Lang, lang geleden was er een eeuwenoud koninkrijk genaamd Ys, dat onder de auspiciën van de twee hemelse Godinnen veel voorspoed had. Na verloop van tijd kwam het koninkrijk bekend te staan als Esteria, en werd zijn goddelijke geschiedenis grotendeels vergeten door iedereen behalve de afstammelingen van diegenen die ooit de wil van...
Gebruikersrecensies: Erg positief (656 recensies)
Releasedatum: 14 feb 2013

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Ys I and II Chronicles+ kopen

 

Door curatoren aanbevolen

"This is a fun, classic JRPG game pack with great music and story. It also has options to use three versions of each song, making it really enjoyable!"

Over dit spel

Lang, lang geleden was er een eeuwenoud koninkrijk genaamd Ys, dat onder de auspiciën van de twee hemelse Godinnen veel voorspoed had. Na verloop van tijd kwam het koninkrijk bekend te staan als Esteria, en werd zijn goddelijke geschiedenis grotendeels vergeten door iedereen behalve de afstammelingen van diegenen die ooit de wil van Godinnen verkondigden. De enige herinnering aan deze verloren geschiedenis was een vervloekte toren aan de voet van een gigantische krater, die onder de lokale bevolking bekend kwam te staan als de “Devil’s Tower.”


Uiteindelijk begonnen de mannen en vrouwen die Esteria hun thuis noemden met het opgraven van een uniek, stralend zilver uit de nabije bergen, en ontwikkeling versnelde plots. Dorpjes werden gebouwd, en het land kwam vol met leven te zitten.


Maar toen, opeens, begonnen er monsters te verschijnen. Eerst maar een paar – maar al gauw zat het land er helemaal vol mee, en hadden de Esteriërs geen andere optie dan in angst te schuilen, en altijd waakzaam te zijn om in leven te blijven.


Ons verhaal begint met een jonge man die geruchten over deze tegenslagen gehoord heeft, en streefde om ze met zijn eigen ogen te bevestigen; een dappere zwaardvechter met een avontuurlijke ziel, versterkt door zijn eigen jonge naïviteit.


Zijn naam was Adol Christin.

Met geen aandacht voor zijn eigen veiligheid, zeilde Adol naar Esteria door een tot nu toe ondoordringbare barrière van oneindige stormen. Daar was hij bestemd om te worden verwikkeld in een 700 jaar oud mysterie dat hem uiteindelijk naar een lang verloren land in de wolken zou brengen...

Ys I & II Chronicles+ is de meest gemoderniseerde en nieuwste remake van Falcoms klassieke serie-beginnende actie-RPGs uit 1987 en 1988. Kom kijken hoe het verhaal begon, en aanschouw de geboorte van een legende!

Belangrijkste onderdelen

  • De klassieke knoploze “bots”-gevechten ontvangen een volledig door analog ondersteunde upgrade voor gamepadgebruikers, en worden in Ys II verbeterd met een robuust magiesysteem.
  • De mogelijkheid om de soundtrack te schakelen tussen de originele FM-synth uit de jaren 80, een vroege jaren 2000-remix in MIDI-stijl of een modern studio-optreden door Falcoms eigen rockband.
  • De mogelijkheid om karakterafbeeldingen te schakelen tussen portretten met een jaren 90-stijl of modernere anime-ontwerpen.
  • Vier kiesbare moeilijkheidsniveaus en een optionele boss rush-stand geven spelers een ware old-school-uitdaging (als ze die willen).
  • Verander in een demon om met elke standaardvijand in het hele spel te praten, wat zorgt voor een onovertroffen diepgang die tot de dag van vandaag nog steeds indrukwekkend is. (Alleen in Ys II)
  • Unieke Steam-prestaties, plus Steam Cloud-ondersteuning en klassementen.
  • Aanpasbare hoge resolutie PC-graphics met een gladde, consistente framerate.
  • Groter gezichtsveld dan in de voorheen beschikbare Ys I & II Chronicles-edities.
  • Sierlijke schermlijsten beschikbaar uit de vroegere Ys I & II PC Complete voor PC, die alleen in Japan uitgekomen is, met daarbovenop de modernere full-screenstand uit vorige Ys I & II Chronicles-edities.

