Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
User reviews:
Recent:
Very Positive (94 reviews) - 82% of the 94 user reviews in the last 30 days are positive.
Overall:
Very Positive (8,278 reviews) - 91% of the 8,278 user reviews for this game are positive.
Release Date: May 1, 2013

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Reviews

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About This Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (94 reviews)
Overall:
Very Positive (8,278 reviews)
Recently Posted
OddSox
( 55.8 hrs on record )
Posted: May 29
I have to give it a good on the graphics and music, (GO RICH VREELAND) but, where is the GAMEPLAY? Where are the enemies? Am I just wandering around with a useless rainbow tessaract just displaying/telling the most obvious of things? Why does it not tell me how to solve puzzles? Why did phil fish end up being a big baby over the years of FEZ? WHO would create a puzzle involving REAL time and waiting for days, hell, I had to end up waiting for a WEEK for that clock to get all the anticubes? How do I work extremely hard/ Scratch that, there were no easy points to be found ANYWHERE (Given the fact that i was not able to die under harsh circumstances and lose lives from the following and I QUOTE: Violent animals, Antagonistic characters, Antagonistic entities, like the turrets, for example from PORTAL, which has a progressing plot) but i have no words for the fact on how hard it was to complete any puzzle/ Anywho, the puzzles were really, in my opinion, STUPID and pointless. The endings told me nothing of some sort of aftermath, especially if it's a drug trip in a computer game; even if I have took time off the days to beat this thing, it was just a run-around-and-look-around game to begin with; I tell you all; This is NOT a shoutout to old retro game(s), this is a pointless art-only game with a facade of pixels and pointless wandering. Another question-- How in SEVEN SHADES OF
____ did this take five years to make?
Helpful? Yes No Funny
Fireant9
( 4.2 hrs on record )
Posted: May 28
OK i'll keep this simple, a grade for each and then having a GPA.

Gameplay:9/20
Graphics:16/20
sound:16/20
Music:14/20
Letter grade: D-
Helpful? Yes No Funny
Banjooie
( 1.5 hrs on record )
Posted: May 26
Product received for free
(I received this as a gift from a friend who thought it was a perspective platformer.)

This is pretentious garbage.

There are two types of puzzles in here. The perspective-switching puzzles, which are agonizingly easy and a waste fo time after your first ten to fifteen minutes, unless you are incapable of working in three dimensional space.

Then their first genius idea is 'what if we had invisible platforms that you could barely see, but for flashes of lightning and a very subtle particle effect!'

To be clear, the platforming controls are literal garbage. They're floaty, they're imprecise, and the edge-grabbing is a joke.

There are no 'medium' quality puzzles. Either it's baby-easy perspective games, which after your first twenty minutes should be so painfully easy that you need to be literally blackout drunk not to understand, or things like 'So we've hidden clues that there is a secret alphabet and numerical system somewhere, and you can determine the numerical system (By the way, there are multiple icons for each given number, because Phil Fish is pretentious and wants to look more clever than mere substitution), and then proceed to memorize a series of button combinations that happen to be on a wall in a single room for later.

So, basically, FEZ is two games. It's an ARG, which I didn't really want in the first place, and a super easy platformer with a repetitive gimmick that feels boring after the first twenty minutes.

Helpful? Yes No Funny
Rythehero2000
( 1.1 hrs on record )
Posted: May 26
Phill fish your game blows. No level editor. No creativity. No follow up game. No nothing. this game get's a 0/10. WAIST OF ♥♥♥♥ING MONEY. refund plz \(O_O)/
Helpful? Yes No Funny
Nightengale1
( 13.7 hrs on record )
Posted: May 25
This game is a masterpiece. It should be near the top of every puzzle fanatics list. The puzzles are incredible, the secrets are incredible, and the sheer amount of puzzles and secrets crammed into this game is incredible. It draws you in and makes it impossible for you to stop. Just buy it, you won't regret it! 10/10
Helpful? Yes No Funny
vcpinheiro14
( 17.3 hrs on record )
Posted: May 24
Even though this is a platforming game, it's mainly a puzzle, and a really hard one if you intend to complete 100%.

