一下自己的郁闷之情。

今后一定要买有试玩的游戏,否则实在太浪费了。买了全DLC才发现连运行都运行不了,我都不知道要找谁说理去。这已经是我今天发现的第四个没法运行的游戏了......

----------------------------------------------------------------------------------------------------------------------------
刚刚又尝试了一下,我关了独显用集显居然成功进去了....o(╯□╰)o 先玩一阵再看看要不要改评价。
----------------------------------------------------------------------------------------------------------------------------
稍微玩了一下,漫画画的不错,剧情也还不错,但是游戏方式不好玩,完全不是我想象的那样,玩了大概2个小时就没有什么玩下去的动力了。

没有汉化比较可惜,英文虽然慢慢看也能看懂但是太累了。如果有汉化的话说不定我会为了看剧情坚持下去,也许。
这篇评测是否有价值? 欢乐
19 人中有 15 人(79%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2014年6月6日
“全成就指南

第一关教程的那个下面列表的教程卡片 右键点击就有了”

这个游戏漫画不错 故事性也好各种黑科技 游戏性也不错

如果有汉化就好了
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年9月21日
还不错,要用用脑子就能赢了。而且漫画爆好看的,我推荐作者还是去画漫画比较好,因为太好看了,剧情也不错。很有趣的战略游戏,而且也不算贵。你值得拥有!!!
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年9月19日
无脑全成就神作

卡牌+限时策略,经常手忙脚乱,果然反应太慢不适合这种,还是慢慢想慢慢决定的游戏

7.5/10,不算DLC6.5分(卡牌太单调)
这篇评测是否有价值? 欢乐
1 人中有 0 人(0%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:3月18日
很棒的游戏,漫画也不错,简单清新,就足够了,豪华版还额外赠送一个下水道游戏,这真是极好的。
这篇评测是否有价值? 欢乐
9 人中有 3 人(33%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年9月19日
好好玩啊,跪求大家来玩啊
这篇评测是否有价值? 欢乐
5 人中有 1 人(20%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年9月20日
太正到此一游。。。
这篇评测是否有价值? 欢乐
237 人中有 181 人(76%)觉得这篇评测有价值
10.6 小时(记录在案的)
发布于:2013年12月11日
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
这篇评测是否有价值? 欢乐
130 人中有 92 人(71%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2014年5月5日
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




这篇评测是否有价值? 欢乐
53 人中有 43 人(81%)觉得这篇评测有价值
41.4 小时(记录在案的)
发布于:2013年10月4日
I really enjoyed this game and chose to go through every optional challenge for a full completion of the campaign. Even so, it was fairly short (around 12 hours for a full-clear?) The multiplayer was also enjoyable, but not a compelling reason to buy. The campaign missions, challenges, and puzzles were solid and I really enjoyed the setting for the game (more than I expected to.) I recommend picking this up if you like a good strategic game with reasonable depth and multiple paths to victory. I bought it as part of a full price two-pack and would buy again. Completing all of the challenges (especially without using cards from much further on in the campaign) made this have just the right difficulty level for me to really like that challenge without thinking it was stupidly hard or "lucky."
这篇评测是否有价值? 欢乐
36 人中有 29 人(81%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
46.5 小时(记录在案的)
发布于:2014年10月12日
I've been playing Ironclad Tactics off and on for over a year. Only now, after earning every card, I realize that I forgot to write a review. It’s sort of a Plants VS Zombies game except that it’s Zombies VS Zombies, and the zombies are steampunk mechs.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

The civil war theme and story are awesome. I love the characters and animated comics that set up you journey across America. The in-game art and animation is beautiful. It’s easy to tell every unit apart and their abilities match the visuals. A robot with a jetpack files, dude with a shotgun has spread attack, and a flame thrower hits multiple targets. The music fits and is serviceable, but for me it’s one of the weakest points of the game. Something less traditional and more gutsy could have really helped some of the longer play sessions.

Each level starts by showing you 5 random cards from your deck of 20, so sometimes it feels like a lucky/unlucky start can make or break a win. If cards come out in just the wrong order it can kill a plan, but managing this problem is also part of the art of deck building. It improved a bit with the release of the first DLC where you can now spend 1 action point to ‘save’ a critical card for later.

