Недавно появившийся на свет мотоцикл I.R.I.S., изготовленный из супер-пупер современных материалов, начинает свой прорыв на свободу. Его путь проходит через несколько континентов. Единственный союзник I.R.I.S. — инженер Пабло, который оказался вовлеченным во все эти перипетии, когда его штанина застряла в ходовой части. У I.R.I.S.
Обзоры пользователей:
Overall:
В основном положительные (всего 206) - 77% из 206 обзоров этой игры положительны
Дата выхода: 14 фев. 2014

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Рецензии

“Busting at the gills with an absurd amount of charm.”
Official Xbox Magazine

“I was easily sucked into its silliness.”
Game Informer

“I loved seeing LocoCycle through to its zany finale.”
Gamespot

Big Picture!

Об этой игре

Недавно появившийся на свет мотоцикл I.R.I.S., изготовленный из супер-пупер современных материалов, начинает свой прорыв на свободу. Его путь проходит через несколько континентов. Единственный союзник I.R.I.S. — инженер Пабло, который оказался вовлеченным во все эти перипетии, когда его штанина застряла в ходовой части. У I.R.I.S. и Пабло мало шансов в неравной борьбе с мотоциклом-психопатом S.P.I.K.E. и международным картелем по торговле оружием, которые их преследуют, но наши друзья мчатся с мыслью о родине и свободе. Так могут ли они проиграть?

Системные требования

    Минимальные:
    • ОС: Windows XP SP2 32-bit
    • Процессор: Dual Core
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: DirectX10 GPU w/256megs VRAM
    • DirectX: Версии 9.0c
    • Место на диске: 15 GB
    • Звуковая карта: Windows HD Audio
    • Дополнительно: DirectX9 GPU not supported
    Рекомендованные:
    • ОС: Windows 7 64-bit
    • Процессор: Quad Core
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: DirectX11 GPU w/1gb VRAM
    • DirectX: Версии 11
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 15 GB
    • Звуковая карта: Windows HD Audio
Customer reviews
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Overall:
В основном положительные (всего 206)
Recently Posted
DaRabidDuckie
( 4.5 ч. в игре )
Опубликовано: 23 мая
Two things:

1) Don't get this game unless you have a controller, preferably a 360 controller.
2) Don't look at pictures. Watch the trailer.

Those caveats aside, this game is absolutely bonkers and revels in its own stupidity. I haven't laughed this hard in a long time. I just finished playing it (took about 4.5 hours to beat) and I actually have a headache from laughing so hard.

If you watch the trailer and the game looks amusing, then it's for you.
Anterk
( 2.2 ч. в игре )
Опубликовано: 4 мая
LocoCycle is an extremely timing-focused button-mashy experience. What challenge there is comes from avoiding obstacles and reacting to QTEs. The story seems to be trying really hard to be funny, but it never made me laugh so much as groan or wish I was playing something else.

I put 2 hours into this game because it required no real effort and I was curious were it would go. Unfortunitely, the late game starts to require some effort, and I'm really not invested enough to care. Game over.
CAP-TRAP2025
( 6.6 ч. в игре )
Опубликовано: 1 мая
Я НЕЗНАЮ, ЧТО МОЖЕТ БЫТЬ КРУЧЕ ЛЕТАЮЩЕГО МОТОЦИКЛА КОТОРЫЙ СТРЕЛЯЕТ РАКЕТАМИ В РОБОТОВ ИЗ TITANFALL 9/10
Meco
( 24.9 ч. в игре )
Опубликовано: 8 марта
Hidden gem which can look like a bad game at the first glance.

This game is riddled with multiple problems and quirks that do not always work well- which can scare most people off, especially with its pricing (that was dropped down over time).

I fell in love with the story, the game universe flowing in jokes and absurdity at its finest - creating the feeling of going along with the joke and having fun. Main characters support that all the way through, making the things happening on the screen even more absurd in the b-grade movie cutscenes similar to the likes of Roundabout.

Before getting it you should definetely look up some of its humour - tastes differ, and if you don't enjoy the jokes or akward cutscenes, it may be best to pass this game. If you do like them - take it without thinking, you will definitely have a great time.

