Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!
Análises de usuários:
Todas:
Neutras (506 análises) - 67% das 506 análises de usuários deste jogo são positivas.
Data de lançamento: 18/set/2013

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Comprar Ironclad Tactics

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-75%
$14.99
$3.74

Comprar Ironclad Tactics 2-Pack

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-75%
$24.99
$6.24
 

Sobre este jogo

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!

Key Features:

  • Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!
  • No microtransactions! Unlock cards by playing the game, not by purchasing them separately.
  • Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.
  • Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.
  • Collect cards as you play through the campaign and build your own decks to crush your foes.
  • Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.
  • Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.
  • Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP / Vista / 7 / 8
    • Processador: 2.0 GHz
    • Memória: 2 GB de RAM
    • Placa de vídeo: Support for OpenGL 2.0 or greater
    • Armazenamento: 850 MB de espaço disponível
    Mínimos:
    • SO: OS X 10.5.8, or later
    • Processador: 2.0 GHz
    • Memória: 2 GB de RAM
    • Placa de vídeo: Support for OpenGL 2.0 or greater
    • Armazenamento: 850 MB de espaço disponível
    Mínimos:
    • SO: Ubuntu 12.04 LTS
    • Processador: 2.0 GHz
    • Memória: 2 GB de RAM
    • Placa de vídeo: Support for OpenGL 2.0 or greater
    • Armazenamento: 850 MB de espaço disponível
Análises de usuários
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Todas:
Neutras (506 análises)
Últimas análises
Sarkoth
( 5.0 horas registradas )
Publicada: 15 de junho
Highly complex and tactical card game with quite a bit of RNG. A cool comic driven storyline and very demanding level challenges.

I was a kickstarter backer of this and even although I didn't play it for too long, I always thought I got way more than my moneys worth.
Briar865
( 3.3 horas registradas )
Publicada: 8 de junho
I played this game when it had sort of a free weekend thing a few years ago. It's really good. 10/10 waiting to get steam cards so I can buy. Also a tip. When making decks get lots of the guys wearing fezzes, they're hard to kill as if you only shoot them once they have armor so it wont do anything, and he will pick up and put his fez back on. Their only weakness is multiple enemies shooting him at once, or gettig stepped on by an Ironclad.
Obey the Fist!
( 2.0 horas registradas )
Publicada: 7 de junho
Doesn't work if you own a 4K monitor (screen draw exceeds desktop). Basic testing would have picked this immediately. Selling games that simply don't work on contemporary hardware is reprehensible.
<™[-=> Cookiez <=-]™>
( 3.7 horas registradas )
Publicada: 1 de junho
Hey, this is a pretty good game. I like how it plays. You can find many similar games like Final Fantasy Strike. It\'s definitely a pass in my books.

PROS
1. Interesting Storyline
I appreciate game designers bothering to put a good story into the campaign. Nowadays, many game designers don\'t bother to do it. E.g. Titanfall.

2. Increasing Difficulty
I love this part. The designer engineered a style of playing that would cause you to lose if you didn\'t streamline your deck. This is the part I love the most.

3. Easy to Pick Up
I love the way the game is done.

4. Artwork
Simple and stylish. Not as complex and detailed as the Marvel comics but it tells the story and looks good.

CONS
1. Short timespan to cast cards
There\'s only a few seconds to cast a manoeuvre card. If you miss the timing, you unit will move forward and slide up/down instead of sliding first then moving forward.

2. Auto-attacks instead of Move-Crush
If an automaton gets a weapon, it defaults to shooting instead of walking over a human soldier.

SUGGESTIONS
1. Weapon and Move-Crush mode
You need to have a method to tell your automaton to move-crush instead of shooting.
madSimon
( 5.8 horas registradas )
Publicada: 29 de maio
The game mechanics have a lot of promise, but actually playing it is pretty tedious. Card draw can really bite you when you're up against some of the tougher missions. Deck building isn't as interesting as it could have been.

The biggest travesty is not being able to skip the silly cutscenes.
RaCio
( 24.4 horas registradas )
Publicada: 28 de abril
Clever card / strategy game. This game is mostly a card game, although you can manipulate the battlefield by halting/resuming the movement of your units or playing cards to help them out. As you play through the campaign you gradually unlock cards that you can use in custom decks. The game has a solid deckbuilding tool and every mission has challenges that can require you to finetune your deck or create a special type of deck.

Recommended if you like card games.
Zio
( 5.7 horas registradas )
Publicada: 17 de abril
Actually this is quite a good game, a bit cheesy storywise but quite charming.
Really liked the art style, not the average stuff and not too crazy.