Liked:
Gourgeous pixelated art style, detailed, colorful, polished
Great level design and a new paradigm
Sense of reward
Game's world and its philosophical instigation

Disliked:
Doesn't make clear when you can´t solve a puzzle yet
Map structure, orientation and quick traveling are knotty
Alphabet's transferal is complex to solve (the hints should have helped more) and burdensome to execute

Helpful? Yes No Funny
twistedmango
( 7.9 hrs on record )
Posted: May 24
yes. just yes
Helpful? Yes No Funny
Wirdjos
( 11.3 hrs on record )
Posted: May 24
Dropping a 2D person in a 3D space has a greater effect than simply adding a new set of directions to move in. Perspective is locked to two dimensions, so in shifting that perspective, things line up differently and can then be used differently. Adjusting platforms to be closer together is just the beginning; anything that's lined up is now part of the same plane making ladders twice as tall when combined or gaps in one area into portals for the next. This versatility makes bouncing around the enchanting and oddly disconnected world, solving puzzles here and there, a real joy. As long as you can keep momentum, that is. The second you collect enough cubes that you can no longer afford to skip any puzzle you don't like, however, it all breaks down. Many of Fez's secrets are beyond obtuse, requiring the translation of alien languages and the deciphering of painfully silent clues. More than a few of these solutions come down to inputting codes meant only to test the fact that you understand said languages, which isn't a satisfying way to end that much work. On top of this, Fez is surprisingly glitch ridden for such a mechanically simple game. It's tedious enough dashing through areas to look for new clues for solving the larger puzzles without having to reset the game constantly due to Gomez forgetting how grab onto vines or jump down from ledges, or just plain freezing in place. If you can play Fez and enjoy the experience without needing to finish it or you enjoy buckling down with long, sophisticated challenges, pick this game up. If that doesn't sound like your cup of tea, it would be best to look elsewhere.
Helpful? Yes No Funny
jules47
( 5.5 hrs on record )
Posted: May 23
To be honest, I really was looking forward to playing this game and enjoying it for it's undeniably outstanding atmosphere and art style. However unfortunately, I found myself staring at some glaring game drawbacks that I really think greatly ruined the entire overall experience.

1. Progression
I'm afraid there simply is none. Sure the ability to change the world perspective is neat and intriguing, however, when that soon becomes the only real game mechanic you have, it quickly becomes a bit tiring, repetitive, and boring, with me desperately craving for some sort of variation. I had greatly hoped that the 4 relics you collected in the game might have unlocked new useful powers for my character, but to my misfortune, they all did absolutely nothing.

2. The Ending
While I'm usually not too picky about a game's ending, I found Fez's ending incredibly dissapointing and confusing, spectacular artistic visuals and music aside. I'm not going to spoil the ending for you because I simply can't, but I feel it is just an incredibly jarring and unsatisfying note to end your experience on. Oh and yes, I am referring to the game's standard ending, the one that about 99% of players will obtain, as the true ending, which admitedlly I think has pretty much the same drawbacks as the first ending, is essentially impossible to obtain without cheating. Speaking of which,

3. 200% Completion
As we all know, FEZ is supposed to be a game full of puzzles. Unfortunately, said puzzles are practically impossible to solve without looking up on the internet, as they range from typing in bizzare keyboard codes out of nowhere to open doors, to randomly hitting the sides of a bell numerous times, things far too cheap and insanely difficult for anyone to ever naturally solve on their own. And yes, if you want the true ending, you do need to obtain 200% completion by solving every puzzle and obtaining everything within the game.

4. Maps
They simply didn't work properly on my computer due to some sort of bug or something, with all of them appearing as black sheets of paper. Not exactly helpful when they provide crutial hints to certain portions of the game.

