Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
User reviews:
Very Positive (49 reviews) - 87% of the 49 user reviews in the last 30 days are positive.
Very Positive (8,311 reviews) - 91% of the 8,311 user reviews for this game are positive.
Release Date: May 1, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Buy FEZ Soundtrack Edition

Includes the full game and the original soundtrack!

Packages that include this game

Buy Indie Game The Movie Bundle

Includes 5 items: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

Downloadable Content For This Game


Recent updates View all (4)

August 18

FEZ 1.12

Update : there have been additional, smaller updates to FEZ 1.12 since its original release, see changes here : https://github.com/renaudbedard/fez-1.12-issues/wiki/1.12-Update-Changelog


A bit more than a year ago, work on FEZ 1.12 officially started.

The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :

  • Cut dependencies to OpenTK, the platform framework used by FEZ on Windows. I have had problems with it from the start, from sound card detection issues to windowing problems, to VSync and fullscreen issues… I wanted to give SDL 2.0 a shot, to see if it fares better.
  • Have more efficient music streaming. PC + Mac versions of FEZ used a C# Ogg Vorbis decoder called NVorbis, which seemed like a good idea because it would run on all platforms. I also wrote the streaming code that uses NVorbis and OpenAL, and it made its way into the main MonoGame repository! But it’s also very slow, resource-intensive and heavy on disk access. So I wanted to look into a better solution that wouldn’t break music playback in areas like puzzle rooms and the industrial world.
  • Have a single codebase for all PC + Mac versions of FEZ. As it stood with 1.11, there was a slightly modified codebase for Mac and Linux that ran on a weird hybrid of MonoGame and what would become FNA, called MG-SDL2. The PC version ran on my fork of MonoGame ~3.0 which I did not do a great job of keeping up to date with upstream changes, because when I did it usually broke in mysterious ways. This is not great for maintenance, and centralizing everything on a clean FNA back-end, with as little platform-specific code as I could, seemed like a good idea.
  • Make it the Last Update. Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply don’t have the time with a kid and a fulltime job… and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I don’t want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if it’s at my pace, and that it’s my last time doing so.
So I didn’t announce anything, I didn’t announce a date, and I slowly chipped away at making this humongous update to FEZ. It’s been in beta-testing with an army of fans, speedrunners and friends since late January 2016 and over 120 bugs have been reported and fixed.

Below is the full change log for the patch. If you want to read more about what went into it, you can read more about it here.

If you have any problem with the game, the most reliable way to make something happen is to log a bug on the GitHub page for it : https://github.com/renaudbedard/fez-1.12-issues/

Thanks for sticking around, and hope it addresses your issues and motivates you to try the game one more time!

Renaud (@renaudbedard)


Major Features

- Switched to FNA/SDL2 from MonoGame, which removes dependencies to OpenTK, and should result in better compatibility
- Switched to libvorbisfile (instead of NVorbis) for music decoding, which results in better CPU performance of music decoding
- Music files are precached in RAM instead of streamed from HDD, to avoid disk thrashing which caused cuts and skips
- Game controller remapping has been rehauled and consolidated, now uniquely using SDL2's GameController API
- Native support for any refresh rate, and lower CPU usage when using V-Sync, thereby removing the need for related launch options
- Fully smooth rendering for any refresh rate, by using a mixture of variable timestep (for the camera and some entities) and fixed timestep interpolation (for Gomez)
- Scale mode options (full aspect, pixel-perfect or supersampling from nearest multiple of 720p)
- No more letterboxing or pillarboxing (black bars), unless omitting them would cause an aspect ratio mismatch for the screen/internal resolution combo