Would love to give this game a positive review, but the worst part about it is that later on you'e more and more reliant on your drawing luck. Card game. "Tutorial" could definitely use an overhaul. Surely, this might be just me but I'm rather done with these sorts of things. For pure card games, sure, but not for the crossover kind like in this case

If you're up for trial & error and resistant to frustration, this won't bug you at all. Everything else so far seemed fine though.
NinjqHunter
( 0.6 horas registradas )
Publicada: 28 de março
I don't reccomend it because it was Free aat one point and then Now it costs 15 bucks!!!
Jerry (SgtKane)
( 54.4 horas registradas )
Publicada: 25 de março
Extremely funny game, especially in Coop. The missions do require both strategy and tactics to master, and this influences the cooperative gameplay (as one can take pure ironclads and the other pure weapons). Whoever is okay with the style and overall concept should get this one.
Aerius
( 2.9 horas registradas )
Publicada: 18 de março
I'm voting positive for this game not because I think it is great, but not because I don't think it is as bad as the aggregate rating is ("Mixed" should be reserved for horrid games!).

The art in the game is fantastic and you can tell a lot of effort and love was put into the game.

Also super easy to get 100% achievements, like 1 minute!
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
3.7 horas registradas
Publicada: 1 de junho
Hey, this is a pretty good game. I like how it plays. You can find many similar games like Final Fantasy Strike. It\'s definitely a pass in my books.

PROS
1. Interesting Storyline
I appreciate game designers bothering to put a good story into the campaign. Nowadays, many game designers don\'t bother to do it. E.g. Titanfall.

2. Increasing Difficulty
I love this part. The designer engineered a style of playing that would cause you to lose if you didn\'t streamline your deck. This is the part I love the most.

3. Easy to Pick Up
I love the way the game is done.

4. Artwork
Simple and stylish. Not as complex and detailed as the Marvel comics but it tells the story and looks good.

CONS
1. Short timespan to cast cards
There\'s only a few seconds to cast a manoeuvre card. If you miss the timing, you unit will move forward and slide up/down instead of sliding first then moving forward.

2. Auto-attacks instead of Move-Crush
If an automaton gets a weapon, it defaults to shooting instead of walking over a human soldier.

SUGGESTIONS
1. Weapon and Move-Crush mode
You need to have a method to tell your automaton to move-crush instead of shooting.
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Análises mais úteis  No geral
5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
3.7 horas registradas
Publicada: 22 de dezembro de 2013
Joguinho bem diferente do convencional tactics, demorei um pouco a acostumar, mas gostei, muito bom!
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
20.2 horas registradas
Publicada: 23 de dezembro de 2013
Excelente mistura de Card game + Jogo de estratégia em tempo real. Muito divertido com outra pessoa em Coop. :]
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2 de 3 pessoas (67%) acharam esta análise útil
Não recomendado
0.8 horas registradas
Publicada: 4 de outubro de 2014
Infelizmente, durante os 2 dias de teste o jogo não entrou. Eu até me interessaria em comprar mas ele nem entra. Mandei e-mail com as configurações do meu pc para o dev mas até agora... Não posso recomendar.
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210 de 275 pessoas (76%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
10.6 horas registradas
Publicada: 11 de dezembro de 2013
A rather disappointing game considering the system itself had potential, but is unfortunately woefully incomplete (apparently more content is coming out as DLC, but the base content as it is is barebones).

Initially the game possessed a intriguing system of unlocking new units through the completion of mini-achievements, allowing your cards to evolve into a more effective and specialised fighting force. Unfortunately this feature is only seen in the first half dozen cards before never being seen again.

The game also featured several factions with different tactics and units that you can mix and match. Unfortunately again, all the factions with the exception of the army (Union and Confederate's are both considered the same, begging the question as to why it is set in the Civil War) have barely enough cards for a playable deck, much less one that you can base a unique strategy out of. This is further made worse by every faction's units being essentially the same thing (Army riflemen and bandits have absolutely no distinguising characteristics between them).

Even worse, the potential dynamic was there, in the form of unattainable weapons and units the computer gets during the campaign. After completing the game, and every last achievement (both single player and multiplayer) I was upset that the only things I receieved were more of the same cards. Indeed, the final boss's deck is displayed as an available playable faction, but does not have a single unit or weapon card in it.

The story serves it's purpose I suppose, so it is hardly disappointing, but it is somewhat baffling that early in the story you can clearly see a sibling rivalry, only for one of the brothers to disapear, and only come back at the end of the game to do absolutely nothing, unlike the collection of minor characters who assemble for the purpose of serving as an Deus Ex Machina during a mission. Whoever is actually manning and directing your ironclads is never mentioned (unless it is assumed that the sergeant who gets a brief mention early in the game is the PC). The Civil war is barely mentioned, and the game might as well be set during the Anglo-Russian war for all it matters.

The campaign itself is not so much challenging as it is putting you in a situation with an outright disadvantage. In the early stages this disadvantage is negated by unlocking a new weapon. However, due to the fact that there are no decent unlocks in the later missions the game simply becomes a matter of chance. Hoping that the luck of the draw gets you exactly the unit you need, and that the computer does not use the obnoxiously overpowered ability that he is granted this mission on the turn it would hurt the most. The last mission in particular is guilty in that the enemy boss is not only invincible (unless you kill two heavily armoured units guarding an electric outlet, and procede to occupy both outlets with infantry that can be killed instantly by said boss) but possessing a repetoire of weapons far superior to what you can get, and heals completely should you fail to stop him from going to your side. The strategy towards defeating him involves praying to your chosen deity that the enemy AI will decide to lay waste to your ironclads, rather then stepping on your infantry, and will stand still for that brief moment where you miraculously achieve enough firepower to destroy him in one turn. God help you if you decide to go for the achievements.

