Brink is too original for its own good. That is the only conclusion I have been able to come up with for why so many gamers absolutely despise it. If more work had been done on the campaign, and further refinements to weapon balancing and squad workings had been undertaken, Brink would still be out there kicking butt and taking names.
Being able to slide over, under, along, and around objects and cover is easily the highlight of this title. There's nothing like running out of ammo, only to take down a foe by sliding across a desk and snapping his neck with a foot in the chops. Crank the speakers up in a battle, and you're liable to make the folks next door call the cops and say we're being invaded - you can identify a weapon by the sound it makes, for once. Graphically, it manages to keep a style all its own, somewhere between the cartoony wackiness of TF2 and the seriousness of BF2.
What's the best part of Brink? That's easy: the guns. Not, mind you, actually using them...but customizing them. Ever wanted a silenced shotgun? Brink's your man. How about a minigun that'd make Duke Nukem weep? It's all in there! Unfortunately, as of updating this review, the multiplayer is all but dead...but the campaign's long enough to justify a purchase next time a big sale on the complete pack rolls around.