Minor Features

- Map previews in save menu
- Speedrun mode (--gotta-gomez-fast)
- OpenGL calls are now done on a single thread to avoid driver-specific issues and crashes during loading
- Added support for hardware geometry instancing for better rendering performance
- Button icons match PS3 and PS4 controller face buttons when connected
- Added PS4 light bar support for Linux
- VSync, lighting, Steamworks support, single-threaded mode, controller deadzone and no-pause-on-lost-focus can be customized from in-game menu instead of launch options
- Clouds fade during rotations in industrial world instead of popping in/out
- Gomez walks to NPCs when talking to them instead of warping at their position
- Talk animation for NPCs does not restart on successive dialogue lines
- Some scenes of the 32-cube end cutscene have received minor polishing touches
- Alt+Enter toggles fullscreen
- MSAA (multisample anti-aliasing) is tentatively supported, but hidden behind the --msaa-option launch option (because it generates some artifacts and blurriness in-game)
- Logger creates a new file for each run of the game, archives day-old (or more) logs to a zip file and cleans up month-old logs
- Change to view rotation limits : there's a limit to how fast you can rotate after 2 successive rotations, but you don't have to wait until the last rotation is completely finished

Bug Fixes

- Scripting fixes in 3D village to avoid a possible soft-lock
- Fix to handling of the waterfall code entry, which should be a lot more consistent now
- Fixes to the behavior of grabbing corner ledges, which prevents Gomez from clipping out of interior rooms
- Finishing the game with all cubes found unlocks all abilities
- Geezer will stand at the right spot in the 2D village no matter how fast you find him
- Glow-bit planes fade out on secret passage doors instead of Gomez clipping through them
- Zoom-through-the-sky level transitions with water are a bit less jarring
- "Solved puzzle" jingle no longer cuts off in the crypt level
- Fixed boiler room double-trigger of the secret resolved sound effect, and the camera becoming unconstrained
- Fixed wall village floating planes, NPCs and art objects
- Fixed that quick pause-unpause stopped music
- Fixed secret passage doors checking for input in the pause menu
- Fixed velocity lingering on as you attach to ladders, which made you attach too high on them
- Fixed that vines made Gomez hug walls while moving (climbing)
- Fixed issues with "impassable vines" where Gomez would clamp to them while trying to jump through vines
- Fixed the DOT dialogue soft-lock when getting the achievement cube in Gomez's house
- Fixed single-frame ground alignment vs. camera follow issue when landing and rotating at the same time
- Ladder and vine grab behavior is now smoother, no more timer that prevented jump-grab-jump movement chains
- Fixed activation of small warpgates, where it would falsely trigger when collecting 8 cube-bits nearby
- Fixed one-frame disappearance of vertically looping levels when rotating
- Changed how NPC rotation is handled so that they can never moonwalk
- Fix to collision tiles for windmill level
- Fixed culling issue with rotating level elements that caused disappearing vines
- Fixed issues with yaw-rotating spinblocks and ledge-grab actions
- Block puzzles no longer auto-solve themselves after changing save slots
- Security question and unfold puzzles will detect the solution without having to rotate one more time
- Removed check to collect cubes while in a warp gate transition to prevent cube duplication
- Fixed that DOT speech doesn't lock the player when she speaks right as you come from a pan-down "continue game" transition
- Nullified horizontal velocity when starting the "lower to straight ledge" action so you can't slide to the side and hold to thin air
- Fixed Gomez alignment when coming out of the sewer pipe
- Fixed the achievement (or map QR) anti-cube from short-circuiting level scripts that spawn and detect collection of anti-cubes based on input codes
- Fixed boiler room out-of-bounds
- Fixed issue with vibrating moving platforms and spawn points which made Gomez fall sometimes in the weightswitch puzzle room
- Slowed down thumbstick movement in world map
- Fixed areas where Gomez could fall forever in looping level
- Removed explosive block that would reappear after reentering mine level
- Fix for visual issue in industrial city star layers
- Fix for crash in world map on Iris Pro GPUs
- Water-level-changing sound now triggers on the first rotation of a water-raising/lowering valve
- Allow stereoscopy on all saves if one save has it
- Fix for ghosts objects (e.g. duplicated moving platforms) when closing the map and after rotations
- Fixes to visual clarity in QUANTUM level (cleaner radius around Gomez)
- Fixed puzzle skip for the tombstone puzzle and the 4-side puzzle
- Fixed chest anticube duplication exploit
- Fixed water height inconsistencies
- Removed floating invisible block in QUANTUM level
- Fixed camera unlocking issue in zu school
- Fixed spacing around numbers in french localization text
- Fixed water first-person transition glitches
- Disabled achievement option if overlay is disabled
- Fixed possible soft-lock when changing to first-person view in front of a tombstone, valve or timeswitch
- Desktop display resolution used on first run instead of imposing 720p
- Sound muted when "pause on lost focus" option is on, and focus is lost
- Fixed alignment of Gomez's sprite when jumping with a bomb
- Fix for falling through platforms in background mode
- Grabbing to push crates no longer allowed when in background mode, since it causes weird visual issues
- Fixed clipping through bombs in background mode
- Entering "tunnels" by pressing up in a tunnel opening can no longer be triggered when Gomez is in background mode
- Fixed a bug on respawn where the player would be appear to float in mid-air after rotating
- Gomez's Z position is now more stable/predictable when he is sandwiched between two walls
- Fixed situtations where Gomez would end up in the background after being adjusted to a ground position when rotating while overlapping a wall in an alcove (that's a mouthful)
- Fixed situations where Gomez could wrap around ledges that weren't visible from the camera
- Fixed respawn glitch that occured when last safe position was a ledge grab, and could cause Gomez to warp behind objects