All that said, the game has potential. If it simply had more content and diverse factions that would allow for actual tactical options.
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56 de 67 pessoas (84%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Não recomendado
4.7 horas registradas
Publicada: 24 de julho de 2015
I want to start by saying I like this game. I like it a lot. The setting is good and the gameplay is fun. It's a lot like Monster Monopiece, which I loved, but without the embarrising rub mechanics. Which is good.

So why don't I recommend it? Simply put, the single player campaign is cheap. Really, really cheap. After the first few missions you're almost always started off at a huge disadvantage.

The enemy has powerful cards that you don't have access to yet. The enemy starts with more AP than you. The enemy can field four ironclads at a time. The enemy has squares that provide and advantage much closer to their side. The enemy has a deck tailored exactly to take advantage of the battlefield.

The only way to finish a mission is to have the exact cards the game wants you to. Want to build a deck around certain cards, certian factions or a certain strategy? Too bad. You don't get to choose your strategy. What you do get to do is play a mission several times to see what cards the enemy has and where he tends to play them. Then you get to build a deck specifically to counter the enemy's deck.

Even then, there's a good chance you'll still end up playing the same mission several times. Like every card game, luck plays a large role. In this game it plays a very, very large role. Don't draw a single ironclad in the first six turns? Have four ironclads but no weapons? Have only powerful cards you don't have the AP for?

Too bad.

The worst part of this is that it's very hard to rebound from a bad initial hand. You'll run into situations where the enemy has four ironclads on the battlefield, while you have none. Even if you draw a few ironclads, chances are that the enemy's have better gear by this point and are already halfway to your side.

So yeah, this game is a lot of fun. It's also a good way to see how much patience you have.
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112 de 156 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.9 horas registradas
Publicada: 5 de maio de 2014
This game has a framework with so much potential I was really excited the first few rounds.

Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.

There's a really good game waiting to be made here, but this isn't it.




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44 de 57 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
41.4 horas registradas
Publicada: 4 de outubro de 2013
I really enjoyed this game and chose to go through every optional challenge for a full completion of the campaign. Even so, it was fairly short (around 12 hours for a full-clear?) The multiplayer was also enjoyable, but not a compelling reason to buy. The campaign missions, challenges, and puzzles were solid and I really enjoyed the setting for the game (more than I expected to.) I recommend picking this up if you like a good strategic game with reasonable depth and multiple paths to victory. I bought it as part of a full price two-pack and would buy again. Completing all of the challenges (especially without using cards from much further on in the campaign) made this have just the right difficulty level for me to really like that challenge without thinking it was stupidly hard or "lucky."
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28 de 31 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
22.9 horas registradas
Publicada: 24 de março de 2015
If you've ever played a collectible card game, do you enjoy constructing a deck as much as actually playing the game? If so, then you'll probably enjoy Ironclad Tactics.

It's possible to slog your way through missions with sub-optimal builds/tactics, and granted, it is incredibly frustrating when played in that manner. The core missions are tolerant of bad play, so you can get pretty far into the game before realizing what you're doing wrong. After unwittingly playing badly throughout the main campaign, I eventually hit a wall in the additional content.

The final mission of New Game Plus was particularly brutal, and I barely beat it after a couple hours of reckless attempts. As I moved onto the DLC missions, I found myself frequently devastated by the enemy having 1.5-2 times the resources that I do. Slogging through these missions was becoming increasingly unlikely, and I was questioning whether these missions were fairly balanced. Did I have to rely on the AI screwing up to stand a chance, or was there another way?

At that point, I approached the game from a different angle. First play a mission noncommitally with a simple deck, just to grasp what's being thrown my way. Then go to the drawing board and construct a deck particularly for that mission. With that mindset, I was crushing missions on the first "serious attempt" and feeling accomplished in my decision making.

Playing in this manner is a bit artificial. In what other game do you play a level for the first time solely to analyze it, with no intent of winning? I wonder if Ironclad Tactics could have been more forthcoming with its mission content, rather than have players flail through the motions with an uncatered deck.

I recommend trying Ironclad Tactics with the "study first, succeed later" approach. That's what tipped me into the "recommended" camp. This is certainly a game for analysts/tinkerers.
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35 de 45 pessoas (78%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
3.8 horas registradas
Publicada: 22 de setembro de 2014
I gave it a try during the free weekend and liked it enough to pick it up to own permanently.

For the sale price at the very least it offers a fast engaging RTS type game where the real strategy lies in setting up your deck to beat the specifics challenges that each stage holds in store for you. Amusing civil war steampunk story and visuals just add to the charm as far as I'm concerned.
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