Overall, I may not be the most artistic visionary in the world, and it could be completely possible that I missed out on a lot of hidden meanings and values present within the entire game and it's endings. However, from my basic casual gamer perspective, I overall wouldn't really recommend this game as a must have, or classic puzzle experience, only as a game that I'd suggest purchasing when on sale for it's shear phenomenal design.
Helpful? Yes No Funny
jackcage83
( 3.0 hrs on record )
Posted: May 23
A INSANE WASTE OF TIME!!!!!!!!!!!. It takes so much time to win and the endings SUCK. Phil Fish, thanks for the cheap endings. Thank god I didn't waste more time on this. I will say though, it's music & graphics are AMAZING and extremely worthy of all the praise they recieive but the endings suck so badly that the time spent getting there is ludecrous.
Helpful? Yes No Funny
Gamersaurus
( 15.3 hrs on record )
Posted: May 22
I'm gonna start this review off by saying this game is not for everyone. Some people might find this game too hard or challenging. Some people might not like puzzle games. So if you might be one of those people, then you probably won't like this game.

Now then, let me start off this review by saying, HOLY FLIPPING CHEESE NUTS IS THIS GAME GOOD. I mean, it won awards for a reason you know. The puzzles in this game will drive you insane, in a good way. This game is so hard that there is one puzzle that has NEVER BEEN SOLVED. I had to look up a walkthrough to finish this game, and if you are thinking of giving up, I strongly encourage you not to until you are absoloutly stuck.

If the puzzles weren't enough to make you want to spend all your money to buy you and all your friends this gem of a game, you should know that the visuals are FRICKIN AMAZING LOOKING and that whoever worked on this game should have screenshots of FEZ put up in an art museum or sold for billions at auctions.

Then there are the game mechanics. And yeah, jumping and pushing switches is cool, but JESUS CHRIST CAN YOU BELIEVE NAVIGATING A 2D GAME IN 3D. IT WORKS SO DANG WELL. This kind of platforming is only spoken about in legend you guys it's amazing

And now for the plot, yeah I know what you're thinking. How can such a simple platformer have a plot? And to that I must say, ARE YOU SERIOUS BRO, IN THIS GAME YOU CAN COLLECT THE BROKEN PARTS OF A GIANT HEXEHEDRON WHO SPEAKS A DIFFERENT LANGUAGE YOU CAN COMPREHEND THE MEANING OF THE UNIVERSE HECK YOU CAN EVEN TRANSLATE A BOOK FULL OF HAIKUS FROM DEAD ALIENS WHO BUILT STAR GATES AND SHRINES ON FLOATING ISLANDS ON TOP OF THE CLOUDS

Then there is the music. If the fact that this game's OST was developed by Disasterpiece wasn't enough to make you want to spend $ 7.00 so you can play it to yourself while you need creative inspiration. I have to say this soundtrack IS LIKE HAVING A SYMPHONY OF PIXELATED ANGELS SING INTO YOUR EARS.

In all seriousness guys, this game had me hooked for a long time, and I just couldn't think about anything else until I finished it. You may not love this game as much as I do, but just know that when I first started playing this game, I grew bored with it, until I started to understand what was happening, then I loved it. I strongly urge you to give this game a try, and I hope if you are reading this review you are moved to buy it.

10/10

Plus you get a sweet lookin hat
Helpful? Yes No Funny
Optic_Bard
( 12.3 hrs on record )
Posted: May 20
One of my favorite games and through my playthroughs on the xbox and PC I still have not found everything!
Helpful? Yes No Funny
ᕕ( ᐛ )ᕗ
( 6.3 hrs on record )
Posted: May 20
I now got my very own fez!
Helpful? Yes No Funny
HoodieStrings
( 1.6 hrs on record )
Posted: May 18
You get a sweet hat.
7/10
Helpful? Yes No Funny
Bryanleo
( 9.5 hrs on record )
Posted: May 18
FEZ is a fantastic game with a sense of whimsy that's rarely seen in modern platformers. Decoding the puzzles and related items is both fun and challenging, and while I didn't manage to 100% complete the game, attempting to do so was wonderful.

