Long, long ago, there was an ancient kingdom called Ys which prospered under the auspices of two heavenly Goddesses. Over time, the kingdom came to be known as Esteria, and its divine history was largely forgotten by all but the descendants of those who once preached the Goddesses’ will.
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发行日期: 2013年2月14日

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"This is a fun, classic JRPG game pack with great music and story. It also has options to use three versions of each song, making it really enjoyable!"

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Long, long ago, there was an ancient kingdom called Ys which prospered under the auspices of two heavenly Goddesses. Over time, the kingdom came to be known as Esteria, and its divine history was largely forgotten by all but the descendants of those who once preached the Goddesses’ will. The only reminder of this lost lore was a cursed spire at the foot of a giant crater, which locals came to regard as “The Devil’s Tower.”


Eventually, the men and women who called Esteria their home began mining a uniquely radiant silver from the nearby mountains, and development boomed. Towns were built, and the land became rich with life.


Then, all at once, monsters began to appear. Only a few at first – but soon enough, the land was swarming with them, and the Esterians had no choice but to hide in fear, remaining ever vigilant just to stay alive.


Our story begins with a young man who’d heard rumors of these misfortunes, and strove to verify them with his own eyes; a brave swordsman with an adventurous spirit bolstered by his own youthful naiveté.


His name was Adol Christin.

With no regard for his own safety, Adol set sail toward Esteria through a heretofore impassable barrier of neverending storms. There, he was destined to become ensconced within a 700 year-old mystery that would ultimately take him to a long-lost land nestled amongst the clouds...

Ys I & II Chronicles+ is the most modernized and up-to-date remake of Falcom’s classic franchise-spawning action RPGs from 1987 and 1988. Come see how the story began, and witness the birth of a legend!

Key Features

  • Classic buttonless “bump” combat receives a full analog-enabled upgrade for gamepad users, and is augmented in Ys II by a robust magic system.
  • Soundtrack selectable from among the original 80s FM-synth, an early 2000s MIDI-style remix or a modern studio performance by Falcom’s in-house rock band.
  • Character art selectable from 90s-style portraits or more modern anime designs.
  • Four selectable difficulty levels and optional boss rush mode grant players a true old-school challenge (if desired).
  • Transform into a demon to speak with any and every standard enemy in the game, creating unparalleled depth that still impresses even to this day. (Ys II only)
  • Unique Steam Achievements plus Steam Cloud support and leaderboards.
  • Adjustable high-resolution PC graphics with a smooth, consistent framerate.
  • Greater viewing area than in previously-available Ys I & II Chronicles editions.
  • Decorative screen frames available from the earlier Japan-only Ys I & II Complete PC release, in addition to the more modernized full-screen viewport of previous Ys I & II Chronicles editions.

系统需求

    Minimum:
    • OS:Windows XP
    • Processor:Pentium III 866 MHz
    • Memory:1 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Compatible with DirectX 9.0c
    Recommended:
    • OS:Windows XP, Vista, 7 (64-bit supported)
    • Processor:Pentium III 1.6 GHz or higher
    • Memory:2 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:Compatible with DirectX 9.0c
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5 人中有 5 人(100%)觉得这篇评测有价值
4.3 小时(记录在案的)
发布于:8月11日
童年系列!这次重制版进入游戏感觉要哭了
大概是零几年,我还在上小学,在盗版盘贩子那买到一张写着“永远的伊苏”的游戏,现在来看应该是2【因为1我进去完全找不到任何熟悉的气息,除了音效】
遍开始了我的手残之旅,依稀记得当年boss1卡了将近一个小时过不去【因为当时每天晚上只有1个小时家长允许玩游戏】
没有网络的帮助,在当年打游戏完全靠自己2333
后来机缘巧合,去书报亭买到一本大众软件,里面正好有一期内容是讲的永远的伊苏攻略
记忆中是没有打完整个游戏,也忘记了原因,那本攻略也早已不知道扔到哪里,游戏盘也在初中结束后都送给了朋友
但是莉莉亚当年作为我女神也是存在了不短的时间,感谢这部伊苏,感谢童年
即便这不是中文,我也可以凭借记忆拿完boss2之前的所有东西,毕竟这么多年了,后面的地图感觉都有些记忆模糊了
所以这次争取打完这一部,补充童年的遗憾
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1 人中有 1 人(100%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:8月22日
久闻Ys大名,夏日特卖入手了初代和二代的合集。
最近利用在b站瞎逼直播的机会穿了一次,说说感受吧。