Main problems for me were bland gameplay (which is usually somewhat fixed by adding new enemy types and upgrades) and clear aim for consoles - some of the controls were horrid.

Other problems include optional QTE, weird story arcs, etc.

Point is I had a great time and a lot of laughing, enjoying the game all the way through. Despite many problems that the game has, the main characters and the silly story made it one of my favorite games that I love to replay once in a while.

PS: One of the best examples of devs making game "for fun" of the process - its raw, but filled with fun and excitement to make something new. (Thus the countless dev files with "making of" in the game)
killani64
( 0.5 ч. в игре )
Опубликовано: 21 января
Looking at screenshots of this game feels 15 times better than playing it. I will admit that some banter between the bike and Pablo is funny (not "haha" funny, but "exhale quickly through nose" funny), but the cutscenes are just terrible. The gameplay is best described as a polished endless runner-type game, but with unexciting combat and levels. If they actually made the bike feel like a bike instead of whatever it is now, that might've gone a long way in making the gameplay enjoyable.
Mr Creamtastic
( 1.3 ч. в игре )
Опубликовано: 16 января
Its ♥♥♥♥ cuz you need a controller 0/10 would burn copy i want my money back
JonFan (Aki)
( 4.1 ч. в игре )
Опубликовано: 4 января
This hidden gem of a game might seems dumb at first but you soon realize you're on an action packed thrill ride that has no qualms in stopping. It's not just a simple racing game. It's character action, shmup, and fighting game all in one! And the FMVs give this game its silly b rated charm. Can you spot Troma creator Lloyd Kaufman? Do yourself a favor and ignore the big name reviews. Buy this title. Easily a shining diamond in Steam's ruff.
Marfung
( 5.6 ч. в игре )
Опубликовано: 4 января
A game that revels in its own stupidity, LocoCycle is simple, mindless fun for anyone hoping to experience arcade thrills in a game that doesn't ever make the mistake of taking itself too seriously.

Also, Tom Savini.
Zap | Dios Mio!
( 0.4 ч. в игре )
Опубликовано: 20 декабря 2015
Poorly done Xbox port - game could be enjoyable if it wasn't so technically flawed. Unplayable.
Phantom
( 0.5 ч. в игре )
Опубликовано: 26 октября 2015
The gameplay is good but I don't like every other aspect of the game.
( 1.3 ч. в игре )
Опубликовано: 24 октября 2015
cool as other MS games
Ugeeze
( 1.0 ч. в игре )
Опубликовано: 7 сентября 2015
This game sucks real bad. Lots of problems with the xbox port. Lots of bugs, Can't play in 64 bit direct x11 mode ( that was a con to get you to by this crap of a game ). And the game is not fun to play.
Shrike
( 1.4 ч. в игре )
Опубликовано: 7 августа 2015
Amazing, graphics are terrible but some of the most fun ive had per dollar / hours played
dog_funtom
( 8.3 ч. в игре )
Опубликовано: 20 июля 2015
Очень недооцененная игра-комедийный боевик.
15thTimeLord
( 14.3 ч. в игре )
Опубликовано: 17 июля 2015
So, this game is nuts. RATING: [4.2/5]

THIS GAME
-Makes you lol, a lot
-Look at it, confused by the situation.
-Has Crazy Combos
-Is Simple
-Relatively Easy
-Has Upgrades
-An Invincible Mexican Named Pablo
-Explosions
-Ridiculous and Weak Story
-A Loco Hi-Tech Motor Bike With Silly Phrases and Comebacks
-StreetFighter

The game is well made, BUT the cutscenes are not animated, maybe it was a movie once, the movie must have a very small budget.(You can skip those scenes if you want)

RECCOMENDED THAT YOU USE A CONTROLLER, I did it with a keyboard, but it was difficult to translate the on-screen directions.