The music, by Disasterpiece, is catchy, memorable, and just plain great. I highly recommend this game to those who like to explore, platform their way through themed areas and levels, and search for rewards in unexpected places.
Helpful? Yes No Funny
lightstoner3000
( 5.3 hrs on record )
Posted: May 17
This game is a Classic hands down. I have played many games but I am hooked on this one . A relaxing fibe and sense of meaningful connection is the feeing Fez brings that other games dont . The story , art and music are all unique . I take my hat off to Phil Fish just amazing work . All in all I would say I enjoy Fez and give it a 9 out of 10 score .
Helpful? Yes No Funny
osaka
( 0.4 hrs on record )
Posted: May 17
Not worth your money.
Helpful? Yes No Funny
Adam
( 8.3 hrs on record )
Posted: May 16
If you like a puzzle game that requires a notebook, you can't get much better than this. Fez is one of my favorite games ever. It's smart, complex, adorable, and full of hours of fun gameplay.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 18 people (89%) found this review helpful
4 people found this review funny
Recommended
38.2 hrs on record
Posted: May 4
Look I'm not going to lie. I don't even know where to begin. This game was so fun to explore and so creative. It made me feel so calmed and the concept of the game still amazes me to today.
But, cut the bullpoop, mate. This game was impossible to complete 200% without internet/exterior help. What the heck where you thinking? "The quick brown fox jumps over the lazy dog"? Wait for hours/days until the damn clock gives 12 o'clock (plus that terrible pun wasn't even creative)? Are you frigging kidding me?!
Dude this was so horrible at first because I really felt commited to the game and I suddenly couldn't solve it myself!
But you know what made me feel REALLY MAD? Those MOTHERFUGGERS fork-shaped pillars!!! Why, oh WHY would you make a game that can be played on a computer WITHOUT a controller, if there are several important anti-cube puzzels that are suppoused to be solved with the vibration of the player's controller?
I don't even know what to think of this game anymore. It is cute. It has brilliant animations and amazing sound and surroundings. The puzzles tho. I don't consider them puzzles. I don't even understand how would the dev think those were a good idea.
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5 of 6 people (83%) found this review helpful
Recommended
19.0 hrs on record
Posted: April 30
I'll start off by saying that FEZ is sort of a love/hate game. It's definitely not for everyone, but I still think it's worth trying out.

To get the bad out of the way, there are quite a few extremely, EXTREMELY cryptic puzzles in the game. I won't lie, I resorted to using guides for most of them, as I lack the patience for this kind of stuff, but if you're someone who refuses to use guides, prepare to get a pen and paper, and put on your thinking cap. Some of the puzzles just feel overly cryptic, and you have to do a lot of brainstorming, experimenting, and trial and error to solve them.

That's honestly my only real complaint with the game. The world and art style of the game are very charming and nostalgic in a way, and the soundtrack is amazing. The 3D world rotation mechanic that the game is built around works well, and is very fun to play around with.

If you're a fan of puzzle platformers, I'd highly recommend the game.
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: May 10
Beautiful, polished, but unless you like navigating networks of doors, or if you're incredibly amazed by the 3d shift mechanic, it will not provide many interesting interactions.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
9.5 hrs on record
Posted: May 18
FEZ is a fantastic game with a sense of whimsy that's rarely seen in modern platformers. Decoding the puzzles and related items is both fun and challenging, and while I didn't manage to 100% complete the game, attempting to do so was wonderful.

The music, by Disasterpiece, is catchy, memorable, and just plain great. I highly recommend this game to those who like to explore, platform their way through themed areas and levels, and search for rewards in unexpected places.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
15.3 hrs on record
Posted: May 22
I'm gonna start this review off by saying this game is not for everyone. Some people might find this game too hard or challenging. Some people might not like puzzle games. So if you might be one of those people, then you probably won't like this game.

Now then, let me start off this review by saying, HOLY FLIPPING CHEESE NUTS IS THIS GAME GOOD. I mean, it won awards for a reason you know. The puzzles in this game will drive you insane, in a good way. This game is so hard that there is one puzzle that has NEVER BEEN SOLVED. I had to look up a walkthrough to finish this game, and if you are thinking of giving up, I strongly encourage you not to until you are absoloutly stuck.

If the puzzles weren't enough to make you want to spend all your money to buy you and all your friends this gem of a game, you should know that the visuals are FRICKIN AMAZING LOOKING and that whoever worked on this game should have screenshots of FEZ put up in an art museum or sold for billions at auctions.

