Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!
用户评测:
总体:
褒贬不一 (511 篇评测) - 511 篇用户的游戏评测中有 67% 为好评。
发行日期: 2013年9月18日

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关于这款游戏

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!
  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.
  • Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP / Vista / 7 / 8
    • 处理器: 2.0 GHz
    • 内存: 2 GB RAM
    • 图形: Support for OpenGL 2.0 or greater
    • 存储空间: 需要 850 MB 可用空间
    最低配置:
    • 操作系统: OS X 10.5.8, or later
    • 处理器: 2.0 GHz
    • 内存: 2 GB RAM
    • 图形: Support for OpenGL 2.0 or greater
    • 存储空间: 需要 850 MB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04 LTS
    • 处理器: 2.0 GHz
    • 内存: 2 GB RAM
    • 图形: Support for OpenGL 2.0 or greater
    • 存储空间: 需要 850 MB 可用空间
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总体:
褒贬不一 (511 篇评测)
最近发布
Sheep
( 21.5 小时(记录在案的) )
发布于:7月20日
Awesome game
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Galagon
( 1.5 小时(记录在案的) )
发布于:7月15日
I wasn't expecting much, which is exactly what I got.
It's passably fun for a short period, but it quickly gets repetitive, and the difficulty curve isn't well designed. The plot and characters are nothing but annoyances and the mechanics aren't balanced.
I wouldn't buy it even on sale.
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Animated Effigy [MicS]
( 10.9 小时(记录在案的) )
发布于:7月14日
While weak on story, this card based strategy provdes addictive gameplay and is an intersting variation on the genre.
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Sarkoth
( 5.0 小时(记录在案的) )
发布于:6月15日
Highly complex and tactical card game with quite a bit of RNG. A cool comic driven storyline and very demanding level challenges.

I was a kickstarter backer of this and even although I didn't play it for too long, I always thought I got way more than my moneys worth.
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Briar865
( 9.4 小时(记录在案的) )
发布于:6月8日
I played this game when it had sort of a free weekend thing a few years ago. It's really good. 10/10 waiting to get steam cards so I can buy. Also a tip. When making decks get lots of the guys wearing fezzes, they're hard to kill as if you only shoot them once they have armor so it wont do anything, and he will pick up and put his fez back on. Their only weakness is multiple enemies shooting him at once, or gettig stepped on by an Ironclad.
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Obey the Fist!
( 2.0 小时(记录在案的) )
发布于:6月7日
Doesn't work if you own a 4K monitor (screen draw exceeds desktop). Basic testing would have picked this immediately. Selling games that simply don't work on contemporary hardware is reprehensible.
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<™[-=> Cookiez <=-]™>
( 3.7 小时(记录在案的) )
发布于:6月1日
Hey, this is a pretty good game. I like how it plays. You can find many similar games like Final Fantasy Strike. It\'s definitely a pass in my books.

PROS
1. Interesting Storyline
I appreciate game designers bothering to put a good story into the campaign. Nowadays, many game designers don\'t bother to do it. E.g. Titanfall.

2. Increasing Difficulty
I love this part. The designer engineered a style of playing that would cause you to lose if you didn\'t streamline your deck. This is the part I love the most.

3. Easy to Pick Up
I love the way the game is done.

4. Artwork
Simple and stylish. Not as complex and detailed as the Marvel comics but it tells the story and looks good.

CONS
1. Short timespan to cast cards
There\'s only a few seconds to cast a manoeuvre card. If you miss the timing, you unit will move forward and slide up/down instead of sliding first then moving forward.

2. Auto-attacks instead of Move-Crush
If an automaton gets a weapon, it defaults to shooting instead of walking over a human soldier.

SUGGESTIONS
1. Weapon and Move-Crush mode
You need to have a method to tell your automaton to move-crush instead of shooting.
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madSimon
( 5.8 小时(记录在案的) )
发布于:5月29日
The game mechanics have a lot of promise, but actually playing it is pretty tedious. Card draw can really bite you when you're up against some of the tougher missions. Deck building isn't as interesting as it could have been.

The biggest travesty is not being able to skip the silly cutscenes.
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RaCio
( 24.4 小时(记录在案的) )
发布于:4月28日
Clever card / strategy game. This game is mostly a card game, although you can manipulate the battlefield by halting/resuming the movement of your units or playing cards to help them out. As you play through the campaign you gradually unlock cards that you can use in custom decks. The game has a solid deckbuilding tool and every mission has challenges that can require you to finetune your deck or create a special type of deck.

Recommended if you like card games.
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Zio
( 5.7 小时(记录在案的) )
发布于:4月17日
Actually this is quite a good game, a bit cheesy storywise but quite charming.
Really liked the art style, not the average stuff and not too crazy.

