Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!
Évaluations des utilisateurs : variables (493 évaluation(s)) - 66% des 493 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 18 sept 2013

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À propos de ce jeu

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!
  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.
  • Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP / Vista / 7 / 8
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Support for OpenGL 2.0 or greater
    • Espace disque : 850 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : OS X 10.5.8, or later
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Support for OpenGL 2.0 or greater
    • Espace disque : 850 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04 LTS
    • Processeur : 2.0 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Support for OpenGL 2.0 or greater
    • Espace disque : 850 MB d'espace disque disponible
Évaluations intéressantes des utilisateurs
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.2 heures en tout
Posté le : 8 septembre 2015
I would rate this game a 7/10. Although, I probably would never replay this game or play through a card based coop campaign game similar to this one again.

Pros:
-Tons of Card Customization
-2 Player Coop campaign
-Lots of DLC and Side Quest content

Cons:
-Cheesy Story
-Not Dubbed (Although, my friend and I had fun voicing the characters ourselves. :P)
-Too much Time is focused on Deck Customization than on actual Gameplay. You have to consistently take the time to customize your deck for each scenario, otherwise you get trampled or overrun easily.
-Most of the mission pass/fail outcome is entirely based on the luck-of-the-draw than on actual skill.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 3 août 2014
Chez Zachtronics, qu'on se le dise, on ne fait pas des jeux comme tout le monde, et on ne fait pas des jeux faciles !
On aime aussi la diversité, parce qu'entre le fameux et fantastique Spacechem (achetez cette merveille si ce n'est déjà fait) et ce Ironclad Tactics, il n'y a strictement aucun, mais aucun rapport !
Ironclad propose un univers fort charmant, présenté à grands coups de cutscenes façon bande dessinée très bien fichues. Le jeu est un deck builder dont les unités apparaissent à l'écran une fois leur carte jouée. Sauf que n'espérez pas bénéficier d'un confortable tour par tour pour peauffiner tranquillement votre stratégie. Que dalle. Le jeu avance à toute vitesse, l'IA en face de vous fait peu d'erreurs, et vous avez intérêt à être bien concentré, c'est moi qui vous le dis ! Le jeu n'est pas exempt de défauts, dont cette vitesse fait d'ailleurs partie à mes yeux car un jeu de stratégie qui vous speed à ce point, c'est quand même un peu chiant, et je trouve qu'en définitive il n'y a pas assez de cartes pour véritablement créer des decks très spécialisés. Mais le jeu reste très intéressant, et je vous propose d'en dévouvrir plus ici:
https://www.youtube.com/watch?v=w2b5fJx5lGw&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--&index=19
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 5 décembre 2014
Le gameplay est barbant. On crée un deck contenant des unités/bonus, puis le round commence et on place ses cartes sur une des trois lignes où elles progressent jusqu'à arriver dans le camp adverse. Il existe déjà des tonnes de jeux dans le même genre, celui-ci n'a rien d'exceptionnel. Je me suis forcé à y jouer à raison d'un ou deux rounds par partie (je m'endors au delà), mais après 2h j'en ai ma claque.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
201 personne(s) sur 263 (76%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
10.6 heures en tout
Posté le : 11 décembre 2013
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
105 personne(s) sur 148 (71%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 5 mai 2014
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




Cette évaluation vous a-t-elle été utile ? Oui Non Amusante