Then there are the game mechanics. And yeah, jumping and pushing switches is cool, but JESUS CHRIST CAN YOU BELIEVE NAVIGATING A 2D GAME IN 3D. IT WORKS SO DANG WELL. This kind of platforming is only spoken about in legend you guys it's amazing

And now for the plot, yeah I know what you're thinking. How can such a simple platformer have a plot? And to that I must say, ARE YOU SERIOUS BRO, IN THIS GAME YOU CAN COLLECT THE BROKEN PARTS OF A GIANT HEXEHEDRON WHO SPEAKS A DIFFERENT LANGUAGE YOU CAN COMPREHEND THE MEANING OF THE UNIVERSE HECK YOU CAN EVEN TRANSLATE A BOOK FULL OF HAIKUS FROM DEAD ALIENS WHO BUILT STAR GATES AND SHRINES ON FLOATING ISLANDS ON TOP OF THE CLOUDS

Then there is the music. If the fact that this game's OST was developed by Disasterpiece wasn't enough to make you want to spend $ 7.00 so you can play it to yourself while you need creative inspiration. I have to say this soundtrack IS LIKE HAVING A SYMPHONY OF PIXELATED ANGELS SING INTO YOUR EARS.

In all seriousness guys, this game had me hooked for a long time, and I just couldn't think about anything else until I finished it. You may not love this game as much as I do, but just know that when I first started playing this game, I grew bored with it, until I started to understand what was happening, then I loved it. I strongly urge you to give this game a try, and I hope if you are reading this review you are moved to buy it.

10/10

Plus you get a sweet lookin hat
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: May 28
OK i'll keep this simple, a grade for each and then having a GPA.

Gameplay:9/20
Graphics:16/20
sound:16/20
Music:14/20
Letter grade: D-
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
12.0 hrs on record
Posted: April 13
One word for each aspect of this game.

Story - Interesting.
Characters - Cute.
Gameplay - Excellent.
Immersion - Fantastic.
Environment - Beautiful.
Graphics - Simple.
Sound - Awesome.
Music - Great.

Overall - Extraordinary.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
2 people found this review funny
Recommended
28.2 hrs on record
Posted: April 5
overall great game, its just a shame that the creator is a d*ck
Was this review helpful? Yes No Funny
11 of 18 people (61%) found this review helpful
1 person found this review funny
Not Recommended
4.1 hrs on record
Posted: March 1
I really wanted to like this game. And there are a lot of things I do like, unfortunately the negative aspects outweigh the positives.

I enjoyed the art style and the whole rotating the world to abuse the perspective mechanic...

But I found many of the puzzles you need to solve for the anti-cubes to be poorly introduced and "too hidden". The game should introduce the mechanisms you need to use to solve the puzzle, and then present you with harder and harder puzzles... not hide the mechanisms. Hidden mechanisms are frustrating, not challenging.

Case in point: I spent a lot of time in an area trying to figure out what the hell I needed to do before resorting to Google for a solution... only to find out I needed to have headphones on... Seriously? The game couldn't have used high/low pitched sounds to represent left/right instead of having the same sound play on the left and right channels?

Combined with all the backtracking that is required made this a very frustrating game to play through.
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3 of 6 people (50%) found this review helpful
Recommended
10.9 hrs on record
Posted: March 4
Oh god I waited too much for making this review, this game is one of the BEST GAMES that ever existed in the world is perfect, and is made for it, I know, I know that haters made the creator stop making the sequel, stupid haters, but this game is practically one of the best games and you cant complain it.
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1 of 2 people (50%) found this review helpful
Recommended
14.6 hrs on record
Posted: March 27
Such a poetic and nice game... Also very innovative as a plateformer, at least for the level design : it makes your brain think in some king of a 4 dimmensionnal space, really impressive game !