Would love to give this game a positive review, but the worst part about it is that later on you'e more and more reliant on your drawing luck. Card game. "Tutorial" could definitely use an overhaul. Surely, this might be just me but I'm rather done with these sorts of things. For pure card games, sure, but not for the crossover kind like in this case

If you're up for trial & error and resistant to frustration, this won't bug you at all. Everything else so far seemed fine though.
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最有价值的评测  总体
22 人中有 18 人(82%)觉得这篇评测有价值
推荐
2.1 小时(记录在案的)
发布于:2014年6月6日
“全成就指南

第一关教程的那个下面列表的教程卡片 右键点击就有了”

这个游戏漫画不错 故事性也好各种黑科技 游戏性也不错

如果有汉化就好了
这篇评测是否有价值? 欢乐
33 人中有 23 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
2.3 小时(记录在案的)
发布于:2014年9月26日
游戏一启动就花屏。但是截图又是正常的。问了官方只说让我更新驱动,但是我更新驱动以后也依然如故,他们也没有办法了。不知道是我的显卡还是显示器和这个游戏不匹配,但是请允许我稍微发泄一下自己的郁闷之情。

今后一定要买有试玩的游戏,否则实在太浪费了。买了全DLC才发现连运行都运行不了,我都不知道要找谁说理去。这已经是我今天发现的第四个没法运行的游戏了......

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刚刚又尝试了一下,我关了独显用集显居然成功进去了....o(╯□╰)o 先玩一阵再看看要不要改评价。
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稍微玩了一下,漫画画的不错,剧情也还不错,但是游戏方式不好玩,完全不是我想象的那样,玩了大概2个小时就没有什么玩下去的动力了。

没有汉化比较可惜,英文虽然慢慢看也能看懂但是太累了。如果有汉化的话说不定我会为了看剧情坚持下去,也许。
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
推荐
1.3 小时(记录在案的)
发布于:2014年9月21日
还不错,要用用脑子就能赢了。而且漫画爆好看的,我推荐作者还是去画漫画比较好,因为太好看了,剧情也不错。很有趣的战略游戏,而且也不算贵。你值得拥有!!!
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
0.2 小时(记录在案的)
发布于:2014年9月19日
无脑全成就神作

卡牌+限时策略,经常手忙脚乱,果然反应太慢不适合这种,还是慢慢想慢慢决定的游戏

7.5/10,不算DLC6.5分(卡牌太单调)
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
3.3 小时(记录在案的)
发布于:2015年3月18日
很棒的游戏,漫画也不错,简单清新,就足够了,豪华版还额外赠送一个下水道游戏,这真是极好的。
这篇评测是否有价值? 欢乐
10 人中有 4 人(40%)觉得这篇评测有价值
推荐
0.5 小时(记录在案的)
发布于:2014年9月19日
好好玩啊,跪求大家来玩啊
这篇评测是否有价值? 欢乐
9 人中有 2 人(22%)觉得这篇评测有价值
推荐
0.2 小时(记录在案的)
发布于:2014年9月20日
太正到此一游。。。
这篇评测是否有价值? 欢乐
277 人中有 211 人(76%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
不推荐
10.6 小时(记录在案的)
发布于:2013年12月11日
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
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67 人中有 56 人(84%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
不推荐
4.7 小时(记录在案的)
发布于:2015年7月24日
I want to start by saying I like this game. I like it a lot. The setting is good and the gameplay is fun. It's a lot like Monster Monopiece, which I loved, but without the embarrising rub mechanics. Which is good.

So why don't I recommend it? Simply put, the single player campaign is cheap. Really, really cheap. After the first few missions you're almost always started off at a huge disadvantage.

The enemy has powerful cards that you don't have access to yet. The enemy starts with more AP than you. The enemy can field four ironclads at a time. The enemy has squares that provide and advantage much closer to their side. The enemy has a deck tailored exactly to take advantage of the battlefield.

The only way to finish a mission is to have the exact cards the game wants you to. Want to build a deck around certain cards, certian factions or a certain strategy? Too bad. You don't get to choose your strategy. What you do get to do is play a mission several times to see what cards the enemy has and where he tends to play them. Then you get to build a deck specifically to counter the enemy's deck.

Even then, there's a good chance you'll still end up playing the same mission several times. Like every card game, luck plays a large role. In this game it plays a very, very large role. Don't draw a single ironclad in the first six turns? Have four ironclads but no weapons? Have only powerful cards you don't have the AP for?

Too bad.

The worst part of this is that it's very hard to rebound from a bad initial hand. You'll run into situations where the enemy has four ironclads on the battlefield, while you have none. Even if you draw a few ironclads, chances are that the enemy's have better gear by this point and are already halfway to your side.

So yeah, this game is a lot of fun. It's also a good way to see how much patience you have.
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156 人中有 112 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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1.9 小时(记录在案的)
发布于:2014年5月5日
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




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