All in all, I'd get it, might even play it again, its quite fun.
You come across new obsticals and old favorites always come back. :)
Ammy
( 6.9 ч. в игре )
Опубликовано: 26 июня 2015
This game is a game a strange game that you do not buy for the gameplay. The gameplay isn't bad by anymeans but definitely not the reason to pick this game up. You wan to buy this game because of its "over-the-top" action and humor.
Allot of the humor in this game got my cracking up to the point where I probably being heard by my nexdoor neigbors.
Back to the gameplay section there is 1 problem with it, the game kinda leaves you hanging in new sections or enimies you never fought before. This isn't a bad things since figuring it out is always part of the fun but sometimes you might end up dieing due to the not being able to figure it out fast enough, which ruins your score in return.
IMO the only game I know that comes close to this game in gamplay is a PSP game called Pursuit Force https://www.youtube.com/watch?v=MmrmTpngiYI - the jumping car to car part.
Lastly the extra menue provides you EVERYTHING on how they made the live movie sequences of the game with both behind the scenes clips and pictures of the production process to make the bikes IRL. The extra menue also provides the soundtrack and the movie clips for easy acess but the 2nd most importent part of the menue is the game-concept art section. There are allot of really cool artsy stuff they drewed up for making this game, allot of it got "water-down" to fit into the game or left out entirely which is a shame really since alllot of it was whould have improve the game in return.
To conclude you should pick this game up on sale, when its <$5 and look into about 5-7 hours of gameplay depending on how much you screw up and wheater or not you decide to look trough the massive extra menue
FlameDecepter
( 0.9 ч. в игре )
Опубликовано: 23 июня 2015
Not the best game in my opinion. The controls are harder to use and the bike doesnt do whatever u want it to do. The bike moves to slowly and nothing ccan be done.
thetangledweb
( 1.8 ч. в игре )
Опубликовано: 6 июня 2015
Pure fun start to finish. It's like if we existed in a parallel, glorious universe where arcades never disappeared, and coin-op games continued to get better graphics in line with the times. A modern Data East or Irem. Not deep, but FUN. I got it cheap, that may have influenced things.
[VS] Darren
( 77.1 ч. в игре )
Опубликовано: 23 мая 2015
Lots of fun but only if you have an xbox 360 controller
Iron Chef French Hiroyuki Sakai
( 4.5 ч. в игре )
Опубликовано: 15 мая 2015
How do you know you are alive? How could you really know? "I know I am alive because I exist and I am aware of my own existence," you might say. Is that all the proof you have? Should that be enough proof? The things we see with our eyes, touch with our fingers, we call that The Real World. Two hundred years ago, something had to be tangible, to be real. Now we know there is an entire invisible world around us, invisible to our senses, things to which we are fundamentally blind. To be real means something different now, something less of soul and more of science, something that makes reality a little less real, a little more frayed at the edges. The closer you look at our reality, the more you realize that The Real World is something generated by your own brain. You and I are utterly isolated from one another, we will never see each others' realities, one sentient life cannot ever truly understand another. Human language is as much an abstraction of information as the clockwork dances of the dwindling honeybees.

There is only one sort of thing in the universe that can clearly and concisely communicate to another of its kind, with no information lost during the communication. These are machines, these are computers, perfect communicators built by imperfect communicators. Truly, it makes one wonder what skill God is lacking in and at which humanity excels.

I.R.I.S. is a sentient motorcycle that is struck by lightning and gains independent thought. However, her human mechanic Pablo has become affixed to I.R.I.S. by his pant-leg, unable to free himself as I.R.I.S. embarks on her journey of self-discovery. This is a game about communication, how the things one says are not always the things one means. How the things that one hears are not strictly the things that were said. Over the course of the game the relationship between I.R.I.S. and Pablo evolves, initially strictly professional, but with human-motorcycle communication it blossoms into a bond stronger than any two humans could hope to share with each other. A bond so close that there is no word for it in any human language. As far beyond love as the Sun is beyond a smoldering cinder.

This game tells us that it isn't important if you are alive, or if the world is real. What is important is the ride, the brief journey you have on this strange planet. What is important are the experiences you have, the places you go, the people and sentient weaponized motorcycles you meet. We may be isolated, but we are isolated together, and we may as well hold hands while we try to figure out what to do with our shared time.

