自身の記憶と引き替えに、孤独な戦いを繰り広げた青年・ウェインの物語を描いた 『LOST PLANET EXTREME CONDITION』。 NEVECの暗躍と、対抗する雪賊たちの戦いを描いた『LOST PLANET2』。 そして、『LOST PLANET3』の物語が紡ぎ出される。 今回の舞台は、ウェインたちの戦いの時代から入植開始時代まで遡る。 枯渇する地球の資源問題を解決するため、入植事業が開始される惑星『EDN-3rd』。 惑星において唯一の資源となる『T-ENG(サーマル・エナジー)』と、それを体内に 保有する原住生物『エイクリッド』の存在。
ユーザーレビュー: 賛否両論 (964 件のレビュー)
リリース日: 2013年8月26日

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Lost Planet 3 を購入する

このゲームが含まれるパッケージ

Lost Planet 3 - Complete を購入する

9 アイテムを同梱: LOST PLANET® 3, LOST PLANET® 3 - Assault Pack, LOST PLANET® 3 - Freedom Fighter Pack, LOST PLANET® 3 - Hi Res Movies, LOST PLANET® 3 - Map Pack 1, LOST PLANET® 3 - Map Pack 2, LOST PLANET® 3 - Map Pack 3, LOST PLANET® 3 - Punisher Pack, LOST PLANET® 3 - Survival Pack

 

このゲームについて

自身の記憶と引き替えに、孤独な戦いを繰り広げた青年・ウェインの物語を描いた
『LOST PLANET EXTREME CONDITION』。
NEVECの暗躍と、対抗する雪賊たちの戦いを描いた『LOST PLANET2』。

そして、『LOST PLANET3』の物語が紡ぎ出される。

今回の舞台は、ウェインたちの戦いの時代から入植開始時代まで遡る。

枯渇する地球の資源問題を解決するため、入植事業が開始される惑星『EDN-3rd』。
惑星において唯一の資源となる『T-ENG(サーマル・エナジー)』と、それを体内に
保有する原住生物『エイクリッド』の存在。

LOST PLANETにおいて欠くことのできなかったそれぞれの要素が、『第一次入植』という
最初期の頃の様相を帯びて、より鮮やかに、より過酷さを増して登場する。

対エイクリッド戦闘兵器として登場した『VS(バイタル・スーツ)』の前身となる
『UR(ユーティリティ・リグ)』も登場。

これまでのシリーズタイトルを繋ぐ要素を持ちながらも、新たなゲーム体験を通じて、
ロストプラネットワールドの新たな広がりを体感せよ!

システム要件

    Minimum:
    • OS: Windows XP
    • Processor: Dual core CPU 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® 9800 or better, ATI Radeon™ HD 4770 or better
    • Hard Drive: 16 GB available space
    • Sound Card: Standard audio device
    Recommended:
    • OS: Windows 7
    • Processor: Quad core 2.7 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 460 or better
    • Hard Drive: 16 GB available space
    • Sound Card: Standard audio device
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374 人中 330 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 8.3 時間
投稿日: 3月15日
Preface: I am not judging this game compared to its predecessors, since I did not particularly enjoy LP1 or LP2. That being said...

This game is not good. It certainly starts out well, the story is interesting, the graphics are pretty (especially given how well-optimized it is), the sound design is good, and the voice acting is solid. HOWEVER:

-The game is unbelievably easy (I played 95% of it with just the infinite-ammo pistol) except for random HUGE difficulty spikes
-The game world is incredibly small and stifling
-The "hostile" and "uninhabitable" world poses no threat at all (you can walk around in major storms to your heart's content)
-Controls are lazy and stupid (P is to pick up ammo! Why not the "use" button??)
-The cover system is the epitome of crappily-made. They don't even tell you it's there, which makes sense, since it DOES. NOT. WORK.
-The strategy for killing the akrids (including the bosses) is always the exact same (dodge as they charge, shoot when they're stunned)
-Fighting in the rig is beyond pointless (it's ALWAYS better to get out and fight in-person)
-The boss fights are ridiculously stupid (the one in the rig is mind-bendingly atrocious)
-Bosses are recycled all over the place (you kill the giant crab thing in 3 different boss fights alone)
-The game straight-up lies about button prompts ("W/A/S/D to turn wheel" really means "tap f repeatedly")
-The audio logs are filled with SO MANY juicy, lip-smacky, mouth-poppy sounds that it sounds like the mic is being eaten
-The base only has a few people you can actually interact with, so it feels lifeless
-It is completely arbitrary where/when you can grapple/repel
-There is no visual indicator of health (other than when you're near-death), and your ammo count vanishes and reappears whenever it feels like it (EDIT: I've been informed that your ammo count and the rest of your HUD disappear when you get too far from the mech)
-And so many other little tiny annoyances

If you're a more patient person than I am, you could probably put up with this game, and might even enjoy it. I, however, found it joyless, tedious, and boring. It is a paint-by-numbers, designed-by-committee, heartless blob of checklists, man-hours, and coding. Life is too short to slog through uninteresting crap, and this game didn't make the cut (for me). You may enjoy it, but please don't spend more than $5 on it.
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69 人中 53 人 (77%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.0 時間
投稿日: 2月17日
I originally gave this game a negative review due to a gamebreaking bug. Having come back months later this bug seemed to have been fixed so I decided to edit my review.