If you like old school plateformers and wich it would have go on until now, this game is for you : it's the natural following of how a plateformer should be !
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2 of 4 people (50%) found this review helpful
Recommended
7.6 hrs on record
Posted: April 6
i love this game to death but poop did the cutscenes make me feel queasy
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.7 hrs on record
Posted: April 22
This game is just brilliant. Combines 2d, 3d, platformer and puzzler with polished graphics and cute story. Difficulty is just right to keep you guessing and it's great fun to play. Definitely worth the asking price.
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Most Helpful Reviews  In the past 180 days
16 of 24 people (67%) found this review helpful
4 people found this review funny
Recommended
19.9 hrs on record
Posted: December 24, 2015
FEZ is a very interesting game with great perception challenge. Twist the world to the way you see fit or get an angle to a certain door of piece. one that would seem out of reach but to the bending dimensions of Gomez it could become the literal stepping stone to your goal.

BE WARNED! There is no hand holding. you get around by experimenting with the controls and the world by yourself. Its there... you just need to find it.

The aesthetic is quite breathtaking for what everything is made of. The contrast of colors and enviroments really gives a sense of beauty to the world.

This game bring back memories of old school adventure games. You are thrust out into an unknown world- Now Explore it!

IMHO- 8/10 recomended
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11 of 16 people (69%) found this review helpful
2 people found this review funny
Recommended
2.9 hrs on record
Posted: February 5
Great platformer + puzzle + mindf*** game
Graphics and soundtrack are very good
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14 of 23 people (61%) found this review helpful
1 person found this review funny
Recommended
19.2 hrs on record
Posted: January 31

● Artwork
● 8 Bit Graphics
● Soundtrack
● Gameplay
● Achievements


● Really Challenging Puzzles

✔ Phill Fish, why do you cancel Fez 2? You create this amazing game, you are a genius!

10/10 - A true masterpiece.
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103 of 195 people (53%) found this review helpful
5 people found this review funny
Not Recommended
8.9 hrs on record
Posted: January 14
I Really Wanted To Enjoy This

I want to start by saying that none of the following has anything to do with the people who created it, gaming politics, or the delays that plagued this game before its release. I don't care about any of that. I just wanted to review this game based on my experiences with it and that's what I'm going to do.

Things that I liked
  • The gimmick is a great, creative idea.
    The idea that you have a somewhat traditional 2d side-scrolling platformer game where you can rotate the camera 90 degrees to abuse third dimensional space from a second dimensional prespective is genius. To that end, the game is loaded with all sorts of fun ways to use this gimmick in a way that just feels good. Many of the puzzles are well thought out, and the more challenging ones really do make the player feel smart for having mastered this new perspective.
  • The gameplay feels really good.
    One of the best parts of this game is the player's mobility. You can run, jump, climb, hang off of ledges, shimmy around ledges, pick things up, throw things, turn wheels with the perspective shift, and shift perspective in mid jump. All of this feels really good and makes the gameplay smooth. Nothing feels terribly floaty and the camera borders and jump height/distance were never an issue.
  • The graphics are nice to look at.
    This was one of the things that really got me wanting to play the game in the first place. The game has great color schemes in every area, dynamic skies that change based on your elevation in a level, and creatively decorated tilesets. Most environments are littered with animated NPC wildlife who frolick despite the player's intrusions and the game just has a ton of character in its art style. Things look especially good when the pixel art is translated to voxel art during the brief moments where the world rotates to a new perspective.
  • The game is mostly laid back, allowing you to take things in at your own pace.
    FEZ allows the player to explore the world with little limitation other than occasional gates which require collected items before the player can pass. Many of the best finds in the game are shortcuts which make traversing areas much faster. Death is also rarely an issue and will usually only put the player back on the last static platform they were standing on, making the game relatively low stakes.