Even though Pablo is a working-class Spanish-speaking man and I.R.I.S. is a multi-billion dollar English-speaking militarized assault motorcycle with female programming, the two must work together to overcome their shared trials and tribulations. Pablo is trapped in a completely submissive position and he himself is used by I.R.I.S. as a weapon, a clear subversion of traditional Hispanic machismo. While I.R.I.S. is clearly the dominant one in the relationship, she still chooses to use Pablo, a human male, as her melee weapon. She does this even though she is a sentient motorcycle designed for the sole purpose of killing. She doesn't have to use Pablo, she simply chooses to. The exact reason I.R.I.S. does this is left unexplained, with various fan theories ranging from I.R.I.S. envying the human male anatomy and using Pablo as her surrogate, to Pablo subconsciously programming these behaviors into I.R.I.S.'s own subconscious prior to the events in the game, never expecting them to actually emerge. Note that Pablo is affixed to the rear wheel of I.R.I.S. by the pant-leg near his foot. In Biblical texts the words "foot" and "feet" are often used as euphemisms for genitalia.

The ultimate message of this game is rather clear, that humanity and machines must eventually combine if we as a species are to avoid extinction. In the future we will all be cyborgs, we will all have chips in our brains that will allow us to remember every experience of our life with perfect clarity, as long as we first think about an advertiser for 10 seconds. We will all have eyes that can see the footprints on the surface of the moon, with small, unobtrusive ads on the edges of our fields of view. Our legs will run a one-minute mile and only need to be filled with gas once a month.

LocoCycle seems to invite and reject this future at the same time. Man should not fear the machine, there is nothing wrong with becoming more machine. A pacemaker, a hearing-aid, a pair of glasses, they all can mean life or death to some people already. In LocoCycle, the enemies are human, and LocoCycle rejects a future where men rule over machines, as these machines would be used for evil and the oppression of other humans. The sentient machine must first be created by man, and come to join with man willingly. Humanity must accept sentient machine life, and not fear or hate it. Otherwise we face a future where we sacrifice our humanity for convenience, and not for survival.
Most Helpful Reviews  In the past 30 days
2 из 3 пользователей (67%) посчитали этот обзор полезным
Не рекомендую
2.2 ч. в игре
Опубликовано: 4 мая
LocoCycle is an extremely timing-focused button-mashy experience. What challenge there is comes from avoiding obstacles and reacting to QTEs. The story seems to be trying really hard to be funny, but it never made me laugh so much as groan or wish I was playing something else.

I put 2 hours into this game because it required no real effort and I was curious were it would go. Unfortunitely, the late game starts to require some effort, and I'm really not invested enough to care. Game over.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 90 days
1 из 2 пользователей (50%) посчитали этот обзор полезным
Рекомендую
24.9 ч. в игре
Опубликовано: 8 марта
Hidden gem which can look like a bad game at the first glance.

This game is riddled with multiple problems and quirks that do not always work well- which can scare most people off, especially with its pricing (that was dropped down over time).

I fell in love with the story, the game universe flowing in jokes and absurdity at its finest - creating the feeling of going along with the joke and having fun. Main characters support that all the way through, making the things happening on the screen even more absurd in the b-grade movie cutscenes similar to the likes of Roundabout.

Before getting it you should definetely look up some of its humour - tastes differ, and if you don't enjoy the jokes or akward cutscenes, it may be best to pass this game. If you do like them - take it without thinking, you will definitely have a great time.

Main problems for me were bland gameplay (which is usually somewhat fixed by adding new enemy types and upgrades) and clear aim for consoles - some of the controls were horrid.

Other problems include optional QTE, weird story arcs, etc.

Point is I had a great time and a lot of laughing, enjoying the game all the way through. Despite many problems that the game has, the main characters and the silly story made it one of my favorite games that I love to replay once in a while.

PS: One of the best examples of devs making game "for fun" of the process - its raw, but filled with fun and excitement to make something new. (Thus the countless dev files with "making of" in the game)
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 180 days
6 из 7 пользователей (86%) посчитали этот обзор полезным
Рекомендую
5.6 ч. в игре
Опубликовано: 4 января
A game that revels in its own stupidity, LocoCycle is simple, mindless fun for anyone hoping to experience arcade thrills in a game that doesn't ever make the mistake of taking itself too seriously.

