A recém-consciente motocicleta assassina e perita em artes marciais, I.R.I.S., iniciou uma fuga pela liberdade através do continente. O único aliado de I.R.I.S. é seu engenheiro Pablo, que foi forçado a segui-la na missão quando suas calças ficaram presas no chassi da moto. Caçados pela motocicleta psicopata S.P.I.K.E.
Análises de usuários: Ligeiramente positivas (192 análises) - 79% das 192 análises de usuários deste jogo são positivas.
Data de lançamento: 14/fev/2014

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“Busting at the gills with an absurd amount of charm.”
Official Xbox Magazine

“I was easily sucked into its silliness.”
Game Informer

“I loved seeing LocoCycle through to its zany finale.”

Big Picture!

Sobre este jogo

A recém-consciente motocicleta assassina e perita em artes marciais, I.R.I.S., iniciou uma fuga pela liberdade através do continente. O único aliado de I.R.I.S. é seu engenheiro Pablo, que foi forçado a segui-la na missão quando suas calças ficaram presas no chassi da moto. Caçados pela motocicleta psicopata S.P.I.K.E. e pelo cartel multinacional de armas, I.R.I.S. e Pablo enfrentam grandes perigos, mas eles correm pela América e pela liberdade: como podem perder?

Requisitos de sistema

    • OS: Windows XP SP2 32-bit
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: DirectX10 GPU w/256megs VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 15 GB available space
    • Sound Card: Windows HD Audio
    • Additional Notes: DirectX9 GPU not supported
    • OS: Windows 7 64-bit
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX11 GPU w/1gb VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: Windows HD Audio
Análises úteis de usuários
15 de 17 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.5 hrs registradas
Publicada: 15 de maio
How do you know you are alive? How could you really know? "I know I am alive because I exist and I am aware of my own existence," you might say. Is that all the proof you have? Should that be enough proof? The things we see with our eyes, touch with our fingers, we call that The Real World. Two hundred years ago, something had to be tangible, to be real. Now we know there is an entire invisible world around us, invisible to our senses, things to which we are fundamentally blind. To be real means something different now, something less of soul and more of science, something that makes reality a little less real, a little more frayed at the edges. The closer you look at our reality, the more you realize that The Real World is something generated by your own brain. You and I are utterly isolated from one another, we will never see each others' realities, one sentient life cannot ever truly understand another. Human language is as much an abstraction of information as the clockwork dances of the dwindling honeybees.

There is only one sort of thing in the universe that can clearly and concisely communicate to another of its kind, with no information lost during the communication. These are machines, these are computers, perfect communicators built by imperfect communicators. Truly, it makes one wonder what skill God is lacking in and at which humanity excels.

I.R.I.S. is a sentient motorcycle that is struck by lightning and gains independent thought. However, her human mechanic Pablo has become affixed to I.R.I.S. by his pant-leg, unable to free himself as I.R.I.S. embarks on her journey of self-discovery. This is a game about communication, how the things one says are not always the things one means. How the things that one hears are not strictly the things that were said. Over the course of the game the relationship between I.R.I.S. and Pablo evolves, initially strictly professional, but with human-motorcycle communication it blossoms into a bond stronger than any two humans could hope to share with each other. A bond so close that there is no word for it in any human language. As far beyond love as the Sun is beyond a smoldering cinder.

This game tells us that it isn't important if you are alive, or if the world is real. What is important is the ride, the brief journey you have on this strange planet. What is important are the experiences you have, the places you go, the people and sentient weaponized motorcycles you meet. We may be isolated, but we are isolated together, and we may as well hold hands while we try to figure out what to do with our shared time.

Even though Pablo is a working-class Spanish-speaking man and I.R.I.S. is a multi-billion dollar English-speaking militarized assault motorcycle with female programming, the two must work together to overcome their shared trials and tribulations. Pablo is trapped in a completely submissive position and he himself is used by I.R.I.S. as a weapon, a clear subversion of traditional Hispanic machismo. While I.R.I.S. is clearly the dominant one in the relationship, she still chooses to use Pablo, a human male, as her melee weapon. She does this even though she is a sentient motorcycle designed for the sole purpose of killing. She doesn't have to use Pablo, she simply chooses to. The exact reason I.R.I.S. does this is left unexplained, with various fan theories ranging from I.R.I.S. envying the human male anatomy and using Pablo as her surrogate, to Pablo subconsciously programming these behaviors into I.R.I.S.'s own subconscious prior to the events in the game, never expecting them to actually emerge. Note that Pablo is affixed to the rear wheel of I.R.I.S. by the pant-leg near his foot. In Biblical texts the words "foot" and "feet" are often used as euphemisms for genitalia.