Known Issues

- Some Intel integrated GPU/drivers have an issue maintaining 60fps when VSync is enabled and might fall back to 30fps after moving from one area to another. The workaround is to disable VSync, or try updating to a newer driver (see : https://github.com/renaudbedard/fez-1.12-issues/issues/113 )
- Since the game now uses SDL 2.0's DESKTOP_FULLSCREEN mode, there is no exclusive fullscreen mode supported and the game always assumes a presentation buffer that matches the screen's native resolution. This means that screenshots and video capture will use the screen's native resolution, whichever internal resolution the game is set to with video settings. (this is more of a "heads-up" than an issue since it will not be addressed)
- PS3 controller not natively supported under Windows, unless you use 3rd party drivers and then you're on your own

124 comments Read more


"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About This Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3 (for Version 1.11, accessible through the 'Betas' tab)
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (49 reviews)
Very Positive (8,311 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
5,274 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
27.1 hrs on record
Posted: October 9
I didn't think puzzle games were really my thing, but my gosh FEZ sure did prove me wrong. FEZ is bar none one of my favourite puzzle & indie game. With fantastic soundtrack from Disasterpeace I actually found myself dozing off while playing this game, as well as a challenging game it is also relaxing just to play and drift off to the soundtrack. Very unique puzzles, very interesting plot and the graphics are undeniably cute. Pls fez 2 phil fish master
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
110.2 hrs on record
Posted: October 22
7/10. for people who like high-quality pixel art, mindless exploration, and figuring out arcane machinery.

7/10. tedious but cool. it involves simple platforming, rotating a 3D world, collecting collectibles, and operating puzzle-like machinery in order to collect more collectibles. the optional collectibles range in difficulty from clever to near-impossible without a walkthrough. there's a 3D world map is on a separate screen, and areas can be warped between at large teleporters. it's decently long at 6 hours for the main collectibles.

7/10. mostly rebindable. movement keys are preset i.e. WASD, ZQSD, ESDF, IJKL, or arrows.

5/10. I'm unimpressed by the music. the jump sound is good but repetitive, and the rest are just ok.

9/10. there's incredible detail in all of the art, where pixels form all sorts of meticulous geometry. the colors are kinda harsh. the collectibles radiate, and the ambient creatures (mostly birds) add to the liveliness.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: October 8
Just stop and enjoy the sights and sounds. That's the vibe I get from this. Most of this game is very well done and fun. The pixel art is finely done and matches almost flawlessly with the soundtrack. It's a short game taking me just under 10 hours to get just about 100% done. That may be longer than average since I really enjoyed the art and sounds of the game and would find myself drifting off just admiring them.