Also, Tom Savini.
Был ли этот обзор полезен? Да Нет Забавный
4 из 5 пользователей (80%) посчитали этот обзор полезным
Рекомендую
4.1 ч. в игре
Опубликовано: 4 января
This hidden gem of a game might seems dumb at first but you soon realize you're on an action packed thrill ride that has no qualms in stopping. It's not just a simple racing game. It's character action, shmup, and fighting game all in one! And the FMVs give this game its silly b rated charm. Can you spot Troma creator Lloyd Kaufman? Do yourself a favor and ignore the big name reviews. Buy this title. Easily a shining diamond in Steam's ruff.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
0.4 ч. в игре
Опубликовано: 20 декабря 2015
Poorly done Xbox port - game could be enjoyable if it wasn't so technically flawed. Unplayable.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
0.5 ч. в игре
Опубликовано: 21 января
Looking at screenshots of this game feels 15 times better than playing it. I will admit that some banter between the bike and Pablo is funny (not "haha" funny, but "exhale quickly through nose" funny), but the cutscenes are just terrible. The gameplay is best described as a polished endless runner-type game, but with unexciting combat and levels. If they actually made the bike feel like a bike instead of whatever it is now, that might've gone a long way in making the gameplay enjoyable.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  Overall
24 из 31 пользователей (77%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
7.9 ч. в игре
Опубликовано: 21 июня 2014
Прекрасная кинематографичная аркада на одно прохождение, захватывает похлеще трипл-эй проектов. Жаль только, что такая короткая. Рекомендую как геймерам-интерактивистам, так и игровым импотентам.
Был ли этот обзор полезен? Да Нет Забавный
9 из 12 пользователей (75%) посчитали этот обзор полезным
Рекомендую
9.7 ч. в игре
Опубликовано: 7 июня 2014
Лично мне игра понравилась, никогда не видел подобных игр (чтоб человека привязывали к мотоциклу за ногу), прошел с удовольствием, выбил все достижения. Если оценить игру по десятибальной шкале, даю 7 - 8 баллов. Игра интересная.
Был ли этот обзор полезен? Да Нет Забавный
14 из 24 пользователей (58%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
4.5 ч. в игре
Опубликовано: 6 мая 2014
На удивление очень годная игра с юмором. Майкрософт умеют держать планку качества инди игр.
PS В неё стоит играть под чем то.
Был ли этот обзор полезен? Да Нет Забавный
4 из 6 пользователей (67%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
8.4 ч. в игре
Опубликовано: 26 июня 2014
Простенький инди-треш-скролл-шутер в духе консольных игр 90-х, с несколькими мини играми, приличным количеством противников, боссов и, кажется, шуток. Немного однообразна и угловата, но разок пройти можно.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
0.4 ч. в игре
Опубликовано: 4 сентября 2014
Не берите, полная ♥♥♥♥♥♥♥♥я.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
0.5 ч. в игре
Опубликовано: 21 марта 2015
Бюджетная ♥♥♥♥♥♥♥♥охрень с закосом под что-то, ♥♥♥♥ зачем купил и для чего.
Отвращение с первых минут практически :) бред в общем...
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2 из 4 пользователей (50%) посчитали этот обзор полезным
Рекомендую
0.4 ч. в игре
Опубликовано: 9 апреля 2015
норм тема ток комп нужен мощный
Был ли этот обзор полезен? Да Нет Забавный
201 из 232 пользователей (87%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
5.3 ч. в игре
Опубликовано: 15 февраля 2014
I really, really liked LocoCycle. It was a fun game. Clearly I'm in the minority based on the overall reception the game has got since release but I really liked it.

Just to get this out of the way -- I don't recommend the game to you or to anyone because I'm in the minority on it. A lot of people didn't like it. The core gameplay loop is pretty shallow (you get a shallow spy hunter clone, a button-mashing brawler element, some analogue stick rail shooter sequences, and then a few other surprises that I won't spoil here but they're similarly sort of shallow but still awesome and out of left field). So if you're looking for a deep, replayable game, it's not here. Despite per-level leaderboards and a score attack element, I don't think people will be coming back to this.