Things that I didn't like so much
  • The game is very glitchy
    I'm not going to act like we should expect an experimental style of game like this to be devoid of any kinds of bugs or glitches. However, this game has bugs and glitches often enough that it really does become distracting. Not only this, but during some segments where the game actually finally grows a difficulty with stakes I'll often find myself sent to the beginning of the segment due to glitches caused by moving platforms, the perspective shifting feature, or interactive elements that decide to start propelling the player in odd directions once they're touched. More than once this also rendered a segment unbeatable, requiring me to restart the area or the game. This also prompted at least one rage quit after being repeatedly sent to the beginning of a timed platforming segment due to glitchy platforms.
  • The game drags in areas that it really shouldn't
    This is really upsetting to me. One of the biggest draws for getting this game is getting to explore a colorful, populated, fascinating pixel world packed to the brim with lots of character. And most of the time the game fulfills that! However, I often find myself spending lots of time travelling through very samey looking environments in a particular area which offer multiple versions of the same puzzle (which sometimes waaay overstay their welcome, such as during a particular sewer segment or another segment with invisible platforms). During these parts of the game I found myself extremely bored with no idea how long I would be stuck scouring the area until I could deem it completed so I could move on. Perhaps it would have been better for me to leave the area once it got boring and come back later, but then that would have meant that I would need to spend time...
  • Backtracking
    In a Metroidvania style game backtracking is a given. However, this isn't a Metroidvania style game. What makes backtracking work in those games is that the environments that you backtrack through are transformed by the player's new abilities (ie; a pit of lava with a monster in it may be deadly at first, but with an ice beam the monster becomes a platform). FEZ does none of this. So far as I know the player never actually gets any new powers and spends the entire game with the same set of platforming skills. The unique things that he can do are contextual to the level and can't really be taken backwards through the game. Instead, backtracking is just a matter of finding a key or object which acts like a key and then checking your map to route the fastest way to jump through familiar environments back to the door you need to open. It makes parts of the game that were once fun and interesting stale. It isn't playing through the levels with new eyes, it's just repeating the same gameplay in a way that feels like a waste of time.

As a whole, FEZ is a flawed execution of a lot of good ideas. The platforming is smooth, but is marred by glitches which can ruin the flow. The concept is great, but the novelty wears off fast through repetitve backtracking and multiple versions of samey puzzles. The graphics are great but the real gems are spread out through giant mazes of platforming puzzles which look nearly identical to the ones before them. The game is frustrating for the thought of what it could have been if time were spent polishing it rather than constantly trying to build upon it. It has its moments, but they're spaced out by monotonous and occasionally frustrating space inbetween. The sloppiness of its execution brings to mind the genius concepts and lackluster execution of Flash browser games from the mid 2000's.

I would value this game at anywhere between $4.00 to $6.00 USD if you're really curious about it. There's certainly moments that can make the game worth your money, but overall it works best as a time waster. Feels like it would work so much better on mobile than on computers so a player could whip out their phone between classes and make incremental progress.

Ratings:
Gameplay: 6/10
Graphics: 8/10
Audio: 6/10
Polish: 4/10
Design: 5/10

I can't recommend it myself. There's certainly elements here that have tons of potential but I don't see that they're given proper opportunity to shine.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Posted: February 21
Date: 2/21/16
Review Number: 23
Game: FEZ
From (Creator Publisher): Trapdoor/PolyTron
Played On: Laptop
Steam Price as of Review: $9.99
Total Time played: 60 Minutes (and sad to not be able to play more)
Review:

Today’s game of the day is FEZ, a sort of puzzle platformer with the twist of using 3d thinking in a 2d world. Now I know, and indeed have played and enjoyed, many other games in this genre, things like monument valley and the like are a staple of my mobile gaming as well, so I am no stranger to the genre of dimensional movement in games, but FEZ still managed to keep me entertained in a way that most of those other games do not. First, the game manages to maintain a cohesive and interesting storyline while breaking down puzzles into logical pieces without interrupting the flow. The rotation of the character in the 3d space is seamless and lends itself perfectly to puzzles, making the game easy to learn without sacrificing the potential for extremely difficult puzzles. The graphics are absolutely gorgeous for pixelated 2d sprites, and the 3d vectorized graphics do not detract from the overall feel of the game, nor do they feel out of place in the world. The sound design is fantastic, and though the keyboard controls are a bit odd, they are easy enough to get used to, and using the steam controller makes things even easier.

Now I admit to being a sucker for retro gaming, so games like this already have a solid place in my heart, FEZ, however, kept me entertained in a way that many retro games currently do not. The gameplay mechanic was interesting enough, and the concept strong enough that I honestly had to stop myself at the 60 minute timer. I fully intend to go back to playing this once I’m done writing here; this will probably be my spare time quick play game for a while. I cannot recommend this enough. Buy Buy Buy!