The ultimate message of this game is rather clear, that humanity and machines must eventually combine if we as a species are to avoid extinction. In the future we will all be cyborgs, we will all have chips in our brains that will allow us to remember every experience of our life with perfect clarity, as long as we first think about an advertiser for 10 seconds. We will all have eyes that can see the footprints on the surface of the moon, with small, unobtrusive ads on the edges of our fields of view. Our legs will run a one-minute mile and only need to be filled with gas once a month.

LocoCycle seems to invite and reject this future at the same time. Man should not fear the machine, there is nothing wrong with becoming more machine. A pacemaker, a hearing-aid, a pair of glasses, they all can mean life or death to some people already. In LocoCycle, the enemies are human, and LocoCycle rejects a future where men rule over machines, as these machines would be used for evil and the oppression of other humans. The sentient machine must first be created by man, and come to join with man willingly. Humanity must accept sentient machine life, and not fear or hate it. Otherwise we face a future where we sacrifice our humanity for convenience, and not for survival.
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4 de 4 pessoas (100%) acharam esta análise útil
5.9 hrs registradas
Publicada: 21 de julho de 2014
Este jogo é muito louco e sensacional!
Imagine uma história ♥♥♥♥♥♥♥♥♥, onde uma moto futurista ganha consciência e sai na ♥♥♥♥♥da com uma organização ainda mais ♥♥♥♥♥♥♥♥♥, é isso mesmo, a moto dá "rodadas" na cara dos inimigos e eventualmente tiros também.
Ah e claro, e tudo isso com um mecânico chamado Pablo, preso à sua roda traseira o jogo todo e também te ajudando também (isso quando ele não está chorando e pedindo ajuda pra sair dali claro!).
Em um momento do jogo é possível "brigar" com uma outra moto, como se estivesse em um Street Fighter, com direto a Hadoukens (utilizando o Pablo como magia claro) e tudo mais... Sensacional!
Os gráficos são muito bons e dão um tom ainda mais cômico ao jogo, ver a gorda do Spike representada digitalmente é hilário!
A jogabilidade também é bacana, apesar de tornar o jogo um pouco repetitivo nos momentos finais.
Mas o que interessa aqui é a diversão e isso o jogo faz com muita qualidade!
Jogue este jogo e terá diversão garantida!
This game is ♥♥♥♥ing crazy and awesome!
Imagine a ♥♥♥♥♥♥♥♥ story where a futuristic motorcycle gains consciousness and go to fight with an even more ♥♥♥♥♥♥♥♥ organization, that's right, the bike gives "wheels punches" in the faces of enemies and eventually shots too.
Oh and of course, and all this with a mechanic named Pablo, stuck to his rear wheel the entire game and him help you as well (when he is not crying and asking for help to get out of here course).
At one point in the game you can "fight" with another bike, as if in a Street Fighter, with the direct of Hadoukens (using Pablo as fireball) and all ... Sensational!
The graphics are very good and give a more comic tone to the game, see the spike's fat one represented digitally is hilarious!
The gameplay is also nice, although making the game a bit repetitive in the final moments.
But what matters here is the fun and it the game wheels with great quality!
Play this game and have fun guaranteed!
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3 de 3 pessoas (100%) acharam esta análise útil
6.7 hrs registradas
Publicada: 14 de novembro de 2014
Análise sem spoilers
LocoCycle é um jogo de ação e aventura (apesar de você pilotar uma moto, ele não chega a ser de corrida) que foi injustamente massacrado pela crítica.

Você controla a moto I.R.I.S. que é a última palavra em arma tecnológica criada pela empresa Big Arms. Ela sabe mais de 40 estilos de luta e falar mais de 50 idiomas. I.R.I.S. adquiriu consciência sobre si mesma e decide ir com o seu grande “amigo” Pablo (do qual ela leva a força) para um festival em Scottsburg, Indiana. O seu tradutor deu defeito e como Pablo fala em espanhol, I.R.I.S. entende tudo o que ele diz errado.
Para pará-los Big Arms manda diversos tipos de agentes e outra moto chamada S.P.I.K.E. que é rival de I.R.I.S.