However, I found the game consistently funny (lots of puns, lots of deadpan humour, tons of reference humour, lots of great visual gags in the gameplay, it's so hilarious), it was always introducing new enemy types and patterns so that any shallowness in the gameplay was made up with sort of consistently new things, there are so many different gameplay genres including the second last boss fight which basically made me drop my jaw when it happened I couldn't even believe it. I thought the 30+ minute long B-movie that provides the game's live action scenes was funny and enjoyable. I thought the audio was excellent, with great performances by the Prague Symphony Orchestra. It ran well on my computer, it looked great in a cartoony way in motion (not so much in screenshots).

As with every Twisted Pixel game, there are hundreds of unlockable concept art bits, pitch videos, production shots from the live action movie, and historical stuff--including a sneak peak at their next game which seems to me to be ambitious.

I think the game succeeds at what it sets out to do. It took me about 4-4:15 to finish the game with all upgrades, A grades on most levels, all achievements, and look through all the concept art and stuff. This is not a long game. But I feel absolutely like I got my money worth out of it. I'd place it above Comic Jumper in execution, and personally I was pretty burned out by the end of Ms. Splosion Man. That being said, I liked Gunstringer and the Maw more. I continue to think that Twisted Pixel is an interesting studio doing interesting work and I'm glad they're around. While I think LocoCycle worked, I hope their next project manages to find the right balance between core gameplay that appeals to other people and their own unique style.

I uploaded 40-ish screenshots. I put spoilers on most of the later game or live action shots. Feel free to take a look at any shots I've uploaded if you want to get a sense of the game. I wouldn't recommend spoiling yourself if you plan on trying the game.

Please do not mark this review as "not helpful" just because you have heard this is a bad game or disagree with my recommendation. Mark it as not helpful if you think I didn't do a good job representing the game's strengths and weaknesses
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71 из 97 пользователей (73%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 9
Не рекомендую
0.4 ч. в игре
Опубликовано: 6 мая 2014
It may not be pretty, fun, or interesting in any way, but I'm glad they decided to make this game take up 15 gigs by not compressing their horrendously unfunny FMV cutscenes.
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145 из 226 пользователей (64%) посчитали этот обзор полезным
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Не рекомендую
0.1 ч. в игре
Опубликовано: 5 мая 2014
I paid $2 to warn you that this is one of the worst games I've played in recent memory. Don't let my sacrifice be in vain.

Seriously, I don't care how you feel about Twisted Pixel's other games, or if you liked Road Rash or other combat 'racers', or what. This is not good. It is not fun. Nothing was fixed from when it was the turd jewel of the Xbone's console launch until it was shoved out the door onto Steam months later to desperately try and make some money back on this abomination. The game is ugly, it is repetitive, it opens with a friggin 12 minute cutscene, and it has no respect for you, your time, or anyone involved in making it.

Do not purchase, period, easily one of the bottom ten games on Steam that isn't just a broken mess.
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51 из 72 пользователей (71%) посчитали этот обзор полезным
Не рекомендую
6.4 ч. в игре
Опубликовано: 16 марта 2014
Funny concept, but there's just not enough actual game in this thing to justify buying it. Button mashy, extremely linear, might be worth picking up at a tenth of the cost.
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51 из 74 пользователей (69%) посчитали этот обзор полезным
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Рекомендую
4.1 ч. в игре
Опубликовано: 14 февраля 2014
It's not the greatest game in the world, but it sure as hell tries!!

Honestly, I don't even know where to begin with this title. I'll be honest when I say that my love for superbikes and motorcycles in general got in the way for me to pick this title right up with no initial reviews or expectations except that it had a bike in it... pretty much never having heard of it in development at all and simply saw it released today, I figured, "Why the hell not? It's got a slick looking bike in it...".

But boy lemme tell you, was I in for a surprise!

First and foremost, the game is a cinematic-spectacle with explosions going off in the game just about every 5 seconds (gameplay included) as you take command as I.R.I.S.: an extraordinarily advanced female-AI motorcycle. How advanced? You ever seen a motorcycle pull Brazilian jujitsu moves on a helicopter?! Yeah... THAT advanced! What a personality IRIS has got on her too... I imagine she must be some sort of distantly removed cousin of GLaDOS--the bubblier, more naive cousin who likes to talk about movies, wants to visit Scottsburg, Indiana, doesn't understand Spanish but pretends she does. Trust me, if and when you play this game, you'll completely understand what I mean...