一进游戏就发现浓浓的RPGMaker风。赞叹游戏制作者的能力。
音乐很棒!不论战斗还是城镇中都很有气氛,单独拿出音乐肯定也是经典。

战斗系统很有意思,虽然是很久之前的游戏,但之前没体验过这种特别的战斗方式,不能刚正面,要利用好距离和角度。不过小怪其实都是鸡肋,大多数时间刚正面也没事。

故事就很简单了 ,英雄拯救世界就是这么一个套路。而且跳过片头之后我总觉得主角出现的方式好奇怪 。。= =!莫名其妙就成为了SARA所预言的救世主?!

说实话这个游戏如果不看攻略我觉得挺耐玩的,虽然整篇游戏的世界很小,隐藏要素却也算得上不少。推动游戏主线发展的提示有时候给的很“诗意”,没有汉化,看着英文的话难度又增加不少。触发剧情有时候需要强行的找莫名其妙的人对话!真的很莫名其妙啊!有时候心里暗说这尼玛什么鬼!

从打蝙蝠怪开始我便按照网上分享的简易攻略来跑图,游戏进程就显得比较直截了当不会有太多的拐弯抹角。触发剧情也显得简单很多不需要再去猜我到底应该找谁 = =

我玩的是Normal难度啦,感觉难度还行吧。属于如果玩家愿意动脑的话一定能找到规律和方法通关的程度,作为普通玩家,战术需要弥补操作上的不足。 所幸我运气不错,也比较机智!基本都能很快研究出对策,除了在蝙蝠怪那儿吃了大亏打了将近1H, 最终boss因为忘记装备银色装备白白浪费半个多小时。。。。。换银色装备后打最终boss感觉简单很多,学会规划地板,加上一些运气,研究半个小时终于打穿勒那啥DARK FACT(每次重新打都要看他嘲讽主角,真的很烦)

建议有兴趣并且还没玩过1代的朋友,对照着网上的简易攻略玩比较好,避免走弯路,这游戏走弯路的话,热情很容易被磨灭的。

感觉还是一个很不错的游戏!值得跑个一周目吧!如果喜欢挑战BOSS的,可以尝试多周目挑战高难度来着。
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54 人中有 46 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
56.3 小时(记录在案的)
发布于:5月2日
Ys I & II, being the first two games in the long-running Ys series, have had quite a number of releases over the years. It’s hit a number of different platforms, including the PC88, TurboGrafx, PC, Nintendo DS, Sony PSP, and now PC, each with their own tweaks to the game to fit the platform they were released on. XSEED Games and Falcom, who started their partnership with the release of Ys Seven, have set out on bringing the definitive version of Ys I & II to the PC. The question is, how does this port in the long list of existing ports fare?

Originally released in the late 1980s, Ys I & II definitely shows their roots in their story presentations. You play the role of Adol Christin, a (now very well-known) red-haired adventurer who sets off on a journey of excitement and ends up washing up in a nearby coastal city where he learns of demon attacks which are driving the country’s citizens into hiding. As you progress through the game, it becomes clear that things aren’t as simple as they seem, with items called the Books of Ys being collected as you progress through your journey. These later become important to unraveling exactly what is causing this country’s plight and showing how to set things right.

