This game is fantastic. Did I expect it to have a call of duty-style campaign? No because I'm not an idiot. I know that isn't what was shown in trailers and that Splash Damage (the developers) were obviously making a 3rd Enemy Territory game. It's also fantastic that this game has GOOD BOTS since I always play the games I want instead of whatever anyone else is playing. Servers don't matter, good gameplay does, and this has it. I knew what I was getting when I got BRINK and I wasn't disappointed in the slightest.
I remember dreaming of putting call of duty 4's shooting into TF2 as well as wishing that Mirror's Edge-style parkour could be added to many more first-person games. BRINK made that dream come true and it has been everything I hoped it would be since I bought it on launch for the PS3 so long ago. Unfortunate things happened to my PS3 and that version of BRINK. So glad to have it back on steam now.
When BRINK came out, the gameplay was focused on solving common problems in FPS games at the time. It competely succeeded. For example, grenades can't be spammed randomly to get easy kills, they do lighter damage and knock the target over. The weapons as well were well-balanced from launch and no gun was obviously dominante like happened in so many shooters and still does. As for game structure, they use Enemy Territory's fantastic assault-style game mode wherein you accomplish one objective after another. One team attacks, one team defends in a dichotomy that I prefer over any other game mode. A feeling of progress, unique perspective for each team, and varied objectives are why this is my favorite game mode. If only more competitve shooters used this mode (I call it "Assault" mode because of my experience with the original Unreal Tournament)
The aesthetic is gorgeous. Every tattoo you can get, face, everything. I just love it. It is a personal taste, yes, but works of art never get old. It is all about what you love. There's certainly nothing wrong with the smooth aesthetic that BRINK has. The hyperealistic style was a great idea, and the customizations are there to make it perfect. The gun designs, character designs, maps; they all come together beautifully. BRINK is a lovely game to look at. I focus on art style over graphical detail yet BRINK has both.
The only legitimate complaint that I see with BRINK is that it feels a bit slow. Not slow as a slug though, so it's easy to manage. The game is fantastic.