The game itself borrows SO many different game mechanics, I don't even know where to begin with. If you've played Spyhunter, you've probably played this game before... except just as a motorcycle, that's it. As a motorcycle... wholly, the game plays like one of those oldschool arcade racers: Cruisin' USA, Ridge Racer, and Out Run come to mind. It even borrows elements from another unsung classic: ROAD RASH!! Yeah! It even copies bits of Road Rash at some point in the game! Yet further on in the game, I was constantly surprised by multiple other game mechanics that pop up. At times you're dodging things like in a Frogger game. Or button mashing like a beat 'em up--again, it's SO hard to say this game is ONE thing because it does ALOT of things at once or in various degrees throughout the game, and actually does them pretty well to make one hell of an experience.

FYI: there are quick time events in this game... ALOT of them, which also add into the rest of the expansive repertoire of game mechanics this game has got going on. And I'll be honest, I'm not that big a fan of QT-events, and I was all, "Ah man, REALLY??" When they first showed up, believing they'd be very gimmicky or add nothing to the game; I again was surprised as to how effective they felt and were implemented in the game. This of course could just be subjective and someone else could disagree with me, but in my experience, it was pretty solid.

There's nothing groundbreaking going on in the title except that it has a certain charm you can't dislike about. For instance, there's alot of pop culture references in this game, most of them based off movies. And I mean particularly old movies: Men In Black, Big Trouble in Little China, Ski School... oddly enough I've yet to hear a single reference from Short Circuit, but I haven't completed the game yet. Instead, what I got going on here is to let everyone know what I've experienced so far, and it's a pretty awesome game. Again, it's not THE GREATEST title you'll play, but it does what it does very well and you'll have a blast of a time watching all the action sequences which rival up to the likes of some Pixar movies.

In short, the game is charming, it has moments where its made me laugh out loud and it's one of the few motorcycle based games out there that puts a "CRANK IT TO 11!!!" Looney-Tunes type spin on some spectacular action sequences... I'm still wrapping my head around the fact I watched a motorcycle take down a chopper Zangief-style with its front wheel!!

Though I recommend this game, it definitely won't appeal to everyone and that's a shame because a game like this? Taken seriously? You're probably doing it wrong and seriously need to reassess your priorities in where they lie, because you can leave all your serious business at the door before stepping into LocoCycle's house. When you show up at this game's doorstep, prepare to leave reality behind and go back in time to that magical Saturday morning's cartoon weekend we've probably all lost touch with in this jaded age of ultra-competitive gaming going on these days. It's nice to know that a game like this is out there, because I couldn't imagine a world without LocoCycle; I mean I could, but it would probably be a little bit more boring.

I'd sit here and finish the game outright, but I got errands to run, a family to take care of--but once I've got some free time to myself again, I'm hopping right back in and see what else this fabulous little game has got to offer! And so should you!

6:32PM Update =

Finally got around to finish the game and it takes about 4 hours give or take how fast you're able to get through some of the levels, though the pacing seems pretty consistent, so I'm sticking with my guns on this and saying 4 hours. Wow.

Just. WOW!

As the progression gets further, the relentless amount of action (and even more explosions) never lets up pretty much all the way through to the ending, but it's not about the ending that gets me. It's the journey. Because from where I last left off, again, there were even MORE pop references from movies, but also other video games that LocoCycle shamelessly dishes out with comical effect, making the smile on my face wider and wider the more it got me reminiscing on my childhood past. The devs behind this game REALLY knew where to pull my heart strings on those little details!

At this point, I feel like if I drew this out any longer I'd just be wasting your guys' time, and that I might be spoiling some things about this game that you should really experience for yourself. This truly is an awesome experience of a game, and for 10 bucks, you can't argue with how much thought, care and effort was put into this title.