However I am not going to learn a fake box language that is my only gripe. Seriously the only one. Everything else is great.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
15.5 hrs on record
Posted: October 17
One of my favorite games and the first game I ever completed everything on. Everything about this game is great and I can't recommend it enough for someone who enjoys puzzle games. The design and soundtrack are beautiful. You can really tell that a lot of hard work and love went into this game. However, a lot of the stuff is difficult or impossible to do without some sort of guide which can get somewhat tedious after awhile. Based purely on my love of this game, I still hold out hope that Phil Fish will realize the error of ways and make a sequel.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
21.5 hrs on record
Posted: September 27
Getting the Achievements was quite a journey, but it was worth it. It wasn't a chore. It was awesome! I'd recommend you use a guide when playing through, though, once you've found everything you can on your own. The ending is... interesting.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: October 16
Fez is an amazing and cleverly designed game. The art style is beautiful, it has 2d charm, but the world is in 3 dimensions, this is mirrored in the music, a blend of modern and classic with the bitcrused synths. Fez hasn't been very hard (so far), but it hasn't been too easy either, it is a good game to sit back and chill out with. I highly recommend picking up Fez, as well as the soundtrack, you won't be disappointed.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: October 16
(GTX 750 TI with 3.4 Ghz.) I saw the indie movie and the developer looks like he really gave it all when developing this game. Sucks that people really have it out for the guy, he seems very passionate about his work. I consider myself an 80's gamer and grew up on Atari, Colecovision and old PC games. And raised on the the whole 8bit and 16 bit revolution. I kinda stopped playing for a while. Just bored with new games and grown-up work. I have since jumped back in trying to find old games to replay or new games with a retro vibe. I was blown away with Fez within the first few minutes. The beginning alone was worth the price of the game to me! I can't wait find free time and keep playing the game! I feel like I'm 16 again!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4.7 hrs on record
Posted: October 15
Nice game with some retro vibe. Fez took ideas from early 90. platformers and redone it in the new way. A must have for anyone who like puzzle games.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: October 21
If you asked me when I purchased Fez, I'd rave about it's 2-d/3-d mechanic, art, colors, puzzles, and music. This game would then get a 9/10 rating.

However, recently the game has not been working at all. It's a well known fact that the last update didn't fair too well and many people had to reinstall the game. I had to as well. It was laggy but still funtioned fine. It wasn't until i tried going through a door way that the game crashed completely. It now sits unusable. It still crashes when I try to continue a game.

It's a shame because I've been missing this game since school started up again and I got dumped with too much work. Buy at your own risk. I seriously hope that this game gets fixed for real soon.

Until then I can't give a rating to a game I can't play. By default I have to give it a 0/10 and I can not recommend it.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: October 8
Great game, Right of the bat it is obvious that whoever made this put there heart and soul into it. It is a great indie game with a very special mecanic where you play in a 3D world that you can rotate around and just pursive one side of at a time. If you are into peacefull pussel games where you can play at you're own paste and take it however fast you want to.

Recap: Great game, pussuls, peacefull, detaild as f*ck and gotto suport dem rich game devs!
Was this review helpful? Yes No Funny
Recently Posted
Sly Tremere
17.1 hrs
Posted: October 24
Pay no mind to the artist and appreciate the art.
Helpful? Yes No Funny
neva herdamee
2.7 hrs
Posted: October 21
Send help. My brain has melted with confusion.
Helpful? Yes No Funny
11.8 hrs
Posted: October 19
Helpful? Yes No Funny
9.1 hrs
Posted: October 15
It's pretty enjoyable.
Helpful? Yes No Funny
20.1 hrs
Posted: October 15
This is how you've stain a masterpiece by being immature person.

An amazing platform game , really solid performance, the concept just brilliant, graphic is charming but sadly. We never more of it amd FEZ2 cancelled because phil fish, the creator being immature and screwed everything.

I reccomended this game but just get it on sale, phil fish already stole people money. There is no reason to give him more money even further
Helpful? Yes No Funny