Experience the world of Ancaria in its full glory with Sacred 2: Gold Edition. Containing Sacred 2 Fallen Angel and the awesome add-on Ice and Blood. Defeat countless dangerous enemies; capture powerful weapons and valuable treasures. Prepare yourself for the ultimate battle and become a legend.
用户评测: 多半好评 (662 篇评测)
发行日期: 2012年12月21日


购买 Sacred 2 Gold


购买 Sacred Franchise Pack

包含 9 件物品: Sacred 2 Gold, Sacred 3, Sacred 3. Orcland Story, Sacred 3: Malakhim Hero, Sacred 3: Orc of Thrones, Sacred 3: Underworld Story, Sacred 3: Z4ngr13f Weapon Spirit, Sacred Citadel, Sacred Citadel: Jungle Hunt



Experience the world of Ancaria in its full glory with Sacred 2: Gold Edition. Containing Sacred 2 Fallen Angel and the awesome add-on Ice and Blood. Defeat countless dangerous enemies; capture powerful weapons and valuable treasures. Prepare yourself for the ultimate battle and become a legend.

Sacred 2 Fallen Angel

Poised on the brink of destruction and threatened by overwhelming chaos, a mysterious energy source is spreading across the world of Ancaria. Leaving mutation and terror in its wake, this living energy has become the razors edge on which all else is balanced. The powers of Light and Shadow are destined to collide in an ill fated battle that could tear apart the fabric of life itself.

Sacred 2 Ice & Blood

Expanding the world of Ancaria, Ice & Blood features two new regions, a new playable character and tons of new items, enemy’s, weapons and missions.

Key Features

  • An immense, seamless fantasy world with gorgeous and detailed dungeons
  • The light and shadow campaign allows you do be a hero or a destroyer
  • Configure and develop one of seven characters
  • Collect thousands of weapons and pieces of armour
  • Call your carrier imp whenever you want and let him carry your treasures
  • Charge into battle on your mount
  • More than 500 Quests are waiting for you


    • OS:Microsoft® Windows XP (32 / 64 Bit) with Service Pack 3 / Vista (32 / 64 Bit) with Service Pack 1
    • Processor:2,4 GHz Processor
    • Memory:1 GB RAM
    • Graphics:Graphics card 256 MB RAM, DirectX® 9.0c compatible, with Pixel Shader 2.0 support (from nVidia® GeForce™ 6800 or ATI® Radeon® X800)
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible sound card
    2 人中有 2 人(100%)觉得这篇评测有价值
    有 2 人觉得这篇评测很欢乐
    14.1 小时(记录在案的)
    玩了三年盗版,今天终于 入正版玩了!!这游戏很好玩,你就想我为什么玩了3年盗版为什么还要入正吧!!


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    23 人中有 21 人(91%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    57.1 小时(记录在案的)
    Sacred 2 is one big GAME! I'm telling you, if you like big games with tons and i mean tons of quests and exploration then this game is for you :) I spent 90 hours on my ps3 playthrough and only explored 35% of the map. Like, WOW! There are hundrends and i mean hundreds of quests. I'm not sure on the max player level but i got to 127 over the spand of 90 hours. The game might not be as polished as DIablo but i tell you. It is wayyy more fun. As far as the game goes it's 10/10 Don't expect anything serious because the story is crap and quests are not the greatest. But it is an amazing game.
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    26 人中有 21 人(81%)觉得这篇评测有价值
    有 2 人觉得这篇评测很欢乐
    3.2 小时(记录在案的)
    It has Blind Guardian in its soundtrack. Sacred Worlds is one of their greatest songs. 'Nuff said. Go buy. <3
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    26 人中有 20 人(77%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    558.0 小时(记录在案的)
    community patch
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    14 人中有 11 人(79%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    175.2 小时(记录在案的)
    One of the best RPGs you can get your hands on - it absolutely can compete with genre kings like Diablo II.

    - Different classes with different play styles and a huge variety of unlockable skills in diversified skill trees - millions of possibilities to level up you char
    - A beautiful, varying and truely spacious world with an uncountable amount of main and side quests. And easter eggs. And easter egg quests
    - A story not taking itself too serious, a good sense of humour
    - Neat graphics and decent soundscape. WoW graphics in 2015 is still stone age compared to Sacred 2 back in 2008
    - multiplayable! Play cooperatively via the internet thingy, or head over to your partner and revive the good old LAN days

    Ok, if you havent figured out the resumé yet: Sacred 2's definitely a must-have when it comes to RPGs!
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    13 人中有 10 人(77%)觉得这篇评测有价值
    有 1 人觉得这篇评测很欢乐
    508.6 小时(记录在案的)
    Come and play with us forever and ever and ever.(multiplayer disabled)
    A great game, too bad Ascaron went out of business, so this is the end of the series.(what sacred 3? There is no such thing)
    Level cap is 200 combat systems are losts of fun, ton of loot. SEXY characters, you have to see the beautiful inquisitor
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    6 人中有 5 人(83%)觉得这篇评测有价值
    38.0 小时(记录在案的)

    Not as good as Sacred 1 Gold.