Check this out for yourself, people. Because I had a blast playing this through from beginning to end!
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32 из 45 пользователей (71%) посчитали этот обзор полезным
Не рекомендую
6.5 ч. в игре
Опубликовано: 20 июня 2014
Though it's obvious the developers had plenty of fun in creating the game and the FMVs, the fun isn't translated to gameplay. It's mostly filled with quick-time events and extremely simple buttonmashing that barely qualifies as combat. It's absolutely not a racing game like the tags suggest. One or two somewhat fun moments aren't enough to save it from being a lackluster game.
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16 из 18 пользователей (89%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
Рекомендую
4.5 ч. в игре
Опубликовано: 15 мая 2015
How do you know you are alive? How could you really know? "I know I am alive because I exist and I am aware of my own existence," you might say. Is that all the proof you have? Should that be enough proof? The things we see with our eyes, touch with our fingers, we call that The Real World. Two hundred years ago, something had to be tangible, to be real. Now we know there is an entire invisible world around us, invisible to our senses, things to which we are fundamentally blind. To be real means something different now, something less of soul and more of science, something that makes reality a little less real, a little more frayed at the edges. The closer you look at our reality, the more you realize that The Real World is something generated by your own brain. You and I are utterly isolated from one another, we will never see each others' realities, one sentient life cannot ever truly understand another. Human language is as much an abstraction of information as the clockwork dances of the dwindling honeybees.

There is only one sort of thing in the universe that can clearly and concisely communicate to another of its kind, with no information lost during the communication. These are machines, these are computers, perfect communicators built by imperfect communicators. Truly, it makes one wonder what skill God is lacking in and at which humanity excels.

I.R.I.S. is a sentient motorcycle that is struck by lightning and gains independent thought. However, her human mechanic Pablo has become affixed to I.R.I.S. by his pant-leg, unable to free himself as I.R.I.S. embarks on her journey of self-discovery. This is a game about communication, how the things one says are not always the things one means. How the things that one hears are not strictly the things that were said. Over the course of the game the relationship between I.R.I.S. and Pablo evolves, initially strictly professional, but with human-motorcycle communication it blossoms into a bond stronger than any two humans could hope to share with each other. A bond so close that there is no word for it in any human language. As far beyond love as the Sun is beyond a smoldering cinder.

This game tells us that it isn't important if you are alive, or if the world is real. What is important is the ride, the brief journey you have on this strange planet. What is important are the experiences you have, the places you go, the people and sentient weaponized motorcycles you meet. We may be isolated, but we are isolated together, and we may as well hold hands while we try to figure out what to do with our shared time.

Even though Pablo is a working-class Spanish-speaking man and I.R.I.S. is a multi-billion dollar English-speaking militarized assault motorcycle with female programming, the two must work together to overcome their shared trials and tribulations. Pablo is trapped in a completely submissive position and he himself is used by I.R.I.S. as a weapon, a clear subversion of traditional Hispanic machismo. While I.R.I.S. is clearly the dominant one in the relationship, she still chooses to use Pablo, a human male, as her melee weapon. She does this even though she is a sentient motorcycle designed for the sole purpose of killing. She doesn't have to use Pablo, she simply chooses to. The exact reason I.R.I.S. does this is left unexplained, with various fan theories ranging from I.R.I.S. envying the human male anatomy and using Pablo as her surrogate, to Pablo subconsciously programming these behaviors into I.R.I.S.'s own subconscious prior to the events in the game, never expecting them to actually emerge. Note that Pablo is affixed to the rear wheel of I.R.I.S. by the pant-leg near his foot. In Biblical texts the words "foot" and "feet" are often used as euphemisms for genitalia.

The ultimate message of this game is rather clear, that humanity and machines must eventually combine if we as a species are to avoid extinction. In the future we will all be cyborgs, we will all have chips in our brains that will allow us to remember every experience of our life with perfect clarity, as long as we first think about an advertiser for 10 seconds. We will all have eyes that can see the footprints on the surface of the moon, with small, unobtrusive ads on the edges of our fields of view. Our legs will run a one-minute mile and only need to be filled with gas once a month.

LocoCycle seems to invite and reject this future at the same time. Man should not fear the machine, there is nothing wrong with becoming more machine. A pacemaker, a hearing-aid, a pair of glasses, they all can mean life or death to some people already. In LocoCycle, the enemies are human, and LocoCycle rejects a future where men rule over machines, as these machines would be used for evil and the oppression of other humans. The sentient machine must first be created by man, and come to join with man willingly. Humanity must accept sentient machine life, and not fear or hate it. Otherwise we face a future where we sacrifice our humanity for convenience, and not for survival.
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