When I first saw this, I lost my marbles and was looking for Sacred 1 so I didn't have to watch hours of video to get through the story. As far as I know, this is a standalone title.
The first thing I noticed about the game was that despite everything it represents visually, the game had no remote support, thankfully, a little fooling around with the remote and some trial and error and I have it in good with the controller, The game came off as a bards tale, just because of the annoying camera, and this is hindered even moreso by dodgy mouse controls, in rare occasions you'll find yourself tapping at one stair to get out of a bad see through stairwel. After fiddling with the camera angles a bit and tweaking the zoom I realized this game is absolutely magnificent.
Unlike most looting games, this one takes the form of every one of them in a way that gives you a morrowind feeling but all of the time, whether it's a lucky store visit or another cave run your eyes are always oopen for that rare grab that'll make you drop your inventory in front of enemies just to get the item for sure. The save anywhere do anything aspect really shines when you realize you have to take a long trek again and have to do a lot of walking.
I only have about 9 hours in, so I don't have too much of an opinion but I'm pretty much camping in the level 3-5 area completing all of the quests. A big problem I may face later in the game is having that rare level 2 item that's way better than the items beyond. But I'm almost certain this game will have a very nice way to go about it.
If the shared box works as I would hope, you may be able to share items across all saves, making the game progress in a fairly breezy yet new way, and since you get drops of all races from the game, you may be able to start a more serious difficulty after you get rick rolled about how easy bronze is feeling.
I've had one bad encounter with an ally npc... he ran in the middle of a mob with a bow... I was so mad. However no other npc has behaved that way, the npcs that don't fight actually run away and know very well and how to stay back I could sit in the inventory menu in deep thought while trolls are running amok and the npc will be seen crossing the screen staying away from enemies. It's a very nice sight.
For me, This game is a deliverance. You get that mmo feel of being strong and having loads of opportunities to make armor builds with great purpose, you have gear that differs by race that drop often and are sold on an average occasion, characters that look really sharp and have cheesy one liners that go great with the enemies, who have their own. and an all around experience that will go from bards tale to a point and click mmo just by changing the camera.
Edit: After about two more days I decided to change the difficulty and wanted to flip out. All of the quests were reset but my stuff was still intact, map data was intact but no portals were active. I went back to bronze, and all of the data returned. In my opinion, you should use one data to complete the story and another to enjoy the quests, This feature is probably the best I have seen, thougrh the repetitiveness will probably make you sick, this is one of those games that even when you get finished... Lol in about 4 months, youre not really finished. I have 4 days of game time in bronze and i still have about 14 circles in the large city just sitting there. And I probably wont address them until I've caught up in silver, So I can speed through bronze. This is one of those games that would make you gain hope in an era of games just because of the sheer value it gives to you. Though it is not the era, It is only this game.
In another light, the way that the quests are displayed will bring out the completionist in anyone... seeing failed red circles in select spots bombarded with green is sort of depressing, as well as a log book that has 2 red Xs among chapters of pure green. So if you do a quest, make it count and don't mess up if that sort of thing bothers you. Since there are two datas, (and possaibly more) You should do well to take at least one of them seriously in an attempt to wow someone with a pure green quest map.
I would reccomend it it anyone who needs a game. If they like story they can do quests, if they like a challenge, tell them to just run ahead. I'm sure everyone has paid much more for way less in this day and age. And I would hope people would want a game they would want to play after they beat it, and this game emphasizes on concepts that make you okay with playing it again. Even if it's just to be powerful and slap monsters around for a chance at seeing an item with beast stats.