Game’s Fate: Kept. Will go back and play more after posting. Will probably continue to play and play and play.
Buy/No Buy: The most delightful Indie game I’ve played in forever, and indeed one of the most interesting platformers i've played so far in my reviews. Buy and play, like right now. Stop reading and buy.
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3 of 4 people (75%) found this review helpful
Recommended
19.3 hrs on record
Posted: January 27
This is an incredible puzzle platformer game with the bestest music, and you should play it.
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3 of 4 people (75%) found this review helpful
Recommended
13.9 hrs on record
Posted: February 10
Gomez wakes up on a sunny day and leaves the house to receive an important letter that’s about to change his life. Who is Gomez? He’s a weird-looking blob of white pixels living in a colorful flat world of neon green platforms hanging across the cyan sky. The message in the mailbox asks you to meet one-eyed Geezer at the top of the village. That meeting is going to change the life of the protagonist in a most peculiar way. Gomez will receive a fez. The red hat isn’t just an exotic accessory. It allows you to manipulate the world by rotating it sideways. And of course you don’t just receive it: getting ahold of such a powerful artifact is accompanied by the appearance of a giant golden hexahedron spewing cyphered messages at you, tearing the space-time continuum and “resetting” the game.

You wake up once again and go out of the familiar house. At first glance — nearly nothing’s changed. Villagers still wander around minding their own 2D business, but you know you can see more, can reach places you couldn’t reach before. And that will help you on your quest that your newest Zelda-referencing flying companion, four-dimensional hypercube named Dot tells you about. Collect the cubes. Open the doors. Save the world… perhaps?

Fez rightfully assumes that for now all you need is more of that gorgeous scenery. It was enough for the game to receive two IGF awards despite being still in development both times. And it is in its right being so confident about its looks. Visual styles so distinctive and appealing don’t appear every day. It’s retro and modern at the same time, a lovechild of technological experimentation multiplied by childhood nostalgia. It took its creator Phil Fish more than five years to build a game around the initial trixel idea, which makes you wonder just how much of that time has been spent scraping the work results and redoing stuff all over again. That doesn’t save you from having game-breaking bugs in the final product, but it nearly guarantees having a puzzle so difficult, that it took the community a whole year to crack it “properly”.

The mystery of the black monolith was initially brute-forced by collective online effort. But of course that solution was far from satisfying to say the least. Uncovering the logic behind the artifact that was not so easy to discover in the first place would be a proper way. There was no shortage of fourth-wall breaking hints before with QR codes, pop-culture references and messages encoded in binary with the star patterns of first “regular” ending. Fez teases you, challenges you to solve it; the game gives you the deciphering key to its baffling coded messages with a visual representation of a famous pangram.

There was no shortage of theories surrounding an obvious 2001: A Space Odyssey reference, but the reasoning behind it was elusive. Much like the original Clarke's black monolith its counterpart from the game’s gotten its share of explanations, but still stayed unfathomable. Maybe it was its meaning — that we can’t have all the answers. Or maybe it was the ultimate prank of Phil Fish, who managed to keep a three-dimensional nature of the game a secret when it was unveiled in 2007 at TIGSource. In 2008 when the rotating mechanic became known the second cryptic part of the game remained undisclosed. One can only imagine what it takes to keep your mouth shut for so long and not hint it even once.

Your perception of Fez shifts and rotates much like you do within the game world. A slow relaxation of a starting zone gives way to some underlying mystery; then you’re distracted from that with some really smart puzzles that don’t even seem like puzzles at first glance. Finally, when (if) you get through all of this, you get to see the fourth side of the cube. And it blows your mind. These transitions are subtle. You can’t really put your finger on what’s changed at first (except for the big final development). And is that really a change? Maybe it’s just a look from a different angle, a perspective alteration revealing content that was always there, but you were too distracted to notice it. Just to prove this point Fez doesn’t really reward you with anything. It just starts anew leaving you with nothing more than a buzz in your head from all those riddles and suspicious hints to a bigger story.

Supposedly some of them were meant to be picked up in a sequel, but we aren’t getting it anytime soon. Well, time to rotate that cube again then. Maybe there’s something on the side that you’ve missed?
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