Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!
Évaluations des utilisateurs : Variable (462 évaluation(s))
Date de parution: 18 sept 2013

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Recommandé par les curateurs

"A melding of a trading card and real-time tactics game involving civil war robots (yes really). No microtransaction nonsense and a solid campaign."
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22 juin

Free upgrade to the deluxe edition!

If you previously owned the standard edition of Ironclad Tactics, you've now been upgraded to the deluxe edition for free, which includes the Rise of Dmitry and Blood and Ironclads add-on campaigns and some other digital goodies. Thanks for your support!

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À propos de ce jeu

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!
  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.
  • Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
Évaluations intéressantes des utilisateurs
18 personne(s) sur 18 (100%) ont trouvé cette évaluation utile
22.9 heures en tout
Posté le : 24 mars
If you've ever played a collectible card game, do you enjoy constructing a deck as much as actually playing the game? If so, then you'll probably enjoy Ironclad Tactics.

It's possible to slog your way through missions with sub-optimal builds/tactics, and granted, it is incredibly frustrating when played in that manner. The core missions are tolerant of bad play, so you can get pretty far into the game before realizing what you're doing wrong. After unwittingly playing badly throughout the main campaign, I eventually hit a wall in the additional content.

The final mission of New Game Plus was particularly brutal, and I barely beat it after a couple hours of reckless attempts. As I moved onto the DLC missions, I found myself frequently devastated by the enemy having 1.5-2 times the resources that I do. Slogging through these missions was becoming increasingly unlikely, and I was questioning whether these missions were fairly balanced. Did I have to rely on the AI screwing up to stand a chance, or was there another way?

At that point, I approached the game from a different angle. First play a mission noncommitally with a simple deck, just to grasp what's being thrown my way. Then go to the drawing board and construct a deck particularly for that mission. With that mindset, I was crushing missions on the first "serious attempt" and feeling accomplished in my decision making.

Playing in this manner is a bit artificial. In what other game do you play a level for the first time solely to analyze it, with no intent of winning? I wonder if Ironclad Tactics could have been more forthcoming with its mission content, rather than have players flail through the motions with an uncatered deck.

I recommend trying Ironclad Tactics with the "study first, succeed later" approach. That's what tipped me into the "recommended" camp. This is certainly a game for analysts/tinkerers.
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15 personne(s) sur 22 (68%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.8 heures en tout
Posté le : 8 janvier
https://www.youtube.com/watch?v=UWvKNef7yok

Ironclad Tactics is a fast paced real time strategy card game set in a fictitious civil war era featuring steam powered robot warriors. The game features lovely artwork offering charming and funny comic strip style cut scenes. The core gameplay is centered on constricting your deck of 20 cards consisting of various human and machine warriors along with weapons and perks you can apply in combat. You start the game with three randomly drawn cards and earn more cards upon one full cycle of the brief timer that counts as each turn, upon the completion of the turn you are also awarded an Action Point that you use to activate the cards from your hand. The main objective of each mission is to earn a set number of victory points that are obtained by one of your ironclad warrior robot troops successfully getting from one end of the battlefield to the other.

The fast paced nature of the game is both what makes the game shine and at the same time is its biggest hindrance, the fact that you have to make decisions so quickly eliminates the ability to really thoroughly strategize and plan out your next move as would a turn based strategy card game would, however this little bit of hectic fast paced chaos is what makes the game different from other card lane strategy games. Upon completion of the mission you are awarded with a new set of cards that have some unique twist or element that was the featured gimmick of the level.

The game does offer a fairly steep difficulty curve that can become frustrating at times but adds to the overall length and replay-ability of the game when you have to go back and rework a new deck to try to conquer your highly competent AI foe. The game perfectly combines the good of both a Trading card game and a card lane strategy game; it offers a lovely art style, interesting setting, and a very challenging level of difficulty
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 28 avril
Brilliant card deck strategy game.
Use your Ironclads and soldiers to beat a civil war in the USA.
For each move you have action and move points. The game field is quite limited (mostly 5x8 squares) So you have to figure out the right tactic. After every mission your success is awarded with an extra story comic strip. Later you can build your own card decks or beat missions with infinite card dropping. Tip: Use pause button on your Ironclads to stand them. Tip2: You can repair your Ironclads.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 24 mars
Great turn based strategy game that you can enjoy with friends. It can be challenging in some parts but easy in others. Its well thought out and well done across the board. Recommended to co-op players.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 30 mai
So this is a strange strategy/tower defense-ish game thing where you create a "card deck" of units and abilities that you use to fight battles against your opponent. It's more complex than that, and as you progress through the single-player campaign you get access to more card that allow more variety in your playing style.

It's not really my sort of game, but it is decent enough so I can't just give this a no and walk away. Hopefully other people can have fun with it. :3
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