Systeemeisen

    Minimum:
    • OS:Windows XP
    • Processor:Pentium III 866 MHz
    • Memory:1 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Compatible with DirectX 9.0c
    Recommended:
    • OS:Windows XP, Vista, 7 (64-bit supported)
    • Processor:Pentium III 1.6 GHz or higher
    • Memory:2 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:Compatible with DirectX 9.0c
Nuttige klantrecensies
46 van de 54 mensen (85%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
56.3 uur in totaal
Geplaatst: 2 mei
Ys I & II, being the first two games in the long-running Ys series, have had quite a number of releases over the years. It’s hit a number of different platforms, including the PC88, TurboGrafx, PC, Nintendo DS, Sony PSP, and now PC, each with their own tweaks to the game to fit the platform they were released on. XSEED Games and Falcom, who started their partnership with the release of Ys Seven, have set out on bringing the definitive version of Ys I & II to the PC. The question is, how does this port in the long list of existing ports fare?

Originally released in the late 1980s, Ys I & II definitely shows their roots in their story presentations. You play the role of Adol Christin, a (now very well-known) red-haired adventurer who sets off on a journey of excitement and ends up washing up in a nearby coastal city where he learns of demon attacks which are driving the country’s citizens into hiding. As you progress through the game, it becomes clear that things aren’t as simple as they seem, with items called the Books of Ys being collected as you progress through your journey. These later become important to unraveling exactly what is causing this country’s plight and showing how to set things right.

Most memorable for its combat, Ys I and II combine all the elements of a traditional JRPG: towns, shops, NPCs, equipment, character levels, exploration, and even some minor side quests and secrets. Ys I is more simplistic than its sequel, but both games are strikingly similar and tell two parts of the same narrative, even if those parts are two nearly identical story arcs. Each game can be beaten in less than ten hours, both have moments of great frustration, and they both climax in thrilling and memorable bosses. Ys I and II may be most well known for their shared "bump" combat system in which our hero Adol collides with enemies to injure them (and to be injured by them). The lack of an attack button and Adol's swift running speed make the action so frantic as to be absurd, and at times I found the red-haired sprite's action downright hilarious. I was skeptical and critical at first, but I learned to enjoy the simple combat, particularly during boss fights, which require much more thought than the dull standard enemies. Unfortunately, diagonal attacks are so overpowered in Ys II that regular enemies are slain with ease, and both games suffer from clumsy menus and balance issues.

Being that this is an older RPG, there are some grinding issues present in this release. Ys I, being merely a prelude to Ys II, only allows for Adol to level up to Level 10. Levels control whether you win or lose in Ys I, and at times you’ll have to grind in the initial dungeons to get through some of the bosses. This issue becomes a bit worse in Ys II, which ups the level cap to 55, but lessens the EXP gained from enemies as you level up. This requires players to, at times, spend time farming enemies in one area of a dungeon, lest they get instantly killed by enemies in a later part which Adol can’t touch with gaining more levels and grabbing enough gold to get the best weapons for that period in the game. Some of the latter bosses are particularly unfair in this regard, forcing players to gain 3-5 levels above what the enemies are at just to get through the boss fight with a sliver of life remaining. While this only occurs in a few parts of the game, it’s still an annoyance that could have been fixed with a few slight tweaks by Falcom for this release. Players who enjoy a challenge will find no problems with this though.

As both titles were released back in the 1980s, the RPG mantra of including key items in obscure places holds true. Numerous times in Ys I players will be unable to progress through the story because they forgot to talk to or walk into a specific story event that was either barely mentioned or not mentioned at all. While Ys II fixes this for the most part, there’s one key item in one of the final dungeons which requires players to go to a unmentioned room instead of a house in town, which is where players would assume it was located due to the game’s dialogue. The game could have greatly benefited from some streamlining for newer fans of the series.