Most memorable for its combat, Ys I and II combine all the elements of a traditional JRPG: towns, shops, NPCs, equipment, character levels, exploration, and even some minor side quests and secrets. Ys I is more simplistic than its sequel, but both games are strikingly similar and tell two parts of the same narrative, even if those parts are two nearly identical story arcs. Each game can be beaten in less than ten hours, both have moments of great frustration, and they both climax in thrilling and memorable bosses. Ys I and II may be most well known for their shared "bump" combat system in which our hero Adol collides with enemies to injure them (and to be injured by them). The lack of an attack button and Adol's swift running speed make the action so frantic as to be absurd, and at times I found the red-haired sprite's action downright hilarious. I was skeptical and critical at first, but I learned to enjoy the simple combat, particularly during boss fights, which require much more thought than the dull standard enemies. Unfortunately, diagonal attacks are so overpowered in Ys II that regular enemies are slain with ease, and both games suffer from clumsy menus and balance issues.

Being that this is an older RPG, there are some grinding issues present in this release. Ys I, being merely a prelude to Ys II, only allows for Adol to level up to Level 10. Levels control whether you win or lose in Ys I, and at times you’ll have to grind in the initial dungeons to get through some of the bosses. This issue becomes a bit worse in Ys II, which ups the level cap to 55, but lessens the EXP gained from enemies as you level up. This requires players to, at times, spend time farming enemies in one area of a dungeon, lest they get instantly killed by enemies in a later part which Adol can’t touch with gaining more levels and grabbing enough gold to get the best weapons for that period in the game. Some of the latter bosses are particularly unfair in this regard, forcing players to gain 3-5 levels above what the enemies are at just to get through the boss fight with a sliver of life remaining. While this only occurs in a few parts of the game, it’s still an annoyance that could have been fixed with a few slight tweaks by Falcom for this release. Players who enjoy a challenge will find no problems with this though.

As both titles were released back in the 1980s, the RPG mantra of including key items in obscure places holds true. Numerous times in Ys I players will be unable to progress through the story because they forgot to talk to or walk into a specific story event that was either barely mentioned or not mentioned at all. While Ys II fixes this for the most part, there’s one key item in one of the final dungeons which requires players to go to a unmentioned room instead of a house in town, which is where players would assume it was located due to the game’s dialogue. The game could have greatly benefited from some streamlining for newer fans of the series.

Even with those negatives, as with most Ys titles, the first thing players will notice is the game’s soundtrack, which like in Oath and Seven, runs circles around most other games. The soundtrack, composed by video game music legend Yuzo Koshiro of Etrian Odyssey fame, along with Falcom stalwart Mieko Ishikawa, is easily the shining gem of this compilation. As explain before, Ys I & II have appeared on numerous platforms in the past, so the game compliments this by allowing players to choose between three different versions of the music.

One of the most impressive parts of Ys Chronicles outside of the soundtrack has to be the game’s storyline and translation. For a title which was released back in the 1980s, the story still stands shoulders above many other titles of that era, as well as some of the RPG hits of the 1990s. This combined with the music and the general artistic presentation of the game makes for some very heartwarming moments. The main storyline was translated in a way which feels authentic without falling into the “ye olde” trap that most remakes of classic RPGs fall into. XSEED also threw in a couple pop culture jokes in some of the more obscure areas of the game for those who take the time to check out everything.

Despite some of the negatives I've listed here, I thoroughly enjoy playing through these adventures. Being a long time Ys fan I owed it to myself to play the adventures that started them all. There is magic in Ys, and everyone should get a chance to see it.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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23 人中有 19 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.2 小时(记录在案的)
发布于:4月6日
Oh Adol with your hair of red, won't you bump into monsters until they're dead?

I think I make a better poet than a game reviewer.
Ys I & II is quaint by action-RPG standards. These games were released in 1987-1988. Despite ports on many platforms and numerous remakes (including this one), the game-design has remained unchanged. This is interesting, considering that Ys III was given a complete re-imagining in 2005 (Oath of Felghana). While I'm sure many people would love a Felghana-level version of Ys 1 & 2, there's something to be said about allowing a classic to stand on its own.

There isn't much to say about Adol Christin. He's the guy fate calls for when evil threatens the world. Every adventure seems to start off with him showing up at just the right time. Either that or he's just prone to shipwrecks. He's not particularly talkative, aside from his knack for explaining the current situation. In Ys 7 and Memories of Celceta he even says a few words during battle. He's not mute, but he's usually surrounded, by extremely talkative NPCs that do the talking for him. Adol prefers to keep quiet, so he can save his strength for the next fight.