    I liked how they upped the graphics but the view/camera mode in this game was horrible.

    The thing I disliked the most was the fact that there are no longer any big bosses like dragons all over the map for you to kill. The only way to kill such a creature is to complete the main story line which allows you to kill certain bosses. Which I personally thought was lame. There's less freedom in just roaming around the map to kill what ever you want since you're forced to do the main story line in order to kill dragons, golems, krakens, and other boss like creatures.
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    3 人中有 3 人(100%)觉得这篇评测有价值
    123.6 小时(记录在案的)
    The fun factor I get from this game is superb. The fiddly start and crash only happens occasionally when I have been playing for 4 hours. Would I recommend it hell yes. hours of missions and discovery.
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    5 人中有 4 人(80%)觉得这篇评测有价值
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    39.5 小时(记录在案的)
    Best point and click out there with graphics that are still excellent. Character progression and story line make the game. Bummed that the developer went out of business and that multiplayer is no longer supported but Tunggle resolved that for us Sacred II geeks :)
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    7 人中有 5 人(71%)觉得这篇评测有价值
    51.8 小时(记录在案的)
    When the point-and-click genre finds itself bereft of recent hits, Sacred 2 is a breath of fresh air, albeit with the slightest of bad odors..

    By no means is it a perfect game. It's got a painfully complex UI that will probably be confusing to you for the first 5 or so hours, especially as you unlock whatever skill/items go in whatever slot and you're like "oh, so THAT'S what that was for..."

    That said, it's a competent isometric along the same lines as Titan Quest, the Diablo franchise, Path of Exile, etc. Actually, let's just say Titan Quest, because realistically, this game is NOT a skill-spamming, screen-exploding, 24/7 fireworks-esque carnagefest like Diablo. Most of your actual fighting is with the weapons of the game, with skills supplementing rather than replacing it. Much like Diablo 3, Sacred 2 shrugs off convoluted skill trees with skills that grow redundant over time; instead, it adds in secondary effects that can tweak your skills. Depending on your class selection (of which there's 6, or rather 7 as if you're reading this you'll get the expansion if you buy via steam), you get a fairly normal spread of buffs, debuffs, single-target and AoE skills to use.

    Or rather... okay, rewind a bit. You acquire "Combat Arts". This is what the game calls skills/spells/whatever. These are your on-call abilities for damage, utility, and defensive purposes. Unlike most other RPGs, Sacred 2 doesn't have mana, or energy, or what have you; instead, each Combat Art has its own unique cooldown, with a small global cooldown for all abilities on top of that. This means you can theoretically use the same CA all game, if you felt so inclined, with the only limit on casting being its cooldown. Cooldown is affected by factors such as armor weight, with the heaviest armor reducing CA cooldowns, and lighter, more... breathable caster-oriented gear actually giving you a cooldown DECREASE; specific stats reducing cooldown that is an affix/prefix to gear; through points into the Stamina stat; or through the use of relevant skills.

    Now "Skills", as Sacred 2 views them, are actually a series of passive buffs that have their own progression (no having to wonder whether to give yourself +stat or more damage for that one spell you like). This is one of those convoluted systems I mentioned. See, you get this page full of assignable skills (assigned to get their effects, mind you, no other interaction required). They do all sorts of stuff -- buff damage with certain weapon types, increase status effect chance, gain new gameplay aspects (smith your own stuff out in the field, see what items will cost without having to be at a merchant, ride better horses (yes, there's mounts, and the world is huge so it's kind of necessary)). Think of these as perks, in a sense, with most being passive buffs, but a few unlocking key features -- everything from the utility skill Alchemy letting you use one-time temporary buff items, or the weapon specific Magic Staff skill giving you the ability to fire ranged magic attacks (without at least one level of this skill, you'll just bash enemies over the head with the staff, no matter how magical your character actually is). There's a set limit to the number of skills you can choose (note that Combat Arts are separate, and you could theoretically level EVERY CA if you wanted).