Even with those negatives, as with most Ys titles, the first thing players will notice is the game’s soundtrack, which like in Oath and Seven, runs circles around most other games. The soundtrack, composed by video game music legend Yuzo Koshiro of Etrian Odyssey fame, along with Falcom stalwart Mieko Ishikawa, is easily the shining gem of this compilation. As explain before, Ys I & II have appeared on numerous platforms in the past, so the game compliments this by allowing players to choose between three different versions of the music.

One of the most impressive parts of Ys Chronicles outside of the soundtrack has to be the game’s storyline and translation. For a title which was released back in the 1980s, the story still stands shoulders above many other titles of that era, as well as some of the RPG hits of the 1990s. This combined with the music and the general artistic presentation of the game makes for some very heartwarming moments. The main storyline was translated in a way which feels authentic without falling into the “ye olde” trap that most remakes of classic RPGs fall into. XSEED also threw in a couple pop culture jokes in some of the more obscure areas of the game for those who take the time to check out everything.

Despite some of the negatives I've listed here, I thoroughly enjoy playing through these adventures. Being a long time Ys fan I owed it to myself to play the adventures that started them all. There is magic in Ys, and everyone should get a chance to see it.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
Was deze recensie nuttig? Ja Nee Grappig
19 van de 23 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
8.2 uur in totaal
Geplaatst: 6 april
Oh Adol with your hair of red, won't you bump into monsters until they're dead?

I think I make a better poet than a game reviewer.
Ys I & II is quaint by action-RPG standards. These games were released in 1987-1988. Despite ports on many platforms and numerous remakes (including this one), the game-design has remained unchanged. This is interesting, considering that Ys III was given a complete re-imagining in 2005 (Oath of Felghana). While I'm sure many people would love a Felghana-level version of Ys 1 & 2, there's something to be said about allowing a classic to stand on its own.

There isn't much to say about Adol Christin. He's the guy fate calls for when evil threatens the world. Every adventure seems to start off with him showing up at just the right time. Either that or he's just prone to shipwrecks. He's not particularly talkative, aside from his knack for explaining the current situation. In Ys 7 and Memories of Celceta he even says a few words during battle. He's not mute, but he's usually surrounded, by extremely talkative NPCs that do the talking for him. Adol prefers to keep quiet, so he can save his strength for the next fight.

Actually, the Ys series doesn't fit the description of "action-rpg" all that well. This is especially apparent in the first game. The level-cap is a mere 10, and you'll be max-level before the first 1/3 of the game is completed. Money will cease to be relevant half-way through Adol's adventure. In fact, the latter half the game takes place in the lovely Darm's tower. The average play-through should run about 5 hours, maybe a bit more due to the freakin' backtracking right before the final boss.

As it has been stated time and time again, Ys 1 has a "bump2win" combat system. There aren't any buttons to swing your sword, you simply run into the enemy. Not directly of course, that would be suicide. This off-center approach represents the entirety of your interactions with monsters. Aside from the bosses, you don't have to worry about projectiles, sword slashes, clawwing attacks, or anything else when facing demons. Combat can get annoying, especially if you choose to leave diagonal-controls turned on. Like I said though, once you max out your level, there isn't any incentive to fight. The boss battles are definitely challenging, since they fill the screen with dangerous crap, and it isn't always apparent when they can be damaged. For the most part however they are fair and entertaining to fight.

Except for Dark Fact of course. He is one truly bull ♥♥♥♥ piece of ♥♥♥♥. Fighting this jerk on normal is what caused me to grow my first white hair. I'm not ready for nightmare-level Fact.

On the bright side, once you defeat him you can move onto the much-improved sequel.

