Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features: No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
リリース日: 2013年9月18日
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最新の更新 全て表示(2)

Blood and Ironclads is now available!

5月6日

The steam-powered automatons of the American Civil War make their way to Europe in Ironclad Tactics: Blood and Ironclads, an exciting new add-on campaign for the fast-paced, card-based tactics game Ironclad Tactics. With eight new missions, two new full-sized armies, and a challenging WAR! mode, you’ll unlock up to twenty four new cards from the French and German Empires!

If you own the deluxe edition of Ironclad Tactics, you’ll find that Blood and Ironclads is already installed and ready to play!

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デジタルデラックスエディション

Includes:

  • The first two add-on campaigns released for Ironclad Tactics when they are released. Add-on campaigns include new missions, new cards to unlock, new gameplay, and new stories to tie them into the game universe.
  • A high-quality digital artbook with concept art, designs, and commentary from the Zachtronics team.
  • A printable papercraft model of an ironclad that you can print out and assemble.
  • The Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.
  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

ゲームについて

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.

システム要件 (PC)

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

システム要件 (Mac)

    Minimum:
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
参考になったカスタマーレビュー
25 人中 25 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.9 時間
キャンペーンクリア/約6時間

NYで友人と蒸気技師をやっているマクスウェルは、ゼブロンという老人にIRONCLADという蒸気の力で動くロボットを見せられる。このロボットは最初は給仕などに平和利用されていたが、時は南北戦争時代…。IRONCLADが戦場に投入されるようになり、マクスウェルは戦争の裏に潜む陰謀を追って米大陸を横断する。

・ゲームシステム
手持ちのカードから20枚選択しデッキを作る。1種のカードは4枚まで、そして各カードには陣営無しの無印以外に「国軍」「野盗」「原住民」等といった陣営設定(陣営はDLCで追加可)がされており、ファクションカードは2陣営までという制限があるので、組み合わせを考えるのが楽しい。

ゲームは1ターンごとにAPが得られ、このAPを使ってカードを展開していく。有用なカードほど必要APが高い。このゲームはカードゲームにありがちな相手のターンといったものがなく、両者同時に同じステップを進行する。APを保存する為に、カードを使わずに手札が5枚を超えると、古いのが順に捨てられてしまうが、1APを払うことで一番古いカードを捨てずに残すことができる。この点や相手の残り手札の枚数が判る点も駈け引き度が高い。

実際のプレイフィールドは左右に広がる横長の4レーン構成で、自陣側から相手側にVPを所持するユニットを到達させ、規定のVPを獲得すると勝利となる。フィールドに出せるユニットは「装甲兵」と「歩兵」の2種類。どちらのユニットも置かれたレーンをひたすら直進する。

「装甲兵」は、ほとんどの場合、VPを所持したユニットでHPも高めであるが、装備なしでフィールドに出る。「歩兵」と異なり、後付で「剣」や「銃」など様々な装備カードを加えることができ、敵を妨害しながら相手側に辿り着くのが目的。

一方「歩兵」は、VPを持たないので、相手側に辿り着いても一切意味がないが、APやVPを得られるフィールド上の重要ポイントを占領できる強みがある。
出撃時から装備をしているが、一部の「装甲兵」には無力であり、「装甲兵」が進路上にいると踏み潰されてしまう。

良い点
・高速戦術カードゲーム
まじで進行ペースが速い。ですが、非常に分かり安いシステムなのですぐに慣れます。
このテンポの速さが良さの1つとも言える。
・待ち時間なし
カードゲームではあるが、MTGなどと違い、両者が同時に行動するので、
相手のターンといった待ち時間が存在しないシステムになっている。
・英語不要
カードの効果はごく簡単な英語だし、使えば効果は解かる。
ストーリーはキャンペーンの前後にコミック仕立てで進行するので、
絵を見れば大筋は理解可。「U」の文字だけフォントが独特w
・「NewGame+」
キャンペーンを終えると、二週目の「NewGame+」がプレイ可能になります。只の二週目ではなく、難度やフィールドにも変更が加えられており、一週目のデッキを継続使用できる上、クリアすればカードもしっかり貰えます。
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
・簡単な全実績解除-実績厨の方必読
デッキエディット画面で、一番左上のデモカードを右クリックするだけで全実績が解除できる!
「すべての実績を解除しました。おめでとう!」
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

悪い点
・対戦したいのに人がいない
スチームを通したマルチプレイも備えていますが、ラダーもない為、人がいない…。
・対戦デッキが対等ではない
対戦デッキはキャンペーンの進行度を引き継ぐので、クリア済みとそうでないプレイヤーでは、
デッキのカード選択幅が異なり、対戦に不公平感がある。ラダーがない理由の1つだと思われる。