    Skills also, in addition to these catch-all generics, contain class-specific skills that buff one Combat Art Tree or another (of which classes have 3) with damage, duration, cooldown, and so on. It isn't just raw buffs, however -- you need these CA skills to level your individual Combat Arts (if you've played Titan Quest or Grim Dawn, just think about how you need to consciously level up your Mastery to unlock skills). And Combat Arts are actually acquired in a really roundabout way -- rather than 95% of other ARPGs, you don't gain points to distribute upon leveling up; instead, you have to find Runes, consume-on-use items that increase your Combat Arts by one point. Let me emphasize -- there is no such thing as "end-game" CAs, because you could feasibly find ANY CA as a rune at any one time. Unfortunately, you can only level CAs so far before needing -- you guessed it -- points in the Skill for that Combat Art -- still with me? Also, you have to have self-control, because leveling increases EVERYTHING about the CA, including cooldown timer. So you might quickly find yourself pouring runes into a skill, then realize you're missing the cooldown-reduction, late-game gear, or points in the Combat Art's governing skills, that would make using it at that level feasible.

    The aforementioned CA modifications are actually a binary system, where you have three points of upgrade for each Combat Art. Once you put a certain amount of points into the Skill governing that Combat Art's tree, you get an option to upgrade one of your 'discovered' Combat Arts. This modification is usually a choice between something like damage vs. status. It's not a huge difference, but its effect stacks with the baseline increases of leveling that Combat Art via runes, and offers some degree of customization.

    On level up, in addition to a few skill points (and a new skill slot unlocked every few levels per a set formula), you get to choose from 6 stats to put a point in. I'm not gonna run them all down (as review space is precious), but it ranges from health and health regen out-of-battle (Vitality) to chance to hit (Dexterity) to cooldown for Combat Arts (Stamina). Fairly normal RPG spread, really.

    Equipment-wise, the game is pretty generous. You've got a full spread of torso, legs, feet, arms, shoulders, and more; varying amounts of rings and necklaces (per character class); a few unique things like "Batteries" for the Temple Guardian (basically a cybernetic Anubis sort of robot thing). There are a LOT of places to fill on the inventory screen. On the High Elf I'm playing right now, alone, I've got 4 rings, 2 amulets, torso, legs, feet, arms, hands, shoulders, and I'm pretty sure I'm missing some without opening the game to look. It's crazy, really.

    All that said, there are downfalls to the game. Its graphical interface is, as mentioned, clunky, not to mention has very odd choices (transparencies everywhere, lots of ill-defined edges on UI elements, etc.) Animations are... okay, but not anything to drop your jaw at. Same thing with general appearance -- it looks fine, but it's not an eye-candy sort of game. The earliest few hours, on top of overloading you with stats and numbers and mechanics, will also be very slow, as a lack of skill variety (until you find the appropriate runes, of course) and a painfully-slow movement speed before you start getting mounts will make the game a tiring slog.

    And boy, howdy, is the voicework friggin' painful. The game does NOT take itself too seriously outside of the specific story arc, so you've got stuff like enemies going "Arrrggh! I was... just an... extra..." or 'pirate' enemies going "I guess you weren't such a landlubber after all..." Your character spews an unhealthy amount of lines, ranging from generic hero stuff ("You would dare hit a High Elf?") to... 4th-wall breaking stuff ("Ugh, can we remove animals from the spawn table, please?") Very fortunately, an option in the menu enables drastically, or even completely, reducing this commentary (that's even what the menu calls it), so that's an option if it gets a bit much for you.

    Besides the general usability of the game, though, the multi-tiered depth of character-building is a great change of pace from certain games that railroad your builds (-cough- Diablo 3), without forcing something like having to min/max a billion different passive buffs (-cough- Path of Exile). If nothing else, there's a demo available (if not here, then on the internet in general). Check it out, try to tolerate its rough edges, and you'll get a fairly competent and fun game, worth at least one or two replays.
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    6 人中有 4 人(67%)觉得这篇评测有价值
    19.1 小时(记录在案的)
    I've played this game to death on the Xbox 360, and that may very well repeat on PC. This is one of my favorite RPGs, and with good reason: A HUGE world to explore, tons of different enemies to fight, lots of loot to collect, 7 distinct classes with specialized loot, lots of skills and spells to learn... All of these things make this an RPG that's hard to put down. My only gripe is that you can't pause the game, even when playing offline, and I absolutely hate when games do that.
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    8 人中有 5 人(63%)觉得这篇评测有价值
    21.9 小时(记录在案的)
    this is a very good but hard game
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    1 人中有 1 人(100%)觉得这篇评测有价值
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    2.4 小时(记录在案的)
    good game
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    23.1 小时(记录在案的)
    EVERYONE NEEDS THIS GAME. If you like RPG's and open world game play this is a must have classic. 10/10. One of my favorites to revist. Endless hours of exploration and character customization, you can build each class in many different ways. Also, who doesn't like hardcore mode?
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    39.9 小时(记录在案的)
    Love it. A really nice relaxing pace of game. It's quite cathartic as it's reasonably difficult to get killed and tons to explore.
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    52.1 小时(记录在案的)
    This is probably my all-time favorite Isometric loot Pinata Action RPG (i.e "Diablo clone" - you can see now why most people prefer that term). Set in a huge, beautiful Elder-scrolls like open world, it is immediately set apart from its contemporaries in other ways as well - some good, some bad, some simply arbitrary.