Ys 2 employs numerous changes to the combat system. On the surface it's still "bump2win" but there's a bit more to it. Well, maybe less depending on who you talk to. The off-center approach works just as well as before, but now enemies can be diagonally attacked. This simple move is far more effective. The enemies of Ys have seen changes to somewhat counteract this. Enemies will now fire projectiles, swing weapons, and generally move around just a bit more. The game has still become easier, but it's also become more dynamic, and more fun.

The combat changes include the ability to cast spells. Early on, Adol receives a fire rod. This weapon completely changes almost all of the boss-battles. Now you're not expected to run into the openings, you just have to blow them away. The boss-battles somewhat resemble a 2D shooter, or one of those genre mash-ups like The Guardian Legend.

Unlike the previous game, Adol explores a larger variety of locales. The final dungeon is pretty massive, but it doesn't take up half the game like Ys 1. Instead you get to explore great locations like a fire cavern, some mines, a land filled with snow, sewers...Hey where are you going? Oh...yeah I guess going through the same areas as every other videogame can be really tiring. Keep in mind that this was all really novel for a game made in 1988. Of course, this excuse doesn't fly when Ys 3 (1989!) also features a fire cavern, some mines, a land filled with snow, and sewers.

The entirety of Ys 1 & 2 isn't just running through dungeons and bumping into foes, there are some light adventure elements as well. At a certain point in Ys 1, Adol has to wear a mask to see hidden passages (at the expense of seeing dangerous monsters). There's a staff in Ys 2 that allows Adol to change into a Roo, and actually converse with demons. Some additional scenes can be viewed by fulfilling certain conditions (most of which also award achievements). While they don't affect the game-design, they're a nice touch all the same, especially for fans of the series.

The first entry in the Ys series can be difficult to appreciate. The story isn't anything special, the combat -- while not without its charm -- isn't even a patch on Ys 6 and beyond, and there are some flat-out dull moments. Early on you're practically required to grind for experience and cash. I still believe that it's worth a play-through. If nothing else, you get to embark on an adventure without a lot of fat, and see the humble beginnings of a classic action (with RPG elements) series. I think Ys 2 holds up far better. It's more approachable, still retains its identity, and is generally more fun.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 12 mensen (75%) vonden deze recensie nuttig
26.6 uur in totaal
Geplaatst: 6 mei
Ys I: you spend a couple of hours on getting to max level & collecting all achievements, and then another twenty on two completely randomized bosses that require more luck & angelic patience than skill.

Ys II: you beat Ys I and feel like you can take on anything, but it turns out to be a much better balanced game with quite interesting and fair bosses.
But really, even if it wasn't - if you beat Dark Fact, nothing can stop you.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
12.6 uur in totaal
Geplaatst: 23 juli
These 2 games are very good. The story is connected from YS Origin, YS1, and YS2. I suggest you play from YS Origin. Finish Toal Cain storyline to reveal the hidden plot. Then, you play YS1 and YS2.

It's been a long time I haven't played games with such good story. Good job, Falcom!

PS: Please bring the YS4, YS5, and YS7 to Steam too. I will definitely buy and play them !
Was deze recensie nuttig? Ja Nee Grappig
82 van de 94 mensen (87%) vonden deze recensie nuttig
13.5 uur in totaal
Geplaatst: 25 november 2013
Ys I is a simple, fast-paced action game disguised as an RPG. Maybe too simple for a generation who're used to combo systems, collecting a dozen new abilities, and other new hot features adopted by the genre (and later games in the series). But I like that simplicity! It's a comfortable old friend of a game, with just enough interesting use of its one mechanic (ram the other guy off-center) to last the duration of the adventure.

And then you can play Ys II, which throws in a bunch more toys to play with in a larger world!

Make sure you play in the original 4:3 mode: the zoomed-in mode doesn't quite match the aspect ratio of the original game window, and areas designed around it will feel cramped if you have to scroll more.
Was deze recensie nuttig? Ja Nee Grappig