Unlike a lot of space shootman games, LP3 takes its time introducing its characters and giving you the opportunity to give a ♥♥♥♥ about them, it also focuses on civilians like scientists and engineers instead of your usual "HOORAH SPESH MAHREENS!". Biggest example is the protagonist, Jim Peyton. Jim is no Master Chief or Commander Shepard, he’s just a contractor out to get a paycheck to support his family. He’s a relative everyman and the game does a quality job actually showing you his relationship with his family, mainly through videos he exchanges with his wife, Grace, back on Earth. The game takes it time establishing Jim’s day to day life and I think it works. All the approaches the writers make to establish the characters really help give some real heart to what otherwise could have been a generic TPS game. Though there is also the atmosphere which is really freaking good, EDN 3 looks like an utterly hostile planet filled with freezing blizzards and massive lava pools. The country music Grace gives you also adds to this “space trucker” vibe that the game gives off and it really adds to the atmosphere, though you can just play your own music if you want. Overall, it was clear the writers (One of them wrote Anachronox!) wanted something more than flimsy cardboard excuses for story and characters most actions games. They do well for a while but disappointingly it craps itself at the end with a transparently evil villain that ruins the whole theme of not having any real villains. This really brings the game down from being great but the writing is still solid.

When it comes to the combat it is essentially Dead Space and its serviceable but way too many enemies tend to spawn and there’s not much enemy variety. Fighting in your mech can be cool but sometimes it can be a real pain in the ♥♥♥ due to some obtuse mechanics. It’s not a game you really play for the combat, just stick to Easy.

Overall LP3 has a really strong start with a more unique character driven take on an action game but this peters out as it goes on. It’s still a solid game and worth picking up on sale now
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40 人中 33 人 (83%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 16.1 時間
投稿日: 6月14日
-Excellent Singleplayer Story & Gameplay.
-No CO-OP Story mode.
-Solid Multiplayer with leveling, XP & many modes.
-DX9 UnrealEngine, good looking Models & Atmosphere.
-As a Fan of Lost Planet at first Glance it might be disappointing but I got into it and I love this Story-driven Game.
-Overall very polished game, they added Steamworks & Achievements, Vanilla Version had none of it.
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19 人中 16 人 (84%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.1 時間
投稿日: 2月18日
This game plays and feels different from the other Lost Planet entries. That much you can get from any other review, and that by itself puts some people off - but not me, and I think you should give this game a chance. That said, I'm not much one for multiplayer, so my comments are about the campaign.

The sound and graphics are good, especially the sound design for the weather. Very atmospheric, it really gets your attention when a howling, thundering blizzard rolls in and whites everything out. The music is not bad, and comes in two flavors: moody science fiction-style instrumentals, like what you'd hear in Aliens or Homeworld, and some surprisingly classy western-style guitar and fiddle tunes the main character likes to listen to. They're both understated, but nice touches.

The art design and graphics fit the mood as well, giving E.D.N. III a stark beauty you don't find very often. The character animations are a little stiff in-game, but not anything that really breaks immersion - and the mech animations feel nice and stompy, like they have real weight to them. It's a nice effect that I appreciate.

The storytelling style is well done, particularly given it's a Capcom game. I don't think they'll ever really live down Resident Evil's infamously cheesy dialogue, but this game feels like it was written by Joss Whedon. Some commenters have mentioned the game feeling similar to the movie Aliens, and I can see that, but I think the main character has more in common with the frontier pragmatism of Jim Raynor or Malcolm Reynolds.

So, that's scene-building and mood-setting, and it's done well. But this is a shooter, right? So, how is the action?

It's a solid third-person shooter. You have different loadouts you can switch between, upgradeable weapons, and a basic cover system. Getting new weapons can be kind of slow, especially if you focus on side-quests, but every weapon always has some utility: there aren't many trash guns in this game.

The pacing can be a bit ♥♥♥♥♥♥♥, and is my only real issue with the game. One of the first QTE's - sorry, I didn't mention those, did I? Yeah, there are some QTE's in this game. They're pretty forgiving, though, and they don't show up enough to be obnoxious.

Where was I? Oh, right, pacing. One of the first QTE's is in the middle of a "help us, player character! Fix this problem RIGHT NOW!" situation that blows in out of nowhere. The urgency of that errand is a pretty sharp break from the smoother pace the game had had before that, and afterward, it goes immediately back to that "take your time if you want" approach. It's a bit jarring sometimes.

So overall, if you're a fan of shooters and gritty science fiction, you like mood-building and atmosphere, and you don't mind some pacing shifts, I would definitely recommend this game.
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12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 35.9 時間
投稿日: 2月24日
Call me crazy, but I really enjoyed this atmospheric sci-fi experience. Nice balance of action and running around talking to people keep the pacing about right.

A few overly long boss fights - embarrassingly, I had to drop down to easy mode for one of them.. but this was mostly due to bad coding that would only accept certain moves if you were standing the perfect distance from the target. So 90% of the time it said "repositiong your rig.." even though there was nothing blocking you. Sad they never went back and fixed little things like that, but a few small issues like that don't really ruin it.
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