    The Good - The character customization/development is second to none compared to others in the genre, the loot/gear is extensive (the armor sets look incredible for the most part) and the art style is impeccable. The world is varied and interesting, really a joy to explore as it is handcrafted with all kinds of cool side areas and vignettes waiting to be discovered.

    As far as I know this is the only game in its genre to have mounts, and they are badass. Starting off, every class has access to various types of horse, but soon can acquire unique class mounts (like the Seraphim's Tiger or the Dryad's Lizard) and later several other fantasy-type creatures to ride and fight on. Did I say fight on? Yes - this game has mounted combat and it's really not much different from the usual bipedal mob-mowing method. In fact, my shadow warrior fights exclusively on his Hellhound (while in the overworld, at least - in dungeons and other subterranean locales you have to hoof it the old fashioned way)

    The Bad - It suffers in a few areas that may matter more to others than myself - such as the writing - and although many quests are genuinely interesting, no one reads text any more. The actual "plot" is fairly abysmal and sparse but hey, this is a Diablo clone - we just want to click and kill and get loot. Many game mechanics are not explained properly in-game so research or an experienced friend are recommended.

    The "Could go Either Way" - While the classes are, as always, unique and cool - they are still gender locked (as Sacred 1 was). I personally hate this approach to class design but I put up with it because these games are so damned great. The classes aren't as appealing to me as Sacred's were (where's the vampiress? she was awesome) Also the voice work is inconsistent - but that is merely a minor complaint. The game is a bit "old school" with a lack of respec and the ability to totally bork your character development, so lots of rerolls are in store for a new player.

    The usual Diablo-type mechanics are also thrown a bit on their heads in some cases, which may discomfort those taking the 'clone' portion of the genre name for granted. There are no skill trees, but a set of skills you can learn from a pool (and put points into every level, up to 200 or so i think) that provide passive bonuses. This is the open-ended aspect of character development here, taking a cue from the elder scrolls series; which skills you select and level shape your toon's flavor.

    The "active' skills, called Combat Arts or CAs; come as runes, loot that drops from enemies that you can 'eat' to improve each one's power. They can range from healing spells to gap closers to AOE attacks, etc. All the usual abilities we are accustomed to in ARPGs. Like sacred 1, eating lots of runes increases not only their power but their cooldown time as well (which can be countered in many ways including the aforementioned skills) so there is a balancing game with power vs spammability. Path of Exile took a version of this concept for use in their gem-based skill system, highlighting Sacred's influence and innovation.

    The Lowdown - Although the multiplayer servers were shut down, one can still play through a tunnelling service such as hamachi or Tunngle and I suggest someone try to utilize these as I'm looking for people to play with! Despite its age I still feel like the graphics are among best in class for the Diablo Clone/loot ARPG genre. The soundtrack (done by the band Blind Guardian) is a bit different for the genre - a power metal vibe to it, also giving you gentle pastoral pieces that help keep the fantasy cohesion intact. Also each character class has its own flavor of battle music! There are so many little details- evidence of the developer love that was put into this game - that it breaks my heart it never caught on as much as some other, less-deserving titles have.

    Also to note - for some reason, the screenshots in the steam store page are all stretched-out looking and strange. The game looks way better than that in motion lol. I recommend the community patch (now v.0105 or something) and the camera mod if that is not already included, but otherwise I use no other mods.
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    1 人中有 1 人(100%)觉得这篇评测有价值
    7.0 小时(记录在案的)
    Blind Guardian for music during the cut scene after you create your character. Would watch again. 10/10

    In all serious though, only a few hours in and I love it. Definitely recommend to anyone who likes arpgs.
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    1 人中有 1 人(100%)觉得这篇评测有价值
    15.1 小时(记录在案的)
    I loved this game. The world is huge with so much loot and content.
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    8.6 小时(记录在案的)
    Great title, great music (Blind Guardian \m/ (-.-) \m/ ), and alot of fun playing with friends!

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    29.9 小时(记录在案的)
    Love this game, it is huge and considering when it was made, it is awesome. I still play it and wish that there would be more games like this one.
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