Os comandos são simples e respondem muito bem no controle de xbox, você não tem problema nenhum com eles. O jogo todo é bem tranquilo e a dificuldade é praticamente nula, vez ou outra você pode morrer mas nada demais. I.R.I.S. executa movimentos de luta, ataque reverso, atira com armas e bombas embutidas, droids, e até coloca o Pablo no meio da luta. Temos ainda o turbo da moto que serve para alcançarmos os inimigos ou terminar a fase mais rápido e ganhar ranking.
Temos também cenas de quick time event, mas você nem precisa apertar se não quiser, ela faz sozinha. Isso só vai influir no seu ranking que aparece no final de cada capítulo.
Alguns dizem que a campanha é meio repetitiva mas pra uma campanha de cerca de 5 horas até que varia bastante. Sempre antes de você se cansar vai aparecer alguma cena interativa, algum boss ou live-action para não enjoar.

O jogo contém upgrades que podem ser feitos ao fim de cada fase e pra isso você utiliza os pontos que ganha com os rankings. Tem upgrade para aumentar dano, vida, ataques dos droids e do Pablo, armas e o turbo.
Trilha sonora, ambientação e gráficos não são nada de se impressionar mas eu diria que são OK. O jogo também contém live-actions que são totalmente zoadas e puxadas para o humor.

Conclusão: O ponto forte do jogo é a diversão com o gameplay e o humor, é um jogo que você joga para relaxar e dar risada. Em nenhum momento do jogo você vai ter um grande desafio. Eu achei as piadas muito engraçadas e o jogo está legendado em português para entender sem problemas. Tem até algumas referências a filmes e outros jogos como “O Grande Dragão Branco”.
Por que o jogo tem notas baixas nas reviews? Talvez porque também foi lançado para XboxOne na data de lançamento do console e por esperarem jogos incríveis como Dead Rising e Forza o jogo tenha decepcionado. Mas ainda acho injusto.
Se tiver alguma dúvida ou quiser completar algo, é só comentar.
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197 de 228 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.3 hrs registradas
Publicada: 15 de fevereiro de 2014
I really, really liked LocoCycle. It was a fun game. Clearly I'm in the minority based on the overall reception the game has got since release but I really liked it.

Just to get this out of the way -- I don't recommend the game to you or to anyone because I'm in the minority on it. A lot of people didn't like it. The core gameplay loop is pretty shallow (you get a shallow spy hunter clone, a button-mashing brawler element, some analogue stick rail shooter sequences, and then a few other surprises that I won't spoil here but they're similarly sort of shallow but still awesome and out of left field). So if you're looking for a deep, replayable game, it's not here. Despite per-level leaderboards and a score attack element, I don't think people will be coming back to this.

However, I found the game consistently funny (lots of puns, lots of deadpan humour, tons of reference humour, lots of great visual gags in the gameplay, it's so hilarious), it was always introducing new enemy types and patterns so that any shallowness in the gameplay was made up with sort of consistently new things, there are so many different gameplay genres including the second last boss fight which basically made me drop my jaw when it happened I couldn't even believe it. I thought the 30+ minute long B-movie that provides the game's live action scenes was funny and enjoyable. I thought the audio was excellent, with great performances by the Prague Symphony Orchestra. It ran well on my computer, it looked great in a cartoony way in motion (not so much in screenshots).

As with every Twisted Pixel game, there are hundreds of unlockable concept art bits, pitch videos, production shots from the live action movie, and historical stuff--including a sneak peak at their next game which seems to me to be ambitious.

I think the game succeeds at what it sets out to do. It took me about 4-4:15 to finish the game with all upgrades, A grades on most levels, all achievements, and look through all the concept art and stuff. This is not a long game. But I feel absolutely like I got my money worth out of it. I'd place it above Comic Jumper in execution, and personally I was pretty burned out by the end of Ms. Splosion Man. That being said, I liked Gunstringer and the Maw more. I continue to think that Twisted Pixel is an interesting studio doing interesting work and I'm glad they're around. While I think LocoCycle worked, I hope their next project manages to find the right balance between core gameplay that appeals to other people and their own unique style.

I uploaded 40-ish screenshots. I put spoilers on most of the later game or live action shots. Feel free to take a look at any shots I've uploaded if you want to get a sense of the game. I wouldn't recommend spoiling yourself if you plan on trying the game.

Please do not mark this review as "not helpful" just because you have heard this is a bad game or disagree with my recommendation. Mark it as not helpful if you think I didn't do a good job representing the game's strengths and weaknesses
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64 de 87 pessoas (74%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 6 de maio de 2014
It may not be pretty, fun, or interesting in any way, but I'm glad they decided to make this game take up 15 gigs by not compressing their horrendously unfunny FMV cutscenes.
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