SpaceChemのクリエーターが手掛けたタイトルで、簡単なルールながらもカードゲーム特有の駆け引きのおもしろさを持っているのに、対戦が賑わっていないのが残念。
ゲームシステムもそうだけど最後のスタッフロールも遊び心があって、インディーゲーにある「自分たちが作りたいものを作ってる」感が伝わってくる作品です。
投稿日: 6月23日
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.5 時間
歩兵とロボットに武器やオプションカードを重ねて戦うリアルタイムカードゲーム
マップの陣地を歩兵で占領して有利な効果を得つつ、フィールド端の相手側まで勝利ポイントが設定されたロボットを送り込み、規定のポイント貯めると勝利できる
1ターンの時間が数秒と決まっていてゲームの展開が素早く、サクサク遊べる
カード集めはパック式ではなく、ストーリークリアや条件を満たしてのクリア、カードに書かれた条件を達成するなどで増えていく
協力プレイや対戦もできて難易度もそれなり
簡単な英語が読めれば遊べるけど、ストーリーを楽しみたいなら辞書とにらめっこしてね
投稿日: 6月21日
このレビューは参考になりましたか? はい いいえ
80 人中 62 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




投稿日: 5月5日
このレビューは参考になりましたか? はい いいえ
45 人中 35 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
I was a very big fan of Space Chem (previous game from this designer) coming into this, with hopes of a similar brain-xploding idea of complexity condensed down into pure fun. While this has some great deck building elements and interesting play mechanic, it seems to just boil down to spamming cards. And sometimes the only way to learn a level is play it and lose 20 times with different deck builds each time before finally one clicks. Now this same process can be said for many games like Super Meat Boy or others of the same ilk, but while those are quick to reset and get you back into the meat of it, this game takes time and turn order. It builds up and leaves you very twitchy and ♥♥♥♥ed when the next deck combo doesn't work. Interesting premise and great presenation, but just hampered down by mechanics that seem to wear down before their final destination.
投稿日: 4月20日
このレビューは参考になりましたか? はい いいえ
55 人中 34 人 (62%) がこのレビューが参考になったと投票しました
記録時間: 21.3 時間
I was unsure about purchasing this game initially, but I'm glad I did. Although the gameplay looks quite simplistic, it turns out that there are many different tactical possibilities. Each level can be a bit of a puzzle to solve, and the solution often comes down to building a different deck. If at first you don't succeed, change the cards in your deck. Even so, you could have a good deck but still lose due the random chance of which cards are drawn. The first few cards are often crucial at the start of a battle, but don't give up, I've come back from some bad starts and still won.

Card games are usually turn based so I was a little surprised to find out that there's a fairly quick timer running constantly (with no pause unless you press escape, but you can't study the board while paused), so you have real time pressure forcing you to make quick decisions. Normally I hate this sort of thing, but in this case I actually like it. It didn't take long to get used to it, it ensures quick battles (which makes a nice change of pace for me because I normally play slowly) and while it puts you under pressure, the timer lasts long enough for you to make good decisions most of the time, although occasionally you'll mess up.

My advice is to have a clear strategy in mind before you start each battle (and construct a deck to support that strategy), so that you know exactly what you plan to do during the battle. This makes it much easier to make quick decisions. Often you'll lose each battle on the first attempt, usually because the deck you're using isn't appropriate for the new situation, but just treat that as a learning battle to help figure out the best strategy to win it.

Each battle often has 3 different victory conditions. You only need to win the battle to progress the storyline, but if you fulfill the extra victory conditions you win more cards. Often you'll need to play each battle 2 or 3 times to win them all, since you usually need to win some new cards to help you fulfil the extra victory conditions.

There's a multi-player option and some cards can only be won by using this option. I'm not normally a fan of multi-player but this game seems ideal for it because of the fast play timer and the short games. I also think that playing against another human with a custom deck would make the strategy a lot more unpredictable and hence interesting.

I've only played through about 10 battles so far so I'm not sure how much more the game has to offer yet. I may add to this review once I've played more.

My conclusion so far is that the gameplay and tactics are better and more varied than I expected and it's proving to be quite an addictive game. I recommend it to anyone who enjoys the random nature of tactical card based games, and the ability to create custom decks and play multi-player.

[Edit] I've finished the main campaign now, there's 19 battles in all. Later battles become extremely difficult and can be frustrating to complete. But they're all winnable, the key comes down to designing an appropriate deck, but even then it may take several attempts due to the random nature of card drawing. In spite of the difficulty, or rather because of it, I found winning to be even more satisfying.

I still haven't beaten all the battles with the extra victory conditions yet, but I'll be going back to do that. Not only that, but once you've beaten the campaign once, you can play the entire campaign again at a higher level of difficulty. I've spent 21 hours on it so far so there's plenty of value to be had from this game, and that's not even mentioning the DLCs which add new campaigns.

In response to some people who've said that there's not much depth to the strategy, they're wrong IMO. There's a massive number of different ways that you can construct decks and many different strategies you can use, you just need to use your imagination. For example, the rubbish prototype ironclads you get at the start of the campaign often came in very useful in the difficult later battles, simply because they are so cheap (you can spam them and use them as blockers).

So my final conclusion is that I highly recommend this game, provided you enjoy the random nature of card games and can handle the stress of the fast turns (you have about 3 seconds in which to play cards each turn, plus another 2 or 3 seconds to resolve the turn).
投稿日: 5月22日
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