Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!
ユーザーレビュー: 賛否両論 (482 件のレビュー) - このゲームのユーザーレビュー 482 件中 66% が好評です
リリース日: 2013年9月18日


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Ironclad Tactics 2-Pack を購入する

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"A melding of a trading card and real-time tactics game involving civil war robots (yes really). No microtransaction nonsense and a solid campaign."

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Free upgrade to the deluxe edition!

If you previously owned the standard edition of Ironclad Tactics, you've now been upgraded to the deluxe edition for free, which includes the Rise of Dmitry and Blood and Ironclads add-on campaigns and some other digital goodies. Thanks for your support!

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Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!
  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.
  • Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.


Mac OS X
SteamOS + Linux
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Storage: 850 MB available space
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Storage: 850 MB available space
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Storage: 850 MB available space
13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 3.3 時間
投稿日: 11月10日
指定されたレール上(ステージにより3ライン~5ラインなど様々)にカードとポイントを消費してユニット配置して戦って行くという、どことなくPlants vs Zombiesチックなゲーム
カジュアルなゲーム性とスチームパンクな雰囲気から、プレイ前はGreed Corpを彷彿とさせ期待してはいたのだが、同様に期待通りの出来だった

だのにGreed CorpとPvsZが青文字好評なのに、このゲームだけチープなゲームだとか言って赤文字レビュー書かれて、賛否両論の出来にされてるのは、ちょっと納得いかないなあ…
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 11 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 8.2 時間
投稿日: 8月10日
◆総合評価 80点
◆じいちゃん的適正価格 80点
◆日本語(日本語化パッチ) 2015/8/11現在無し

時間制ターン切り替え型 カードゲーム 
カードを引き ユニットを出し ユニットが自動で前進し攻撃する を繰り返すのが基本で、



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25 人中 19 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 4.7 時間
投稿日: 7月24日
I want to start by saying I like this game. I like it a lot. The setting is good and the gameplay is fun. It's a lot like Monster Monopiece, which I loved, but without the embarrising rub mechanics. Which is good.

So why don't I recommend it? Simply put, the single player campaign is cheap. Really, really cheap. After the first few missions you're almost always started off at a huge disadvantage.

The enemy has powerful cards that you don't have access to yet. The enemy starts with more AP than you. The enemy can field four ironclads at a time. The enemy has squares that provide and advantage much closer to their side. The enemy has a deck tailored exactly to take advantage of the battlefield.

The only way to finish a mission is to have the exact cards the game wants you to. Want to build a deck around certain cards, certian factions or a certain strategy? Too bad. You don't get to choose your strategy. What you do get to do is play a mission several times to see what cards the enemy has and where he tends to play them. Then you get to build a deck specifically to counter the enemy's deck.

Even then, there's a good chance you'll still end up playing the same mission several times. Like every card game, luck plays a large role. In this game it plays a very, very large role. Don't draw a single ironclad in the first six turns? Have four ironclads but no weapons? Have only powerful cards you don't have the AP for?

Too bad.

The worst part of this is that it's very hard to rebound from a bad initial hand. You'll run into situations where the enemy has four ironclads on the battlefield, while you have none. Even if you draw a few ironclads, chances are that the enemy's have better gear by this point and are already halfway to your side.

So yeah, this game is a lot of fun. It's also a good way to see how much patience you have.
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16 人中 14 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 25.8 時間
投稿日: 6月12日
A game that nearly bankrupted its developer, Ironclad Tactics is nevertheless a superb realtime card game that absolutely shines as a 2 player cooperative experience.

Ironclad Tactics is set during a ‘weird’ version of the American civil war that sees foot troops fighting alongside gigantic iron automatons that command the battlefield with classically inspired weapons including cavalry sabres, cannons and even morale boosting trumpets, welded to their massive frames.

Once you’ve assembled a deck consisting of ironclads, soldiers and various weapons and actions, you need to gain a preset number of points in order to win the round. Points are usually gained by getting your ironclads through the opponent’s defences and off their side of the screen, but certain scenarios can also include the need to hold fortified positions or destroy certain boss enemies.

What makes Ironclad Tactics very different is its unique spin on realtime gameplay. Each card you play from your hand summons a particular unit to the battlefield and as the game ticks over in realtime, those units will then move, attack or perform some other unique action. At first the game can feel overwhelming as you have mere seconds after drawing a new card to decide whether to play it now or wait until your action points increase for the more expensive (not to mention powerful) alternatives already in your hand.

The game has a very satisfying tactile feel to it and the rate at which you earn new cards (usually by accomplishing bonus challenges during missions) is judged perfectly with plenty of new and exciting additions to make to your deck as the game goes on.

Where the game really shines is its cooperative mode. Whether online or over LAN, this game doesn’t present any confusing lobbies or account systems; just a very simple click of a button and you’re in and ready to play.

It’s fast, clean and simple, and the game plays well with two players each taking their own personalized deck into an encounter.

All in all, I really appreciate this game and I hope that developer Zachtronics hasn’t been perturbed by a few tepid review scores because their effort here is worth a whole lot more than all that.

Read the full retrospective at my blog »
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 9.2 時間
投稿日: 9月8日
I would rate this game a 7/10. Although, I probably would never replay this game or play through a card based coop campaign game similar to this one again.

-Tons of Card Customization
-2 Player Coop campaign
-Lots of DLC and Side Quest content

-Cheesy Story
-Not Dubbed (Although, my friend and I had fun voicing the characters ourselves. :P)
-Too much Time is focused on Deck Customization than on actual Gameplay. You have to consistently take the time to customize your deck for each scenario, otherwise you get trampled or overrun easily.
-Most of the mission pass/fail outcome is entirely based on the luck-of-the-draw than on actual skill.
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