This game is a "blockbuster" hit made back in 1972 featuring Adol Christin and Hugo Fact Jr Jr Jr Jr. The objective is to make sure the white dot doesn't go behind the white paddle by running the white paddle into the white dot. For it's time, it had a rockin' soundtrack but this was countered by the lack of lives if you missed the white block. I think Ys is the score at the top of the screen and the middle line is the Darm tower.
Good game 7/pong
Okay, on a serious note:
I had just finished Ys II. Ys I wasn't much of a mystery since I had already completed Ys Origin. However, this allowed me to see the undercurrent of how things developed and where they were going. I know this led me to care a lot more about Reah and Feena in the first part than the game probably meant. This aside, my viewpoint may be a bit different than someone who experienced this outside of Origin. Oath in Felghana is a DEFINITE pick up for me after what this series has done so far.
Now on to how I actually feel about this.
Mechanics: Ys I starts off feeling like a recreation of its past self. That doesn't necessarily mean it’s a bad thing but the bump mechanics take a bit to get used to. Mix this with the game not easily spelling things out for you as you go. As long as you’re a fan of more hardcore/older RPGs, you’ll find the entire thing refreshing and intuitive *IF* you get used to it. If you can’t get used to it after at least leveling up a few times, you’re probably going to want to drop this and see if you can approach Ys from one of its newer titles where the bump mechanic has been removed.
Story: Ys I feels fairly like an introduction leading up to something. I would consider it more of a ‘wind-up’ into Ys II. If it weren’t for how the plot plays out into the second one, the first one should have almost been treated as the same game. The plot is steady through the first game as it builds up plot and gives you a chance to make the connections as it goes. This unfortunately was already spelled out after meeting a certain homeless bard in an alleyway (thanks Origin). Ys II picks up the pace of things and vastly expands the story. Ys I still serves as a mandatory part of II since a lot of the story later relies on things you understand from I. Ys I isn’t very long, and there wouldn’t be much of a reason for you to skip Ys I to being with.
Immersion: This is something I found buckets full of in Ys II but not as much in I (see “introduction” above). Ys II is substantially larger. Plot is much more relevant and requires a bit of thinking on occasion. When you do make those connections, it makes progress feel rewarding. The story flows together nicely and Ys always manages to strike the right melody with the mood. The art style was also updated in Ys II so you don’t feel like you’re looking at the same textures through each area. Updated and added mechanics such as magic make the combat feel a little less like tackle football.
Overall, I would have loved to give Ys I more attention it deserved. While it was still good, it felt disappointingly short when held on its own or next to Ys II. When Ys II came to the rescue, I enjoyed it substantially more. The bosses could have been a tad bit more intuitive (some were quite already). But other than that, Ys I & II presented a solid 9/10. This is definitely something to pick up if you enjoy older/hardcore RPGs.