Actually, the Ys series doesn't fit the description of "action-rpg" all that well. This is especially apparent in the first game. The level-cap is a mere 10, and you'll be max-level before the first 1/3 of the game is completed. Money will cease to be relevant half-way through Adol's adventure. In fact, the latter half the game takes place in the lovely Darm's tower. The average play-through should run about 5 hours, maybe a bit more due to the freakin' backtracking right before the final boss.

As it has been stated time and time again, Ys 1 has a "bump2win" combat system. There aren't any buttons to swing your sword, you simply run into the enemy. Not directly of course, that would be suicide. This off-center approach represents the entirety of your interactions with monsters. Aside from the bosses, you don't have to worry about projectiles, sword slashes, clawwing attacks, or anything else when facing demons. Combat can get annoying, especially if you choose to leave diagonal-controls turned on. Like I said though, once you max out your level, there isn't any incentive to fight. The boss battles are definitely challenging, since they fill the screen with dangerous crap, and it isn't always apparent when they can be damaged. For the most part however they are fair and entertaining to fight.

Except for Dark Fact of course. He is one truly bull ♥♥♥♥ piece of ♥♥♥♥. Fighting this jerk on normal is what caused me to grow my first white hair. I'm not ready for nightmare-level Fact.

On the bright side, once you defeat him you can move onto the much-improved sequel.

Ys 2 employs numerous changes to the combat system. On the surface it's still "bump2win" but there's a bit more to it. Well, maybe less depending on who you talk to. The off-center approach works just as well as before, but now enemies can be diagonally attacked. This simple move is far more effective. The enemies of Ys have seen changes to somewhat counteract this. Enemies will now fire projectiles, swing weapons, and generally move around just a bit more. The game has still become easier, but it's also become more dynamic, and more fun.

The combat changes include the ability to cast spells. Early on, Adol receives a fire rod. This weapon completely changes almost all of the boss-battles. Now you're not expected to run into the openings, you just have to blow them away. The boss-battles somewhat resemble a 2D shooter, or one of those genre mash-ups like The Guardian Legend.

Unlike the previous game, Adol explores a larger variety of locales. The final dungeon is pretty massive, but it doesn't take up half the game like Ys 1. Instead you get to explore great locations like a fire cavern, some mines, a land filled with snow, sewers...Hey where are you going? Oh...yeah I guess going through the same areas as every other videogame can be really tiring. Keep in mind that this was all really novel for a game made in 1988. Of course, this excuse doesn't fly when Ys 3 (1989!) also features a fire cavern, some mines, a land filled with snow, and sewers.

The entirety of Ys 1 & 2 isn't just running through dungeons and bumping into foes, there are some light adventure elements as well. At a certain point in Ys 1, Adol has to wear a mask to see hidden passages (at the expense of seeing dangerous monsters). There's a staff in Ys 2 that allows Adol to change into a Roo, and actually converse with demons. Some additional scenes can be viewed by fulfilling certain conditions (most of which also award achievements). While they don't affect the game-design, they're a nice touch all the same, especially for fans of the series.

The first entry in the Ys series can be difficult to appreciate. The story isn't anything special, the combat -- while not without its charm -- isn't even a patch on Ys 6 and beyond, and there are some flat-out dull moments. Early on you're practically required to grind for experience and cash. I still believe that it's worth a play-through. If nothing else, you get to embark on an adventure without a lot of fat, and see the humble beginnings of a classic action (with RPG elements) series. I think Ys 2 holds up far better. It's more approachable, still retains its identity, and is generally more fun.
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12 人中有 9 人(75%)觉得这篇评测有价值
26.6 小时(记录在案的)
发布于:5月6日
Ys I: you spend a couple of hours on getting to max level & collecting all achievements, and then another twenty on two completely randomized bosses that require more luck & angelic patience than skill.

Ys II: you beat Ys I and feel like you can take on anything, but it turns out to be a much better balanced game with quite interesting and fair bosses.
But really, even if it wasn't - if you beat Dark Fact, nothing can stop you.
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