The first DLC uses an army with a completely different and fun style of play. It’s satisfying playing as the boss enemies that were beating you down in the final levels and to understanding the logic behind how their robots transform. It also fills in missing parts of the story with more comics. The second DLC is very stripped down, but still provides new interesting abilities. Playing the ‘War’ mode, where you’re stuck with either French or Germany armies, varies the play styles just enough to keep things fresh.

After completing everything it feels like every inch of the design space has been explored. Not every ability or tactic is perfectly balanced, but there’s lots of viable strategies to solve each problem. That said, I haven’t played multiplayer which would be a much better gauge of balance. There’s not enough players to support random matchmaking and I don’t feel like it would be that fun against friends (even if they unlocked all the cards). I also haven’t tried the co-op mode, which is supported throughout the entire game.

If you liked Spacechem, you might like this. It’s about building machines, but stochastic machines rather than logical ones. If you loved Spacechem then definitely play this to support the awesome developers!
这篇评测是否有价值? 欢乐
73 人中有 48 人(66%)觉得这篇评测有价值
21.3 小时(记录在案的)
发布于:2014年5月22日
I was unsure about purchasing this game initially, but I'm glad I did. Although the gameplay looks quite simplistic, it turns out that there are many different tactical possibilities. Each level can be a bit of a puzzle to solve, and the solution often comes down to building a different deck. If at first you don't succeed, change the cards in your deck. Even so, you could have a good deck but still lose due the random chance of which cards are drawn. The first few cards are often crucial at the start of a battle, but don't give up, I've come back from some bad starts and still won.

Card games are usually turn based so I was a little surprised to find out that there's a fairly quick timer running constantly (with no pause unless you press escape, but you can't study the board while paused), so you have real time pressure forcing you to make quick decisions. Normally I hate this sort of thing, but in this case I actually like it. It didn't take long to get used to it, it ensures quick battles (which makes a nice change of pace for me because I normally play slowly) and while it puts you under pressure, the timer lasts long enough for you to make good decisions most of the time, although occasionally you'll mess up.

My advice is to have a clear strategy in mind before you start each battle (and construct a deck to support that strategy), so that you know exactly what you plan to do during the battle. This makes it much easier to make quick decisions. Often you'll lose each battle on the first attempt, usually because the deck you're using isn't appropriate for the new situation, but just treat that as a learning battle to help figure out the best strategy to win it.

Each battle often has 3 different victory conditions. You only need to win the battle to progress the storyline, but if you fulfill the extra victory conditions you win more cards. Often you'll need to play each battle 2 or 3 times to win them all, since you usually need to win some new cards to help you fulfil the extra victory conditions.

There's a multi-player option and some cards can only be won by using this option. I'm not normally a fan of multi-player but this game seems ideal for it because of the fast play timer and the short games. I also think that playing against another human with a custom deck would make the strategy a lot more unpredictable and hence interesting.

I've only played through about 10 battles so far so I'm not sure how much more the game has to offer yet. I may add to this review once I've played more.

My conclusion so far is that the gameplay and tactics are better and more varied than I expected and it's proving to be quite an addictive game. I recommend it to anyone who enjoys the random nature of tactical card based games, and the ability to create custom decks and play multi-player.

[Edit] I've finished the main campaign now, there's 19 battles in all. Later battles become extremely difficult and can be frustrating to complete. But they're all winnable, the key comes down to designing an appropriate deck, but even then it may take several attempts due to the random nature of card drawing. In spite of the difficulty, or rather because of it, I found winning to be even more satisfying.

I still haven't beaten all the battles with the extra victory conditions yet, but I'll be going back to do that. Not only that, but once you've beaten the campaign once, you can play the entire campaign again at a higher level of difficulty. I've spent 21 hours on it so far so there's plenty of value to be had from this game, and that's not even mentioning the DLCs which add new campaigns.

In response to some people who've said that there's not much depth to the strategy, they're wrong IMO. There's a massive number of different ways that you can construct decks and many different strategies you can use, you just need to use your imagination. For example, the rubbish prototype ironclads you get at the start of the campaign often came in very useful in the difficult later battles, simply because they are so cheap (you can spam them and use them as blockers).

So my final conclusion is that I highly recommend this game, provided you enjoy the random nature of card games and can handle the stress of the fast turns (you have about 3 seconds in which to play cards each turn, plus another 2 or 3 seconds to resolve the turn).
这篇评测是否有价值? 欢乐